<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "New TK BR (ard boyz practice)  TK vs VC"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/93.page</link>
		<description><![CDATA[Latest messages posted in the thread "New TK BR (ard boyz practice)  TK vs VC"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>New TK BR (ard boyz practice)  TK vs VC</title>
				<description><![CDATA[ Hope you all enjoy my first go with my new tomb kings army.  Please comment on both my list and the match itself I am taking these guys to ard boyz semi's.<br /> <br /> <br /> My list:<br /> <br /> Lords:<br /> <br /> Akrhan the Black 360 pts<br />   Hierophant<br /> <br /> High Queen Khalida 365 pts<br /> <br /> Heroes:<br /> <br /> Liche Priest 155pts<br />   Dispel Scroll<br />   Enkhil's  Kanopi <br /> <br /> Tomb Prince   152 pts<br />   Armored of silvered steel<br />   Dragonbane Gem<br />   Flail<br /> <br /> Necrotect    110 pts<br />   Armor of destiny<br /> <br /> Tomb Prince  195 pts<br />   Chariot<br />   Enchanted shield<br />   Light armor<br />   Dawn stone<br />   Gold sigil Sword<br /> <br /> Troops:<br /> <br /> 43 Warriors  245 pts<br />   Hand weapon/shield/ light armor/ <span class="glossaryitem" onmouseover='gp(397);'>FC</span><br /> <br /> 30 bowmen   180pts<br /> <br /> 6 chariots  375 pts<br />   <span class="glossaryitem" onmouseover='gp(397);'>FC</span> (banner of swiftness)<br /> <br /> Special:<br /> <br /> Warsphinx 230 pts<br />   Fiery Roar<br /> <br /> Warsphinx 230 pts<br />   Fiery Roar<br /> <br /> Rare:<br /> <br /> Hierotitan 175 pts<br /> <br /> Screaming Skull Catapult 90 pts<br /> <br /> Casket of souls 135 pts<br /> <br /> Total: 2997<br /> <br /> <br /> Enemy Roster:<br /> <br /> Lord:<br /> <br /> Count mannfred 640 pts (+6 to cast and dispel YUCK!)<br />   Book of ashur<br />   Skull staff<br /> <br /> Heroes:<br /> <br /> Necromancer with purchased powers<br /> <br /> Vampire level 2<br />   Fury<br /> <br /> White king <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> with hatred<br /> <br /> Vampire level 2 (with skeletons)<br />  Fury; heals wounds on unit on succesful wounds<br /> <br /> Core:<br /> <br /> 40 spearman <br />    <span class="glossaryitem" onmouseover='gp(397);'>FC</span><br /> <br /> 40 zombies<br /> <br /> 40 horde of ghouls<br /> <br /> Special:<br /> <br /> 18 Grave Guard shield, handweapon<br /> <br /> Fell bats x 6<br /> <br /> Rare:<br /> <br /> 5 vampire knights<br /> <br /> <br /> Deployment:  I lost the roll to go first by him being done deploying first and each of us rolling a one.  <br /> I had placed a sphinx on the far right flank then the 30 man horde of bowmen with khalida and my level 2 wizard.  Then the casket of souls on a hill.  In the middle I had my unit of 6 chariots with the mounted prince and the hierotitan.  To my left I had a unit of skeleton warriors 40 strong with akran, a tomb prince, and the necrotect.  To the far left was the the Screaming skull catapult in the back corner and the other warsphinx.<br /> <br /> On my right he deployed Graveguard withe necromancer.  <span class="glossaryitem" onmouseover='gp(421);'>TO</span> the left of them was the horde of gouls with the hatred <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> and one vampire.  THe zombies were toward the middle of the board.  To the left of the zombies was the skeleton spear horde and to the left of them were mannfred and the blood knights.  The fell bats were behind the gould on the right flank.<br /> <br /> <span class="glossaryitem" onmouseover='gp(138);'>VC</span> 1:<br /> His turn one he marches the the grave guard forward and moves the fell bats in front of them.  The ghouls move up and then dance to move up again.  The zombies march and do what zombies do (nothing).  Skeleton warriors move up to the left heading for my skeleton horde. Mannfred sits and looks pretty.  Magic doesnt do much with +6 for him and +5 for mine.<br /> <br /> <span class="glossaryitem" onmouseover='gp(418);'>TK</span> 1:<br /> The tomb prince and chariots charge the ghouls (note: poison hatred=ouch).  They get the charge and do a number on the ghouls but the hatred and poison prove too much and combat res kills my tomb prince in the following turn.<br /> Both warsphinx move up.  Khalida and bowmen move back and launch a volley into the fell bats (poison arrows and 4+ to hit).  They cause a staggering 12 wounds and kill all 6 bats.  <br /> The hierotitan moves to the middle.