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		<title><![CDATA[Latest posts for the thread "Meka or Mega dread?"]]></title>
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				<title>Meka or Mega dread?</title>
				<description><![CDATA[ I was thinking of getting the <span class="glossaryitem" onmouseover='gp(163);'>kff</span> meka dread, but it means I can't take twin twin supa-schorchas. I mean I love the supa scorcha rules for it's <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 and twinlinked reroll to wound, as states in rulebook that <span class="glossaryitem" onmouseover='gp(126);'>TL</span> templates have rerolls, and the fact it auto hits, and two of them! But I also like the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> 5+, and its 6 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 power attacks on the charge! The winner seems to be the meka dread, but it is also the most expensive.<br /> <br /> What does we's thinks, hmmm.<br /> <br /> <br />  <img src="/s/i/a/4b0e0d29f84552bfdee90dd2b5482da0.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/4b0e0d29f84552bfdee90dd2b5482da0.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 3 May 2011 17:13:47]]> GMT</pubDate>
				<author><![CDATA[ zilegil]]></author>
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				<title>Meka or Mega dread?</title>
				<description><![CDATA[ Both? You need to take a mega dread to unlock a mekka dread for a regular Codex: Orks army. Anyways, the there are better places (Guntrukks, Bigtrakks) to get super-scorchas from, and by replacing the kill-kannon, you're taking away the mega dreads option to actually do something useful when immobilized.]]></description>
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				<pubDate><![CDATA[Tue, 3 May 2011 17:30:05]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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				<title>Meka or Mega dread?</title>
				<description><![CDATA[ I think you need both either way, you need a Meka and Mega dread to include either in a Codex Orks army.<br /> <br /> I think the Meka-dread with upgrades like <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> etc. causes it to become really pricey in points (it's very tempting to upgrade it to 350+ points). It's better to put a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> on a Big Mek where you can hide it in a squad, whereas the expensive Meka-dread is surprisingly easy to knock out in one hit, even with the 4+cover/5++invuln.]]></description>
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				<pubDate><![CDATA[Tue, 3 May 2011 18:12:04]]> GMT</pubDate>
				<author><![CDATA[ Snarky]]></author>
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				<title>Re:Meka or Mega dread?</title>
				<description><![CDATA[ Somebody checked with <span class="glossaryitem" onmouseover='gp(39);'>FW</span> and they say you can take it as a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice, or a heavy support choice if you have a mega dread. <br /> I am rather set to giving it a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> though, though if that is what you think, meh, I prefer the meka dread assaultyness anyways, so a mega charga?<br /> <br />  <img src="/s/i/a/4b0e0d29f84552bfdee90dd2b5482da0.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/4b0e0d29f84552bfdee90dd2b5482da0.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 4 May 2011 06:20:08]]> GMT</pubDate>
				<author><![CDATA[ zilegil]]></author>
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				<title>Meka or Mega dread?</title>
				<description><![CDATA[ Jesus, has anyone actually ever read <span class="glossaryitem" onmouseover='gp(60);'>IA</span>:8 or even seen on of those units in action?<br /> <blockquote><div><cite>Snarky wrote:</cite>I think you need both either way, you need a Meka and Mega dread to include either in a Codex Orks army.<br /> <br /> I think the Meka-dread with upgrades like <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> etc. causes it to become really pricey in points (it's very tempting to upgrade it to 350+ points). It's better to put a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> on a Big Mek where you can hide it in a squad, whereas the expensive Meka-dread is surprisingly easy to knock out in one hit, even with the 4+cover/5++invuln.</div></blockquote><br /> The most expensive Mekka Dread ist 280 points when equipped <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> and Shunta(impossible to make it 350+), and well worth every single point, as it serves as massive fire magnet at 13/13/11 and has a good chance of actually hitting the enemy enemy line before it dies. Even IF it dies, there all your other walkers are most likely unharmed and one or two enemy vehicles were crippled by the shunta.<br /> Knocking it out in one hit is only likely by meltaing it, just don't put it on the front line. If used in a Codex:Ork army you'd want a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> mek in addition anyway, to get troop deff dreads.<br /> <br /> <blockquote><div><cite>zilegil wrote:</cite>Somebody checked with <span class="glossaryitem" onmouseover='gp(39);'>FW</span> and they say you can take it as a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice, or a heavy support choice if you have a mega dread. <br /> I am rather set to giving it a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> though, though if that is what you think, meh, I prefer the meka dread assaultyness anyways, so a mega charga?