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				<title>Demons Troops</title>
				<description><![CDATA[ So what do you guys think.]]></description>
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				<pubDate><![CDATA[Sun, 1 May 2011 19:43:22]]> GMT</pubDate>
				<author><![CDATA[ rovian]]></author>
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				<title>Demons Troops</title>
				<description><![CDATA[ about...?]]></description>
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				<pubDate><![CDATA[Sun, 1 May 2011 19:45:09]]> GMT</pubDate>
				<author><![CDATA[ Bloodhorror]]></author>
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				<title>Demons Troops</title>
				<description><![CDATA[ <a href="http://www.dakkadakka.com/dakkaforum/posts/list/320766.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/320766.page</a>]]></description>
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				<pubDate><![CDATA[Sun, 1 May 2011 20:10:47]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>Demons Troops</title>
				<description><![CDATA[ Oops my poll didnt show up]]></description>
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				<pubDate><![CDATA[Sun, 1 May 2011 20:25:21]]> GMT</pubDate>
				<author><![CDATA[ rovian]]></author>
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				<title>Demons Troops</title>
				<description><![CDATA[ Which one what...?]]></description>
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				<pubDate><![CDATA[Sun, 1 May 2011 21:38:10]]> GMT</pubDate>
				<author><![CDATA[ Bloodhorror]]></author>
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				<title>Demons Troops</title>
				<description><![CDATA[ I assume this means "which ones do you prefer/play with/think are the best."  Pick which one you want.  Personally, I combined all of the above-I run a mix for my troops.  Don't forget to add nurglings in there too-they're also troops.  Nurglings are not good for much, unless you want to run a horde of big monsters (greater daemons, daemon princes) and need troop filler in low point games.  Daemonettes are great against eldar of any kind, as well as <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, tau, basic nids...anything troop except space marines really.  Bloodletters rip everything apart in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and plaguebearers are the best objective holders in the game.  I challenge anyone to disagree with that-T5, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, invul save, fearless.  Good luck shooting them off of it.  Horrors do nothing for me.  I have thirty of the pink bastards and I don't find them overly useful at all.  Actually, the only worthwhile Tzeentch guy I find is Kairos.  Every other tzeentch model is worthless.<br /> <br /> edit-except flamers.  They're amazing too]]></description>
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				<pubDate><![CDATA[Mon, 2 May 2011 00:36:12]]> GMT</pubDate>
				<author><![CDATA[ timetowaste85]]></author>
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				<title>Re:Demons Troops</title>
				<description><![CDATA[ I'm a fluff kind of guy (not to be confused with a 'fluffer')... so I'd usually choose whatever goes with the chaos god I'm choosing for the theme.  I mostly go for Slaanesh (Daemonettes) or Khorne (Bloodletters).]]></description>
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				<pubDate><![CDATA[Mon, 2 May 2011 00:41:05]]> GMT</pubDate>
				<author><![CDATA[ djphranq]]></author>
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				<title>Demons Troops</title>
				<description><![CDATA[ So bloodletters have a lead but mix is close behind what kind of mix are you guys using?]]></description>
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				<pubDate><![CDATA[Mon, 2 May 2011 22:59:59]]> GMT</pubDate>
				<author><![CDATA[ rovian]]></author>
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				<title>Demons Troops</title>
				<description><![CDATA[ <blockquote><div><cite>rovian wrote:</cite>So bloodletters have a lead but mix is close behind what kind of mix are you guys using?</div></blockquote><br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/320766.page" target="_new" rel="nofollow">You still haven't clarified the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> as to what about the daemon troops your asking for an opinion on...</a><br /> <br /> But assuming like timetowaste85, I'd say a mix is best- always. A solid block of bloodletters or daemonettes can be as scary as a monstrous creatures- a block of bloodletters (10+) will probably kill more models than the big monsters. That doesn't mean I want 10+ bloodletters on an objective- I want a group of plague bearers sitting there. My least favorite of the lot is horrors though-their shooting is alright vs non <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> armies, but 17ppm, you don't get too much real value out of them. ]]></description>
