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		<title><![CDATA[Latest posts for the thread "1750 Pedro Kantor List"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1750 Pedro Kantor List"]]></description>
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				<title>1750 Pedro Kantor List</title>
				<description><![CDATA[ I have a friend looking to get back in the game, and wants to try out some fluff oriented builds that aren't completely a waste of points.  Here's the starting point:<br /> <br /> 1750 Pts - Space Marines Roster - Pedro Kanto A<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Chapter Master Pedro Kantor (1#, 175 pts)<br />    1 Chapter Master Pedro Kantor, 175 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Iron Halo; Power Armour; Dorn's Arrow; Power Fist; And They Shall Know No Fear; Chapter Tactics; Combat Tactics; Hold the Line; Independent Character; Inspiring Presence; Orbital Bombardment)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Space Marine Librarian (1#, 100 pts)<br />    1 Space Marine Librarian, 100 pts (Unit Type: Infantry; And They Shall Know No Fear; Combat Tactics; Independent Character; Psyker; Force Dome; Null Zone)<br />       1 ...in Power Armour (Frag Grenades; Krak Grenades; Power Armour; Psychic Hood; Bolt Pistol; Force Weapon)<br /> <br /> Troops: Tactical Squad (11#, 210 pts)<br />    9 Tactical Squad, 210 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x9; Bolter x7; Meltagun; Missile Launcher; And They Shall Know No Fear; Combat Squads; Combat Tactics)<br />       1 Sergeant (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; And They Shall Know No Fear; Combat Squads; Combat Tactics)<br />       1 Rhino (Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Storm Bolter; Repair)<br /> <br /> Troops: Tactical Squad (11#, 210 pts)<br />    9 Tactical Squad, 210 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x9; Bolter x7; Meltagun; Missile Launcher; And They Shall Know No Fear; Combat Squads; Combat Tactics)<br />       1 Sergeant (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; And They Shall Know No Fear; Combat Squads; Combat Tactics)<br />       1 Rhino (Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Storm Bolter; Repair)<br /> <br /> Elite: Sternguard Veteran Squad (10#, 250 pts)<br />    9 Sternguard Veteran Squad, 250 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolt Pistol x9; Bolter x9; And They Shall Know No Fear; Combat Squads; Combat Tactics)<br />       1 Sergeant (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolt Pistol; Bolter; And They Shall Know No Fear; Combat Squads; Combat Tactics)<br /> <br /> Elite: Sternguard Veteran Squad (10#, 250 pts)<br />    9 Sternguard Veteran Squad, 250 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolt Pistol x9; Bolter x9; And They Shall Know No Fear; Combat Squads; Combat Tactics)<br />       1 Sergeant (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolt Pistol; Bolter; And They Shall Know No Fear; Combat Squads; Combat Tactics)<br /> <br /> Heavy Support: Land Raider (1#, 250 pts)<br />    1 Land Raider, 250 pts (Unit Type: Vehicle (Tank); Transport Capacity: 12 models; Access Points: 3; Searchlight; Smoke Launchers; 2x Twin Linked Lascannons; Twin Linked Heavy Bolter; Assault Vehicle; Power of the Machine Spirit)<br /> <br /> Heavy Support: Land Raider (1#, 250 pts)<br />    1 Land Raider, 250 pts (Unit Type: Vehicle (Tank); Transport Capacity: 12 models; Access Points: 3; Searchlight; Smoke Launchers; 2x Twin Linked Lascannons; Twin Linked Heavy Bolter; Assault Vehicle; Power of the Machine Spirit)<br /> <br /> Validation Report:<br /> c-1. File Version: 1.20 For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Codex Chapter<br /> Roster satisfies all enforced validation rules<br /> <br /> Composition Report:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 2 (1 - 2)<br /> Elite: 2 (0 - 3)<br /> Troops: 2 (2 - 6)<br /> Fast: 0 (0 - 3)<br /> Heavy: 2 (0 - 3)<br /> <br /> Total Roster Cost: 1695<br /> <br /> Using this as a template for where he would like the list to go, what kind of things would help make it more effective against mech armies?]]></description>
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				<pubDate><![CDATA[Mon, 16 May 2011 02:23:50]]> GMT</pubDate>
				<author><![CDATA[ Armandloft]]></author>
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				<title>Re:1750 Pedro Kantor List</title>
				<description><![CDATA[ A few combi-meltas/combi-plasmas could be given to your sternguard. A multi-melta on one of the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> would be good as well to handle bigger stuff.]]></description>
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				<pubDate><![CDATA[Mon, 16 May 2011 02:54:11]]> GMT</pubDate>
				<author><![CDATA[ needsmoardakka]]></author>
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				<title>Re:1750 Pedro Kantor List</title>
				<description><![CDATA[ Hi all.  This is my list that Armandloft posted up for me. <br /> <br /> Another option I'm considering with the last few points there is a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> in each <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad.  Should give me a power weapon in each of the four squads at that point for when the inevitable hand to hand occurs. <br /> <br /> *That assumes Kantor is riding with one Sternguard squad and the Librarian with the other. <br /> <br /> VTRC]]></description>
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				<pubDate><![CDATA[Mon, 16 May 2011 18:05:38]]> GMT</pubDate>
				<author><![CDATA[ VTRC]]></author>
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				<title>Re:1750 Pedro Kantor List</title>
				<description><![CDATA[ I think we can squeeze 6 combi-meltas in for the Sternguard, and a Multimelta for a Land Raider.<br /> <br /> At this point, depending on missions and opponent, leaving one of the Land Raiders empty to roam about causing havoc might be a doable option.]]></description>
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				<pubDate><![CDATA[Mon, 16 May 2011 19:56:59]]> GMT</pubDate>
				<author><![CDATA[ Armandloft]]></author>
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