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		<title><![CDATA[Latest posts for the thread "IG or SM?"]]></title>
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				<title>IG or SM?</title>
				<description><![CDATA[ This is something that I am really stuck on. I just want two know everybody's two cents on this subject: should I start wit <span class="glossaryitem" onmouseover='gp(69);'>IG</span> or <span class="glossaryitem" onmouseover='gp(119);'>SM</span>? Based on what I know, they are both good starter armies. I can't choose them based on looks, because I think both look awesome. I can't choose them based on strategy either, because I like how both play (massed troops and awesome armor for the former, elite infantry for the latter). And because of these reasons, I can not choose an army. Are there any reasons why I should take one over the other?<br /> <br /> Thanks for your input. <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 9 May 2011 01:49:14]]> GMT</pubDate>
				<author><![CDATA[ forruner_mercy]]></author>
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				<title>Re:IG or SM?</title>
				<description><![CDATA[ I'm about to start <span class="glossaryitem" onmouseover='gp(69);'>IG</span> for two reasons.<br /> The first is I want an army with which I would be able to send wave after wave of my own men at the enemy<br /> The second is with <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, if a foot list doesn't work (or most other lists for that matter) you can mech up and go from there.]]></description>
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				<pubDate><![CDATA[Mon, 9 May 2011 01:53:29]]> GMT</pubDate>
				<author><![CDATA[ Battle Brother Lucifer]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ I would go <span class="glossaryitem" onmouseover='gp(69);'>IG</span> because i play both and it does kind of suck when you go places and there is always a space marine play other then yourself. The <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, like BB Lucifer said it does give you some options and isnt it nice to send 142 men in a single troop choice. It brings an army out not many take and it is fun to play <span class="glossaryitem" onmouseover='gp(69);'>IG</span> so long story short start <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.]]></description>
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				<pubDate><![CDATA[Mon, 9 May 2011 02:11:53]]> GMT</pubDate>
				<author><![CDATA[ DiRT52]]></author>
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				<title>Re:IG or SM?</title>
				<description><![CDATA[ Imperial Guard.  They have a variety of builds that all have character while retaining varying degrees of competitiveness.  The models are sweet, the rules are great while not being written purely in cheese paste, and there's plenty of ways to fluff an army out.<br /> <br /> The ONLY downside is the physical cost of the army.<br /> <br /> And moving 150 models if you play foot guard.]]></description>
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				<pubDate><![CDATA[Mon, 9 May 2011 02:19:05]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ Guard hands down. The only problem is the expense (though you can find large lots of infantry, and often tanks, quite cheap second hand) and that the infantry models are ugly, but Space Marines cost significantly more per model and don't look any better.]]></description>
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				<pubDate><![CDATA[Mon, 9 May 2011 06:36:10]]> GMT</pubDate>
				<author><![CDATA[ Sir Pseudonymous]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ Well, I guess that is <span class="glossaryitem" onmouseover='gp(69);'>IG</span> then. Thanks guys!]]></description>
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				<pubDate><![CDATA[Mon, 9 May 2011 10:33:02]]> GMT</pubDate>
				<author><![CDATA[ forruner_mercy]]></author>
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				<title>Re:IG or SM?</title>
				<description><![CDATA[ Been a guardsman I'd warn you that guard is a steep learning curve. You can't take advise from players other than guardsman because a guard army works differently to most armies. You have to learn how to sacrifice units, favourite ones or not, to pull of victories. But if you sacirfice too many you'll find yourself quickly becoming outnumbered which is a big no no. The answer to most questions that arise in guard armies is simple, get more boots on the ground. If your like me, you'll never play another army after guard. I tried my hand at blood angels in an older edition. I was in shock at how few troops, heavy weapons and vehicles I was restricted to. It made me feel vulnerable. A guard army to me is about the feeling of been able to crush your enemy in turn 1 and then watching it all go horribly wrong, removing hands full of close combat casualties and snatching victory by sheer luck in heat of the moment actions by single heroic units of poor bloodied guardsman. <br /> <br /> Still interested? Then fall in trooper! We'll make a guardsman of you yet!]]></description>
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				<pubDate><![CDATA[Tue, 10 May 2011 14:10:32]]> GMT</pubDate>
				<author><![CDATA[ Deceiver]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ Well, I could add in my chime pro-guard, but lots of it has been said already. Instead, I'd make an anti-marine case.<br /> <br /> Marines are an army that has very few specialized units, which means you're always spending too much for whatever you're trying to accomplish, while always wasting some part of your units' capabilities. It's an inefficient army, which is bad for beginners.<br /> <br /> Furthermore, <span class="glossaryitem" onmouseover='gp(119);'>SM</span> as a whole is a shooty army. Not only are shooty armies less good in 5th ed than they were in 4th, but <span class="glossaryitem" onmouseover='gp(119);'>SM</span> is a pretty cruddy shooty army by shooty army standards.<br /> <br /> Finally, there are a LOT of marine players out there. This means that everybody that you're going to be playing against likely has a fair amount of practice against marines, and likely has stuff in their list built specifically to counter some of your units (because the odds of them running into marines at some point are high).<br /> <br /> Marines can be played competitively, but it's really tough, and along the way you're going to face off against people who have had experience trashing your kind of army. <br /> <br /> Not a good starter at all.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 10 May 2011 19:44:24]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Re:IG or SM?</title>
				<description><![CDATA[ Definitely the guard, the look on your opponent's face when you outnumber them, in tanks and men, 5 to 1 is absolutely priceless.<br /> <br /> Will20017]]></description>
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				<pubDate><![CDATA[Tue, 10 May 2011 21:12:37]]> GMT</pubDate>