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				<pubDate><![CDATA[Mon, 2 May 2011 23:52:22]]> GMT</pubDate>
				<author><![CDATA[ Jihallah]]></author>
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				<title>Demons Troops</title>
				<description><![CDATA[ Is this thread even close to a tactical discussion? Is there a specific aspect of Daemon Troops you want to discuss? This seems to be more along the lines of a 'Which do you like best lolz!' poll thread that seem to be springing up with unerring regularity these days....<br /> <br /> In short: Ask a question. Don't just post a poll and expect people to fill the void with amazing tactical insight.<br /> <br /> L. Wrex<br /> <br /> P.S. For the record I voted for Bloodletters<br /> <br /> EDIT: And this was my 1000th post as well =(]]></description>
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				<pubDate><![CDATA[Tue, 3 May 2011 00:00:47]]> GMT</pubDate>
				<author><![CDATA[ Lycaeus Wrex]]></author>
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				<title>Re:Demons Troops</title>
				<description><![CDATA[ I like <span class="glossaryitem" onmouseover='gp(718);'>PB</span>'s and horrors, hate daemonettes, letters are OK]]></description>
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				<pubDate><![CDATA[Tue, 3 May 2011 00:20:03]]> GMT</pubDate>
				<author><![CDATA[ Zid]]></author>
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				<title>Demons Troops</title>
				<description><![CDATA[ What you like and which you think is most competittive.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I wa swondering exactly what you use them for how you play them whats best to play with and strongest build.]]></description>
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				<pubDate><![CDATA[Tue, 3 May 2011 00:33:57]]> GMT</pubDate>
				<author><![CDATA[ rovian]]></author>
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				<title>Re:Demons Troops</title>
				<description><![CDATA[ Daemonettes and Bloodletters are the best.  They simply are.  The Daemonettes are the only daemons that are actually useful against my Tau I find.  Bloodletters melee skill means nothing, since even nurglings are a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> threat to <span class="glossaryitem" onmouseover='gp(39);'>FW</span>.  <span class="glossaryitem" onmouseover='gp(718);'>PB</span> T5 isn't so useful when my basic infantry has STR5 weapons.  Tzeentch units shoot-good luck out-shooting Tau w/o <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.<br /> <br /> Daemonettes on the other hand, are quick and agile, and get on my warriors quicker than I feel comfortable with.<br /> <br /> Out of nowhere-heavily disorganized as-powerful-as-they-would-be-in-fluff custodes rules: ]]></description>
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				<pubDate><![CDATA[Tue, 3 May 2011 00:50:22]]> GMT</pubDate>
				<author><![CDATA[ im2randomghgh]]></author>
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				<title>Demons Troops</title>
				<description><![CDATA[ So you like demonettes?]]></description>
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				<pubDate><![CDATA[Tue, 3 May 2011 01:01:26]]> GMT</pubDate>
				<author><![CDATA[ rovian]]></author>
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				<title>Demons Troops</title>
				<description><![CDATA[ <blockquote><div><cite>rovian wrote:</cite>So you like demonettes?</div></blockquote><br /> <br /> No, I hate them.  They are the best against Tau.  That's why I hate them.]]></description>
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				<pubDate><![CDATA[Tue, 3 May 2011 01:28:59]]> GMT</pubDate>
				<author><![CDATA[ im2randomghgh]]></author>
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				<title>Demons Troops</title>
				<description><![CDATA[ I would say plaguebearers are the best as they can also kill tau and  are almost impossible to remove from an objective without a dedicated assualt unit.]]></description>
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				<pubDate><![CDATA[Tue, 3 May 2011 01:43:59]]> GMT</pubDate>
				<author><![CDATA[ rovian]]></author>
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				<title>Demons Troops</title>
				<description><![CDATA[ I'm liking the Bloodletters. Some people say that they can't keep up with tanks. This is fine, because then the enemies tanks are moving AWAY from you, which is awesome.]]></description>
