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				<title>How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ After having played a few games with Dread Knights in my list, I have to say that I'm really not impressed.  T6 and a 5+ invulnerable save make them very easy to kill by anything except the weakest close combat units.  There other big problem is that their max range is 24" which means they're guaranteed to get into close combat almost every game.  By the time you give them two cannons and a teleporter, they're running you almost 300 points.  <br /> <br /> So Dread Knights really don't seem like they're worth the points, ever, since there are so many units in the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> army that do what they can do much better.  I can have two and a half dual auto cannon dreads for about the same points and they'll be shooting effectively the whole game.  300 points of terminators is 12 S5 stormbolter shots and 4 S7 Psycannon shots (instead of the blast which the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> gives).  300 points of <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span>'s is upwards of 25 S5 Storm bolter shots as well as heavy weapons.  In <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, terminators or <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span>'s will both get 20+ S5+ instakill power weapon attacks in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> while the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> gets a measly 5 when charging.<br /> <br /> So almost 300 points of anything else in a <span class="glossaryitem" onmouseover='gp(514);'>DK</span> list is a better option.  But I have purchased three of these great (though needing modifications to not look silly) models and would like to actually use them without being seriously hampered.<br /> <br /> Any recommendations for strategies that make them truly useful on the table?  I like my models and have gotten a lot of compliments on them.  I would like to keep using them, but don't want to hate playing <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s.<br /> <br /> Thanks...]]></description>
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				<pubDate><![CDATA[Fri, 6 May 2011 19:37:01]]> GMT</pubDate>
				<author><![CDATA[ Kasrkinlegion]]></author>
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				<title>How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> its to costly for what it is capable of and as you pointed out quite well there are much better options <br /> <br /> for the 300 point i would go with a troop chioce termi squad with Thawn scoring unit, and Thawn can ressurect <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 6 May 2011 19:44:41]]> GMT</pubDate>
				<author><![CDATA[ Way Master Walt]]></author>
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				<title>How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ You run the dreadnight with just a teleporter as a <span class="glossaryitem" onmouseover='gp(19);'>cc</span> flygrant/daemon prince with wings wannabe.  The weapons just aren't worth their points.  Dunno if Shunt Punch that involves using the shunt move in the scout move is even legal have to wait for the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> but that might make them worth running for first turn assaults.]]></description>
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				<pubDate><![CDATA[Fri, 6 May 2011 19:46:47]]> GMT</pubDate>
				<author><![CDATA[ Kirika]]></author>
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				<title>Re:How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ The shunt punch is perhaps the most devestaing thing you can do with them and i shudder to image what three of those things coming across the board first turn and assaulting me would do.<br /> <br /> While they lack surviablity you can use them like suicide units, execept they would be massive fire magnests that will attract a lot of fire and units for atleast a turn so your other units can get close and do damage.<br /> <br /> In any case you really dont wanna spend many points on them.<br /> <br /> But I don't play <span class="glossaryitem" onmouseover='gp(305);'>GK</span> so this is all from my experince playing on a team with them and against them. so there it is take or leave it.]]></description>
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				<pubDate><![CDATA[Fri, 6 May 2011 21:21:13]]> GMT</pubDate>
				<author><![CDATA[ Tactical Nuclear Panda]]></author>
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				<title>Re:How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ I don't own any but did play about 6 games with proxies to see if I liked them. My findings are that, built right, Dreadknights are very good but just don't fit in my style of playing.<br /> <br /> The teleporter is basically a requirement to get any use out of them. They really, really need the speed boost in order to reach the enemy alive, so consider that part of their base cost essentially. <br /> <br /> After that I ended up running mine with heavy incinerators and nothing else. I found the hammer useful occasionally but not often enough to justify the extra cost. The long range flame template however, will basically always have a good target, and you can usually position it to cause the maximum damage possible. That weapon is a real beast and probably did more work than the <span class="glossaryitem" onmouseover='gp(19);'>cc</span> attacks of the dreadknight ever could. <br /> <br /> Their major flaw, as I see it, is being 1st turn wonders. You build the right list around dreadknights and a <span class="glossaryitem" onmouseover='gp(524);'>GM</span> and get 1st turn, and I will give you better than 70% odds of winning vs most other armies. 1st turn assaulting dreadknights are scary as hell for the vast majority of armies. But that requires 1st turn to mean anything.<br /> <br /> You get second turn with a pile of dreadknights, and I think you'll be lucky if they have more than half their wounds (or less) by the time they reach the enemy. These guys are just giant targets who's value goes down drastically the long they stay out of close combat. ]]></description>
