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		<title><![CDATA[Latest posts for the thread "Converting a suitably grimdark pre-heresy Konrad Curze/Night Haunter"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Converting a suitably grimdark pre-heresy Konrad Curze/Night Haunter"]]></description>
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				<title>Converting a suitably grimdark pre-heresy Konrad Curze/Night Haunter</title>
				<description><![CDATA[ Right then, guys, I've got a problem/challenge for you. I have recently become a pre-heresy Night Lords player, and like many who dabble in that era of the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> verse I am hankering to add a Primarch model to my army. However, I am stuck for ideas on how best to do this. I was thinking something along the lines of;<br /> <br /> <li>Chaos Terminator lord's Lightning Claws and legs (biggerised using Greenstuff, plasticard, and most likely lots of swearing).</li><br /> <li>Astorath the Grim's torso and head, with the Blood drop removed.</li><br /> <li>Chaos Raptor's jump pack.</li><br /> <br /> It seems to me like a sound plan, but it just lacks a little...I don't know, <i>something</i>. He is the Dark King after all. I won't pretend I'm a great converter or anything, but I have a tendancy not to give up when it would probably be sound and so will try anything once. I need ideas, thoughts, etcetera etcetera-anything you can offer will be appreciated.<br /> Help me Dakka Dakka, you're my only hope! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> LLF]]></description>
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				<pubDate><![CDATA[Fri, 27 May 2011 19:44:08]]> GMT</pubDate>
				<author><![CDATA[ Little lord Fauntleroy]]></author>
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				<title>Converting a suitably grimdark pre-heresy Konrad Curze/Night Haunter</title>
				<description><![CDATA[ Night Haunter also had a cape covered with black feathers (mentioned in Soul Hunter).<br /> <br /> ~~Yzz]]></description>
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				<pubDate><![CDATA[Fri, 27 May 2011 21:11:43]]> GMT</pubDate>
				<author><![CDATA[ Yzz]]></author>
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				<title>Converting a suitably grimdark pre-heresy Konrad Curze/Night Haunter</title>
				<description><![CDATA[ I'd suggest you read ADB's "Savage Weapons" story from the Age of Darkness anthology. He does a pretty good description of Curze.]]></description>
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				<pubDate><![CDATA[Fri, 27 May 2011 21:13:38]]> GMT</pubDate>
				<author><![CDATA[ Kanluwen]]></author>
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				<title>Converting a suitably grimdark pre-heresy Konrad Curze/Night Haunter</title>
				<description><![CDATA[ Thanks guys-Kan, I will do just that. Although, intergrating the cape and jump pack may be a problem-anyone got any thoughts on how I could do it? Thanks.  ]]></description>
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				<pubDate><![CDATA[Sat, 28 May 2011 07:10:40]]> GMT</pubDate>
				<author><![CDATA[ Little lord Fauntleroy]]></author>
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				<title>Re:Converting a suitably grimdark pre-heresy Konrad Curze/Night Haunter</title>
				<description><![CDATA[ I'm also working on a Konrad Curze mini. I'm actually going to modify some of the Lightning claws from the Raptors set for his claws (that set also has a lot of good bits you can use with the night Lords, especially the chain swords which you can make into Nostraman Chainglaives). A common misconception is that Curze had a jump pack, but in all actuality, he doesnt have one. I've contacted Forgeworld about Curze's rules in Book 2: Massacre, and they confirmed that he does not have a jump pack, but is so incredibly agile and fast that he moves as Jump Infantry. This would eliminate the problem of the cape and the pack. Just a side note to keep in mind. ]]></description>
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				<pubDate><![CDATA[Thu, 19 Dec 2013 18:32:59]]> GMT</pubDate>
				<author><![CDATA[ Terimus]]></author>
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