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				<title>Grey knights...how do you beat em?!</title>
				<description><![CDATA[ So, maybe it's just me, but I have been reading and watching lots of batreps with the grey knights involved, and they always win. They seem to have the upper hand in every scenario. Where do their weaknesses lie? I play space wolves/codex marines, but am interested in every exploitable weakness they have, because I don't really see one.]]></description>
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				<pubDate><![CDATA[Sun, 15 May 2011 18:32:07]]> GMT</pubDate>
				<author><![CDATA[ Nantukoshade]]></author>
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				<title>Grey knights...how do you beat em?!</title>
				<description><![CDATA[ Ranged combat, at more than 24', High <span class="glossaryitem" onmouseover='gp(123);'>str</span> low <span class="glossaryitem" onmouseover='gp(6);'>ap</span> blasts, anything that hits them heaps also causes massive damage. As Dash will tell you, any well built all comers list should easily be able to have all the tools to deal with <span class="glossaryitem" onmouseover='gp(305);'>GK</span>. <br /> <br /> <br /> Problem with <span class="glossaryitem" onmouseover='gp(305);'>GK</span> is, every squad potentially has the tools to deal with whatever you throw at them, you must identify your enemies weaknesses ON the battlefield, and exploit them to full effect. No Purifers? Spam them. You have psychic protection? Send multiwounded models. No long range <span class="glossaryitem" onmouseover='gp(482);'>AT</span>? Leman russ are AWESOME against <span class="glossaryitem" onmouseover='gp(305);'>GK</span>. Strike Squad spam? Shoota boyz will outshoot them easily. <br /> <br /> Theres so much you can do, but if you play into their plan, any army can beat you. <span class="glossaryitem" onmouseover='gp(305);'>GK</span> are far from unbeatable. Admittedly they are tough, but <span class="glossaryitem" onmouseover='gp(269);'>Id</span> rather face <span class="glossaryitem" onmouseover='gp(305);'>GK</span> than <span class="glossaryitem" onmouseover='gp(124);'>SW</span> or <span class="glossaryitem" onmouseover='gp(10);'>BA</span>. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> (Divide and Conquer also works very well)]]></description>
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				<pubDate><![CDATA[Mon, 16 May 2011 00:00:32]]> GMT</pubDate>
				<author><![CDATA[ Jaon]]></author>
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				<title>Re:Grey knights...how do you beat em?!</title>
				<description><![CDATA[ What batreps are you seeing exactly? Of those listed on dakka, <span class="glossaryitem" onmouseover='gp(305);'>Gk</span> seem to have about a 50% win ratio, and its like 4 or 5 players who post them.<br /> <br /> You play space wolves which is actually one of the best armies to fight <span class="glossaryitem" onmouseover='gp(305);'>GK</span> in the entire game. <br />  <br /> Here are tools any <span class="glossaryitem" onmouseover='gp(119);'>SM</span> player can use to beat <span class="glossaryitem" onmouseover='gp(305);'>GK</span>:<br /> <br /> Librarians. Runepriests are better, given that you can take more of them, their hood is superior and so are their powers. These guys shut down the psychic powers so many people find annoying. A good <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list isn't built around the powers, but being able to shut that part of the army down is a huge boost in your favor. These guys are a solid choice for your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot in almost any game.<br /> <br /> <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> terminators: These guys will *usually* wreck just about any <span class="glossaryitem" onmouseover='gp(305);'>GK</span> unit they face in combat, based purely on the storm shields. <span class="glossaryitem" onmouseover='gp(305);'>GK</span> do have the tools to fight hammernators, but you won't usually find them in the typical list, meaning that the average <span class="glossaryitem" onmouseover='gp(305);'>GK</span> player will struggle against them. You will rarely go wrong with a unit or 2 of assault terminators, no matter who you face.<br /> <br /> Devastators/Longfangs: these guys can fight at almost double <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s effective range of 24", and if you spam missile launchers and lascannons, you will have an easy time finding good targets. Being immobile is their only weakness against a fast army like <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, but they don't have a unit-for-unit answer to heavy weapon teams like this, given the range difference. These guys can be a little more hit and miss than the other 2 choices, given that they are immobile and require <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> and long range to work to their full extent, but when you set them up properly they will definitely perform well.