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		<title><![CDATA[Latest posts for the thread "1850 Gunline Nids!?"]]></title>
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				<title>1850 Gunline Nids!?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Tervigon w/ Cluster Spines, Adrenal Glands, Toxin Sacs, Catalyst<br /> <br /> <br /> Elite:<br /> <br /> Hive Guard x3<br /> <br /> Hive Guard x3<br /> <br /> Hive Guard x3<br /> <br /> Troop:<br /> <br /> Tervigon w/ Cluster Spines, Adrenal Glands, Toxin Sacs, Catalyst<br /> <br /> Tervigon w/ Cluster Spines, Adrenal Glands, Toxin Sacs, Catalyst<br /> <br /> Termagaunt x10 w/ Adrenal Glands, Toxin Sacs<br /> <br /> Termagaunt x10 w/ Adrenal Glands, Toxin Sacs<br /> <br /> Fast:<br /> <br /> Gargoyle x17 w/ Adrenal Glands, Toxin Sacs<br /> <br /> Heavy:<br /> <br /> Tyrannofex w/ Rutpure Cannon, Cluster Spines<br /> <br /> Biovore x3<br /> <br /> Biovore x3<br /> <br /> <br /> As always C&C is welcome.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 27 May 2011 02:20:40]]> GMT</pubDate>
				<author><![CDATA[ Hückleberry]]></author>
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				<title>1850 Gunline Nids!?</title>
				<description><![CDATA[ Anything?]]></description>
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				<pubDate><![CDATA[Sun, 29 May 2011 00:48:20]]> GMT</pubDate>
				<author><![CDATA[ Hückleberry]]></author>
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				<title>Re:1850 Gunline Nids!?</title>
				<description><![CDATA[ I think that there are other armies that will really be able to outshoot this gunline.  I don't know if gunline is the way to go with nids.  The hive guard only have a 24 inch range and so will be outranged by many other things.  ]]></description>
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				<pubDate><![CDATA[Sun, 29 May 2011 00:57:17]]> GMT</pubDate>
				<author><![CDATA[ augustus5]]></author>
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				<title>1850 Gunline Nids!?</title>
				<description><![CDATA[ Yeah I have thought about that but with everything in the army being assault I see no reason why I wouldnt be able to move up around midfield and setup my fire base there. With a proper setup I think I can get cover saves on a lot of if not most of the army with 3 feel no pains going around.]]></description>
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				<pubDate><![CDATA[Sun, 29 May 2011 01:02:23]]> GMT</pubDate>
				<author><![CDATA[ Hückleberry]]></author>
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				<title>1850 Gunline Nids!?</title>
				<description><![CDATA[ I run gunline nids, as you pointed out, the convenience of nids is that nearly all nids are at least reasonably good in melee, and so steady movement, shooting and assaulting to finish certain units. <br /> <br /> In general, nids have fairly productive shooting, especially hive guard, and cluster spines is excellent for hordes, or dumping a few pie plates on units dumped out of transports before assaulting. <br /> <br /> Havent used biovores myself, so no real idea how well they perform.]]></description>
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				<pubDate><![CDATA[Sun, 29 May 2011 01:21:19]]> GMT</pubDate>
				<author><![CDATA[ gameandwatch]]></author>
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				<title>1850 Gunline Nids!?</title>
				<description><![CDATA[ Yeah Im still on the fence with biovores. I'm thinking 3 large blasts on a unit a turn on long fangs/<span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads is nothing to sneeze at though. ]]></description>
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				<pubDate><![CDATA[Sun, 29 May 2011 02:14:45]]> GMT</pubDate>
				<author><![CDATA[ Hückleberry]]></author>
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				<title>Re:1850 Gunline Nids!?</title>
				<description><![CDATA[ I played Nids briefly after the codex came out and don't have any experience with biovores, but I hear them talked up in some of the threads I've read.  I always ran three trygons so didn't have the heavy slots open to try them out.]]></description>
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				<pubDate><![CDATA[Sun, 29 May 2011 03:41:32]]> GMT</pubDate>
				<author><![CDATA[ augustus5]]></author>
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				<title>1850 Gunline Nids!?</title>
				<description><![CDATA[ i would take off the toxin sacs and adrenal glands from the gaunts. the tervigon will confer those bonuses to any gaunts within 6" of them anyway so you are really just throwing away points.]]></description>
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				<pubDate><![CDATA[Sun, 29 May 2011 11:24:40]]> GMT</pubDate>
