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				<title>eAsphixious list 50 points</title>
				<description><![CDATA[ Hi I ran this list earlier in the week with some success but I'd like to play around with it a bit. Anyone got any suggestions?<br /> <br /> Lich Lord Asphixious -6<br /> Cankerworm 5<br /> Malice 9<br /> Wrong Eye & Snapjaw 9<br /> Scarlock 2<br /> Satyxis Raiders (max) with Sea Witch 10<br /> Bane Thralls (max) with Officer & Standard 11<br /> Bile Thralls (min) 5<br /> Ogrun Bokor (Asphixious) 3<br /> Warwitch Siren 2<br /> <br /> 50/50<br /> <br /> The Skarlock was pretty useless, that frees me 2 points, I'm open to offers.]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2011 23:44:10]]> GMT</pubDate>
				<author><![CDATA[ George Spiggott]]></author>
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				<title>eAsphixious list 50 points</title>
				<description><![CDATA[ you have most of the standards in there, might want to get tartarus in there for the <span class="glossaryitem" onmouseover='gp(405);'>MAT</span> buff on the thralls. His feat is great, but <span class="glossaryitem" onmouseover='gp(405);'>MAT</span> 6 isnt so hot against some casters.<br /> <br /> i ran this for a while, it was pretty evil in most situations:<br /> <br /> Lich Lord Asphyxious<br /> Cankerworm<br /> Nightwretch<br /> Deathjack<br /> Bane Knights (Leader and 9 Grunts)<br /> Bane Thralls (Leader and 9 Grunts)<br /> Bile Thralls (Leader and 5 Grunts)<br /> The Withershadow Combine<br /> Bane Lord Tartarus<br /> General Gerlak Slaughterborn<br /> <br /> if your not gutting your opponents caster on feat turn then you can dismantle his army. banes for jacks, gerlak and bile thralls for infantry.]]></description>
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				<pubDate><![CDATA[Thu, 28 Apr 2011 00:14:37]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
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				<title>eAsphixious list 50 points</title>
				<description><![CDATA[ The lack of bane knights is the first issue for me.  <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> the bokur would be better of using the sea witch as the client.  He gets to <span class="glossaryitem" onmouseover='gp(687);'>AD</span> and can still shield guard <span class="glossaryitem" onmouseover='gp(355);'>egaspy</span> if he needs to.  Lack of the wsc is also something.  That many heaviest and the light is a bit much I feel.]]></description>
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				<pubDate><![CDATA[Thu, 28 Apr 2011 18:14:54]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>eAsphixious list 50 points</title>
				<description><![CDATA[ Lots of Bane Knight love there. I've never really found them that good in Mk2. I agree putting The Withershadow Combine in would be a good idea but where do I lose the points to take them? What about Darragh Wrathe? I find him to be a useful toolbox, almost as much as the Combine. If I downgraded Malice to a regular Reaper I could afford to include Darragh or Bane Lord Tartarus.]]></description>
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				<pubDate><![CDATA[Fri, 29 Apr 2011 01:01:14]]> GMT</pubDate>
				<author><![CDATA[ George Spiggott]]></author>
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				<title>Re:eAsphixious list 50 points</title>
				<description><![CDATA[ eAsphyxious loves the infantry. When I'm playing him I automatically put in Bane Knights and Thralls and Tartarus to support them. When at 50 points you might as well max those units out as a min unit of knights isn't that great (vengeance is a great help only when you have the numbers to take advantage of the free move and hit.)<br /> <br /> You've got the bile thralls in there so I'm thinking you know about the Excarnate trick.<br /> <br /> As others have said you want something to go through infantry so that's Gerlak. You could add in bloodgorgers (medium bases to block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to <span class="glossaryitem" onmouseover='gp(355);'>eGaspy</span>) but two max units of Banes I think is enough infantry.<br /> <br /> Withershadow combine to upkeep hellbound for free and get rid of any nasty upkeeps that get close to you (don't go seeking them out though as they are definitely a support unit.<br /> <br /> That's the basis my idea of <span class="glossaryitem" onmouseover='gp(355);'>eGaspy</span> and then I would be wanting some jacks. An arc node or two will help so two nightwretches go in. And then my favourite jack with <span class="glossaryitem" onmouseover='gp(355);'>eGaspy</span>, Helldivers. These things are made to piss people off. Focus efficient as they move up the table (they burrow faster than they run) and then, when you are ready, two focus on one of them with a slam line and knock their caster/warlock down. That's where I always fail with <span class="glossaryitem" onmouseover='gp(355);'>eGaspy</span>, not hitting on the assassination run and knockdown removes that issue.