<br /> <br /> Land Raiders: One thing <span class="glossaryitem" onmouseover='gp(305);'>GK</span> seriously, seriously lack is access to melta and high strength, long range weapons. Unless they play henchmen spam (most <span class="glossaryitem" onmouseover='gp(305);'>GK</span> don't), they simply won't have a lot of melta or lascannons, which are really the only good answers to AV14 that imperial armies have. Against <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, play smart and don't rush your land raiders forward, like you might in a normal game, and instead stand off and shoot from a distance. Land Raiders can easily fight with near immunity at long range against <span class="glossaryitem" onmouseover='gp(305);'>GK</span> and it can be easy to plan your game when you know the enemy player has to come to you or lose. <br /> <br /> <br /> For regular <span class="glossaryitem" onmouseover='gp(119);'>SM</span>: its hard to go wrong with Vulcan salamander lists, focused on melta/flamers and hammer terminators. These weapons do great against <span class="glossaryitem" onmouseover='gp(305);'>GK</span> and as a bonus, this army tends to bring a lot of high invulnerable save units to the game, which <span class="glossaryitem" onmouseover='gp(305);'>GK</span> really struggle against. <br /> <br /> For wolves: there are a lot of competitive builds out there that work just fine against <span class="glossaryitem" onmouseover='gp(305);'>GK</span>. Virtually any of the standard list types will be successful, with the exception of maybe <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> spam, as <span class="glossaryitem" onmouseover='gp(305);'>GK</span> tend to eat high toughness <span class="glossaryitem" onmouseover='gp(19);'>cc</span> units for breakfast. For specifics, bring at least 1 runepriest, like you should have anyways, and spam long fangs like everyone else, because they are just that effective. <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 16 May 2011 00:29:54]]> GMT</pubDate>
				<author><![CDATA[ Bruteboss]]></author>
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				<title>Grey knights...how do you beat em?!</title>
				<description><![CDATA[ I see. Sad thing is, I normally play <span class="glossaryitem" onmouseover='gp(504);'>twc</span>, so I guess a change of tactics is in order.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 16 May 2011 03:04:36]]> GMT</pubDate>
				<author><![CDATA[ Nantukoshade]]></author>
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				<title>Re:Grey knights...how do you beat em?!</title>
				<description><![CDATA[ In my last game Ultramarines vs. <span class="glossaryitem" onmouseover='gp(305);'>GK</span> we played 1500 points. He had a very low model count, he was very spread out, and I was able to focus my entire army on one or two units at a time. Tactical marines suck, but 5 Strike squad knights don't stand up to a 10 rapid fire tacs, a <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> speeder, an autolas pred and a <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> from a dread for very long, not when the <span class="glossaryitem" onmouseover='gp(221);'>SS</span> isn't quite in cover yet. Similar scenes of 600-1200 points of <span class="glossaryitem" onmouseover='gp(119);'>SM</span> shooting/assaulting 200-300 points of <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> occured a few more times across the board. <br /> <br /> Only thing he had left on the board was a totally untouched draigostar by the end. It never got close enough to be a real threat.<br /> <br /> Like other posters have said, you have the benefits of range. Sit back, shoot, when he gets close enough hit him in the face with hammernators. In the case of space wolves, I have seen Grimnar + 4x <span class="glossaryitem" onmouseover='gp(224);'>TH</span> or <span class="glossaryitem" onmouseover='gp(105);'>PF</span> + <span class="glossaryitem" onmouseover='gp(221);'>SS</span> terminators pop out of a landraider into a foot based draigostar, popped living legend and preferred enemy, and wiped the paladins from the board. May want to use that as an alternative for <span class="glossaryitem" onmouseover='gp(504);'>TWC</span>. ]]></description>
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				<pubDate><![CDATA[Mon, 16 May 2011 03:36:17]]> GMT</pubDate>
				<author><![CDATA[ SOFDC]]></author>
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				<title>Re:Grey knights...how do you beat em?!</title>