				<author><![CDATA[ bazookatooth]]></author>
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				<title>1850 Gunline Nids!?</title>
				<description><![CDATA[ <blockquote><div><cite>bazookatooth wrote:</cite>i would take off the toxin sacs and adrenal glands from the gaunts. the tervigon will confer those bonuses to any gaunts within 6" of them anyway so you are really just throwing away points.</div></blockquote><br /> <br /> <br /> Thanks I had to reread that part I thought it was just gaunts spawned by the tervigon.  I'll drop those and add in some more gargoyles.]]></description>
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				<pubDate><![CDATA[Sun, 29 May 2011 21:00:01]]> GMT</pubDate>
				<author><![CDATA[ Hückleberry]]></author>
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				<title>1850 Gunline Nids!?</title>
				<description><![CDATA[ Biovores are good but I think 2 units of 3 is  a lott. Perhaps 2 units of 2?]]></description>
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				<pubDate><![CDATA[Sun, 29 May 2011 22:42:39]]> GMT</pubDate>
				<author><![CDATA[ Niiai]]></author>
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				<title>1850 Gunline Nids!?</title>
				<description><![CDATA[ What would you suggest with the extra points Niiai?]]></description>
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				<pubDate><![CDATA[Mon, 30 May 2011 00:19:11]]> GMT</pubDate>
				<author><![CDATA[ Hückleberry]]></author>
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				<title>1850 Gunline Nids!?</title>
				<description><![CDATA[ A smaller stealer unit could work. Either they avoid edges a bit to not get touched, making it easier to get in range with the shooty, or they don't and the stealers get something to assault <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> though that might not fit in with your theme.<br /> <br />  More garg couldn't hurt in that case.]]></description>
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				<pubDate><![CDATA[Mon, 30 May 2011 00:35:45]]> GMT</pubDate>
				<author><![CDATA[ TheRedDevil]]></author>
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				<title>1850 Gunline Nids!?</title>
				<description><![CDATA[ I was thinking of dropping the gargoyles for an outflanking stealer unit to force my opponent towards the center of the board.]]></description>
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				<pubDate><![CDATA[Mon, 30 May 2011 04:36:30]]> GMT</pubDate>
				<author><![CDATA[ Hückleberry]]></author>
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				<title>1850 Gunline Nids!?</title>
				<description><![CDATA[ This isn't a 'gunline' list.  It's a good one though - titled "Monster Farm".  You're not going to outshoot ANY army, but the hive guard are mobile missile launchers that don't need <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>---You'll have NO trouble cracking transports.  At that point your tervigons are best used as "tyranid land raiders" IE - DON'T SPAWN GAUNTS UNTIL THEY ARE NECESSARY! Too often i see a nid player spawn gaunts on the first turn in his deployment zone, get doubles, and then those little buggers accomplish very little the rest of the game.  Take a turn or two to move/run your tervigons into position.  Then when the time is right, spawn a brood of gaunts, placing the first one 6.9" away (so that.1" of the base is within 6" of the tervigon) then you move them 6", fire fleshborers, and assault with poison/furious charge/feel no pain (all granted by your tervigon babysitter, who ran in the shooting phase to keep up with her babies and grant them those delicious bonuses).  As an alternative (and equally useful i might add) - Deposit a scoring unit on every objective in a seize ground game with these 'gant-chuckers.  You'll have no trouble claiming objectives if you can outnumber your opponent's scoring units.  As an aside, in objective games you have two number-one priority things to kill -- The opponent's troops (because they help him score) and any of the opponent's fast bikes or vehicles (because they can zoom onto objectives and stop you from scoring).  Everything else is just ants at a picnic.<br /> <br /> All the while your hive guard, tyrranofex, and biovores are laying down suppressive fire on tanks or infantry, respectively.  Remember that if you assault a unit that was pinned, you don't take any initiative penalties for assaulting through cover (very important because I5 S4 termagaunts with poison will deal lots of wounds to <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> if they get to strike first).  <br /> <br /> It's a pretty solid list, just play a few games with it and develop some good tactics behind the strategies presented.   And good luck!<br /> <br /> edit - <span class="glossaryitem" onmouseover='gp(442);'>PS</span> - What do you use as a tyrranofex model?  I've always used my <span class="glossaryitem" onmouseover='gp(7);'>APOC</span> hierodules (barbed hierodule pictured), and I wondered what the other 'nid players thought was a worthy counts-as for such a large gun-beast.]]></description>