				<author><![CDATA[ Will20017]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(269);'>Id</span> say Guard<br /> <br /> mainly because they are so much more fun.<br /> <br /> Marines are ok..but you dont get many for your points, they cost alot money wise to (because of their popularity) and...well who wouldnt want guard with loads of expendable troops and guns and TANKS!!! <br /> <br /> did I mention lots of TANKS!!]]></description>
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				<pubDate><![CDATA[Tue, 10 May 2011 21:14:35]]> GMT</pubDate>
				<author><![CDATA[ redeyed]]></author>
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				<title>Re:IG or SM?</title>
				<description><![CDATA[ Two words: Death Korps <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Do spess mahreens get the cool WW2 army? No? Nuff said <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 10 May 2011 21:47:31]]> GMT</pubDate>
				<author><![CDATA[ Vetril]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ *Plays Devil's Advocate*<br /> <br /> I don't think <span class="glossaryitem" onmouseover='gp(69);'>IG</span> are a very good starter army. As a COMPETITIVE army, they are very, very good, but as a starter army they lack certain qualities that Marines have.<br /> <br /> Flexibility - <span class="glossaryitem" onmouseover='gp(69);'>IG</span> are highly specialised, whilst Marines can do a little bit of everything. In competitive play specialisation (for the most part) reigns supreme but again, if you're just starting out Marines give you the capability to do a <i>little</i> bit of shooting and a <i>little</i> bit of assault and generally allows you to get a stronger grasp of the game mechanics because of this.<br /> <br /> Survivability - <span class="glossaryitem" onmouseover='gp(69);'>IG</span> die in droves. You will be scooping models off the table pretty much from the opening salvo. Marines have the statline and the armour to allow them to emerge (comparatively) unscathed from most firefights. Again, as a beginner this is a good thing as your guys don't die as fast so you get more play-time out of them and so learn quicker.<br /> <br /> Forgiving - Following on from the above, the inherent toughness and armour of the Marines allows players to make a few mistakes throughout the course of the game and still pull out a close-fought win/draw. As a beginner you *will* make mistakes, why choose an army that punishes you more because of this when you don't really know any better? <br /> <br /> Expense - Marines are relatively inexpensive compared to <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. You'll be dropping a TON of money on infantry and tanks when compared to how 'cheap' Marine kits are; again an important thing to note when starting out.<br /> <br /> Painting - Marines are easier to paint (this is entirely subjective based upon your skills as a modeller).<br /> <br /> Essentially, if you were asking which army would be the best competitively, I think for once, practically the whole board would agree on <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. However, you are asking which would be best army to <b>start</b> with and on that basis I just Marines are the better choice here. <br /> <br /> L. Wrex]]></description>
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				<pubDate><![CDATA[Tue, 10 May 2011 23:29:24]]> GMT</pubDate>
				<author><![CDATA[ Lycaeus Wrex]]></author>
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				<title>Re:IG or SM?</title>
				<description><![CDATA[ In the previous codex i'd agree with Wrex 100% because you couldn't play guard with mistakes and hope to win. In the new codex its more forgiving than before. Everything in guard has repercussions. You need to spend a lot of time learning how to build an effective list by seperating the trash from the good stuff. Especially since there are so many options. You need to learn deployment methods that won't simply clog the table up. Painting them is hell if you go heavy on infantry. On the other hand, I find it a very rewarding army to play. It's a very common sense army where you need to think about how each decision will impact when you take your army to battle. <br /> <br /> Space marines are a more suitible army for beginers but many people get bored of them rather quickly. Guards possibilities are almost endless.]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2011 00:01:32]]> GMT</pubDate>
				<author><![CDATA[ Deceiver]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ As much as people can write up a speech to convince you, at the end of the day, you're the one that decides.<br /> <br /> What's the best way to decide? Play both armies. Find a <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> and see if you can either:<br /> <br /> 1. Have an <span class="glossaryitem" onmouseover='gp(69);'>IG</span>/<span class="glossaryitem" onmouseover='gp(119);'>SM</span> player show you how the army works or see if they even let you play with their army.<br /> <br /> 2. Watch a game with both armies fighting each other.]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2011 00:33:22]]> GMT</pubDate>
				<author><![CDATA[ AresX8]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ I have picked <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. What I just wish is that there were easier ways to make an army of Valhallans. But they cost more, and have less. I would like to see an improvement in that area. Although I could just use the models, but that is still $10 more then the Cadian squads.]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2011 01:25:10]]> GMT</pubDate>
				<author><![CDATA[ forruner_mercy]]></author>
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				<title>Re:IG or SM?</title>
				<description><![CDATA[ Supplement metal Valhallans with plastic Great Coats from Wargames Factory. They're cheaper and they have cloaks...<br /> <br /> If you want it to be unique, grab some heads from Pig Iron or West Wind Miniatures (Separate Head System: World War II) and kitbash those with the Great Coats. Voila: Space Russkies. ]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2011 02:43:10]]> GMT</pubDate>
				<author><![CDATA[ NuggzTheNinja]]></author>
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				<title>Re:IG or SM?</title>
				<description><![CDATA[ I'm going to be the guy with the impractical post here and say I went for Black Templars because 1) wanted a less shooty army than Tau 2) the fluff rocks and 3) loved the color scheme.  Yep, black and white isn't as easy as it looks and it gives great practice on highlighting especially.  So if there is a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army you really love the look of, or the same for <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, no shame in going for the pretty!<br /> <br /> Also, among the guys I play with one has Dark Angels, one Blood Angels, so we've got a lot of neat special <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex armies to play with.]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2011 02:46:28]]> GMT</pubDate>