				<description><![CDATA[ <blockquote><div><cite>SOFDC wrote:</cite>In my last game Ultramarines vs. <span class="glossaryitem" onmouseover='gp(305);'>GK</span> we played 1500 points. He had a very low model count, he was very spread out, and I was able to focus my entire army on one or two units at a time. Tactical marines suck, but 5 Strike squad knights don't stand up to a 10 rapid fire tacs, a <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> speeder, an autolas pred and a <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> from a dread for very long, not when the <span class="glossaryitem" onmouseover='gp(221);'>SS</span> isn't quite in cover yet. Similar scenes of 600-1200 points of <span class="glossaryitem" onmouseover='gp(119);'>SM</span> shooting/assaulting 200-300 points of <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> occured a few more times across the board. <br /> <br /> Only thing he had left on the board was a totally untouched draigostar by the end. It never got close enough to be a real threat.<br /> <br /> Like other posters have said, you have the benefits of range. Sit back, shoot, when he gets close enough hit him in the face with hammernators. In the case of space wolves, I have seen Grimnar + 4x <span class="glossaryitem" onmouseover='gp(224);'>TH</span> or <span class="glossaryitem" onmouseover='gp(105);'>PF</span> + <span class="glossaryitem" onmouseover='gp(221);'>SS</span> terminators pop out of a landraider into a foot based draigostar, popped living legend and preferred enemy, and wiped the paladins from the board. May want to use that as an alternative for <span class="glossaryitem" onmouseover='gp(504);'>TWC</span>. </div></blockquote><br /> <br /> I saw that draigostar vs loganwing battle. It was epic. Logan's abilities and stormshields were the nail in the coffin.]]></description>
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				<pubDate><![CDATA[Mon, 16 May 2011 03:50:28]]> GMT</pubDate>
				<author><![CDATA[ Hückleberry]]></author>
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				<title>Re:Grey knights...how do you beat em?!</title>
				<description><![CDATA[ Aye. 23 something S8 power attacks with <span class="glossaryitem" onmouseover='gp(487);'>PE</span> hitting paladins will cause extreme discomfort. Followed by death. To top it off the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> almost guarantees the charge vs. <span class="glossaryitem" onmouseover='gp(305);'>GK</span>.]]></description>
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				<pubDate><![CDATA[Mon, 16 May 2011 03:56:45]]> GMT</pubDate>
				<author><![CDATA[ SOFDC]]></author>
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				<title>Grey knights...how do you beat em?!</title>
				<description><![CDATA[ Grey Knights are actually surprisingly vulnerable to close combat based armies, they may have power weapons but they are only WS4 S4 and Ld9 (or 8). This is a big change from the old WS5 S6 Fearless they had before and people playing them like they used their old lists will struggle. Anything horde based can chop their way through them quite happily, the same as they do with Marines (cause 5+/6+ saves being ignored isn't much difference). They also get smashed up by big elite assault units like <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> and <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Terminators, they can't counter them very easily because even their Terminators aren't that survivable.<br /> <br /> In short they play almost exactly the same way as normal (as in nilla not <span class="glossaryitem" onmouseover='gp(10);'>BA</span> or <span class="glossaryitem" onmouseover='gp(124);'>SW</span>) Marines, trading numbers for some extra hitting power, but crucially no added survivability, so they are vulnerable to the exact same kinds of stuff.]]></description>
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				<pubDate><![CDATA[Mon, 16 May 2011 07:35:31]]> GMT</pubDate>
				<author><![CDATA[ Powerguy]]></author>
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				<title>Grey knights...how do you beat em?!</title>
				<description><![CDATA[ Doesnt cleansing flame pretty much nullify the hoards approach. Not to mention force weapons killing off the multi wound models(<span class="glossaryitem" onmouseover='gp(504);'>twc</span>, nobs)? It seems to me that charging would be the last thing to do, minus terminator on terminator brawls. Shooting seems the way to go.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 16 May 2011 15:13:55]]> GMT</pubDate>
				<author><![CDATA[ Nantukoshade]]></author>
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				<title>Grey knights...how do you beat em?!</title>
				<description><![CDATA[ I have played them before and faired very well.  one win and two draws with my <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.  large blast templates with high stregnth and low <span class="glossaryitem" onmouseover='gp(6);'>AP</span>.  Since <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list are usualy low model counts, concentrate on a single unit with everything you have in range.  If you have a unit out of range of the primary target, then, targets of opprotunity.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 16 May 2011 15:25:51]]> GMT</pubDate>
				<author><![CDATA[ martin74]]></author>
