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				<title>New TK vs DE (ard boyz practice Mission 2)</title>
				<description><![CDATA[ Hope you all enjoy my first go with my new Tomb Kings army. Please comment on both my list and the match itself I am taking these guys to ard boyz semi's.<br /> <br /> <br /> My list:<br /> <br /> Lords:<br /> Grand hierophant Khatep 330pts  (joined tomb guard)<br /> <br /> Tomb King 270 pts  (joined tomb guard)<br />   Destroyer of eternities<br />   Light armor; enchanted shield<br />  Dragon bane Gem<br />  Speed potion<br /> <br /> Heroes:<br /> <br /> Liche Priest 130pts (joined skeletons)<br /> Dispel Scroll; level 2 light (got 2,3 traded 2 for signature spell)<br /> <br /> Liche Priest 120pts (joined skeletons)<br />  Channeling Staff (15); Level 2 Light (got 1, 5)<br /> <br /> Tomb Prince 147 pts (joined skeletons)<br /> Armored of silvered steel<br /> Flail<br /> <br /> Ramhotep the Visionary 110 pts (joined skeletons)<br /> <br /> <br /> Tomb Prince 195 pts (lead chariots)<br /> Chariot<br /> Enchanted shield<br /> Light armor<br /> Dawn stone<br /> Gold sigil Sword<br /> <br /> Troops:<br /> <br /> 41 Warriors 276 pts<br /> Hand weapon/spear/shield/ light armor/ <span class="glossaryitem" onmouseover='gp(397);'>FC</span><br /> <br /> 8 horse archers 112pts<br /> <br /> 6 chariots 375 pts<br /> <span class="glossaryitem" onmouseover='gp(397);'>FC</span> (banner of swiftness)<br /> <br /> Special:<br /> <br /> Warsphinx 230 pts<br /> Fiery Roar<br /> <br /> Warsphinx 230 pts<br /> Fiery Roar<br /> <br /> 20 tombguard (7 wide)<br />   <span class="glossaryitem" onmouseover='gp(397);'>FC</span>; Banner of undying legion<br /> <br /> Rare:<br /> <br /> Hierotitan 175 pts<br /> <br /> Total: 3000<br /> <br /> <br /> Dark Elf Roster:<br /> <br /> Lords:<br /> <br /> Malekith 710 pts<br /> <br /> Heroes:<br /> <br /> Level 2 wizard (joined Spearman)<br /> <br /> Death Hag with Cauldron 200 pts<br /> <br /> Core:<br /> <br /> 10 repeater crossbowmen<br /> <br /> 10 repeater crossbowmen<br /> <br /> 12 corsairs<br />   Standard<br /> <br /> 12 corsairs with repeater bows<br />    Standard<br /> <br /> 40 man horde of spearman<br />  <span class="glossaryitem" onmouseover='gp(397);'>FC</span><br /> <br /> 1 assassin (joined shades) <br /> <br /> Special:<br />   10 Shades<br /> <br /> Rare:<br /> <br /> 2 hydra 350pts<br /> <br /> 4 bolt throwers 400pts<br /> <br /> <br /> Deployment Dawn attack:<br /> Mission: Ard boyz 2 and that dam fanatic<br /> <br /> I roll and win and deploy my army.  Everything gets stuck in the left flank except the chariots with the prince that get stuck in the middle and one warsphinx gets the far right flank.<br /> <br /> His deployment is better distributed.  both his crossbow units end up on the right flank along with 2 bolt throwers.  To the left of them is the spearman horde joined by the level 2 wizard.  <span class="glossaryitem" onmouseover='gp(445);'>Ih</span> the middle is the cauldron of blood with malekith in his chariot next to it.  To the left of malekith is a unit of of corsairs then another bolt thrower.  Hydra 1 is on the left of the middle.  Then a bolt thrower.  To my left is a bolt thrower with a hydra on the far left flank.<br /> <br /> We deploy scouts, I place my 8 archers on the far right 12" away from him.  He places his shades not far off in the woods in front of me.<br /> <br /> He rolls a 6 and steals the initiative...  :( <br /> <br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> 1:<br /> The fantatic moves towards the spearman and stops cauldron gave a 5+ ward to the spearman.  He tries to catch the fanatic and takes 4 wounds and it gets behind him.<br /> He reveals his assassin in the shades  :ph43r: and the shades move out and proceed to help me put up my horse archers.. that was fast (note: never again horse archers)<br /> He doesnt move anything else and decides to shoot.  All of the bolt throwers miss.  Magic gets him nothing.<br /> <br /> <span class="glossaryitem" onmouseover='gp(418);'>TK</span> 1:<br /> Fanatic moves back through the spearman and stops in front of the cauldron.  4 more spearman die (he must hate dark elves!).<br /> I move the chariots up some but keep them back as I havent decided if I want to go right or left with them to get around the terrain in the middle of the board.