				<author><![CDATA[ Nimbosa]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ Yep, in the last codex guard had to be played to the tee in order to win. But with the new overall rules(OMG I can scatter grenade launchers instead of just missing?) and the new codex(OMG I have more than two variants of tanks?) <span class="glossaryitem" onmouseover='gp(69);'>IG</span> are a very good starting army.<br /> <br /> You do need to learn when to sacrifice and when to stay safe, but that's something dependent upon you. Do you use the ratlings with their +1 to cover saves to draw fire, or do you put them elsewhere to take out other units? sure my ratlings got slaughtered in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with some terminators, but my opponent had to waste a deep strike unit to do so.<br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> can handle hordes and they can handle specialist squads, and they boast the longest ranged weapons for a vehicle.<br /> <br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> are fine and dandy as well, but there's the difference between the two armies; <span class="glossaryitem" onmouseover='gp(119);'>SM</span> stay alive and <span class="glossaryitem" onmouseover='gp(69);'>IG</span> sacrifice. If you want to play <span class="glossaryitem" onmouseover='gp(119);'>SM</span> you want to keep them alive, but if you play <span class="glossaryitem" onmouseover='gp(69);'>IG</span> you are willing to let some go for the overall battle. Look at Chenkov for example, that reusable conscript squad is a good tank shield.]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2011 03:09:48]]> GMT</pubDate>
				<author><![CDATA[ halonachos]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ i started out playing <span class="glossaryitem" onmouseover='gp(119);'>SM</span> and it was the worst mistake i have ever make <br /> <br /> The down sides of playing <span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> <br /> (1) Half the time you will be playing against the same army.<br /> <br /> (2) because a lot of people play <span class="glossaryitem" onmouseover='gp(119);'>SM</span> every one else knows how to bet them<br /> <br /> (3)They are an elite army. so they are harder <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> to start with<br /> <br /> (4) <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army do not have the best resale value (At least at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>)<br /> <br /> The good things about a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army<br /> <br /> (1) most people can give you good advise about playing <span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> <br /> (2) <span class="glossaryitem" onmouseover='gp(119);'>SM</span> will be cheaper in the long run<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2011 03:38:01]]> GMT</pubDate>
				<author><![CDATA[ ironhandstraken]]></author>
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				<title>Re:IG or SM?</title>
				<description><![CDATA[ As for finding good advice - the internet is a treasure trove.  I started out playing Tau and by reading up on them on sites like <a href="http://advancedtautactica.com/" target="_new" rel="nofollow">http://advancedtautactica.com/</a> I was able to know them inside and out - my first two 1500 pt games ended up being a draw vs. <span class="glossaryitem" onmouseover='gp(10);'>BA</span> and a win vs. Eldar.  So do your homework and you can use any army to good effect right out of the starting gate.]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2011 13:33:21]]> GMT</pubDate>
				<author><![CDATA[ Nimbosa]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(69);'>IG</span> are a great army to play, but they are a bad starter army.<br /> <br /> 1) They cost a lot more money than <span class="glossaryitem" onmouseover='gp(95);'>meq</span>.<br /> <br /> 2) More models to paint, and more difficult to paint.<br /> <br /> 3) less newbie friendly with more complex tactics.]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2011 13:41:52]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ I love my <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, but its not a starter army. Its very expensive and can’t really bridge into a different army if you find out you don’t like the play style.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> IS a far more competitive codex. It has a bit more of a learning curve then <span class="glossaryitem" onmouseover='gp(119);'>SM</span>. <br /> <br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> models can be used for more then one codex, so you can switch to <span class="glossaryitem" onmouseover='gp(124);'>SW</span>/<span class="glossaryitem" onmouseover='gp(10);'>BA</span> with out completely starting over. And as both of these codex are competitive in there own right.  ]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2011 14:42:02]]> GMT</pubDate>
				<author><![CDATA[ komosunder]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ I'm surprised that people are saying that the guard is more difficult to use. Every unit is a specialist, so you always know what each unit should be doing (this vet squad has 3x melta, so I should go attack a tank, etc.), and they're so cheap that you're always bringing at least two of anything, meaning that they're much more forgiving (oh, yeah? Let's see you take out these OTHER three power blobs!).<br /> <br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> have units that are always mixed, and thus more confusing for how they should be used, and they are so expensive pointswise that it's rather unlikely that they'll have backups, meaning the loss of any one unit is going to hurt your strategy that much more.<br /> <br /> Although it is true that <span class="glossaryitem" onmouseover='gp(119);'>SM</span> armies take a lot less time and energy to go from boxes of sprue to tabletop.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2011 16:58:05]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ I would go with <span class="glossaryitem" onmouseover='gp(119);'>SM</span>. <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> little difficult army to start, it takes lots of money and you need years of experience to rise them to level, that is needed to tournaments. (This doesnt matter so much, playing is for fun, not to win!) <br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> is simple strong and very versatile. Its also cheaper to start than <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and is not vunereable to assault and/or horde armies.]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2011 17:11:10]]> GMT</pubDate>