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				<title>Re:Grey knights...how do you beat em?!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(305);'>GK</span> really aren't that bad, going off a few bat-reps isn't a great measure of how the army is doing.  Space Wolves are still the more powerful army, or, I worry more when I see a <span class="glossaryitem" onmouseover='gp(124);'>SW</span> army on the opposite side of the table.<br /> <br /> I play Sisters and Tau, so far I've personally only played 3 full games against the Knights, but have a win and draw with my Sisters, and a win with my Tau.<br /> <br /> From what I've seen so far, <span class="glossaryitem" onmouseover='gp(305);'>GK</span> are good generalists.  Every <span class="glossaryitem" onmouseover='gp(305);'>GK</span> unit can do <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, and also can shoot.  They pay for that ability, and each unit isn't 'great' at either role.  So you're left with good units, but not many of them.<br /> <br /> The real trick is to make sure you're substantially better than them at something.  If your army goes <span class="glossaryitem" onmouseover='gp(19);'>CC</span> heavy, then make sure you put enough effort and points into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> to be markedly better than the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> units.  If your army is a strong shooting army, then make sure you have much better shooting than the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> and will easily win the ranged battle.<br /> <br /> My Tau and Sisters are both better than the majority of <span class="glossaryitem" onmouseover='gp(305);'>GK</span> armies <b>at shooting</b>.  Yes I do often lose in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, but using standard Tau/Sisters tactics (buffering, rhino walls, target priorities, etc.) that weakness can be reduced and my shooting wins by attrition.  With a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> army, (with the exception of <span class="glossaryitem" onmouseover='gp(588);'>Psyfledreads</span>) most of the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> units have a pretty short range, so getting locked in isn't super difficult, so as long as you bring right tools you should take relatively few casualties and then be able to beat them in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> That all is a bit simplified, but from a 'meta' standpoint I think it holds up without getting bogged down in builds, counters, specific units or good tactics (which you should already be well practiced with anyway).<br /> <br /> Thats the way I see it anyway]]></description>
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				<pubDate><![CDATA[Mon, 16 May 2011 15:39:32]]> GMT</pubDate>
				<author><![CDATA[ Creeping Dementia]]></author>
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				<title>Grey knights...how do you beat em?!</title>
				<description><![CDATA[ So what about a C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> heavy mech army?  I'm working on a 2000 point army that is mostly LasPlas Razors, speeders (mix of <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> and Typhoon), <span class="glossaryitem" onmouseover='gp(587);'>rifledreads</span>, and sternguard.  I don't have room for a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> blob.  Can I outshoot <span class="glossaryitem" onmouseover='gp(305);'>GK</span>?  Because 5-man razorback tacticals aren't going to cut it in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> I can think of lots of builds to use if I were tailoring for <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, but for all comers I want to try the mech approach.  It just seems like <span class="glossaryitem" onmouseover='gp(305);'>GK</span> can put out more shooting and more <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. :-(]]></description>
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				<pubDate><![CDATA[Fri, 20 May 2011 22:29:12]]> GMT</pubDate>
				<author><![CDATA[ Kolath]]></author>
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				<title>Grey knights...how do you beat em?!</title>
				<description><![CDATA[ Sustained fire wins the day. <span class="glossaryitem" onmouseover='gp(305);'>GK</span> want too shoot you up then assault. If your constantly firing on them you can't lose. Assaulting <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> Isn't a good Idea they usually just have a <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> that gets used as a sheild which then gets bailed out.<br /> <br /> Movement and long range firepower will win the day.]]></description>
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				<pubDate><![CDATA[Fri, 20 May 2011 22:38:45]]> GMT</pubDate>
				<author><![CDATA[ InquisitorVaron]]></author>
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				<title>Grey knights...how do you beat em?!</title>