<br /> <br />  <img src="/s/i/a/4b0e0d29f84552bfdee90dd2b5482da0.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/4b0e0d29f84552bfdee90dd2b5482da0.gif" border="0"> </div></blockquote><br /> "Somebody who checked with <span class="glossaryitem" onmouseover='gp(39);'>FW</span>" probably asked the guy mowing their lawn. Mekka dreads can only taken as <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice you you field a Dread Mob army from <span class="glossaryitem" onmouseover='gp(60);'>IA</span>:8, which is a perfectly fine solution if you're not fielding anything outside that list anyway. The megacharga is only worthwhile if you field them in a green tide, as most other walkers can't mega charge either, and having it charge alone is a bad idea(aside from it possibly immobilizing itself).]]></description>
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				<pubDate><![CDATA[Wed, 4 May 2011 10:57:11]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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				<title>Meka or Mega dread?</title>
				<description><![CDATA[ Ah my bad, I have the book but I don't play Orks. Only ever played against Mega/Meka dreads a few times when I was playing the Kastorel campaign.<br /> <br /> Anyway, I still think that <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> on the Meka-dread is a bad idea. Two Vendettas can still do some serious damage (while being cheaper at 260 points) to it, while a Big Mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> is so much easier to hide and save (i.e. in a transport attached to a squad).<br /> <br /> Also, there is some rather confusing wording under the Mega dread wording saying that a Codex Ork army may take a Mega Dread as a heavy support choice as long as it contains a Meka Dread?]]></description>
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				<pubDate><![CDATA[Wed, 4 May 2011 15:47:47]]> GMT</pubDate>
				<author><![CDATA[ Snarky]]></author>
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				<title>Meka or Mega dread?</title>
				<description><![CDATA[ The other way around. You need a mega dread to field a mekka dread.<br /> <br /> Also, while those two vendetta will might kill the mekka dread, they are not shooting at other walkers during that time, which is the whole point. I usually have two vendettas shooting at my battle wagons, and they bounce off those often enough, the mekka dreads armor is only one point less but not open topped. Even with an average of four lascannon hits, two will fail to glance, one will be blocked by the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> and the last one has a more than 50% chance of doing nothing. An immobilized result will not even take it out of the game, as it can repair itself.<br /> <br /> And while they are shooting the mekka dread, the mega dreads and deff dreads(and kanz, if playing a dread mob) will hit their front lines.]]></description>
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				<pubDate><![CDATA[Thu, 5 May 2011 09:14:36]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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				<title>Meka or Mega dread?</title>
				<description><![CDATA[ I'm not saying that Meka dreads are bad, I'm saying that <span class="glossaryitem" onmouseover='gp(163);'>KFFs</span> are better on a Big Mek than the Meka dread. You said it yourself, you often have two vendettas blasting away at the Meka Dread. One unlucky shot and the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> is gone, while it takes far more firepower to kill the Big Mek <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>. Quite often when playing Orks, the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> bearer is my biggest priority.<br /> <br /> Also, whenever you glance or penetrate you are not doing nothing. A vehicle stunned result will slow down the entire army unless they want to march right out of the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> range. I'm also not sure about this, but can you destroy the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> with a vehicle destroyed result?<br /> <br /> Also a Big Mek in a squad in something like a cheap Battlewagon with armour plates is much harder to slow down too. You either are forced to immobilize it or destroy it to prevent the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> from moving. And even after the Battlewagon goes down, the Big Mek and his squad are still alive.]]></description>
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				<pubDate><![CDATA[Thu, 5 May 2011 12:24:30]]> GMT</pubDate>
				<author><![CDATA[ Snarky]]></author>
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				<title>Meka or Mega dread?</title>
				<description><![CDATA[ Mega and Mekka dreads come with Armor Plates, so no stunned results. The mekka dread also has Grot Riggers for free, so 2x 4+ to negate immobilized.<br /> <br /> I assume you mean destroying a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> with weapon destroyed, which you can not, as it's not a weapon.<br /> <br /> I also adviced doing both the mekka dread with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> and the big mek, though a battlewagon is not a good idea, as it does not synergize with walkers. BW are too fast and don't have enough fire power to make moving 6" worthwhile. Also it would take up a heavy support slot, which could be used by another dread/kanz.]]></description>