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				<pubDate><![CDATA[Tue, 3 May 2011 18:55:37]]> GMT</pubDate>
				<author><![CDATA[ Small, Far Away]]></author>
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				<title>Re:Demons Troops</title>
				<description><![CDATA[ As an Ork player, I love it when I see Daemonettes across the field from me. Sure, they'll atack first, but what doesn't? I see T3 and a 5+ invul, I start getting all excited about how I'll only need 7 or so Boyz left alive to wipe them. Yeah, they're Fleet, but my transports give me a 21" charge range. Go ahead and drop in 18" away. <br /> <br /> The only Slannesh that I ever really consider a threat is Fiends. <br /> <br /> As for Bloodletters, they're slow, expensive, and their power weapons mean nothing to me. I'll just drive around them, and charge them with multiple squads when I'm ready to engage. <br /> <br /> Plaguebearers love beign shot at, but as a close combat army, I'll beat them through attrition. <br /> <br /> Horrors, though, Horrors live up to their name. Bolts take out my vehicles like crazy, with their AP1. And Warpfire will tear apart a squad of Boyz with shooting. Granted, once I charge them it's GG, but <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> Horror lists are really the only Daemon troops I fear.<br /> <br /> I think, though, that my Orks just match up well, overall, against Daemons. <br /> <br /> In a take-all-comers list, if I played Daemons, I'd never bring anything other than a 2 small units of Plaguebearers with Icons for objectives/icon coverage, and 1 or 2 <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> of Horrors for extra Bolts and the Changeling. Daemons' power are in their Elites, <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s, and Heavy Support. If you're substantially investing in troops, then, well, you're doing it wrong.]]></description>
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				<pubDate><![CDATA[Tue, 3 May 2011 19:43:15]]> GMT</pubDate>
				<author><![CDATA[ shealyr]]></author>
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				<title>Demons Troops</title>
				<description><![CDATA[ <blockquote><div><cite>rovian wrote:</cite>I would say plaguebearers are the best as they can also kill tau and  are almost impossible to remove from an objective without a dedicated assualt unit.</div></blockquote><br /> <br /> Plaguebearers are the only daemons who I wouldn't even consider a threat to my Tau.<br /> <br /> The Tau's basic Str5 pulse weapons mean that T5 does absolutely nothing, the plaguebearers are hardly meant to speedily catch up to my Tau, and being unable to shoot, they have to choose between getting shot to shreds holding the objective, or chasing (unsuccessfully) my Tau, leaving the objective wide open.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 3 May 2011 20:20:39]]> GMT</pubDate>
				<author><![CDATA[ im2randomghgh]]></author>
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				<title>Demons Troops</title>
				<description><![CDATA[ <blockquote><div><cite>im2randomghgh wrote:</cite><blockquote><div><cite>rovian wrote:</cite>I would say plaguebearers are the best as they can also kill tau and  are almost impossible to remove from an objective without a dedicated assualt unit.</div></blockquote><br /> <br /> Plaguebearers are the only daemons who I wouldn't even consider a threat to my Tau.<br /> <br /> The Tau's basic Str5 pulse weapons mean that T5 does absolutely nothing, the plaguebearers are hardly meant to speedily catch up to my Tau, and being unable to shoot, they have to choose between getting shot to shreds holding the objective, or chasing (unsuccessfully) my Tau, leaving the objective wide open.<br /> <br /> </div></blockquote><br /> <br /> Plague bearers aren't meant to actually do anything, their slow speed an lack of combat ability should tell  you that.  They are meant to not die.  And S5 hurts more than normal bolters, but you still need a 4+ (as opposed to your normal 3+ or better) and then they get a 5++ and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> to save against it.  That is assuming they aren't in cover.  If you have faces 30+ plague bearers before, backed up by speedy killing units (like fiends, seekers, and hounds) you won't have a huge amount of time to dedicate shooting at troops that aren't even trying to threaten you.]]></description>
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				<pubDate><![CDATA[Tue, 3 May 2011 20:52:22]]> GMT</pubDate>
				<author><![CDATA[ notabot187]]></author>
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				<title>Demons Troops</title>