				<description><![CDATA[ I play Grey Knights - The most annoying units I have to face are those that can out range me and do AP2/3 - Imperial tanks are a drag. I can however get to them eventually. (most people put a infantry shield in front, which I can <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and save a turn of being shot at. (and get the extra assault range).<br /> <br /> Tau are a real annoyance - as are any units that can shoot 'through' cover<br /> <br /> I disagree that horde armies are good against them, every time I have come up against one...its been a case of we assault each other in 2nd turn - by third turn he's down to half his list, then its a case of mopping up the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> or heavy units. <br /> <br /> What I'm trying to say, is against horde - I don't need a tactic. Against something with ranged fire power - I've got to really think about how I'm going to close to my 24" kill range.<br /> <br /> Eagle<br /> <br /> Eagle]]></description>
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				<pubDate><![CDATA[Fri, 20 May 2011 23:01:40]]> GMT</pubDate>
				<author><![CDATA[ Eagleeye]]></author>
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				<title>Grey knights...how do you beat em?!</title>
				<description><![CDATA[ <blockquote><div><cite>Nantukoshade wrote:</cite>I see. Sad thing is, I normally play <span class="glossaryitem" onmouseover='gp(504);'>twc</span>, so I guess a change of tactics is in order.<br /> </div></blockquote><br /> <br /> <br /> Well there's your problem.<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> get wrecked by <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>, army wide Force Weapons means your puppies are sad pandas.<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> shooting can also wear them down by forcing loads of saves.<br /> <br /> <br /> that said, <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> are one army out of many and you shouldn't change your list up based on one army that may or may not be very common in your area.<br /> <br /> if they are, then yeah, you want to change, but if there is only 1 and you have 20-30 other players then its not a huge deal.]]></description>
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				<pubDate><![CDATA[Sat, 21 May 2011 00:13:45]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:Grey knights...how do you beat em?!</title>
				<description><![CDATA[ About the only problem you will have is a problem everyone has... A well played Shunted Dreadknight(s)<br /> <br /> About the most epic anti-shooty bugger out there. ]]></description>
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				<pubDate><![CDATA[Sat, 21 May 2011 03:49:43]]> GMT</pubDate>
				<author><![CDATA[ BeefCakeSoup]]></author>
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				<title>Grey knights...how do you beat em?!</title>
				<description><![CDATA[ From playing grey knights myself in a local escalation league with about a 65 % win record I can tell you this about the knights, all the peices have to work. Grey knights don't want to assualt you, they need to wear you out with shooting first. Their strength is that many assault weapon shots then the power weapon assault into the depleted enemy. If you isolate peices and hit them they die. Yeah some things pack a hell of a punch and take a bit to kill but it can all fall. There are only 2 armies that really have an uphill struggle against them, nids, and daemons. Orks to if against purifiers.]]></description>
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				<pubDate><![CDATA[Sat, 21 May 2011 05:01:56]]> GMT</pubDate>
				<author><![CDATA[ doubled]]></author>
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				<title>Re:Grey knights...how do you beat em?!</title>
				<description><![CDATA[ For codex marines, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> seem to do extremely well against <span class="glossaryitem" onmouseover='gp(305);'>GK</span> in general. They don't have enough attacks to wipe them out like a unit of boyz does, and their power weapon advantage mostly is nullified. I played a very competitive Grey knights list with 2x Land raiders full of <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> and managed to win. <br /> <br /> Librarians are also a must have. Tons of people in my local area are picking up Grey Knights, and this has forced me to include a 100pt <span class="glossaryitem" onmouseover='gp(333);'>PA</span> librarian in ALL of my lists. <br /> <br /> Grey knights will destroy tactical squads though, which really sucks. Vehicle vs Vehicle also sucks really bad for codex marines, due to 5pt psybolt ammo on everything (<span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 autocannons and <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 heavy bolters) and fortitude ignoring shaken/stunned. <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 21 May 2011 05:41:18]]> GMT</pubDate>
				<author><![CDATA[ scubasteve04]]></author>
