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		<title><![CDATA[Latest posts for the thread "Tactics needed for both SW and IG"]]></title>
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				<title>Tactics needed for both SW and IG</title>
				<description><![CDATA[ So, I have a friend who absolutely LOVES the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> universe but gets depressed pretty easily these days it seems. He plays Space Wolves and Imperial Guard (Though pretty new to both of them, as he just came back from a two year hiatus and traded his old Necrons and Orks for <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and <span class="glossaryitem" onmouseover='gp(124);'>SW</span> models).<br /> <br /> After coming back to the game though, he admits to loving the fluff of <span class="glossaryitem" onmouseover='gp(3);'>40K</span> but has decided to quit for reasons that he seems unable to vocalize. I think the reasons are him not doing too well with his two armies despite them being considered higher tier.<br /> <br /> <br /> So, my question is this - What makes both armies top tier? Some tactics that either army can use to be pretty competitive? (I'm looking for <span class="glossaryitem" onmouseover='gp(48);'>GT</span> level tips, as no one in my area is that competitive)<br /> <br /> Anything for either army would be excellent.<br /> <br /> Thanks in advance.]]></description>
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				<pubDate><![CDATA[Thu, 12 May 2011 20:48:54]]> GMT</pubDate>
				<author><![CDATA[ Amanax]]></author>
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				<title>Tactics needed for both SW and IG</title>
				<description><![CDATA[ I think its easier to say what doesnt make those lists top tier.<br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span><br /> Really good units<br /> Veterans with meltaguns in Chimeras<br /> Vendettas<br /> Company Command with meltaguns in Chimeras<br /> Griffons<br /> Hydras<br /> Medusas<br /> <br /> Good units<br /> Blob squads<br /> Sentinels (both)<br /> Manticores<br /> Most Russ patterns<br /> <br /> No <span class="glossaryitem" onmouseover='gp(124);'>SW</span> players at my club but this is what i can think of that is really good with <span class="glossaryitem" onmouseover='gp(124);'>SW</span><br /> <br /> Wolves <br /> Grey Hunters<br /> Thunderwolf cav<br /> Long Fangs]]></description>
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				<pubDate><![CDATA[Thu, 12 May 2011 21:05:47]]> GMT</pubDate>
				<author><![CDATA[ elite_dannux]]></author>
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				<title>Tactics needed for both SW and IG</title>
				<description><![CDATA[ And as exspensive as it is, Vets and <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with plasma are good in a lot of situations.<br /> <br /> Well placed orders from the command squads can go a long way to a victory.]]></description>
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				<pubDate><![CDATA[Thu, 12 May 2011 21:22:27]]> GMT</pubDate>
				<author><![CDATA[ swiftdraw]]></author>
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				<title>Tactics needed for both SW and IG</title>
				<description><![CDATA[ We had both heard of the legendary Long Fangs. He's tried them out a few times with little success in all but one game. How are they best utilized? O_o<br /> <br /> <br /> And the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> tactics make sense with the large vehicle game. Rush the Chimera's forward with all those meltas and watch your opponents tanks to goo, right?]]></description>
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				<pubDate><![CDATA[Thu, 12 May 2011 21:36:12]]> GMT</pubDate>
				<author><![CDATA[ Amanax]]></author>
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				<title>Re:Tactics needed for both SW and IG</title>
				<description><![CDATA[ Long fangs are excellent, and it is largely believed that rigging out 4-5 with <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> is the best way to go. As for thunderwolf cavalry/wolves, these are nice but overall fail. Having <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 6 means even the biggest wolf squads can get completely screwed by Leadership Psychic powers and the like, or just fall back way too much in general. also they can NEVER be scoring units even if you throw in canis wolfborn to make them troops. thunderwolf cavalry are overpriced and die way way way too easily for being able to field max 15 of them. also, both these two take away valuable fast attack