				<description><![CDATA[ <blockquote><div><cite>notabot187 wrote:</cite><blockquote><div><cite>im2randomghgh wrote:</cite><blockquote><div><cite>rovian wrote:</cite>I would say plaguebearers are the best as they can also kill tau and  are almost impossible to remove from an objective without a dedicated assualt unit.</div></blockquote><br /> <br /> Plaguebearers are the only daemons who I wouldn't even consider a threat to my Tau.<br /> <br /> The Tau's basic Str5 pulse weapons mean that T5 does absolutely nothing, the plaguebearers are hardly meant to speedily catch up to my Tau, and being unable to shoot, they have to choose between getting shot to shreds holding the objective, or chasing (unsuccessfully) my Tau, leaving the objective wide open.<br /> <br /> </div></blockquote><br /> <br /> Plague bearers aren't meant to actually do anything, their slow speed an lack of combat ability should tell  you that.  They are meant to not die.  And S5 hurts more than normal bolters, but you still need a 4+ (as opposed to your normal 3+ or better) and then they get a 5++ and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> to save against it.  That is assuming they aren't in cover.  If you have faces 30+ plague bearers before, backed up by speedy killing units (like fiends, seekers, and hounds) you won't have a huge amount of time to dedicate shooting at troops that aren't even trying to threaten you.</div></blockquote><br /> <br /> The point is that they are supposed to be nearly impossible to shoot to death.  4+ isn't that bad...<br /> <br /> A large <span class="glossaryitem" onmouseover='gp(39);'>FW</span> squad in rapid fire range with drones gets 24 shots and 2 re-rollable shots.<br /> <br /> At <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 3 that's 13.5 hits (w/re-rollables) <br /> <br /> 4+ to wound=6.75 unsaved wounds.  <br /> <br /> 5++= 4.5 wounds.<br /> <br /> W/ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>= 2.25 wounds.  <br /> <br /> They're supposed to be so tough you don't do ANY wounds. I did 2.25 (more if the dice gods love you, but I guess that applies to any weapon...)]]></description>
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				<pubDate><![CDATA[Tue, 3 May 2011 21:15:02]]> GMT</pubDate>
				<author><![CDATA[ im2randomghgh]]></author>
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				<title>Demons Troops</title>
				<description><![CDATA[ <blockquote><div><cite>im2randomghgh wrote:</cite><blockquote><div><cite>notabot187 wrote:</cite><blockquote><div><cite>im2randomghgh wrote:</cite><blockquote><div><cite>rovian wrote:</cite>I would say plaguebearers are the best as they can also kill tau and  are almost impossible to remove from an objective without a dedicated assualt unit.</div></blockquote><br /> <br /> Plaguebearers are the only daemons who I wouldn't even consider a threat to my Tau.<br /> <br /> The Tau's basic Str5 pulse weapons mean that T5 does absolutely nothing, the plaguebearers are hardly meant to speedily catch up to my Tau, and being unable to shoot, they have to choose between getting shot to shreds holding the objective, or chasing (unsuccessfully) my Tau, leaving the objective wide open.<br /> <br /> </div></blockquote><br /> <br /> Plague bearers aren't meant to actually do anything, their slow speed an lack of combat ability should tell  you that.  They are meant to not die.  And S5 hurts more than normal bolters, but you still need a 4+ (as opposed to your normal 3+ or better) and then they get a 5++ and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> to save against it.  That is assuming they aren't in cover.  If you have faces 30+ plague bearers before, backed up by speedy killing units (like fiends, seekers, and hounds) you won't have a huge amount of time to dedicate shooting at troops that aren't even trying to threaten you.</div></blockquote><br /> <br /> The point is that they are supposed to be nearly impossible to shoot to death.  4+ isn't that bad...<br /> <br /> A large <span class="glossaryitem" onmouseover='gp(39);'>FW</span> squad in rapid fire range with drones gets 24 shots and 2 re-rollable shots.<br /> <br /> At <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 3 that's 13.5 hits (w/re-rollables) <br /> <br /> 4+ to wound=6.75 unsaved wounds.  <br /> <br /> 5++= 4.5 wounds.<br /> <br /> W/ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>= 2.25 wounds.  <br /> <br /> They're supposed to be so tough you don't do ANY wounds. I did 2.25 (more if the dice gods love you, but I guess that applies to any weapon...)</div></blockquote><br /> <br /> Try again in cover.