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				<pubDate><![CDATA[Fri, 6 May 2011 22:40:14]]> GMT</pubDate>
				<author><![CDATA[ Bruteboss]]></author>
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				<title>How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ Some important things I see about them:<br /> <br /> They have the same target priority as vehicles. That is, your opponent will fire their high strength, (usually low <span class="glossaryitem" onmouseover='gp(6);'>AP</span>) weapons at them, just like they would shoot at tanks. So in a mech list, they count as target saturation.<br /> <br /> One of the biggest problem for <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> is hordes, unless you're spamming purifiers. With Shunt and at least the Heavy Incinerator (maybe the cannon, too), you can pop behind something that's trying to hide and flame the crap out of it. (I believe this was quite sucessful against Ork Lootas in a batrep recently)<br /> <br /> No matter what, they're a threat to the opponent, and can't exactly be ignored. Land Raiders are huge threats. . . until their cargo is released. Then they're ignorable. Not so with <span class="glossaryitem" onmouseover='gp(514);'>DKs</span>, because they have threat range and can handle most units that aren't well-geared against them.<br /> <br /> Grand Masters can make them scoring, making them even less ignorable.<br /> <br /> My typical loadout would probably just be the teleporter and the Heavy Incinerator. 230 points, I think? Again, since they go best by helping with vehicle-like target saturation, they'd probably go well in a Mech list.]]></description>
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				<pubDate><![CDATA[Fri, 6 May 2011 22:40:42]]> GMT</pubDate>
				<author><![CDATA[ ElCheezus]]></author>
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				<title>Re:How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ :-)  Yes, I use one with the Teleporter and Heavy Incinerator...  Mine has been really good for me, but we're playing a smaller league...  Jump Pack move, the template to hit important targets hiding in cover, but mostly just the really big base crashing into <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>...  Vehicles, Heavy Infantry, Wolf Cav, whatever...]]></description>
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				<pubDate><![CDATA[Fri, 6 May 2011 23:51:30]]> GMT</pubDate>
				<author><![CDATA[ pchappel]]></author>
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				<title>Re:How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ the best way to run dreadknights is to give them the Heavy Incinerator and Teliporter.<br /> <br /> <br /> other then that they get too expensive.]]></description>
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				<pubDate><![CDATA[Sat, 7 May 2011 02:04:07]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Templar wrote:</cite>the best way to run dreadknights is to give them the Heavy Incinerator and Teleporter.<br /> <br /> <br /> other then that they get too expensive.</div></blockquote><br /> <br /> This.]]></description>
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				<pubDate><![CDATA[Sat, 7 May 2011 03:18:45]]> GMT</pubDate>
				<author><![CDATA[ Anavrin]]></author>
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				<title>Re:How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ I agree with the above.<br /> <br /> With the teleporter you have a VERY fast and very large model.  On the first turn (or during your scout move maybe) you put the thing right in the enemy deployment zone.  This will cause them to be afraid of it, and spend a lot of effort killing it, while the rest of your moves up.  With the 5++ save, it can take a lot of fire before it goes away.<br /> <br /> The heavy incinerator is a great weapon, or rather the other two are pretty bad weapons.  The Heavy Psycannon is Worse against tanks than a regular psycannon, against hordes it scatters.  The Gatling Psylencer simply does not deal enough damage.  <br /> <br /> The incinerator wounds most infantry on a 2+ and with AP4 and ignores cover and ignores T3 <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, there is a lot of infantry that will fear the flames and rightly so. Most <span class="glossaryitem" onmouseover='gp(27);'>DE</span> infantry, Tau, Orks, Nids.  With the 12" range it gives you a lot of freedom to place the template in a place where you can hit more models with it as well.]]></description>
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				<pubDate><![CDATA[Sat, 7 May 2011 12:58:20]]> GMT</pubDate>
				<author><![CDATA[ svendrex]]></author>