<br /> Warsphinx on the right charges the shades that flee in terror.  They rally and make me pay later.<br /> Warsping left flank moves up and stops.  (it does this until turn 4 as I play cat and mouse)<br /> The tomb guard move towards the middle of the board.<br /> Skeletons move to the far left flank.<br /> Hierotitan splits them and moves through the woods.<br /> I make the entire army move again... still slow!<br /> Chariots move to the right now and set up for an inevitable charge.<br /> No shooting.<br /> <br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> 2:  <br /> Fantatic shoots to the left hiting the corsairs and a bolt thrower and stops just before the hydra (minimal damage but obviously hates <span class="glossaryitem" onmouseover='gp(27);'>DE</span>).<br /> Shades rally :(<br /> No further moving<br /> The cauldron gives the dark elves some attack shenanigans.<br /> Concentrated shooting on the right flank see's my warsphinx take 2 wounds.<br /> Malekith tries to make my chariots <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 1 and succeeds.  :(<br /> <br /> <span class="glossaryitem" onmouseover='gp(418);'>TK</span> 2:<br />   My opponent said he wants to roll the fanatic now. It goes 16" down his battle line hitting both hydra 1 bolt thrower and a unit of corsairs.  Kills the bolt thrower and does 1 wounds to the far left hydra<br />   I charge the sphinx at the shades again they pass their leadership and the assasin throws his little stars and does 2 wounds and the bolt throwers do one more as the sphinx goes down with a arrow in one of his toes.   :rolleyes: <br />   I move the Chariots up some to try for a next turn charge as I dont like <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 1 and <span class="glossaryitem" onmouseover='gp(74);'>Init</span> 1.<br /> All units on the left flank advance.<br /> Magic see's me heal casualties and give my units a 5+ ward save bubble.<br /> <br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> 3:<br /> The fanatic doesnt mvoe much and stays next to the far left hydra.<br /> He grabs the fanatic with the hydra only taking one wound now down to 3.<br /> Malekith fails his stupidity test (ouch!)<br /> The other wizard makes up for it by making the spearman the strength of their leadership.  Irresistible force though and she loses the spell and a level and 1 wound.<br /> Shooting brings the chariots down to 6 total models and 1 has a wound on it. <br /> The unwounded hydra tries to move up and flame the skeletons but messes up his forward arc leaving him exposed for the skeleton warriors.<br /> <br /> <span class="glossaryitem" onmouseover='gp(418);'>TK</span> 3:<br />  After debating the idea I end up charging the chariots into the spearman.  I couldnt risk the shades shooting them more along with everything else on the right flank.  The charge hits home and i use spells to get them up a rank for the combat.  The casualties are heavy but I win by an overwhelming number.  I catch them and cut them down with 4 chariots and 2 wounds on one chariot as they stop at the table edge.<br /> <br /> On the left flank the skeleton warriors charge into the flank of the hydra.  It proceeds to beat the living crap out of them taking out 11 wounds.  I deal 2 wounds to the hydra (forgot about my flail on the prince).  <br /> The sphinx, tomb guard, and hierotitan all advance on the left flank.<br /> <br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> turn 4:<br /> The other hydra hits the flank of the skeletons.  The skeletons are now fighting two hydra's at once  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> .  They manage to kill the hydra to their front but the other hydra uses its flame as well and the unit gets whiped out down to the 4 character which each have a wound with the prince getting 2 wounds.<br /> <br /> Shades move towards the Tomb guard fighting malekith<br /> <br /> Corsairs on the left flank charge the hierotitan and whiff and he proceeds to beat them a bit before finally killing them all off in turn 6.<br /> <br /> Malekith charges my tomb guard and the issues a challenge which i accepted with my champion.  He is killed and malekith passes leadership.