<br /> <br /> This leaves 4 points spare from the 50pts. Personally I would put in Gorman Di Wulfe as an extra cloud helps block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> and he can black oil the caster/warlock to reduce the defence incase the helldivers can't do their thing. Finally a warwitch siren to help the arcnodes run or shoot an aoe, venom some infantry or shadowbind something easy to hit.<br /> <br /> so my list:<br /> <br /> eAsphyxious<br /> - 2x helldiver<br /> - 2x nightwretch<br /> bane knights(max)<br /> bane thralls (max + <span class="glossaryitem" onmouseover='gp(192);'>UA</span><br /> Tartarus<br /> Bile thralls (min)<br /> Gerlak<br /> Gorman<br /> Warwitch siren<br /> withershadow combine.<br /> <br /> Deals with:<br /> high armour with weapon master units<br /> infantry by bile thralls, warwitch, gerlak<br /> high defense by knockdown, upkeep removal and other things.]]></description>
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				<pubDate><![CDATA[Sat, 30 Apr 2011 12:32:26]]> GMT</pubDate>
				<author><![CDATA[ yastobaal]]></author>
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				<title>eAsphixious list 50 points</title>
				<description><![CDATA[ Is the helldivers burrowing rule the same as the dygmies? I.e.<br /> you can't burrow on consecutive turns? If so, do you run them <br /> turn 1 for a turn 2 burrow and potential turn 3 attack? ]]></description>
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				<pubDate><![CDATA[Sat, 30 Apr 2011 13:35:14]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>eAsphixious list 50 points</title>
				<description><![CDATA[ nope, burrow turn after turn to get into a good position. I don't have the numbers to hand but burrowing is faster than running so no need to provide focus until needed.]]></description>
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				<pubDate><![CDATA[Sat, 30 Apr 2011 14:40:09]]> GMT</pubDate>
				<author><![CDATA[ yastobaal]]></author>
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				<title>eAsphixious list 50 points</title>
				<description><![CDATA[ Agreed with yastobaal. The only thing to watch for is Haley and temp barrier...its like not having a feat, but it doesn't mean you can't win.<br /> I think two arc nodes is meh at 50...but I think you can get away with just one arc node.]]></description>
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				<pubDate><![CDATA[Sat, 30 Apr 2011 15:53:38]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>eAsphixious list 50 points</title>
				<description><![CDATA[ <blockquote><div><cite>Sanctjud wrote:</cite>I think two arc nodes is meh at 50...but I think you can get away with just one arc node.</div></blockquote><br /> <br /> I can understand that, it just that I've had too many times playing against retribution and their bloody mage hunter strike force who can just reach out and destroy an arc node a turn so I would like to bring a back up. It's the same with the helldivers, one is enough but two just makes sure. But of course everybodies idea of the perfect list is different  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 30 Apr 2011 21:44:59]]> GMT</pubDate>
				<author><![CDATA[ yastobaal]]></author>
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				<title>Re:eAsphixious list 50 points</title>
				<description><![CDATA[ I can see that the consensus is that Bane Knights and Tartarus are an excellent choice and while I like and have access to Bane Knights and Tartarus I'd be interested to see what people would suggest outside of this (no disrespect to your excellent suggestions) I just want to explore possible ideas.<br /> <br /> @ yastobaal: What is the 'Bile Thrall trick'? I just took them because I don't like enemy infantry in my face. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I played the list today against an inexperienced Circle player and won I swapped out the Skarlock Thrall for Orin Midwinter before I knew his army. I realise that this wasn't really a true test of this army.]]></description>
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				<pubDate><![CDATA[Sat, 30 Apr 2011 23:43:57]]> GMT</pubDate>
				<author><![CDATA[ George Spiggott]]></author>
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				<title>eAsphixious list 50 points</title>