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				<pubDate><![CDATA[Mon, 30 May 2011 14:08:45]]> GMT</pubDate>
				<author><![CDATA[ tetrisphreak]]></author>
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				<title>1850 Gunline Nids!?</title>
				<description><![CDATA[ Thanks for the tips! I actually haven't started building this list yet I have several ideas for a tyrannofex conversion I have seen floating around the net.]]></description>
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				<pubDate><![CDATA[Mon, 30 May 2011 17:58:45]]> GMT</pubDate>
				<author><![CDATA[ Hückleberry]]></author>
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				<title>1850 Gunline Nids!?</title>
				<description><![CDATA[ <blockquote><div><cite>tetrisphreak wrote:</cite><br /> edit - <span class="glossaryitem" onmouseover='gp(442);'>PS</span> - What do you use as a tyrranofex model?  I've always used my <span class="glossaryitem" onmouseover='gp(7);'>APOC</span> hierodules (barbed hierodule pictured), and I wondered what the other 'nid players thought was a worthy counts-as for such a large gun-beast.</div></blockquote><br /> <br /> I use an old Armorcast Exocrine, personally.]]></description>
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				<pubDate><![CDATA[Mon, 30 May 2011 18:02:44]]> GMT</pubDate>
				<author><![CDATA[ Mattlov]]></author>
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				<title>1850 Gunline Nids!?</title>
				<description><![CDATA[ Pretty bad.<br /> <br /> Tyranids has no position for gunlines, you need to hybrid between enough <span class="glossaryitem" onmouseover='gp(9);'>AV</span> and a tone of <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. biovores and tyranno'fex's are also pretty terribkle  tyrannofex only has a 5.46 % chance to wreck or explode AV14 ]]></description>
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				<pubDate><![CDATA[Mon, 30 May 2011 20:15:25]]> GMT</pubDate>
				<author><![CDATA[ Dave_Nz]]></author>
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				<title>1850 Gunline Nids!?</title>
				<description><![CDATA[ 4 <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s and a mass body of poisoned attacks not a tone of <span class="glossaryitem" onmouseover='gp(19);'>CC</span>? Also 3 large blast barrage that are also pinning for 135 points seems like a good unit to me. I've seen people say tyrannofexs are bad. Yeah they are if you just sit there and shoot its gun the whole game. People forget its a <span class="glossaryitem" onmouseover='gp(93);'>MC</span>. Eventually this whole army will get stuck in and at that point between the hive guard and tyrannofex all the transports will be popped and the biovores are suppressing those nasty long fang/<span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads that are the meta.]]></description>
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				<pubDate><![CDATA[Mon, 30 May 2011 20:26:27]]> GMT</pubDate>
				<author><![CDATA[ Hückleberry]]></author>
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				<title>1850 Gunline Nids!?</title>
				<description><![CDATA[ Also the 2+ armor save of the t-fex makes it nearly immune to missile launchers since they're AP3.<br /> <br /> Hey you might consider dropping a hive guard squad to run a brood of venomthropes if you have the models for it -- they're worth their points just from the 5+ cover save you get on your tervigons, but also having defensive grenades really takes the punch out of orks and <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(221);'>ss</span> assaults if they get the jump on you.   And dangerous terrain tests should kill 16.6% of whatever is assaulting into you.]]></description>
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				<pubDate><![CDATA[Tue, 31 May 2011 02:38:22]]> GMT</pubDate>
				<author><![CDATA[ tetrisphreak]]></author>
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				<title>1850 Gunline Nids!?</title>
				<description><![CDATA[ Yeah I was thinking about that today.  I think if I dropped a squad of hive guard and ran a brood of 2-3 venomthropes spread out to coherency I could cover a big chunk of my army.]]></description>
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				<pubDate><![CDATA[Tue, 31 May 2011 02:56:29]]> GMT</pubDate>
				<author><![CDATA[ Hückleberry]]></author>
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