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		<title><![CDATA[Latest posts for the thread "Berzerkers in a Land Raider?"]]></title>
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				<title>Berzerkers in a Land Raider?</title>
				<description><![CDATA[ Is there any reason (assuming i pay the points and use the appropriate <span class="glossaryitem" onmouseover='gp(57);'>HS</span> slot) that i can't field a squad of Khorne Berzerkers in a Land Raider?   I understand it's not a <span class="glossaryitem" onmouseover='gp(458);'>DT</span>, but if i paid for an empty <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, deployed the 'zerkers next to it;  could they then jump in on Turn 1 and trundle off?]]></description>
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				<pubDate><![CDATA[Sat, 7 May 2011 13:36:31]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>Re:Berzerkers in a Land Raider?</title>
				<description><![CDATA[ You can start the Berzerkers in the Land Raider if you wish, provided that it isn't a dedicated transport for Terminators.]]></description>
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				<pubDate><![CDATA[Sat, 7 May 2011 13:37:12]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Berzerkers in a Land Raider?</title>
				<description><![CDATA[ OK.  Thanks for that.    I was thinking it could be a nice surprise for the doors to open, they expect 5 termies and instead 10 berzerkers come barrelling out.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 7 May 2011 13:39:08]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>Berzerkers in a Land Raider?</title>
				<description><![CDATA[ As AlmightyWalrus pointed out, there is nothing preventing you from embarking the Berzerkers in the (non-dedicated) transport during deployment. This is backed up by the Rulebook <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.<br /> <br /> It's also worth pointing out that, as per the "Note on Secrecy" rule on p92, you should always make it clear to your opponent which squads are embarked upon which transport, unless you both agree to keep things like that secret.]]></description>
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				<pubDate><![CDATA[Sat, 7 May 2011 14:12:55]]> GMT</pubDate>
				<author><![CDATA[ Cheex]]></author>
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				<title>Berzerkers in a Land Raider?</title>
				<description><![CDATA[ We tend to do that in our gaming group to keep things interesting.   It can lead to soem interesting tactics.<br /> <br /> In the past i have lead an opponent on a wild goose chase because his unit chased an empty rhino wanting to kill what he thought was inside.  <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>.]]></description>
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				<pubDate><![CDATA[Sat, 7 May 2011 14:15:29]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>Berzerkers in a Land Raider?</title>
				<description><![CDATA[ land raiders are a pretty good delivery vehicle for zerkers, 9+Kharn will give anyone a headache--but it's a damn expensive headache and takes up a slot that could be used for vindis or predators. not to mention the dilemma of giving it <span class="glossaryitem" onmouseover='gp(262);'>DP</span> to increase it getting across the board unscathed and having a 225 pt paperweight, or keeping the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 <span class="glossaryitem" onmouseover='gp(80);'>lc</span> and risked getting stranded midfield by glances. <br /> <br /> against certain lists when you have to cross the board to get the guy, like tau, i could see it being viable because those zerkers have a pretty good chance of wiping 700 points of tau in 2 turns. <br /> <br /> but it seems like a hard sell in an all comers list when for those points, that <span class="glossaryitem" onmouseover='gp(87);'>LR</span> could buy you another squad of zerkers in and put them in a rhino. <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 7 May 2011 14:26:13]]> GMT</pubDate>
				<author><![CDATA[ hemingway]]></author>
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				<title>Berzerkers in a Land Raider?</title>
				<description><![CDATA[ Oh definitly, i agree that it is expensive.  I just wanted to know if it was legal because, as you said, soemtimes it coudl be worth whiel doing.<br /> <br /> In a standard list i wouldn't do it unless i knew what i was up aganist.  next time i play my friends <span class="glossaryitem" onmouseover='gp(69);'>IG</span> i may use this to get close to his blobs and get through the artillary fire.]]></description>
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				<pubDate><![CDATA[Sat, 7 May 2011 14:52:41]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>Berzerkers in a Land Raider?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(303);'>FWIW</span>, I regularly run 8 Berzerkers (including a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> champion) and Kharn in a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>. They prove very effective in almost every game I play - the ability to charge after moving and disembarking is invaluable, <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.]]></description>
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				<pubDate><![CDATA[Sat, 7 May 2011 16:10:17]]> GMT</pubDate>
				<author><![CDATA[ Cheex]]></author>
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				<title>Berzerkers in a Land Raider?</title>