<br /> The Skeletons on the left flank move up enough for Arkhan to cast snipe spells at mannfred (only do 1 wound and give my opponent idea's).  <br /> (note: Tzeentch hates me and I miscast with a role of 1 on my turn 1, with only 2 casters, each wizard only suffers 1 <span class="glossaryitem" onmouseover='gp(171);'>st</span> 10 and Arkhan gets the miss. Woot!)<br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span> casket hit nothing and the SSC hit nothing all game.  So no use talking about them <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> <span class="glossaryitem" onmouseover='gp(138);'>VC</span> 2:<br /> Grave guard move up and try to dance into the warsphinx.  Barely out of charge range as they look up to see the warsphinx towering over them (cue the nom nom please).<br /> The ghouls finish up the chariots and the tomb prince feels abandoned and crumbles. <br /> The zombies move forward again...<br /> Skeletons move forward and dance a charge into my skeletons.  He cast the -1 <span class="glossaryitem" onmouseover='gp(171);'>st</span> and -T on my skeletons :(.<br /> Between my will be done him needing 5's to hit and me needing 5's to wound it was rough.  The necrotect was gold as my unit hated the enemy and this combat was boney and lasted several turns before finally ending in turn 4 with my unit annihilating the enemy spearman unit and watching the vampire crumble(for only 2/3's the cost).  <br /> Mannfred miscast with a role of one and loses 2 levels and the dance he cast.<br /> <br /> <span class="glossaryitem" onmouseover='gp(418);'>TK</span> 2:<br />   Warspinx on the right flank charges the grave guard and misses his thundercrush attack but the tomb guard cut down 2 and the fiery blast knocks out another 6 along with 2 from the thunderstomp (holy pack a punch this guy is deadly).  The warspinx takes a wound before whiping out the entire unit in the following turn.<br /> The warsphinx on the left moves up some more to set up for a charge on the knights.<br /> The skeletons continue to fight.<br /> The hierotitan charges the skeleton flank to help with the brutal smashing of bones on both sides.<br />   The priest with khalidia cast incantation righteous smiting with irresistable force (then his head explodes).  He also rolls a 1 for tzeentch but he died anyways before hand from the first miscast.<br /> Khalida and 30 bowmen shoot their 60 arrows now at the ghouls.  I roll REAL BAD and only poison 6.... yes only 6 poison.  Still manage to wound 12 total though and the unit is now down to a little over one rank.<br />   Magic is done because of the dam liche priest.<br /> Skeleton combat continues.<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(138);'>VC</span> 3:<br /> Zombies move up again.  The ghouls move up and get ready to charge the casket and/or khalida and crew.<br /> Warsphinx finishes off the last of the graveguard and reforms to face the ghouls right flank(cue nom nom).<br /> The count stays on his hill.<br /> The -1 S and -1 T finally goes away for the skeletons and this brings about a rapid end to the Vampire skellies.  <br />   Mannfred wiffs on magic due to a scroll by me and now a level 5 to 2+2 advantage.<br /> He does do 2 wounds to the far left sphinx with magic.  :(<br /> THe hierotitan and the skeletons finally finish the <span class="glossaryitem" onmouseover='gp(138);'>VC</span> skeletons and they both reform to head toward mannfred.<br /> <br /> <br /> Mid match review:  So far I am dominating the game with only losing my chariots and prince Im sitting pretty.  The warsphinx have more then earned their keep and will most likely be in every list for me this edition.  haha, now lets see how i can blow this match in one turn <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(418);'>TK</span> 3:<br /> Skeletons move towards Mannfred and the vampires.<br /> For reasons beyond my knowledge I move the left Sphinx out to get a flank rather then charging the knights (costly and old <span class="glossaryitem" onmouseover='gp(418);'>TK</span> making me try old tactics).<br /> The right sphinx charges into the flank of ghouls and between 4 S 5 attacks 4 S4 and a thunderstomp of 5 the ghouls crumble to the ground taking their vampire and <span class="glossaryitem" onmouseover='gp(174);'>bsb</span> with them.<br /> I roll a spell to give all my units a move.  Tzeentch jumps up and I roll a 1.  My fourth miscast of the game.  I roll a 4..... and my hierophant has an entire rank of skeletons die off and is then sucked into the realms of chaos..... :huh: <br />  :rolleyes: gotta love ard boyz missions.