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		<title><![CDATA[Latest posts for the thread "Special character for WoC"]]></title>
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				<title>Special character for WoC</title>
				<description><![CDATA[ This Special character is chosen by both Tzeentch and Nurgle... it doesn't make much sense, but... enjoy <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <br /> <br /> <br /> <br /> Skorge the Plagued Sorcerer<br /> <br /> M 4<br /> <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 5<br /> <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4<br /> S 3<br /> T 5<br /> W 3<br /> I 4<br /> A 2<br /> <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10<br /> <br /> Equipment: <br /> The armour of Akhenaten, the Pestilent Blade, Plaguebombs.<br /> <br /> Special Rules:<br /> Flies of Nurgle, Mark of Nurgle, Unbreakable, The talisman of Change, Immune to poison.<br /> <br /> Skorge is a level 2 Wizard who knows all the spells from the lore of Tzeentch and Nurgle. The player must nominate each magic phase, which lore he is using.<br /> <br /> The armour of Ahenaten: is a Chaos armour, which grants a  +1 to casting rolls<br /> <br /> The pestilent blade: This blade ignores armour and has the poison special rule,  but if any 1s are thrown to wound, they hit Skorge instead.<br /> <br /> Plaguebombs: used in the shooting phase,  the owning player may use the plaguebombs. The plaguebombs can be thrown up to 6", doesn't scatter, and uses a small blast template. Place the template ontop of the unit, and every model under the bomb takes a single s2 wound, and must take a panic test.<br /> <br /> Flies of Nurgle: Skorge recieves a 5+ ward save, unless is being targeted with flaming attacks.<br /> <br /> The talisman of Change: This talisman gives it's bearer +1 strength on all magical missiles.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 25 May 2011 19:37:58]]> GMT</pubDate>
				<author><![CDATA[ sluggaslugga]]></author>
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				<title>Special character for WoC</title>
				<description><![CDATA[ Um. Hm. Seems pretty rockin', as far as rules go. Where did you get that set o' stats? They seem on the high side, overall, for a Sorcerer.<br /> <br /> His armour and sword are, put simply, amazing. They're just good all-around. There's no risk/reward thing going on here, just awesomeness. I'd tone them down by a significant margin.<br /> <br /> Plaguebombs (1) don't seem to make sense in how they work, and (2) are way too good. I'd do a shooting attack: range 8", no penalty for moving or long range, forces <span class="glossaryitem" onmouseover='gp(24);'>d6</span> T tests or maybe a small template S2, either way with no armour saves.<br /> <br /> If he's immune to Poison, it should be because he's immune to poison (immunity via exposure). Not because flies eat poison stuff.<br /> <br /> The Talisman seems...not change-y at all. That should probably be the thing to grant him the Ward saves.<br /> <br /> It's an interesting idea, but it feels unbalanced and, more importantly, out of place in Warhammer. Maybe with some Lore ideas to back it up...maybe there's a cabal of dual-chosen Sorcerers, and he's one of the leaders or something.]]></description>
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				<pubDate><![CDATA[Wed, 25 May 2011 20:48:09]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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				<title>Special character for WoC</title>
				<description><![CDATA[ I agree with most of above.  He's a double-loremaster and only <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 seems weird.<br /> <br /> You need to pick something he sucks at, cuz this guy is good at everything.  Pick a niche and base it around that.  That's what special characters usually are.  With the stats and special abilities, your guy would probably cost as much as Galrauch, but no one would take him because his wounds are too low and he's not GREAT at anything.  It would be cheaper to buy a buffed Chaos Lord and Chaos Sorcerer, and you could split them up and have them do their respective duties.<br /> <br /> Look at all the <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> heroes for good examples on how they are tailored to one job.]]></description>
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				<pubDate><![CDATA[Thu, 26 May 2011 04:59:59]]> GMT</pubDate>
				<author><![CDATA[ DukeRustfield]]></author>
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				<title>Special character for WoC</title>
				<description><![CDATA[ Except Sigvald. And Archaeon. And the Tzeentch-conjoined Sorcerer/Champion guy.<br /> <br /> Still, they're not rock solid at everything.]]></description>
