<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Blood Angels, 1k"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "Blood Angels, 1k"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Blood Angels, 1k</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> - Librarian<br />  (powers?)<br /> <br /> Elite:<br /> - Sanguinary Priest<br /> Sanguinary Guard<br /> <br /> Troops<br /> 10 man Assault Squad- melta (x2), <span class="glossaryitem" onmouseover='gp(486);'>PW</span> Sarge<br /> 10 man Assault Squad- melta (x2), <span class="glossaryitem" onmouseover='gp(486);'>PW</span> Sarge<br /> <br /> Fast<br /> Baal Predator- Assault Cannon, Heavy boltguns<br /> <br /> Heavy<br /> Dreadnought- Storm Bolter, Multi-melta <br /> <br /> Thoughts? Reason for the rewrite is because my friend is tired of bouncing off my Deathwing and would like some better mid to long range firepower.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/367350/2775319.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/367350/2775319.page</link>
				<pubDate><![CDATA[Sun, 8 May 2011 17:40:27]]> GMT</pubDate>
				<author><![CDATA[ Luco]]></author>
			</item>
			<item>
				<title>Re:Blood Angels, 1k</title>
				<description><![CDATA[ i personally wouldnt take sanguinary guard in a 1000pt list.<br /> <br /> for the librarian i would suggest the two following powers:<br /> <br /> sheield of sanguinius - unit recieves a 5+ cover save<br /> <br /> and unleash rage - librarian and his unit gain the preferred enemy rule (re rolls to hit in close combat)<br /> <br /> no need to upgrade to an epistolary as shield is used in enemy shooting phase,<br /> <br /> rage is used in either players assault phase.<br /> <br /> do you have your priest with a jump pack?<br /> <br /> i would have two priests both with jump packs, nothing else.<br /> <br /> i presume librarian has a jump pack too?<br /> <br /> baal is cool.<br /> <br /> as for the dread, i feel he may get left behind a little, with the baal outflanking, the marines zipping across the board. the dread will have to stomp his way up the battle field.<br /> <br /> i would try fitting in another baal if possible.<br /> <br /> at this point level you have enough Anti vehicle (hopefully, unless your facing mech heavy lists)<br /> <br /> just how i would do things, and very similar to my list at 1500.<br /> <br /> hit em hard and hit em fast. thats what angels do best <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/367350/2776057.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/367350/2776057.page</link>
				<pubDate><![CDATA[Sun, 8 May 2011 21:04:06]]> GMT</pubDate>
				<author><![CDATA[ cmjs123]]></author>
			</item>
			<item>
				<title>Blood Angels, 1k</title>
				<description><![CDATA[ Crud, I always forget to write that in for some reason. Yes, the priest and the librarian have jump packs. <br /> <br /> So something like this then:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Librarian with jump pack<br /> <br /> Elite<br /> Sanguinary Priest with jump pack<br /> <br /> Troops<br /> Assault Marines (10) Melta (x2), <span class="glossaryitem" onmouseover='gp(486);'>PW</span><br /> Assault Marines (10) Melta (x2), <span class="glossaryitem" onmouseover='gp(486);'>PW</span><br /> <br /> Fast<br /> Baal Predator (heavy boltgun sponsons)<br /> Baal Predator (Heavy boltgun sponsons)<br /> Land Speeder (Multi-melta)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/367350/2776412.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/367350/2776412.page</link>
				<pubDate><![CDATA[Sun, 8 May 2011 22:28:56]]> GMT</pubDate>
				<author><![CDATA[ Luco]]></author>
			</item>
			<item>
				<title>Re:Blood Angels, 1k</title>
				<description><![CDATA[ looks alot better in my opinion.<br /> <br /> if your going to have just one priest then i suggest keeping the assault squads close to each other, (one model within 6 inches of the priest is fine) that way you can confer both feel no pain and furious charge onto both squads.<br /> <br /> either that or take a bit of a risk and have the priest between the two squads, he will more than likely be shot and killed though so probs not advisable.<br /> <br /> when and if you scale up to 1500, 1750, 2k and the like, i would suggest taking roughly a priest per squad, as they are invaluable.<br /> <br /> ever had a unit of terminators, or sanguinary guard fail armour saves from measly guns? frustrating isnt it.