<br /> <br /> The SCC crumbles (8 <span class="glossaryitem" onmouseover='gp(316);'>kp</span>'s for my opponent).  <br /> <br /> <span class="glossaryitem" onmouseover='gp(138);'>VC</span> 4:<br /> The knights charge and get a long enough roll to hit the skeletons and the zombies finally make it over there and charge the flank....  :blink: The skeletons are slaughtered in the course of the next to turns.  The prince is the sole survivor in a dual with the casteelon.  In a last ditch effort 2 of the skeletons drop 2 of the knights in crazy defiance.  Zombies reform to face my hierotitan as they are now out of combat.<br /> <br /> <span class="glossaryitem" onmouseover='gp(418);'>TK</span> 4:<br /> Luckily nothing crumbles.<br /> The warsphinx on the right moves up some as the one on the far left fails a charge miserably only moving 2".   :( <br /> The hierotitan charges in to save the prince but whiffs and cant stomp cav models.<br /> The bowmen forget to move and do nothing.<br /> The Tomb prince paries attack after attack and the combat is a draw he takes one wound from combat res.<br /> <br /> Review:  Turn 3 seems an afterthought.<br /> <br /> <span class="glossaryitem" onmouseover='gp(138);'>VC</span> 5:  <br />   THe vampire knights reform to face the hierotitan and do another 4 wounds to him and falls dead.  The prince crumbles after failing to bring down his challenger. <br /> Zombies face the warsphinx that is still out of range. <br /> The vampire knights combat reform to face my warsphinx on the right flank.<br /> <br /> <span class="glossaryitem" onmouseover='gp(418);'>TK</span> 5:<br />   The warsphinx on the right Charges in with mannfred in his sight.  However, the sly vampire and his posse do 3 wounds killing the warsphinx before a tomb guard could roll what was a killing blow on mannfred.... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> (thank you dice gods haha)<br />   Everyone else held put as I had no way to kill the zombies in time.<br /> <br /> roll a 2 and game ends.<br /> <br /> <span class="glossaryitem" onmouseover='gp(138);'>VC</span>: <span class="glossaryitem" onmouseover='gp(316);'>kp</span>'s 32 (major victory)<br /> <span class="glossaryitem" onmouseover='gp(418);'>TK</span>: kill points 20 (major loss)<br /> <br /> Between second part of turn 3 until 5 I lost.  28 <span class="glossaryitem" onmouseover='gp(316);'>kps</span>.  (8 for hierotitan, 6 for characters, 2 for skeletons, 4 for warsphinx,  8 for SCC.)<br /> <br /> Pro's:  I really like the warsphinx, its breath weapon and resilience is awesome for the points.  The tomb prince in skeleton works great especially with necrotect support.  The new chariots are nice but I need to choose my targets better.  Casket supports casting armies well and the hierotitan helps get all those spells off.  Khalida in a unit of bowmen can be worth while but it is expensive.  If used correctly this can kill off enemy units easily.<br /> <br /> Con's: Only 2 casters left me limited.  The SSC did nothing all game and was worth 8 <span class="glossaryitem" onmouseover='gp(316);'>kp</span>.  Arkhan is great and all but death doesnt really fit my army needs and he has to be my hierophant due to highest level wizard.  I need to find a way to protect myself from miscast.  Perhaps getting that item to re-roll them would be nice.  <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> BE advised:  <span class="glossaryitem" onmouseover='gp(84);'>lol</span> 12 of my <span class="glossaryitem" onmouseover='gp(316);'>KP</span> were lost in my own turn.  That tzeentch role is no joke. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/367253/2773499.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/367253/2773499.page</link>
				<pubDate><![CDATA[Sun, 8 May 2011 04:39:16]]> GMT</pubDate>
				<author><![CDATA[ Tomb King]]></author>
			</item>
			<item>
				<title>New TK BR (ard boyz practice)  TK vs VC</title>
				<description><![CDATA[ interesting game, but having what 1400? points in characters? A bit over the top that, I suggest you get more boots on the sand  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/367253/2774675.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/367253/2774675.page</link>
				<pubDate><![CDATA[Sun, 8 May 2011 14:55:14]]> GMT</pubDate>
				<author><![CDATA[ SevenSins]]></author>
			</item>
			<item>
				<title>New TK BR (ard boyz practice)  TK vs VC</title>