<br /> <br /> 2 bolt throwers and a unit of crossbowmen on the right flank shoot the chariots knocking them down to 4 models but one has 2 wounds on it.<br /> <br /> <span class="glossaryitem" onmouseover='gp(418);'>TK</span> 4:  I reform the 4 chariots to face the cauldron and the 2 bolt throwers  so I can choose which to charge.<br /> <br /> My warsphynx finally charges the remaining hydra and cooks it with its fiery blast, but not until after it kills the visionary in the now character unit.  The sphinx reforms to face the remaining corsairs.<br /> <br /> The Hierotitan continues its fight.<br /> <br /> The tomb guard get boosted back up in numbers and malekith takes 2 wounds but passed a leadership 6.  He destroys the destroyer of eternities with an attack on my tomb king that destroys 1 random item.  <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> 5:  <br /> The fanatic now free moves off towards his board edge.<br /> He charges the shades into the tomb guard.<br /> Tomb guard fight malekith and manage to do one more wound.  The assassin does 2 wounds.  They win combat and I take 2 further wounds.<br /> <br /> Combined shooting drops the chariots down to 3 models and one has 2 wounds.  <br /> Spells dont do any good.<br /> Corsairs shoot the War sphinx to no avail as the armor holds up.<br /> <br /> <span class="glossaryitem" onmouseover='gp(418);'>TK</span> 5:<br />   Fanatic (he doesnt matter anymore as he keeps moving away)<br /> The war sphinx charges the last corsairs, they stand and shoot for 1 wound.<br /> The war Sphinx kills off the unit via thundercrush, thunderstomp and tomb guard.  They flee from the board.<br /> The 3 chariots charge the bolt thrower and kill it over-running into the repeater crossbowmen.<br /> <br /> Tomb guard now struggling in combat FINALLY KILL MALEKITH he fails 2 of his 2+ saves.  I win combat by 2 and the chariot and the shades stick around still.<br /> <br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> 6:<br />   Not much to do here.  He charges the other crossbowmen into combat to try and save the one from the chariots.  Impact hits kill off the other unit leaving 10 to fight me alone.  My tomb prince and unit champion cut them down to 4 models and let them flee with no chance of rallying.<br />  <br /> Bolt thrower shoots and kills the 3 characters remaining in the unit.<br />  <br />   Combat see's my hierotitan finally win over the corsairs.<br />   The tomb guard finally kill the chariot and win combat by enough to make the shades panic. <br /> <br /> We called the game here as the tomb kings had the clear victory.<br /> <br /> Match results:  <br /> Tomb kings get atleast a major victory.<br /> <br /> Review:  <br />      I was really surprised with how well this list did with the lack of shooting and support.  I need to run a casket with my magic list as a given.  The warsphinx continue to impress.  Killing their points.  Was unfortunate that the one on the right flank got hit with all those 6's to wound.  The chariots have earned their place into my final ard boyz list.  I might up their numbers and possibly bring another unit of them.  <br />       Not too sold on the tomb guard yet.  Its awesome to be able to give them 5+ killing blow but they are 11 points a model and I can give skeletons killing blow and they are 5 points.  I think they are just too squishy <span class="glossaryitem" onmouseover='gp(258);'>atm</span> to justify bringing them.  They are worth giving a second go.<br /> <br />   I need to find better locations for my wizards, I dont like having them in combat.  Hierotitan has also earned his place into my final list for ard boyz for 175 adding D3 to all my casting attempts and still being able to cast magic and stomp some guys in is just too much to pass up.  I will play again tuesday and see if I can start finalizing what lord/heroes I want to run.<br /> <br />   Havent decided yet whether I want to run SSC's yet.  I ran one to no avail and I used to run 3 in my ard boyz list but not shooting twice really cuts down their ability to shoot.  I will also try them tuesday to see if they can redeem themselves.]]></description>
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				<pubDate><![CDATA[Sun, 8 May 2011 06:40:43]]> GMT</pubDate>
				<author><![CDATA[ Tomb King]]></author>
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