				<author><![CDATA[ Jone96]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ learn the rules, the tempo, and the flow on a space marine army. then start collecting <span class="glossaryitem" onmouseover='gp(69);'>ig</span>. <span class="glossaryitem" onmouseover='gp(69);'>ig</span> is very different from space marines.<br /> <br /> PLUS if you switch to <span class="glossaryitem" onmouseover='gp(69);'>ig</span> after playing marines, you'll know all the tricks of how to kill marines with <span class="glossaryitem" onmouseover='gp(69);'>ig</span>, or how to win against marine equivalents.<br /> <br /> everything in guard is weak by itself. guard is a horde army more than anything. hordes of tanks, infantry, etc. it is much easier to coordinate a small group of superstars than a hundred grunts. ask any real life military commander.]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2011 19:49:55]]> GMT</pubDate>
				<author><![CDATA[ Dice_Junkie]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ <blockquote><div><cite>Ailaros wrote:</cite>I'm surprised that people are saying that the guard is more difficult to use. Every unit is a specialist, so you always know what each unit should be doing (this vet squad has 3x melta, so I should go attack a tank, etc.), and they're so cheap that you're always bringing at least two of anything, meaning that they're much more forgiving (oh, yeah? Let's see you take out these OTHER three power blobs!).<br /> <br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> have units that are always mixed, and thus more confusing for how they should be used, and they are so expensive pointswise that it's rather unlikely that they'll have backups, meaning the loss of any one unit is going to hurt your strategy that much more.<br /> <br /> Although it is true that <span class="glossaryitem" onmouseover='gp(119);'>SM</span> armies take a lot less time and energy to go from boxes of sprue to tabletop.<br /> </div></blockquote><br /> <br /> You're approaching this topic from a competitive standpoint - not a beginners. How many brand-new players have access to 3 x meltaguns? (which don't come in any of the boxes bar the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> ones) How many new players can afford to run three/four power blobs? Marines are simplified, streamlined, perform acceptably at every phase in the game, and are the most 'complete' army directly out of the box. Again competitive =/= beginner friendly, it just means competitive.<br /> <br /> L. Wrex<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2011 19:51:49]]> GMT</pubDate>
				<author><![CDATA[ Lycaeus Wrex]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ I would agree with above and say <span class="glossaryitem" onmouseover='gp(119);'>SM</span>.  I love my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army, but when it comes to forgivability, <span class="glossaryitem" onmouseover='gp(119);'>SM</span>'s are where it is at.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(119);'>SM</span>'s save, and also the 'non-specialization' is a huge boon.  The save allows you to take risks and make mistakes and not lose a game for it, and the 'non-specialization' means redundancy.  Something that every player needs, but with <span class="glossaryitem" onmouseover='gp(119);'>SM</span>'s it comes built in.<br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> can be your dream army, but $$ and the safety of <span class="glossaryitem" onmouseover='gp(119);'>SM</span>'s allow you to progress faster.  <span class="glossaryitem" onmouseover='gp(119);'>SM</span>'s are popular for a reason.]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2011 19:58:16]]> GMT</pubDate>
				<author><![CDATA[ Paeern]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ They have very different play stykles, and very different fluff, so they are pretty different.  I prefer <span class="glossaryitem" onmouseover='gp(119);'>SM</span>.<br /> <br /> <br /> <br /> <br /> <br /> <br /> Or better yet, join the Tau Empire.]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2011 20:48:54]]> GMT</pubDate>
				<author><![CDATA[ im2randomghgh]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ <blockquote><div><cite>Lycaeus Wrex wrote:</cite><blockquote><div><cite>Ailaros wrote:</cite>I'm surprised that people are saying that the guard is more difficult to use. Every unit is a specialist, so you always know what each unit should be doing (this vet squad has 3x melta, so I should go attack a tank, etc.), and they're so cheap that you're always bringing at least two of anything, meaning that they're much more forgiving (oh, yeah? Let's see you take out these OTHER three power blobs!).<br /> <br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> have units that are always mixed, and thus more confusing for how they should be used, and they are so expensive pointswise that it's rather unlikely that they'll have backups, meaning the loss of any one unit is going to hurt your strategy that much more.<br /> <br /> Although it is true that <span class="glossaryitem" onmouseover='gp(119);'>SM</span> armies take a lot less time and energy to go from boxes of sprue to tabletop.<br /> </div></blockquote><br /> <br /> You're approaching this topic from a competitive standpoint - not a beginners. How many brand-new players have access to 3 x meltaguns? (which don't come in any of the boxes bar the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> ones) How many new players can afford to run three/four power blobs? Marines are simplified, streamlined, perform acceptably at every phase in the game, and are the most 'complete' army directly out of the box. Again competitive =/= beginner friendly, it just means competitive.<br /> <br /> L. Wrex<br /> <br /> </div></blockquote><br /> <br /> When a player masters an army using the army seems effortless, which often makes veteran players terrible newbie teachers.  There a a lot of little tricks that go into playing <span class="glossaryitem" onmouseover='gp(69);'>ig</span> that guys like Aliros don't even process on a concious level anymore, thus they have become standard operating procedure.<br /> <br /> Newbies often have poor target priority, poor deployments, and poor objective planning.  <span class="glossaryitem" onmouseover='gp(69);'>Ig</span> is a top tier codex, but that alone doesn't make it good for newbies.<br /> <br /> The other good reason sm is a good newbie army is most people play sm so a newbie can learn more by loosing sm on sm fights rather than getting crushed by a very different army.]]></description>