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				<title>Re:Grey knights...how do you beat em?!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Grey knights don't want to assualt you, they need to wear you out with shooting first. Their strength is that many assault weapon shots then the power weapon assault into the depleted enemy.</div></blockquote><br /> <br /> I don't agree here - It really depends on what you are facing with the <span class="glossaryitem" onmouseover='gp(305);'>GK</span>. In most cases, with Purifiers, They should assault - A 10 man Sqd will have 8 x S4 (or S5) and 8 x S8 shots at BS4 - mean I agree. On the other side in an assault they get cleansing flame (50% of your models will take a armour save), followed by 14 x S4 I6 (21 if they charged), 2 x S8 I1 (3 if they charged) and 4 S4 I4 (6 if they charged) attacks. Oh and most of these are power weapons (Not force, because they used flame). And they get to do that in your assault phase to!<br /> <br /> If your unit survives the first assault, then the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> aren't being shot at for a turn, which is a huge result for them - as we've agreed there are only so many.<br /> <br /> I am worried about them assaulting, not standing back and shooting!<br /> <br /> Eagle<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 21 May 2011 07:52:47]]> GMT</pubDate>
				<author><![CDATA[ Eagleeye]]></author>
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				<title>Re:Grey knights...how do you beat em?!</title>
				<description><![CDATA[ I played my first game against the new <span class="glossaryitem" onmouseover='gp(305);'>Gk</span>'s tonight and really the only thing that scared me were purifiers.  <br /> Playing a Wych Cult, i was able to <span class="glossaryitem" onmouseover='gp(27);'>de</span>-mech him relatively easily with concentrated dark lance fire.  The problem, however, was finishing them off in assault.  Apparently, Purifier's special attack isn't technically a close combat attack, therefore ignoring their 4++ -  making my wyches fodder in close combat. However, they still die like marines.  Concentrate firepower.  Throw dice at him and make him take saves.  He can only pass 66% of his armor saves.  It's how you combat <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>, which, in the end, all purifiers are.   ]]></description>
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				<pubDate><![CDATA[Sat, 21 May 2011 08:36:44]]> GMT</pubDate>
				<author><![CDATA[ Night's Blood]]></author>
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				<title>Grey knights...how do you beat em?!</title>
				<description><![CDATA[ I would agree, <span class="glossaryitem" onmouseover='gp(221);'>SS</span> you can assault same with Terminators, Purifiers you stay away like the plague, kill the Purifiers transport and fire upon them, as Night's Blood said they still die like marines.]]></description>
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				<pubDate><![CDATA[Sat, 21 May 2011 09:16:26]]> GMT</pubDate>
				<author><![CDATA[ InquisitorVaron]]></author>
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				<title>Grey knights...how do you beat em?!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> are still a good unit as the only once you will have to look out for are halberds (terminators, ocasinaly paladin squad and purfifiers) and the I5 heroes.<br /> <br /> <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> should do realy well against moast other things, especialy if you have an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> in there (although moast people don't I supose.)]]></description>
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				<pubDate><![CDATA[Sat, 21 May 2011 10:34:22]]> GMT</pubDate>
				<author><![CDATA[ Niiai]]></author>
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				<title>Re:Grey knights...how do you beat em?!</title>
				<description><![CDATA[ I would say NUMBERS! lots and lots of dirt cheap troops with a lot of range.]]></description>
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				<pubDate><![CDATA[Sat, 21 May 2011 10:47:12]]> GMT</pubDate>
				<author><![CDATA[ JamesMclaren123]]></author>
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				<title>Grey knights...how do you beat em?!</title>
				<description><![CDATA[ <blockquote><div><cite>Niiai wrote:</cite><span class="glossaryitem" onmouseover='gp(504);'>TWC</span> are still a good unit as the only once you will have to look out for are halberds (terminators, ocasinaly paladin squad and purfifiers) and the I5 heroes.<br /> <br /> <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> should do realy well against moast other things, especialy if you have an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> in there (although moast people don't I supose.)</div></blockquote><br /> <br /> all <span class="glossaryitem" onmouseover='gp(305);'>GK</span> players worth their salt will have mostly Halberds.<br /> <br /> the exception will be on Strike Squads as they are more expensive to equip that way, but i still would expect squads to be all halberds except for models with Hammers or Psycannons.]]></description>
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				<pubDate><![CDATA[Sat, 21 May 2011 12:39:10]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Grey knights...how do you beat em?!</title>