<br /> <br /> Going to ground because you don't move anywhere from the objective, because plagues are too slow to chase things around with their lackluster <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ability.<br /> <br /> <br /> <br /> funnnnnnnnnn but even at 2.25 wounds, you're looking at 12.5 dead plague's over 6 turns who have been standing around in the open for some reason, assuming you fire every turn at a squad. And when there's 30 of them...<br /> <br /> I'm not saying its not possible  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> as we're looking at one Tau unit. But "yeah I'll just shoot them off the objective  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ... it's never <i>quite</i> that simple. But your posts have made me think more about my daemons vs shooty armies (I've only played a few games with them so far  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> )]]></description>
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				<pubDate><![CDATA[Tue, 3 May 2011 22:51:40]]> GMT</pubDate>
				<author><![CDATA[ Jihallah]]></author>
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				<title>Re:Demons Troops</title>
				<description><![CDATA[ Playing daemons against shooty armies sucks, but not because of the fire warrior and their like.  Guess what, fire warriors are pretty crappy troops.  No options, ork level leadership, rapid fire weapons so they can't stay mobile and shoot(and will die if anything survives rapid fire), cost too many points (10 is way too much when a <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> only costs 11, and gets options).<br /> <br /> Where facing tau sucks with daemons is the crisis teams killing the plague bearers in objective missions, <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> in <span class="glossaryitem" onmouseover='gp(316);'>KPs</span>, and the <span class="glossaryitem" onmouseover='gp(39);'>FW</span>, kroot, and devil fish killing everything speedy (or in the case of kroot acting as speed bumps and redirectors) in all missions.]]></description>
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				<pubDate><![CDATA[Wed, 4 May 2011 02:01:18]]> GMT</pubDate>
				<author><![CDATA[ notabot187]]></author>
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				<title>Re:Demons Troops</title>
				<description><![CDATA[ <blockquote><div><cite>notabot187 wrote:</cite>Playing daemons against shooty armies sucks, but not because of the fire warrior and their like.  Guess what, fire warriors are pretty crappy troops.  No options, ork level leadership, rapid fire weapons so they can't stay mobile and shoot(and will die if anything survives rapid fire), cost too many points (10 is way too much when a <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> only costs 11, and gets options).<br /> <br /> Where facing tau sucks with daemons is the crisis teams killing the plague bearers in objective missions, <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> in <span class="glossaryitem" onmouseover='gp(316);'>KPs</span>, and the <span class="glossaryitem" onmouseover='gp(39);'>FW</span>, kroot, and devil fish killing everything speedy (or in the case of kroot acting as speed bumps and redirectors) in all missions.</div></blockquote><br /> <br /> Yes, I agree completely, the crisis suits are a bitch for daemons.  Centurions can rape daemons in the ass.]]></description>
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				<pubDate><![CDATA[Wed, 4 May 2011 02:06:34]]> GMT</pubDate>
				<author><![CDATA[ im2randomghgh]]></author>
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			<item>
				<title>Demons Troops</title>
				<description><![CDATA[ Plague bearers with the tally of pestilence!<br /> <br /> Too much fun not to use.<br /> <br /> Once they kill 20 models your opponent should concede.  Unless they are playing Nurgle <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.]]></description>
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				<pubDate><![CDATA[Wed, 4 May 2011 02:18:45]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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			<item>
				<title>Demons Troops</title>
				<description><![CDATA[ I run 1 squad of <span class="glossaryitem" onmouseover='gp(327);'>BL</span>, 1 of Horrors , and 1 of Daemonettes. The list is more of less made so I can have a variety of things to play with, plus to have a mix of chaos color on the table. Thought I'll admit doing this usually makes games tougher to win, but I find the table top presence appealing and fun. ]]></description>
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				<pubDate><![CDATA[Thu, 5 May 2011 02:47:03]]> GMT</pubDate>
				<author><![CDATA[ Chamleoneyes]]></author>
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