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				<pubDate><![CDATA[Thu, 12 May 2011 02:35:23]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ Well, hey, I thought I was giving real reasons here, not some godlike message from on high.<br /> <br /> Units that don't have a clear role are confusing. Marines have lots of units without good, clear roles. Guard have lots of units with units that are very straightforward. I'd assume that new players would want things that were less confusing. Likewise, I'd assume that new players would want to be able to make a mistake that sees them lose a unit, but have that be okay, because they have backups. Being more forgiving sounds like a better thing for new players.<br /> <br /> New players may have serious problems, but it seems to me that a guard army helps with things like how to deploy or target units. New players will make mistakes, but it seems to me that it's easier to make mistakes with marines, and that they are less forgiving of mistakes. This would help newer players to be more competitive early on. I'm not talking about uber-players, but playing an army that sees you get whomped a lot early on doesn't seem to be a good starter army to me. That you have more players to give you advice seems to be offset by how much advice there is out there for how to beat marines.<br /> <br /> Really, it's just the hobby aspect that is so pro-marines. It's cheaper and faster. How much of a consolation that will be when a new player whips out an army that's nothing but <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads with missile launchers and flamers and gets destroyed over and over.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 12 May 2011 03:44:11]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ I disagree about the learning curve. I started playing the game as they were being released, and picked them up. Within the time I had them built, I was playing them to a very competitive level, including in tournaments. Keep in mind of course that I read anything the internet had to offer voraciously, always doing it analytically (don't just take people's word on things, basically, because the internet is 98% dumb). Since then of course, I have refined my play, but really, very little has changed (more focused on table movement and positioning).<br /> <br /> A lot of people disagree and claim marines are forgiving while <span class="glossaryitem" onmouseover='gp(69);'>IG</span> are not. Me? I can't think of anything more forgiving than plopping 10+ AV12 vehicles onto the table.<br /> <br /> I do agree about all the amazing builds out there, in fact, I would say that the tweaking of your list is where the experience comes in with building guard. Are Vendettas an auto-include in a competitive guard army? Many say yes, I do not. It depends on your build. I can think of effective armies where sentinels are a better choice, or Devil Dogs. You just have to make sure you cover all your bases if your goal is to make an all-comers army.<br /> <br /> I will say something else about all the builds though: no matter which one you pick, opponents will declare it as cheesy <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 12 May 2011 04:01:24]]> GMT</pubDate>
				<author><![CDATA[ Fearspect]]></author>
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				<title>Re:IG or SM?</title>
				<description><![CDATA[ I'd suggest Space Wolves. <br /> <br /> Great Marine starter army with great options when you decide to expand. <br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is a fantastic army but requires alot trial and error to get down. When played with the right list they are fantastic no doubt. But for a starter, I would stick with the simplicity of Space Wolves. They are a very competitive army if you ever decide to go all in with em. ]]></description>
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				<pubDate><![CDATA[Thu, 12 May 2011 04:16:24]]> GMT</pubDate>
				<author><![CDATA[ BeefCakeSoup]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ <blockquote><div><cite>Lycaeus Wrex wrote:</cite>You're approaching this topic from a competitive standpoint - not a beginners. How many brand-new players have access to 3 x meltaguns? (which don't come in any of the boxes bar the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> ones) How many new players can afford to run three/four power blobs?<br /> </div></blockquote><br /> I've seen lots of a hundred Guard infantry sell for the cost of two boxes of Marines, complete with special weapons and whatnot.]]></description>
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				<pubDate><![CDATA[Thu, 12 May 2011 04:50:20]]> GMT</pubDate>
				<author><![CDATA[ Sir Pseudonymous]]></author>
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				<title>Re:IG or SM?</title>
				<description><![CDATA[ Ebay or second hand retailers are your best friend. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 12 May 2011 07:15:49]]> GMT</pubDate>
				<author><![CDATA[ loner]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ <blockquote><div><cite>Ailaros wrote:</cite>Well, hey, I thought I was giving real reasons here, not some godlike message from on high.<br /> <br /> Units that don't have a clear role are confusing.</div></blockquote><br /> <br /> Confusing? Or versatile? Just because a unit is a jack-of-all trades doesn't make it confusing to use, it just means that it can do a little bit of everything. I wouldn't have thought that new players would want to, or be advised to, ignore whole phases of the game due to the strengths/weaknesses of their chosen army.<br /> <br /> <blockquote><div><cite>Ailaros wrote:</cite>Marines have lots of units without good, clear roles. I'd assume that new players would want things that were less confusing. Likewise, I'd assume that new players would want to be able to make a mistake that sees them lose a unit, but have that be okay, because they have backups. Being more forgiving sounds like a better thing for new players.</div></blockquote><br /> <br /> I disagree completely about Marine units lacking roles; it all depends on how you equip them. <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, flamer, and combi-flamer is one of the cheapest set-ups and, when combat squad-ed, can be used to fight armour and infantry simultaneously from ranged, whilst still being able to dish out and take a few knocks in the assault. A forgiving army doesn't revolve around shrugging whenever a unit gets wiped and saying 'Oh well, I have another' that's being sacrificial. It's being able to weather the storm brought about by your mistake and then rectifying it with the survivors, something which the statline/armour of a Marine allows whereas <span class="glossaryitem" onmouseover='gp(69);'>IG</span> do not.   <br /> <br /> <blockquote><div><cite>Ailaros wrote:</cite>New players may have serious problems, but it seems to me that a guard army helps with things like how to deploy or target units. New players will make mistakes, but it seems to me that it's easier to make mistakes with marines, and that they are less forgiving of mistakes.</div></blockquote><br /> <br /> Every army helps players deploy and target units. <span class="glossaryitem" onmouseover='gp(69);'>IG</span> are no different from Tyranids, Eldar or Orks in that respect. I agree that new players will make mistakes, but is it worse to lose 3-4 Marines because of an error, or a squad or two of <span class="glossaryitem" onmouseover='gp(69);'>IG</span>? <br /> <br /> Anyway, I think this whole arguement is moot, as the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> has decided to go with <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and I therefore wish them the best of luck! They really are a fun army to play just not, in this humble poster's opinion, the easiest to get started with.<br /> <br /> L. Wrex]]></description>