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				<pubDate><![CDATA[Thu, 26 May 2011 05:02:02]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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				<title>Special character for WoC</title>
				<description><![CDATA[ Fix'd]]></description>
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				<pubDate><![CDATA[Thu, 26 May 2011 05:12:16]]> GMT</pubDate>
				<author><![CDATA[ sluggaslugga]]></author>
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				<title>Special character for WoC</title>
				<description><![CDATA[ <blockquote><div><cite>Warpsolution wrote:</cite>Except Sigvald. And Archaeon. And the Tzeentch-conjoined Sorcerer/Champion guy.<br /> <br /> Still, they're not rock solid at everything.</div></blockquote><br /> I said heroes.  Sigvald isn't remotely good at everything.  Archaeon, despite being a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2, isn't a caster.  And the twins are just a caster, you're not going to take a 400 pt character into melee with just armor.<br /> <br /> And Tzeentch and Nurgle are direct enemies.  Though all are.  I just don't get how a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 is a double Loremaster.  That's like an athiest who has memorized every passage of the Bible and Koran (okay, he goes to church at Christmas).]]></description>
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				<pubDate><![CDATA[Thu, 26 May 2011 22:43:06]]> GMT</pubDate>
				<author><![CDATA[ DukeRustfield]]></author>
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				<title>Special character for WoC</title>
				<description><![CDATA[ <blockquote><div><cite>DukeRustfield wrote:</cite><blockquote><div><cite>Warpsolution wrote:</cite>Except Sigvald. And Archaeon. And the Tzeentch-conjoined Sorcerer/Champion guy.<br /> <br /> Still, they're not rock solid at everything.</div></blockquote><br /> I said heroes.  Sigvald isn't remotely good at everything.  Archaeon, despite being a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2, isn't a caster.  And the twins are just a caster, you're not going to take a 400 pt character into melee with just armor.<br /> <br /> And Tzeentch and Nurgle are direct enemies.  Though all are.  I just don't get how a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 is a double Loremaster.  That's like an athiest who has memorized every passage of the Bible and Koran (okay, he goes to church at Christmas).</div></blockquote><br /> <br /> Umm... Actually Tzeentch and Nurgle are the only ones, who are a bit more neutral with each other...<br /> <br /> And besides... I didn't want to go with Lore of Khorne (I would have made something up, since Khorne has no wizards), instead of Tzeergle...]]></description>
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				<pubDate><![CDATA[Fri, 27 May 2011 04:07:29]]> GMT</pubDate>
				<author><![CDATA[ sluggaslugga]]></author>
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				<title>Special character for WoC</title>
				<description><![CDATA[ By "good at everything", I didn't necessarily mean "<span class="glossaryitem" onmouseover='gp(19);'>CC</span>, magic, and shooting, in addition to everything else". I meant something more along the lines of "no obvious weaknesses, but some pretty significant strengths".<br /> <br /> All the Chaos Gods hate each other, of course, but yes, Nurgle and Tzeentch aren't directly opposed. Nurgle is the most...amiable...of them. Slannesh is the most likable, though he makes up for that with his obnoxious schemes.<br /> <br /> As for the character:<br /> <br /> Still wondering about the price. And T6? Seems a bit excessive.<br /> The blade seems fine, I guess.<br /> Plague Bombs seem maybe a tad too good. S2 would seem more appropriate. Add in no armour saves and auto-panic at 1+ casualties, and I think you'll have something.<br /> The Flies of Nurgle are way too good, though. It's another 5+ Ward, but better, since it's not a save of any kind. It's slightly better than 3+ Ward, and that's no good. Immunity to Poison and...something else, maybe?]]></description>
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				<pubDate><![CDATA[Fri, 27 May 2011 04:42:46]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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				<title>Special character for WoC</title>
				<description><![CDATA[ "Khorne most despises Slaanesh, whose dark designs are an affront to the Blood God's sense of honor and martial pride.  Similarly, Tzeentch and Nurgle-repsectively the manifestations of hope and despair-need little sparring to come to blows."<br /> <br /> From Daemons book.]]></description>
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				<pubDate><![CDATA[Fri, 27 May 2011 08:43:51]]> GMT</pubDate>
				<author><![CDATA[ DukeRustfield]]></author>
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				<title>Special character for WoC</title>