				<description><![CDATA[ I really think it matters what kind of list the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> player takes. I know people on the net seem to be all about Purifers but  have had a great deal of success in the about 20+ games I have played as Greyknights spamming Strike Squads and Psi-riflemen dreads. <br /> <br /> Against that kind of shooting list you want to assault the strike squads (Only base one attack) and take out the dreads in order to deny range.<br /> <br /> Everyone here is going the right direction in regards to fighting <span class="glossaryitem" onmouseover='gp(19);'>cc</span> oriented <span class="glossaryitem" onmouseover='gp(305);'>GK</span>. They are really expensive units and call fall apart if they have to take too many saves. ]]></description>
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				<pubDate><![CDATA[Mon, 23 May 2011 03:51:22]]> GMT</pubDate>
				<author><![CDATA[ WhiskeyTangoFoxtroot]]></author>
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				<title>Grey knights...how do you beat em?!</title>
				<description><![CDATA[ Objectives is hard for them. <br /> <br /> Overall they have a low model count, are expensive, arnt very mobile (stormravens are the exception) , are psychic power dependent, excel in close combat. <br /> <br /> Overall there weakness is objectives, shooting, and mobility. Grey Knight lists alot of times are <span class="glossaryitem" onmouseover='gp(19);'>CC</span> oriented. Dont get me wrong, stormravens, dreadknights with double <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 autocannons, and psycannons are deadly, but a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> army doesnt have alot of them and you can generally range 24'. <br /> <br /> If you play objetives try to focus fire a troop choice, and then take objectives late game. <br /> <br /> If its kill points idk its hard. <br /> <br /> If your shooting based stay back and shoot, I see alot of <span class="glossaryitem" onmouseover='gp(305);'>GK</span> players that keep the infantry in the open. If you play a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> army try and get the charge <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. ]]></description>
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				<pubDate><![CDATA[Mon, 23 May 2011 03:59:15]]> GMT</pubDate>
				<author><![CDATA[ Smitty0305]]></author>
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				<title>Re:Grey knights...how do you beat em?!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> are no less mobile then other mech lists now that their <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> squads can take Rhinos and Razorbacks.<br /> <br /> they have all the mobility that other <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> armies have with the exception of jump pack BAs.]]></description>
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				<pubDate><![CDATA[Mon, 23 May 2011 04:28:24]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Grey knights...how do you beat em?!</title>
				<description><![CDATA[ Grey Knights are no more durable than regular Space Marines unless in combat with Warding Stave. Avoid assaults and shoot them with volume or any <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> killer weapons. Their Terminators or Paladins won't have anything better than 4++ against low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> shooting.<br /> <br /> Also, anti-psyker helps. Eldrad, Shadow in the Warp, or Psychic Hood helps counter <span class="glossaryitem" onmouseover='gp(305);'>GK</span> psychic powers.]]></description>
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				<pubDate><![CDATA[Mon, 23 May 2011 05:23:01]]> GMT</pubDate>
				<author><![CDATA[ SabrX]]></author>
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				<title>Grey knights...how do you beat em?!</title>
				<description><![CDATA[ Runes of warding, and low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> weapons. With all the melta around paladin list will probably start to dwindle.]]></description>
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				<pubDate><![CDATA[Tue, 24 May 2011 03:54:41]]> GMT</pubDate>
				<author><![CDATA[ CountDeath]]></author>
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				<title>Grey knights...how do you beat em?!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(305);'>GK</span> also really struggles in low point games, they excel mostly in 1850+. The key for them in a competitive environment is to spam psycannons(purifiers) in rhinos and psyrifle dreads and taking advantage of fortitude to outshoot opponents at mid-range. <br /> <br /> If you run a shooty army, your best bet is to stay away from his 24" psycannons for as long as possible and bring enough S8+ to induce high probabilities of pens on his rhinos and dreads(or else fortititude will be your down fall). If you kill their transports, <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> are just expensive marines on foot. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 24 May 2011 07:58:50]]> GMT</pubDate>
				<author><![CDATA[ SonsofVulkan]]></author>
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