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				<pubDate><![CDATA[Thu, 12 May 2011 13:35:21]]> GMT</pubDate>
				<author><![CDATA[ Lycaeus Wrex]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ <blockquote><div><cite>Ailaros wrote:</cite>Well, hey, I thought I was giving real reasons here, not some godlike message from on high.<br /> <br /> Units that don't have a clear role are confusing. Marines have lots of units without good, clear roles. Guard have lots of units with units that are very straightforward. I'd assume that new players would want things that were less confusing. Likewise, I'd assume that new players would want to be able to make a mistake that sees them lose a unit, but have that be okay, because they have backups. Being more forgiving sounds like a better thing for new players.<br /> <br /> New players may have serious problems, but it seems to me that a guard army helps with things like how to deploy or target units. New players will make mistakes, but it seems to me that it's easier to make mistakes with marines, and that they are less forgiving of mistakes. This would help newer players to be more competitive early on. I'm not talking about uber-players, but playing an army that sees you get whomped a lot early on doesn't seem to be a good starter army to me. That you have more players to give you advice seems to be offset by how much advice there is out there for how to beat marines.<br /> <br /> Really, it's just the hobby aspect that is so pro-marines. It's cheaper and faster. How much of a consolation that will be when a new player whips out an army that's nothing but <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads with missile launchers and flamers and gets destroyed over and over.<br /> <br /> </div></blockquote><br /> <br /> ...Or you could play Tau.  Everything has a VERY defined role.<br /> <br /> <span class="glossaryitem" onmouseover='gp(39);'>FW</span>=fill out <span class="glossaryitem" onmouseover='gp(187);'>FoC</span>, distract enemy <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Kroot=tarpit<br /> <br /> Battlesuits=Doing all the REAL work.<br /> <br /> Nothing else is actually any good with Tau though...either way, XV8s are awesome. They are basically jump infantry dreadnoughts that suck in melee that you can squeeze a dozen into your <span class="glossaryitem" onmouseover='gp(187);'>FoC</span>. ]]></description>
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				<pubDate><![CDATA[Thu, 12 May 2011 21:03:16]]> GMT</pubDate>
				<author><![CDATA[ im2randomghgh]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ Well, I have decided. I will be going with the <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. They just appeal to my play style more then the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> or the Tau, not that there is anything wrong with either. I have two friends that are starting to play both. The main reason for the decision is because I like having very clear, defined roles for squads. This also goes with the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> fluff, where every Guardsmen supports his fellow brothers in arms. Not to mention the commands, which I guess I will find out whether or not they will be effective. I also think the look of the army is really cool: massive tides of infantry supported by massive amounts of transports, tanks, artillery, and more. And are the Kasrkin (or Storm Troopers, which ever floats your boat) really as bad as I have heard?<br /> <br /> On a side note, there is probably no good way to make a Valhallans army, is there? That is the kind of army that I would want to make an army out of. Unfortunetely, I get less stuff (compared to the Cadian and Catachan squads) for $10 more.]]></description>
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				<pubDate><![CDATA[Thu, 12 May 2011 23:17:18]]> GMT</pubDate>
				<author><![CDATA[ forruner_mercy]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ <blockquote><div><cite>forruner_mercy wrote:</cite>Well, I have decided. I will be going with the <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. They just appeal to my play style more then the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> or the Tau, not that there is anything wrong with either. I have two friends that are starting to play both. The main reason for the decision is because I like having very clear, defined roles for squads. This also goes with the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> fluff, where every Guardsmen supports his fellow brothers in arms. Not to mention the commands, which I guess I will find out whether or not they will be effective. I also think the look of the army is really cool: massive tides of infantry supported by massive amounts of transports, tanks, artillery, and more. And are the Kasrkin (or Storm Troopers, which ever floats your boat) really as bad as I have heard?<br /> <br /> On a side note, there is probably no good way to make a Valhallans army, is there? That is the kind of army that I would want to make an army out of. Unfortunetely, I get less stuff (compared to the Cadian and Catachan squads) for $10 more.</div></blockquote><br /> <br /> <br /> but, but, but....Tau...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>forruner_mercy wrote:</cite>Well, I have decided. I will be going with the <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. They just appeal to my play style more then the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> or the Tau, not that there is anything wrong with either. I have two friends that are starting to play both. The main reason for the decision is because I like having very clear, defined roles for squads. This also goes with the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> fluff, where every Guardsmen supports his fellow brothers in arms. Not to mention the commands, which I guess I will find out whether or not they will be effective. I also think the look of the army is really cool: massive tides of infantry supported by massive amounts of transports, tanks, artillery, and more. And are the Kasrkin (or Storm Troopers, which ever floats your boat) really as bad as I have heard?<br /> <br /> On a side note, there is probably no good way to make a Valhallans army, is there? That is the kind of army that I would want to make an army out of. Unfortunetely, I get less stuff (compared to the Cadian and Catachan squads) for $10 more.</div></blockquote><br /> <br /> <br /> but, but, but....Tau...<br /> <br /> Admittedly they play somewhat similar to the guard, except that they are even worse in melee, and deploy fewer troops who have battlesuits...<br /> actually not that similar now that I think about it...other than being the two shootiest armies...]]></description>