				<description><![CDATA[ Ya, I need to fit in more troops.  I just see all of the bonus's that each character gives to boost the troops and I run them.  I am still adapting because in the old book you needed liche priest to survive.  The new skeleton horde's can really hold their own.  Especially with a prince or king with them.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/367253/2775967.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/367253/2775967.page</link>
				<pubDate><![CDATA[Sun, 8 May 2011 20:30:15]]> GMT</pubDate>
				<author><![CDATA[ Tomb King]]></author>
			</item>
			<item>
				<title>New TK BR (ard boyz practice)  TK vs VC</title>
				<description><![CDATA[ I agree with SevenSins' comments - overkill on the characters. If you dump Arkhan, you can replace him with a tooled up level 4 Liche High Priest, give him an earthing rod for protection and still save maybe 70-80pts... and you'd have the Lore you wanted, too. Probably enough to shoe-horn in another SSC if you jiggle about some other things.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/367253/2786814.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/367253/2786814.page</link>
				<pubDate><![CDATA[Wed, 11 May 2011 09:27:38]]> GMT</pubDate>
				<author><![CDATA[ Tantras]]></author>
			</item>
			<item>
				<title>New TK BR (ard boyz practice)  TK vs VC</title>
				<description><![CDATA[ Have you seen the big to do with <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> list.. a 60 man unit of chaos warriors, 4 warshrines, and rest in characters...<br /> I've seen a <span class="glossaryitem" onmouseover='gp(138);'>VC</span> list with 2 units of 40 ghouls, 1 unit of 40 Graveguard, and rest is Lord/hero.<br /> <br /> I do agree the footslogger list in <span class="glossaryitem" onmouseover='gp(418);'>TK</span> seem to do well.  I've also been considering throwing in some Lore of Light priest in there for the Initiative 10 awsomesauce with WS5 Horde Skellies.. (with possible Killing Blows)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/367253/2799812.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/367253/2799812.page</link>
				<pubDate><![CDATA[Sat, 14 May 2011 06:28:47]]> GMT</pubDate>
				<author><![CDATA[ mpangelu]]></author>
			</item>
			<item>
				<title>New TK BR (ard boyz practice)  TK vs VC</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(40);'>Fyi</span> from how you have described it you appear to be playing miscasts wrong. Now you only miscast on a roll of double 6's (ignoring other items/effects which change this) which also causes Irresistible Force, rolling a 1 or a 2 (with 1 or 2 dice) means you automatically fail to cast (even if the +6 or whatever gets you there) and can't cast anything else that turn, but you don't explode or anything.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/367253/2800214.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/367253/2800214.page</link>
				<pubDate><![CDATA[Sat, 14 May 2011 10:35:44]]> GMT</pubDate>
				<author><![CDATA[ Powerguy]]></author>
			</item>
			<item>
				<title>New TK BR (ard boyz practice)  TK vs VC</title>
				<description><![CDATA[ <blockquote><div><cite>Powerguy wrote:</cite><span class="glossaryitem" onmouseover='gp(40);'>Fyi</span> from how you have described it you appear to be playing miscasts wrong. Now you only miscast on a roll of double 6's (ignoring other items/effects which change this) which also causes Irresistible Force, rolling a 1 or a 2 (with 1 or 2 dice) means you automatically fail to cast (even if the +6 or whatever gets you there) and can't cast anything else that turn, but you don't explode or anything.</div></blockquote><br /> <br /> They were practicing Ard Boyz Scenario 1.  There is a special rule anytime a Wizard casts a spell, they roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span>.  On a 1 they suffer a miscast.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/367253/2800621.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/367253/2800621.page</link>
				<pubDate><![CDATA[Sat, 14 May 2011 14:28:56]]> GMT</pubDate>
				<author><![CDATA[ joshuafalcon]]></author>
			</item>
			<item>
				<title>New TK BR (ard boyz practice)  TK vs VC</title>
				<description><![CDATA[ I was thinking same thing till I remembered Ard Boys]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/367253/2800965.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/367253/2800965.page</link>
				<pubDate><![CDATA[Sat, 14 May 2011 17:02:28]]> GMT</pubDate>
				<author><![CDATA[ mpangelu]]></author>
			</item>
	</channel>
</rss>