				<description><![CDATA[ The trick with bile thralls uses the spell Excarnate to increase the range with which you can purge. I don't have the exact wording with me but the spell allows you to add an extra model to an undead unit as long as the new model is placed within 3" of <span class="glossaryitem" onmouseover='gp(355);'>eGaspy</span> and within command of the unit leader.<br /> <br /> So the idea is that you have <span class="glossaryitem" onmouseover='gp(355);'>eGaspy</span> closer to the enemy than the bile thralls and cast the spell (hopefully via an arc node). You then place a new bile thrall as close to the enemy as possible as allowed. This new bile thrall can now activate with the rest of the unit, move up, then purge and your opponent should be shocked at how much the bile thrall can destroy of their army.<br /> <br /> So that should get a bile thrall purging (command range)+(move)+(purge) a good distance away from where the unit started.<br /> <br /> So something different from Bane Knights then. Well the restriction on <span class="glossaryitem" onmouseover='gp(355);'>eGaspy</span>'s feat is that models brought back have to charge, therefore it is no use to bring back ranged models like bile thralls as they would be next to useless. That leaves:<br /> Bloodgorgers<br /> Drudges<br /> Mechanithralls<br /> Revenant Crew of the Atrementous<br /> Satyxis Blood Witches<br /> Satyxis Raiders<br /> Blackbane's Ghost Raiders<br /> Withershadow Combine<br /> <br /> (you can't bring back large based models thus no soulhunters :( )<br /> <br /> The idea with Bane Knights and Tartarus is that they are an excellent assassination tool, so you can feat and take out the opposing warcaster/warlock. Most of the other options will have different targets. Take bloodgorgers. No reach and medium bases means that you'll only be able to get 3(4?) in around a single model and then no more attacks. Also gang will not work as they are brought back as solos. Infantry should be their main target.<br /> <br /> I'm yet to use drudges, Revenant Crew or Blackbane's Ghost Raiders so I can't comment on them.<br /> <br /> Mechanithralls could be useful with their two attacks or the combo strike doing some damage.<br /> <br /> That leaves us with the Satyxis and the Withershadow Combine. If the wording of Dark Industries doesn't refer to the warjack being within range of the unit then the Combine could be good to bring back but it would be best to check the rule. <br /> <br /> So I think Satyxis would be the best to bring back if you want something different from Bane Knights. The blood witches can be used to destroy units with their blood magic thingy and the raiders can either go after the warjacks and inflict feedback on the warcaster or go directly against the caster/warlock themselves. Reach will allow more models to get into range.<br /> <br /> The add ons for Satyxis could be useful, power swell (raider <span class="glossaryitem" onmouseover='gp(192);'>UA</span>) gives an additional dice for raiders, the captain might be able to increase charge range (again check the rule) and the blood hag will stop the annoying tough rolls.<br /> <br /> Finally remember about Gerlak. He can do his pac-man impression against infantry (attack, kill, move, repeat) and if he dies <span class="glossaryitem" onmouseover='gp(355);'>eGaspy</span> can bring him back to do it all over again.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, please feel free to argue with any of my thoughts as I'm mostly going from the top of my head here.]]></description>
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				<pubDate><![CDATA[Sun, 1 May 2011 16:19:21]]> GMT</pubDate>
				<author><![CDATA[ yastobaal]]></author>
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				<title>eAsphixious list 50 points</title>
				<description><![CDATA[ McThralls are not great due to the poor mat and no way to up it up unless the target is <span class="glossaryitem" onmouseover='gp(189);'>KD</span>.<br /> <br /> WSC are ok if they are charging a Jack for the <span class="glossaryitem" onmouseover='gp(4);'>4D6</span>.<br /> <br /> I've done raiders, they are more filler for the feat as the Bane Knights are tried and true.<br /> Captain solo is not bad either.<br /> <br /> A dead (and small based) Wrathe can be brought back, and needs to hopefully kill something to proc Death Ride.]]></description>
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				<pubDate><![CDATA[Wed, 4 May 2011 17:38:42]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>eAsphixious list 50 points</title>
				<description><![CDATA[ Revenant crew may be fun to use. Though they lose gang they can still benefit from Rengrave's Veteran Leader ability.<br /> <br /> Revenants and Bane Thralls may make for a tough to kill force.]]></description>
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				<pubDate><![CDATA[Sat, 7 May 2011 23:57:11]]> GMT</pubDate>
				<author><![CDATA[ George Spiggott]]></author>
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