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				<pubDate><![CDATA[Fri, 13 May 2011 00:38:42]]> GMT</pubDate>
				<author><![CDATA[ im2randomghgh]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ You have the same thing twice, just to let you know.]]></description>
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				<pubDate><![CDATA[Fri, 13 May 2011 01:36:02]]> GMT</pubDate>
				<author><![CDATA[ forruner_mercy]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ <blockquote><div><cite>forruner_mercy wrote:</cite>You have the same thing twice, just to let you know.</div></blockquote><br /> <br /> I know :(]]></description>
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				<pubDate><![CDATA[Fri, 13 May 2011 01:42:10]]> GMT</pubDate>
				<author><![CDATA[ im2randomghgh]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ <blockquote><div><cite>im2randomghgh wrote:</cite><blockquote><div><cite>forruner_mercy wrote:</cite>Well, I have decided. I will be going with the <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. They just appeal to my play style more then the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> or the Tau, not that there is anything wrong with either. I have two friends that are starting to play both. The main reason for the decision is because I like having very clear, defined roles for squads. This also goes with the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> fluff, where every Guardsmen supports his fellow brothers in arms. Not to mention the commands, which I guess I will find out whether or not they will be effective. I also think the look of the army is really cool: massive tides of infantry supported by massive amounts of transports, tanks, artillery, and more. And are the Kasrkin (or Storm Troopers, which ever floats your boat) really as bad as I have heard?<br /> <br /> On a side note, there is probably no good way to make a Valhallans army, is there? That is the kind of army that I would want to make an army out of. Unfortunetely, I get less stuff (compared to the Cadian and Catachan squads) for $10 more.</div></blockquote><br /> <br /> <br /> but, but, but....Tau...<br /> <br /> Admittedly they play somewhat similar to the guard, except that they are even worse in melee, and deploy fewer troops who have battlesuits...<br /> actually not that similar now that I think about it...other than being the two shootiest armies...</div></blockquote><br /> Guard are shootier. Everything Tau do well, Guard do as well or better, cheaper, and they do most things the Tau can't do pretty well too.<br /> <br /> <blockquote><div><cite>forruner_mercy wrote:</cite>Well, I have decided. I will be going with the <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. They just appeal to my play style more then the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> or the Tau, not that there is anything wrong with either. I have two friends that are starting to play both. The main reason for the decision is because I like having very clear, defined roles for squads. This also goes with the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> fluff, where every Guardsmen supports his fellow brothers in arms. Not to mention the commands, which I guess I will find out whether or not they will be effective. I also think the look of the army is really cool: massive tides of infantry supported by massive amounts of transports, tanks, artillery, and more. And are the Kasrkin (or Storm Troopers, which ever floats your boat) really as bad as I have heard?</div></blockquote><br /> Stormtroopers really do one thing: deepstrike next to or behind enemy armor with meltaguns; they're basically a suicide squad to pop a dangerous vehicle. In any other role, Veterans work better, and there's some debate as to whether or not the Stormtroopers' role is worth their cost (minimum squad and two meltas comes out to 105 points, 5 more than a vetsquad with three meltas; all they've got going for them is that rerollable deepstrike).<br /> <br /> <blockquote class="uncited"><div>On a side note, there is probably no good way to make a Valhallans army, is there? That is the kind of army that I would want to make an army out of. Unfortunetely, I get less stuff (compared to the Cadian and Catachan squads) for $10 more.</div></blockquote><br /> If you're good with modeling you might be able to make coat and hat bitz from green stuff, then do resin casts of them, otherwise I'd say just try to find guard infantry second-hand, and slowly replace them with Valhallans as you go along, then just sell off what you bought second hand to recoup your losses.]]></description>
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				<pubDate><![CDATA[Fri, 13 May 2011 04:18:21]]> GMT</pubDate>
				<author><![CDATA[ Sir Pseudonymous]]></author>
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				<description><![CDATA[ I might try that some time.]]></description>
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				<pubDate><![CDATA[Fri, 13 May 2011 19:50:02]]> GMT</pubDate>
				<author><![CDATA[ forruner_mercy]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ <blockquote><div><cite>Sir Pseudonymous wrote:</cite><br /> Guard are shootier. Everything Tau do well, Guard do as well or better, cheaper, and they do most things the Tau can't do pretty well too.      </div></blockquote><br /> <br /> But they don't have battlesuits...<br /> <br /> Anyways, the main reason Tau can't match the Imperial Guard in a straight-up firefight at this point is because of the outdated codex (2006 was it?)<br /> <br /> Because of this, Tau lists only really have one competitive build at this point: as many battlesuits as you can take, and <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span> like nobody's business.  Full-size buildings are good for this, since you can break the line of sight when you <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span>.]]></description>
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				<pubDate><![CDATA[Sat, 14 May 2011 00:48:55]]> GMT</pubDate>
				<author><![CDATA[ im2randomghgh]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ Pewpewpew, guard rock. May the bitter tears of your opponents fuel your vendettas and chimeras.]]></description>
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				<pubDate><![CDATA[Sat, 14 May 2011 00:56:58]]> GMT</pubDate>
				<author><![CDATA[ Fearspect]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ <blockquote><div><cite>Fearspect wrote:</cite>Pewpewpew, guard rock. May the bitter tears of your opponents fuel your vendettas and chimeras.</div></blockquote><br /> <br /> +1.<br /> <br /> Unless they fight custodes, in which case they are SCREWED.]]></description>