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				<pubDate><![CDATA[Thu, 5 May 2011 12:40:46]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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				<title>Meka or Mega dread?</title>
				<description><![CDATA[ I thought Dreads were troops and Kanz were fast attack?]]></description>
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				<pubDate><![CDATA[Thu, 5 May 2011 12:41:50]]> GMT</pubDate>
				<author><![CDATA[ Snarky]]></author>
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				<title>Meka or Mega dread?</title>
				<description><![CDATA[ The <span class="glossaryitem" onmouseover='gp(280);'>OP</span> was talking about a codex: ork army.<br /> <br /> In a dread mob there is even less reason to take a battle wagon, with lifta wagons, mega dreads and big trakks in the same slot.]]></description>
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				<pubDate><![CDATA[Thu, 5 May 2011 12:51:43]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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				<title>Re:Meka or Mega dread?</title>
				<description><![CDATA[ Well I was thinking of fielding a green tide based army, with a bit of a bite. I mean I have fielded many tide forces, but only some with a BM <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, and I find that the ones without the BM don't work as well. SO I want a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> somewhere. <br />   The other idea is getting a relatively lite armoured mekboy junka with supa scorcha with a BM with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> in a unit of burna boyz as a dedicated transport, I mean this thing does crazy damage, with three scorchas, an AP3 supa scorcha and a deth rolla, and the mek keeps the dread/junka/boyz alive while the dread hides the junka from incoming fire. Like puting a deamon prince behind a land raider if you are a chaos player.<br /> <br /> <br />  <img src="/s/i/a/4b0e0d29f84552bfdee90dd2b5482da0.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/4b0e0d29f84552bfdee90dd2b5482da0.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 5 May 2011 16:37:07]]> GMT</pubDate>
				<author><![CDATA[ zilegil]]></author>
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				<title>Meka or Mega dread?</title>
				<description><![CDATA[ <br /> <br /> <blockquote><div><cite>zilegil wrote:</cite>Somebody checked with <span class="glossaryitem" onmouseover='gp(39);'>FW</span> and they say you can take it as a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice, or a heavy support choice if you have a mega dread. <br /> I am rather set to giving it a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> though, though if that is what you think, meh, I prefer the meka dread assaultyness anyways, so a mega charga?<br /> <br />  <img src="/s/i/a/4b0e0d29f84552bfdee90dd2b5482da0.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/4b0e0d29f84552bfdee90dd2b5482da0.gif" border="0"> </div></blockquote><br /> "Somebody who checked with <span class="glossaryitem" onmouseover='gp(39);'>FW</span>" probably asked the guy mowing their lawn. Mekka dreads can only taken as <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice you you field a Dread Mob army from <span class="glossaryitem" onmouseover='gp(60);'>IA</span>:8, which is a perfectly fine solution if you're not fielding anything outside that list anyway. The megacharga is only worthwhile if you field them in a green tide, as most other walkers can't mega charge either, and having it charge alone is a bad idea(aside from it possibly immobilizing itself). </div></blockquote> <br /> <br /> It was a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> on ai: 8<br /> That was meant to be a quote, but it for some reason did not work.<br /> <br />  <img src="/s/i/a/4b0e0d29f84552bfdee90dd2b5482da0.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/4b0e0d29f84552bfdee90dd2b5482da0.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 7 May 2011 03:17:41]]> GMT</pubDate>
				<author><![CDATA[ zilegil]]></author>
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				<title>Meka or Mega dread?</title>
				<description><![CDATA[ <a href="http://www.forgeworld.co.uk/Downloads/Product/PDF/I/IA8QandA.pdf" target="_blank" rel="nofollow">http://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/Downloads/Product/PDF/I/IA8QandA.pdf</a><br /> <br /> Nope, not there.<br /> <br /> For the green tide, the big dreads would work ok, and even the mega-charga might make sense, as the dread can Waagh! with the boyz in this case. The dread would most likely not be able to hide the junka completely, and you already have a 4+ cover from the big mek. If you use two junkas with two big meks and two units of brunaz though... that's fun <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 7 May 2011 11:59:46]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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