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				<title>Re:How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Templar wrote:</cite>the best way to run dreadknights is to give them the Heavy Incinerator and Teliporter.<br /> <br /> <br /> other then that they get too expensive.</div></blockquote><br /> <br /> I think there are only 3 valid <span class="glossaryitem" onmouseover='gp(514);'>DK</span> builds.<br /> <br /> 1) Teleporter and heavy incinerator for reasons previously started.  The unit is full of awesomesauce, but it's very expensive and can easily be called overpriced.<br /> <br /> 2) Nothing but a heavy incinerator: Deep strike the <span class="glossaryitem" onmouseover='gp(514);'>DK</span>, potentially very early in the game by using psychic communion, or deploy it in the center of the board and walk down the middle.  It's only a few points more expensive than a hellhound, it's a good unit in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, and the threat range of an 18" (6" move +12") + template is at least 3/4 of the threat range of a teleporting <span class="glossaryitem" onmouseover='gp(514);'>DK</span> (12" move +12") + template.  All of that for 2/3 the cost of a teleporting + heavy incinerator <span class="glossaryitem" onmouseover='gp(514);'>DK</span>   <br /> <br /> 3) Nakid:  Nakid <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> are amazingly inexpensive for what they do.  Compare them in point costs to a Carnifax, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> deamon prince, or chaos deamon deamon prince.  The lack of speed can be compensated for by deepstrike or outflanking if the list includes a <span class="glossaryitem" onmouseover='gp(524);'>GM</span>.<br /> <br /> Personally I say go with nothing but a heavy incinerator.  75% of the flame thrower threat range is a worthy sacrifice to be 2/3 the cost]]></description>
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				<pubDate><![CDATA[Sat, 7 May 2011 15:55:42]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>Re:How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ If you consider how you use them in your army as a whole, i'm sure you will find them to be points well spent. A <span class="glossaryitem" onmouseover='gp(514);'>DK</span> with a teleporter, heavy incinerator, and great sword is a great distraction and tarpit unit. If you absolutely need to cover the advance of the rest of your forces, you teleport that thing into the enemy's lines and have it go to town for a turn or two. You're absolutely right, they usually don't make their points back, but if you manage to win the game because your dreadknight tied up enemy shooting for a few crucial rounds while the rest of your army was free to do what they pleased, then those points were well spent.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(514);'>DK</span> is sort of like taking out an insurance policy, you pay the points to protect the rest of your investment.<br /> <br /> Poor analogy I know, but I believe that <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> are worth it even if they don't make there points back.]]></description>
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				<pubDate><![CDATA[Sat, 7 May 2011 16:18:18]]> GMT</pubDate>
				<author><![CDATA[ gpfunk]]></author>
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				<title>How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ Compare to their cousins<br /> Eldar have wraithlord<br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> have Cronos and Talos<br /> both are tougher but slower.  A little cheaper but no 2+ or 5++.  They are not great in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> or shooting and are generally not worth the points<br /> <br /> Or compare them to greater daemons.  Except in the 1v1 match which they will win you have daemons having a much nastier <span class="glossaryitem" onmouseover='gp(19);'>CC</span> side but with less shooting.  They get summoned into the game so they dotn get shot to hell. <br /> <br /> Nids big stuff tends to be heavier and have a different place in the army.  <br /> <br /> I dont think they are all that different but yeah, those large model thigns kinda suck these days.  Its the state of the game nothign to do with <span class="glossaryitem" onmouseover='gp(305);'>GK</span> or not.   ]]></description>
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				<pubDate><![CDATA[Mon, 9 May 2011 02:04:20]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ If I'm going to field them, I like to take them naked and use a Librarian with The Summoning and/or a teleport homer to get them stuck in. The personal teleporter is way too many points, I like Heavy Psycannons and will take them if I have extra points.]]></description>
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				<pubDate><![CDATA[Mon, 9 May 2011 02:09:05]]> GMT</pubDate>
				<author><![CDATA[ Griever]]></author>
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				<title>How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ I field one with a Heavy Psycannon and Heavy Incinerator for 200 (205?) points. Its great at mowing down and obliterating large mobs of enemy infantry, if they have an armour save of 4+ or worse, they are gone. And rending helps against <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> out of cover. <br /> <br /> It has no mobility, but it moves up with my army and keeps enemies from firing their <span class="glossaryitem" onmouseover='gp(482);'>AT</span> at my far more combat effective infantry. ]]></description>
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				<pubDate><![CDATA[Tue, 10 May 2011 01:45:01]]> GMT</pubDate>