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				<pubDate><![CDATA[Sat, 14 May 2011 01:04:24]]> GMT</pubDate>
				<author><![CDATA[ im2randomghgh]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ Just a heads up about your decision, <span class="glossaryitem" onmouseover='gp(280);'>OP</span>: guard are easily the most expensive army you can choose, dollars-wise. Just keep that in mind. All those troops and vehicles start to add up quickly.]]></description>
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				<pubDate><![CDATA[Sat, 14 May 2011 01:11:53]]> GMT</pubDate>
				<author><![CDATA[ Fearspect]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ <blockquote><div><cite>Fearspect wrote:</cite>Just a heads up about your decision, <span class="glossaryitem" onmouseover='gp(280);'>OP</span>: guard are easily the most expensive army you can choose, dollars-wise. Just keep that in mind. All those troops and vehicles start to add up quickly.</div></blockquote><br /> Not to worry, I already know that. And it is most certainly <i>not</i> one of my deciding factors. They just appeal to my taste, damn the consequences. <br /> <br /> I also do not want to be the one-billionth <span class="glossaryitem" onmouseover='gp(119);'>SM</span> player. I have a tendency to take/like things that most people don't. Oh, and take the side of the underdogs, though in this case I do not know if that applies. Of course, the good thing about having so many <span class="glossaryitem" onmouseover='gp(119);'>SM</span> players is that I can make an anti-<span class="glossaryitem" onmouseover='gp(119);'>SM</span> list and more than likely, it will always be <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, with some small changes for a different army.]]></description>
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				<pubDate><![CDATA[Sat, 14 May 2011 01:17:54]]> GMT</pubDate>
				<author><![CDATA[ forruner_mercy]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ <blockquote><div><cite>forruner_mercy wrote:</cite><blockquote><div><cite>Fearspect wrote:</cite>Just a heads up about your decision, <span class="glossaryitem" onmouseover='gp(280);'>OP</span>: guard are easily the most expensive army you can choose, dollars-wise. Just keep that in mind. All those troops and vehicles start to add up quickly.</div></blockquote><br /> Not to worry, I already know that. And it is most certainly <i>not</i> one of my deciding factors. They just appeal to my taste, damn the consequences. <br /> <br /> I have a tendency to take/like things that most people don't. Oh, and take the side of the underdogs, though in this case I do not know if that applies. .</div></blockquote><br /> <br /> HAHAHAHA<br /> <br /> In case you didn't know, the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is the second most played army in all of <span class="glossaryitem" onmouseover='gp(146);'>WH40K</span>.  They are only marginally less popular than Vanilla Marines.  <br /> <br /> If you want something less popular, play Tau/Necrons/<span class="glossaryitem" onmouseover='gp(27);'>DE</span>.]]></description>
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				<pubDate><![CDATA[Sat, 14 May 2011 01:31:04]]> GMT</pubDate>
				<author><![CDATA[ im2randomghgh]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ Oh. Well, still like 'em.<br /> <br /> And what exactly are Vanilla Marines?]]></description>
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				<pubDate><![CDATA[Sat, 14 May 2011 01:37:05]]> GMT</pubDate>
				<author><![CDATA[ forruner_mercy]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ Vanilla Marines are Marines that adhere to the Codex Astartes. Game wise, that is Codex: Space Marines.]]></description>
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				<pubDate><![CDATA[Sat, 14 May 2011 04:06:31]]> GMT</pubDate>
				<author><![CDATA[ AresX8]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ So...like Ultramarines?]]></description>
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				<pubDate><![CDATA[Sat, 14 May 2011 13:12:53]]> GMT</pubDate>
				<author><![CDATA[ forruner_mercy]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ I.G. <br /> <br /> I am (hypocritically) sick of <span class="glossaryitem" onmouseover='gp(119);'>SM</span> players... they're everywhere.]]></description>
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				<pubDate><![CDATA[Sat, 14 May 2011 13:15:07]]> GMT</pubDate>
				<author><![CDATA[ Henners91]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>, I think that most people will agree.]]></description>
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				<pubDate><![CDATA[Sat, 14 May 2011 13:45:36]]> GMT</pubDate>
				<author><![CDATA[ forruner_mercy]]></author>
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				<title>IG or SM?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(119);'>SM</span> are by far the easiest army to learn, build, buy and teach with. They are fairly inexpensive and you can find them used everywhere. To a lot of the people that play <span class="glossaryitem" onmouseover='gp(69);'>IG</span> at the tournament level already know that what units in the codex are poor, and how to min max any given units. It may be easy for us to say yea the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> runs in a chimera with a 4 melta guns ……. But to the new player they see that power wep, and at first glance thinks wow I can ignore some ones armor sounds pretty good but must of us know there is more to it then that. Or I would hate to see some one build a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> nova. <br /> <br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> are very strait forward, <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is only strait forward to those that have dedicated large amounts of money and time to learn. <br /> <br /> As a note, just playing <span class="glossaryitem" onmouseover='gp(69);'>IG</span> in no way mean you will win a poor <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army will get crushed buy any other army, even the worst built out of the worst codex. If you want look up <span class="glossaryitem" onmouseover='gp(69);'>IG</span> battle reports on you tube, you will find far more <span class="glossaryitem" onmouseover='gp(69);'>IG</span> losses then win. A poor build <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army are still <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, and have the 2ed best base weapon in the game, 3+ saves, BS4, and can use every type of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapon effectively. ]]></description>
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				<pubDate><![CDATA[Sat, 14 May 2011 14:58:49]]> GMT</pubDate>
				<author><![CDATA[ komosunder]]></author>
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