				<description><![CDATA[ the only real problem with the toughness 6 is that in <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> there is no fluff supporting the mechanics. Yes nurgle used to be all about the toughness and it still is for CD in a lot of ways but for <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> it is about making it harder fro others to fight. This is why the <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> doesn't give you +1 toughness, but instead give your enemies -1 to hit.]]></description>
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				<pubDate><![CDATA[Fri, 27 May 2011 12:14:18]]> GMT</pubDate>
				<author><![CDATA[ elyodd]]></author>
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				<title>Special character for WoC</title>
				<description><![CDATA[ Leadership 10? There are two special characters with a score that high: Archaon and Sigvald. None of the Lord-level casters has a Leadership greater than 8.]]></description>
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				<pubDate><![CDATA[Mon, 30 May 2011 00:27:09]]> GMT</pubDate>
				<author><![CDATA[ BorderCountess]]></author>
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				<title>Special character for WoC</title>
				<description><![CDATA[ M 4<br /> <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 5<br /> <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 4<br /> S 3<br /> T 5<br /> W 3<br /> I 4<br /> A 2<br /> <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10 <br /> <br /> So, +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, -1 S, +1T, -1I, -1A, +2 Leadership.<br /> The mix of gear seems odd.  <br /> I'd combine the talisman and armor effect into an arcane item (or 2 arcane items).<br /> I'd give the armor 5+ regen (because that's pretty much what a 5+ ward not vs fire is).<br /> <br /> I don't see a reason for him to be Ld10 though.  It either needs a drawback, or needs to be toned down. <br /> Drawbacks could be stupidity, always strike last, or wrath of the dark gods (take a wound each time a unit fails a test using his leadership).<br /> <br /> -Matt<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 30 May 2011 17:20:07]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Special character for WoC</title>
				<description><![CDATA[ Drawbacks:<br /> <br /> Wrath of tzeentch (if lore of nurgle is chosen) miscast on all failed spells<br /> <br /> Wrath of Nurgle (if lore of tzeentch is chosen) the flies also attack Skorge (D2 wounds in the beginning of every turn) <br /> <br /> Sound good?]]></description>
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				<pubDate><![CDATA[Mon, 30 May 2011 18:34:20]]> GMT</pubDate>
				<author><![CDATA[ sluggaslugga]]></author>
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				<title>Special character for WoC</title>
				<description><![CDATA[ Sounds interesting.<br /> <br /> Really, these stats are bugging me. He should have the same stats as a basic character, with maybe a boost here and a drop there. It makes sense, and its' a good way to balance him.<br /> At that point, you just take the price of the base character, find the point value of each of his special abilities and items separately, and stick 'em all together.]]></description>
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				<pubDate><![CDATA[Tue, 31 May 2011 14:20:20]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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				<title>Special character for WoC</title>
				<description><![CDATA[ Very interesting indeed and hey atleast you didnt make him slaanesh adn something cuz everyone hates slaanesh <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Still nice work <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 12 Jun 2011 09:12:56]]> GMT</pubDate>
				<author><![CDATA[ cowpow16]]></author>
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				<title>Special character for WoC</title>
				<description><![CDATA[ <blockquote><div><cite>cowpow16 wrote:</cite>Very interesting indeed and hey atleast you didnt make him slaanesh adn something cuz everyone hates slaanesh <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Still nice work <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote> Thank Gork someone else who hates Slaanesh.]]></description>
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				<pubDate><![CDATA[Sun, 19 Jun 2011 08:48:39]]> GMT</pubDate>
				<author><![CDATA[ Knox]]></author>
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				<title>Special character for WoC</title>
				<description><![CDATA[ Haha what can I say bah on that guy (tz all the way personally).<br /> <br /> But I kinda like this character might not take him but could see him being a sweet model.]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2011 04:57:04]]> GMT</pubDate>
				<author><![CDATA[ cowpow16]]></author>
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