<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Nurgly list, CSM (1850,2000)"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "Nurgly list, CSM (1850,2000)"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Nurgly list, CSM (1850,2000)</title>
				<description><![CDATA[ Aloha. After building an undivided army for a while, I've been convinced of Nurgle's potency, so I thought I'd build a few pure nurgle lists. I'm currently away from my codex, but I can do vague estimations now. The first list is 1850, and the next one is what I add to it (so you don't have to read the whole thing again). Thank you <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> 1850-<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Nurgle Prince with warptime and wings --175?<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Nurgle Prince with warptime and wings --175?<br /> <br /> Troops- x5 Plague Marines, x2 Melta, Rhino with Havoc- 195?<br /> Troops- x5 Plague Marines, x2 Melta, Rhino with Havoc- 195?<br /> Troops- x5 Plague Marines, x2 Melta, Rhino with Havoc- 195?<br /> Troops- x10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, x2 Plasma, Champion with Power Fist, Rhino -335?<br /> Troops- x10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, x2 Plasma, Champion with Power Fist, Rhino -335?<br /> <br /> Heavy- X5 Havocs, x4 Missiles- 120?<br /> Heavy- x5 Havocs, x4 missiles -120?<br /> <br /> 350..585...670....1605...Total is 1845!<br /> <br /> My general theme is that redundancy is key. I'm a little short on range, overall, but the entire codex is pretty short-ranged, the more I think about it <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Here's 2000:<br /> <br /> 2000<br /> <br /> + x3 Terminators, x3 combi-meltas,chainfist-champion, 155<br /> <br /> The Champion gets four attacks on the charge, after the tank gets blown up with meltas, which should be fine, I think.<br /> <br /> <br /> Thanks!<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/367843/2783752.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/367843/2783752.page</link>
				<pubDate><![CDATA[Tue, 10 May 2011 17:31:09]]> GMT</pubDate>
				<author><![CDATA[ Samus_aran115]]></author>
			</item>
			<item>
				<title>Nurgly list, CSM (1850,2000)</title>
				<description><![CDATA[ Working things out in my head without the Codex, your <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads are seriously wrong in your points estimation. I put them at 255pts, 80pts than you thought! <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"><br /> <br /> I think the <span class="glossaryitem" onmouseover='gp(634);'>PM</span>'s should come out at 185pts too, so 10pts less than you thought there also.<br /> <br /> I can't remember the exact costs for the Princes so I won't try with them, although 175pts looks about right, but the Havocs should be 155pts <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>.<br /> <br /> Overall, I think the troops and <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> are solid. Personally, I'm not a big fan of Havocs, I much prefer predators which can provide equal firepower, for less, with armour saturation and the ability to move and shoot also, so I'd advise dropping the Havocs for Predators or Obliterators.<br /> <br /> Otherwise, it looks pretty good on the whole. If you do keep the Havocs then I'd recommend <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span>, as you should consider on the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>'s also, but they'll need it less so with Ld10 and 10-men..,]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/367843/2783986.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/367843/2783986.page</link>
				<pubDate><![CDATA[Tue, 10 May 2011 18:14:00]]> GMT</pubDate>
				<author><![CDATA[ Just Dave]]></author>
			</item>
			<item>
				<title>Re:Nurgly list, CSM (1850,2000)</title>
				<description><![CDATA[ I personally would take obliterators over havocs any day of the week. The Invul has saved my ass on more than one occasion. As for the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads I feel that a squad of plasma plague marines would accomplish the same task much better. I only say this as the short ranged nature of the army means that regular <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> marines tend to die alot in order to close, while plague marines have an edge in survivability. <br /> As for the terminicide melta squad Ive had better luck with outflanking chaos chosen. 5 meltas v. 3. While they dont have the deployment flexibility I feel the 140pts outflankers is enough to herd vehicles into fire lanes and if ur lucky they pop out where you need them and frag a tank. and if they dont die horrifically they can pick off a couple devastators ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/367843/2784099.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/367843/2784099.page</link>
				<pubDate><![CDATA[Tue, 10 May 2011 18:47:25]]> GMT</pubDate>
				<author><![CDATA[ chaosmarine711]]></author>
			</item>
			<item>
				<title>Nurgly list, CSM (1850,2000)</title>
				<description><![CDATA[ nevermind .. I was pointing out things that were already addressed above.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/367843/2784119.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/367843/2784119.page</link>
				<pubDate><![CDATA[Tue, 10 May 2011 18:50:44]]> GMT</pubDate>
				<author><![CDATA[ Mephistoles1]]></author>
			</item>
			<item>
				<title>Re:Nurgly list, CSM (1850,2000)</title>
				<description><![CDATA[ Lot of solid choices so you can roll with what you have (if you work out the point values) but there are some things I would personally change:<br /> <br /> 1) <b>Troops</b> - Why are your plague marines using the melta and your regular <span class="glossaryitem" onmouseover='gp(22);'>csm</span> using the plasma? Why not swap over some of the plasma to your <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> for some protection from "gets hot" and also because they are going to be doing more standing and shooting(blight grenades are there to protect you from charges) while the regular <span class="glossaryitem" onmouseover='gp(22);'>csm</span> are better designed for assaulting.<br /> <br /> 2)<b>Heavy Support</b> - I'm a big fan of havocs.  They are the cheapest way to get the majority of our heavy weapon choices.  I would still try to make either one squad entirely an autocannon squad or mix autocannon and missile launchers.  They give you a much wider range of fire support and the <span class="glossaryitem" onmouseover='gp(5);'>AC</span> give you the volume of high strength fire that is needed to drop some of these nearly invulnerable enemies that come out with each new codex.  <br /> <br /> The other option is to attempt to squeeze the points for two oblits from somewhere if you can.  Havocs + oblits mixed together is a pretty strong combination.  With one providing lots of cheap and versatile support and the oblits providing just the right tool for the job (as well as plasma cannons which are phenomenal).  My main problem with oblits is their cost:shot ratio.  Such a high cost for a single shot, even if that shot is a solid weapon.  For the same price you can get 4 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 shots via autocannon havocs or 2 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 ap3 missile shots(while keeping the same amount of wounds and spreading it over more models).  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/367843/2784355.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/367843/2784355.page</link>
				<pubDate><![CDATA[Tue, 10 May 2011 19:47:14]]> GMT</pubDate>
				<author><![CDATA[ Halsfield]]></author>
			</item>
			<item>
				<title>Nurgly list, CSM (1850,2000)</title>
				<description><![CDATA[ that works out to 1725 by <span class="glossaryitem" onmouseover='gp(447);'>AB</span>, but for some reason wouldn't let me mount the two <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> in rhinos, so i tacked the last 70 points on. <br /> <br /> if you're aiming for 1850 you could switch a bunch of those <span class="glossaryitem" onmouseover='gp(328);'>ML</span> to Lascannons!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/367843/2784450.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/367843/2784450.page</link>
				<pubDate><![CDATA[Tue, 10 May 2011 20:07:54]]> GMT</pubDate>
				<author><![CDATA[ hemingway]]></author>
			</item>
	</channel>
</rss>