<br /> <br /> oh hang on i have feel no pain. (yes its on a 4+, but its better than nothing.) and furious charge works wonders. initiative 5 marines is cool. paired with re rolling to hit ?(if you have the librarian with the unleash rage power) and not forgetting strength 5 chainswords, and strength 9 powerfists and thunder hammers!!. squishy<br /> <br /> one thing to watch for though, as they are independent characters they can be picked out in combat if in base to base contact, try and keep them at the back...<br /> <br /> theres much debate as to wether when YOU charge, <span class="glossaryitem" onmouseover='gp(67);'>IC</span> have to move first. im not so sure on this rule however. as in the rule book it states "when a unit is reacting to being assaulted, or making pile in moves, independent characters must move before friendly models"<br /> <br /> hope my advice helps. like i said i run a very similar list to this at 1500 and 1750, and i had won 6 games in a row with it until i played deamons.<br /> <br /> completely different ball game. they are rock hard in combat, but thats a completely different topic.<br /> <br /> post after your game n let us know how you got on. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/367350/2776498.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/367350/2776498.page</link>
				<pubDate><![CDATA[Sun, 8 May 2011 22:47:36]]> GMT</pubDate>
				<author><![CDATA[ cmjs123]]></author>
			</item>
			<item>
				<title>Blood Angels, 1k</title>
				<description><![CDATA[ awesome, thanks for the advice. The difficulty is finding the ability to drop something to make room for that priest, but the table we play on is narrow so keeping them within coherency shouldn't be a problem. <br /> <br /> i will gladly upload a battle report if you would like, however as my friend and I are both using my models, mostly, its going to look like a Dark Angel civil war, rather than <span class="glossaryitem" onmouseover='gp(25);'>DA</span> vs <span class="glossaryitem" onmouseover='gp(10);'>BA</span>. Here's to hoping the list does well, Triplewing massacred them the past two times and were very unthrilling games. (Oddly, my friend who lost seemed to enjoy the game more than I did)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/367350/2777590.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/367350/2777590.page</link>
				<pubDate><![CDATA[Mon, 9 May 2011 05:21:24]]> GMT</pubDate>
				<author><![CDATA[ Luco]]></author>
			</item>
			<item>
				<title>Blood Angels, 1k</title>
				<description><![CDATA[ <a href="http://www.dakkadakka.com/dakkaforum/posts/list/370547.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/370547.page</a><br /> <br /> I got on well, the Blood Angels not so much. Issues with the table I think.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/367350/2837406.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/367350/2837406.page</link>
				<pubDate><![CDATA[Sun, 22 May 2011 21:55:44]]> GMT</pubDate>
				<author><![CDATA[ Luco]]></author>
			</item>
			<item>
				<title>Blood Angels, 1k</title>
				<description><![CDATA[ Thinking about dropping both Baal preds for a pair of quad missile Devastator squads to give the army some punch at range. Thoughts on this?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/367350/2853692.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/367350/2853692.page</link>
				<pubDate><![CDATA[Thu, 26 May 2011 09:17:32]]> GMT</pubDate>
				<author><![CDATA[ Luco]]></author>
			</item>
			<item>
				<title>Blood Angels, 1k</title>
				<description><![CDATA[ <blockquote><div><cite>Luco wrote:</cite>Thinking about dropping both Baal preds for a pair of quad missile Devastator squads to give the army some punch at range. Thoughts on this?</div></blockquote><br /> <br /> Best thing you could do, take the land speeder with you on the way out. Dont present any armor threats for the enemy to focus.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/367350/2854817.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/367350/2854817.page</link>
				<pubDate><![CDATA[Thu, 26 May 2011 15:14:59]]> GMT</pubDate>
				<author><![CDATA[ Stubby]]></author>
			</item>
			<item>
				<title>Blood Angels, 1k</title>
				<description><![CDATA[ Thanks for the advice Stubby. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/367350/2858645.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/367350/2858645.page</link>
				<pubDate><![CDATA[Fri, 27 May 2011 08:49:24]]> GMT</pubDate>
				<author><![CDATA[ Luco]]></author>
			</item>
	</channel>
</rss>