slots that could be better used for speeders or even Skyclaws (although many will argue these too fail)<br /> <br /> <span class="glossaryitem" onmouseover='gp(124);'>SW</span> cheese is in the fact that Grey Hunters cost 1 point less than regular marines, have one more attack (since <span class="glossaryitem" onmouseover='gp(50);'>GW</span> decided they needed a bolt pistol, boltgun AND <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapon), and get counterattack (thus deterring the "lets assault them first after they deepstrike!"). They also can each carry a Wolf Standard, giving them (once per game) a re-roll of ANY (and this includes saves) rolls of 1 during an assault phase (for a mere 10 points too!).  This combined with the equally cheap long fangs/scouts (which are the ONLY scouts worth taking in the game...meltas behind your tanks anyone?) and some of the best librarians in the game (Rune Priests) make them monsters. Wolf Guard are a versatile unit and Logan Grimnar is pretty sick. However, their unique <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>, while awesome, are usually too expensive or too squishy vs the common powerfist/klaw. but when you run some of the best troops in the game, the sons of fenris dont care.<br /> <br /> oh and for all your friend's <span class="glossaryitem" onmouseover='gp(124);'>SW</span> worries, have him/her check out: <a href="http://space-wolves-grey.blogspot.com/" target="_blank" rel="nofollow">http://space-wolves-grey.blogspot.com/</a> for literally EVERY SINGLE THING EVERY you could want to know about playing the space puppies to their max]]></description>
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				<pubDate><![CDATA[Thu, 12 May 2011 21:48:34]]> GMT</pubDate>
				<author><![CDATA[ alphaomega4ever]]></author>
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				<title>Tactics needed for both SW and IG</title>
				<description><![CDATA[ Thanks a million Alpha. I'll check out that link and learn what I can to try and help him out <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 12 May 2011 22:02:52]]> GMT</pubDate>
				<author><![CDATA[ Amanax]]></author>
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				<title>Tactics needed for both SW and IG</title>
				<description><![CDATA[ Tactics for <span class="glossaryitem" onmouseover='gp(124);'>SW</span> and <span class="glossaryitem" onmouseover='gp(69);'>IG</span>?<br /> <br /> Show up?? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 12 May 2011 23:48:24]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>Tactics needed for both SW and IG</title>
				<description><![CDATA[ <blockquote><div><cite>Ozymandias wrote:</cite>Tactics for <span class="glossaryitem" onmouseover='gp(124);'>SW</span> and <span class="glossaryitem" onmouseover='gp(69);'>IG</span>?<br /> <br /> Show up?? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> <br /> Nuff said haha]]></description>
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				<pubDate><![CDATA[Fri, 13 May 2011 00:18:34]]> GMT</pubDate>
				<author><![CDATA[ alphaomega4ever]]></author>
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				<title>Tactics needed for both SW and IG</title>
				<description><![CDATA[ For the Imperial Guard, you would want to go with mass amounts of stuff, if you can do it. That is really the main tactic. They aren't called "Hammer of the Emperor" for nothing.]]></description>
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				<pubDate><![CDATA[Fri, 13 May 2011 01:42:34]]> GMT</pubDate>
				<author><![CDATA[ forruner_mercy]]></author>
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				<title>Tactics needed for both SW and IG</title>
				<description><![CDATA[ with <span class="glossaryitem" onmouseover='gp(69);'>ig</span> it's all a bout picking your battles. most units are very specific one hit wonders, or meat for the grinder. the trick is timing. everything in <span class="glossaryitem" onmouseover='gp(69);'>ig</span> is made to die easily... so bring plenty of everything.<br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>ig</span> has alot of different tactics to choose from. i'm still learning little tricks that make a difference.<br /> <br /> space wolves are more flexible. everything you choose to hit, you can hit hard. just be able to take the punches when the opponen't turn comes around.]]></description>
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				<pubDate><![CDATA[Fri, 13 May 2011 03:25:10]]> GMT</pubDate>
				<author><![CDATA[ Dice_Junkie]]></author>
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