				<author><![CDATA[ Jaon]]></author>
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				<title>Re:How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ By buying zero upgrades, not even the teleporter.<br /> <br /> For 130 points, they're insanely good.]]></description>
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				<pubDate><![CDATA[Tue, 10 May 2011 04:45:43]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
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				<title>How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ Convert dreadknight into a psyrifleman dreadnought (psybolt 2 <span class="glossaryitem" onmouseover='gp(126);'>tl</span> auto cannon dreadnought) <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Grey Knights already decimate hordes with all those storm bolter shots and cleansing flames from purifiers no need to take Dreadknights with incinerators.<br /> <br /> Dreadknight with a teleporter if your playing shunt punch other wise just take a psyrifleman dreadnought.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 10 May 2011 04:53:15]]> GMT</pubDate>
				<author><![CDATA[ Avariel]]></author>
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				<title>How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ For me 2-3 Dreadkknight who get the Scout rule are quite awsome with the Teleporter if they alphastrike into the enemys Heavy Suppurt such as Tanks and so on. They only cost 205 Points and can be realy devastating for Tanks]]></description>
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				<pubDate><![CDATA[Tue, 10 May 2011 16:32:59]]> GMT</pubDate>
				<author><![CDATA[ FieserMoep]]></author>
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				<title>How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ <blockquote><div><cite>Avariel wrote:</cite>Convert dreadknight into a psyrifleman dreadnought (psybolt 2 <span class="glossaryitem" onmouseover='gp(126);'>tl</span> auto cannon dreadnought) <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Grey Knights already decimate hordes with all those storm bolter shots and cleansing flames from purifiers no need to take Dreadknights with incinerators.<br /> <br /> Dreadknight with a teleporter if your playing shunt punch other wise just take a psyrifleman dreadnought.<br /> <br /> <br /> </div></blockquote><br /> <br /> I've already had a bunch of people tell me they wouldn't accept it as a psyrifleman.  I find it very annoying that their new model sucks and the model they've had around for years is a thousand times better.  I wish the people I play with would allow it as a psirifleman, but they won't so I either make my models collect dust or take a handicap...]]></description>
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				<pubDate><![CDATA[Tue, 10 May 2011 20:43:01]]> GMT</pubDate>
				<author><![CDATA[ Kasrkinlegion]]></author>
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				<title>How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ I'm on the fence right now. i'm looking at probably picking up 2 of them for my <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s but mostly for use I think in my Draigo army. The way's I'm currently thinking of running them:<br /> <br /> -Teleporter/Gatling Psilencer/Gatling Psilencer<br /> -Teleporter/Heavy Incinerator/Heavy Incinerator<br /> -Dual Heavy Incinerator<br /> <br /> Basically they are additional horde clearance while at the same time nasty against things like <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> which would threaten my Pallies. Also it means the same weapons need to be used on everything as it's all 2+ which increases their life spans. <br /> <br /> I'm honestly suprised people dont think 24 St4 shots is worth it at BS4. Though the flamers will normally net you more wounds, just less range.]]></description>
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				<pubDate><![CDATA[Tue, 10 May 2011 21:21:11]]> GMT</pubDate>
				<author><![CDATA[ Hulksmash]]></author>
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				<title>How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ And here I thought a psyrifleman was a dreadknight with dual heavy psycannons.<br /> <br /> And wow, a teleporter on a dreadknight costs more than wings on a demon prince (in the demon codex anyway).<br /> <br /> Are the <span class="glossaryitem" onmouseover='gp(514);'>DK</span>'s useless without teleporters?  If so why make teleporters so expensive?]]></description>
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				<pubDate><![CDATA[Tue, 10 May 2011 21:27:34]]> GMT</pubDate>
				<author><![CDATA[ Noisy_Marine]]></author>
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				<title>How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ <blockquote><div><cite>Hulksmash wrote:</cite>I'm on the fence right now. i'm looking at probably picking up 2 of them for my <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s but mostly for use I think in my Draigo army. The way's I'm currently thinking of running them:<br /> <br /> -Teleporter/Gatling Psilencer/Gatling Psilencer<br /> -Teleporter/Heavy Incinerator/Heavy Incinerator<br /> -Dual Heavy Incinerator<br /> <br /> Basically they are additional horde clearance while at the same time nasty against things like <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> which would threaten my Pallies. Also it means the same weapons need to be used on everything as it's all 2+ which increases their life spans. <br /> <br /> I'm honestly suprised people dont think 24 St4 shots is worth it at BS4. Though the flamers will normally net you more wounds, just less range.</div></blockquote><br /> <br /> They can't repeat weapons only one of each kind can be bought for it.  Yet another reason why they suck.<br /> <br /> Also, for the points, you will always be able to get more S5 shots from <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span>'s or <span class="glossaryitem" onmouseover='gp(313);'>TAGK</span>'s with psybolt ammo.  They can also carry psycannons that aren't garbage like the heavy one on the <span class="glossaryitem" onmouseover='gp(514);'>DK</span>.]]></description>