				<description><![CDATA[ <blockquote><div><cite>hemingway wrote:</cite>land raiders are a pretty good delivery vehicle for zerkers, 9+Kharn will give anyone a headache--but it's a damn expensive headache and takes up a slot that could be used for vindis or predators. not to mention the dilemma of giving it <span class="glossaryitem" onmouseover='gp(262);'>DP</span> to increase it getting across the board unscathed and having a 225 pt paperweight, or keeping the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 <span class="glossaryitem" onmouseover='gp(80);'>lc</span> and risked getting stranded midfield by glances. <br /> </div></blockquote><br /> <br /> I always take  possession. It really frustrates the enemy  when 1/3rd  of their  damage results are  just cancelled. It  is a bit expensive, but  I don't think the  <span class="glossaryitem" onmouseover='gp(14);'>BS</span> hit  is all that important: all the  guns in the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> are twin-linked and we can't  get the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> like  loyalists can, so the shots that  matter  usually will hit.  ]]></description>
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				<pubDate><![CDATA[Sat, 7 May 2011 18:12:16]]> GMT</pubDate>
				<author><![CDATA[ Sephyr]]></author>
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				<title>Berzerkers in a Land Raider?</title>
				<description><![CDATA[ <blockquote><div><cite>Sephyr wrote:</cite>I always take  possession. It really frustrates the enemy  when 1/3rd  of their  damage results are  just cancelled. It  is a bit expensive, but  I don't think the  <span class="glossaryitem" onmouseover='gp(14);'>BS</span> hit  is all that important: all the  guns in the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> are twin-linked and we can't  get the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> like  loyalists can, so the shots that  matter  usually will hit.  </div></blockquote><br /> <br /> what you put in it, zerkers or termies? ]]></description>
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				<pubDate><![CDATA[Sat, 7 May 2011 20:06:15]]> GMT</pubDate>
				<author><![CDATA[ hemingway]]></author>
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				<title>Berzerkers in a Land Raider?</title>
				<description><![CDATA[ <blockquote><div><cite>hemingway wrote:</cite><br /> <br /> what you put in it, zerkers or termies? </div></blockquote><br /> <br /> I prefer  zerkers. They have a higher  number  of attacks and I'm good (and  lucky) in  popping  important transports tocharge what's  inside. The <span class="glossaryitem" onmouseover='gp(87);'>LR</span> is  invaluable for that (enemy units kept moving away or  hiding behind terrain when I set charges from my rhinos).  However, I've been pondering some terminators; the zerkers are so killy that they tend to murder their target and  become vulnerable to enemy  fire until they can  move  back inside the  Raider.<br /> <br /> Maybe terminators can either stay locked  in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> (and  thus  not get shot at) or weather the shooting  better. But the chaos <span class="glossaryitem" onmouseover='gp(87);'>LR</span> has a ridiculously small carrying capacity and 5  termis  might not be as lethal. I just  haven't been able to find  lightning claws for a 5-man squad, though! ]]></description>
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				<pubDate><![CDATA[Mon, 9 May 2011 18:42:28]]> GMT</pubDate>
				<author><![CDATA[ Sephyr]]></author>
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				<title>Berzerkers in a Land Raider?</title>
				<description><![CDATA[ Yeah, the chaos termie kit doesn't come with any l.Claws.  You're probably better off either buying sets of loyalist termies and adding skies etc, or trying to find sets of chaos termie lord claws on bitz sites.]]></description>
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				<pubDate><![CDATA[Tue, 10 May 2011 18:25:50]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>Berzerkers in a Land Raider?</title>
				<description><![CDATA[ You should't have any problem finding Terminator Lord bitz on Ebay, but you'll get more than just lightning claws.]]></description>
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				<pubDate><![CDATA[Tue, 10 May 2011 21:07:10]]> GMT</pubDate>
				<author><![CDATA[ Noisy_Marine]]></author>
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				<title>Berzerkers in a Land Raider?</title>
				<description><![CDATA[ And it usually costs an arm and a leg.<br /> <br /> So to speak.]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2011 00:49:19]]> GMT</pubDate>
				<author><![CDATA[ Cheex]]></author>
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				<title>Berzerkers in a Land Raider?</title>
				<description><![CDATA[ True.  If it were me i would buy a loyalist assault Termei pack and do a few head swaps (any chaos player is bound to have at least a few spare Chaos heads knocking around).]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2011 13:57:14]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>Berzerkers in a Land Raider?</title>
				<description><![CDATA[ They should be easy to get just trading with loyalist players.  The assault terminator box comes with both <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> & <span class="glossaryitem" onmouseover='gp(80);'>LC</span> bits, and most players go <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>.  So most <span class="glossaryitem" onmouseover='gp(119);'>SM</span> players have leftover <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>.  I went to trade for some with a gaming buddy last night and he just gave me the sprue, as he had no use for it.]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2011 15:01:53]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>Re:Berzerkers in a Land Raider?</title>
				<description><![CDATA[ easy to find just the lightning claws from an assault termie box on ebay. I did that for my black reach termies<br /> <br /> and to the first topic, I sometimes do assault squads in my Blood Angel raiders. Yes the loyalists get better toys so I can pack a full squad plus chaplain and priest in there]]></description>
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				<pubDate><![CDATA[Thu, 12 May 2011 03:25:53]]> GMT</pubDate>
				<author><![CDATA[ Brotherjulian]]></author>
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