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				<pubDate><![CDATA[Tue, 10 May 2011 21:27:45]]> GMT</pubDate>
				<author><![CDATA[ Kasrkinlegion]]></author>
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				<title>How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ <blockquote><div><cite>Kasrkinlegion wrote:</cite><blockquote><div><cite>Hulksmash wrote:</cite>I'm on the fence right now. i'm looking at probably picking up 2 of them for my <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s but mostly for use I think in my Draigo army. The way's I'm currently thinking of running them:<br /> <br /> -Teleporter/Gatling Psilencer/Gatling Psilencer<br /> -Teleporter/Heavy Incinerator/Heavy Incinerator<br /> -Dual Heavy Incinerator<br /> <br /> Basically they are additional horde clearance while at the same time nasty against things like <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> which would threaten my Pallies. Also it means the same weapons need to be used on everything as it's all 2+ which increases their life spans. <br /> <br /> I'm honestly suprised people dont think 24 St4 shots is worth it at BS4. Though the flamers will normally net you more wounds, just less range.</div></blockquote><br /> <br /> They can't repeat weapons only one of each kind can be bought for it.  Yet another reason why they suck.<br /> <br /> Also, for the points, you will always be able to get more S5 shots from <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span>'s or <span class="glossaryitem" onmouseover='gp(313);'>TAGK</span>'s with psybolt ammo.  They can also carry psycannons that aren't garbage like the heavy one on the <span class="glossaryitem" onmouseover='gp(514);'>DK</span>.</div></blockquote><br /> <br /> Wow.  I thought <span class="glossaryitem" onmouseover='gp(514);'>DK</span>'s were the new hotness.]]></description>
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				<pubDate><![CDATA[Tue, 10 May 2011 21:30:44]]> GMT</pubDate>
				<author><![CDATA[ Noisy_Marine]]></author>
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				<title>Re:How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ If a Dreadknight could take dual heavy flamers, I would invest in them. ]]></description>
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				<pubDate><![CDATA[Tue, 10 May 2011 21:30:53]]> GMT</pubDate>
				<author><![CDATA[ gpfunk]]></author>
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				<title>Re:How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ But how do you know they can't take 2 of the same weapons.  I thought the entry said "Choose up to two weapons from this list."]]></description>
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				<pubDate><![CDATA[Tue, 10 May 2011 21:32:34]]> GMT</pubDate>
				<author><![CDATA[ Noisy_Marine]]></author>
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				<title>How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ (each weapon can be selected only once)]]></description>
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				<pubDate><![CDATA[Tue, 10 May 2011 21:35:23]]> GMT</pubDate>
				<author><![CDATA[ ElCheezus]]></author>
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				<title>How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ AAACCCKKK!<br /> <br /> Didn't even notice. Alrighty, I'm on the single Heavy Incinerator as the only worthwhile weapon...<br /> <br /> Not sure if I want them now or not....Wanted to take advantage of their <span class="glossaryitem" onmouseover='gp(93);'>MC</span> ability to fire 2 weapons <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 10 May 2011 22:29:51]]> GMT</pubDate>
				<author><![CDATA[ Hulksmash]]></author>
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				<title>How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ <blockquote><div><cite>Hulksmash wrote:</cite>AAACCCKKK!<br /> <br /> Didn't even notice. Alrighty, I'm on the single Heavy Incinerator as the only worthwhile weapon...<br /> <br /> Not sure if I want them now or not....Wanted to take advantage of their <span class="glossaryitem" onmouseover='gp(93);'>MC</span> ability to fire 2 weapons <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"></div></blockquote><br /> <br /> Don't make the same misake I did and buy three. If you like the model build one and have fun with it.  If you just want to play the game, ignore it and use other far more effective units.]]></description>
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				<pubDate><![CDATA[Tue, 10 May 2011 22:49:40]]> GMT</pubDate>
				<author><![CDATA[ Kasrkinlegion]]></author>
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				<title>How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ 2 of them will still fit extremely well with my Draigo Wing army. I'm just sad I won't be able to make people cry w/dual weaponry. Plus it just looks cooler.]]></description>
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				<pubDate><![CDATA[Tue, 10 May 2011 22:55:17]]> GMT</pubDate>
				<author><![CDATA[ Hulksmash]]></author>
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				<title>How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ I've used them to pretty good results. I use them to shunt up and get in my opponent face. If I'm fielding one, it will eventually die, but it gives me a turn or two to advance my <span class="glossaryitem" onmouseover='gp(307);'>PAGKs</span> into psycannon range without being molested as he enemy unloads all of its shooting into the thing. <br /> I've found if I use two, then the enemy doesn't have enough firepower to bring them both down. They are very resilient to punishment. If they are unloading all of their AP1/2 weaponry at the dreadknight then it's not coming at your rhinos, razorbacks, or dreads. <br /> Anything not AP1/2 will most likely bounce off your T6 2+ armor save. ]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2011 00:07:29]]> GMT</pubDate>
				<author><![CDATA[ Dok]]></author>
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				<title>How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ Are they really that bad with no upgrades? Just moving and running a base dreadknight seems like it could work. That is a very good deal for what you are paying. ]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2011 02:38:54]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
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				<title>Re:How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ It's not that they are bad, it can just be tough to get them into attack position when they are foot slogging along. It's extremely difficult to get them any form of cover, so if strong shots come your way, you're forced to rely on a 5+ save. Deep striking them in can help fix that]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2011 02:47:48]]> GMT</pubDate>
				<author><![CDATA[ omerakk]]></author>
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				<title>Re:How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ <blockquote><div><cite>omerakk wrote:</cite>It's not that they are bad, it can just be tough to get them into attack position when they are foot slogging along. It's extremely difficult to get them any form of cover, so if strong shots come your way, you're forced to rely on a 5+ save. Deep striking them in can help fix that</div></blockquote><br /> <br /> I hate how ever time <span class="glossaryitem" onmouseover='gp(50);'>GW</span> brings out a new model they go on and on about how HUGE! it is. Message to <span class="glossaryitem" onmouseover='gp(50);'>GW</span>: In your games, huge is a bad thing.<br /> <br /> Other than that, when I saw they could only take one of each weapon the first thought was "well that makes them next to useless" ]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2011 03:03:09]]> GMT</pubDate>
				<author><![CDATA[ Guaiwu]]></author>
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				<title>How Do You Make a Dread Knight Not a Waste of Points?</title>
				<description><![CDATA[ <blockquote><div><cite>Noisy_Marine wrote:</cite>And here I thought a psyrifleman was a dreadknight with dual heavy psycannons.<br /> <br /> And wow, a teleporter on a dreadknight costs more than wings on a demon prince (in the demon codex anyway).<br /> <br /> Are the <span class="glossaryitem" onmouseover='gp(514);'>DK</span>'s useless without teleporters?  If so why make teleporters so expensive?</div></blockquote><br /> Teleporters are better than wings because they are just like wings except they also let you Teleport!<br /> The <span class="glossaryitem" onmouseover='gp(514);'>DK</span> is also arguably better than a <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, with higher <span class="glossaryitem" onmouseover='gp(123);'>str</span>, T, better save and can take more shooting weapons.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> are not useless without teleporters, they just are not nearly as good.  The big difference in usefulness is why their is a big cost difference.  Lascannons are better than Missile launchers because they are better.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>DarknessEternal wrote:</cite>By buying zero upgrades, not even the teleporter.<br /> <br /> For 130 points, they're insanely good.</div></blockquote><br /> <br /> yup, naked is probably best.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Guaiwu wrote:</cite><br /> I hate how ever time <span class="glossaryitem" onmouseover='gp(50);'>GW</span> brings out a new model they go on and on about how HUGE! it is. Message to <span class="glossaryitem" onmouseover='gp(50);'>GW</span>: In your games, huge is a bad thing.<br /> Other than that, when I saw they could only take one of each weapon the first thought was "well that makes them next to useless" </div></blockquote><br /> I really hope the new <span class="glossaryitem" onmouseover='gp(27);'>DE</span> venom is not "HUGE"   The whole point of it was supposed to be that is could hide behind raiders to avoid getting shot.<br /> <br /> The way things are going it will be bigger than the raider and cost $45.]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2011 03:23:00]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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