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		<title><![CDATA[Latest posts for the thread "1750 MSU Chaos Marines Rhino Rush"]]></title>
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				<title>1750 MSU Chaos Marines Rhino Rush</title>
				<description><![CDATA[ This is an experiment in list writing - though I may build this army, its competing with a Slaanesh Raptors/Dual Lash/Icon Termies list. I have never played a Marine army so don't know how effective it would be. I am aware that in a Kill Point mission, this army would be a fail unless it tabled the opponent (21 Kill Points!). The Lord is equipped as he is just because I needed an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and had 100 points left over after everything else. Total is 1751 points, with 10 Rhinos.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Chaos Lord: 100<br /> Lord, Combi-Melta<br /> <br /> Elites: Chosen: 150<br /> 5 x Chosen, 4 x Flamer, Rhino<br /> Elites: Chosen: 150<br /> 5 x Chosen, 4 x Flamer, Rhino<br /> Elites: Chosen: 150<br /> 5 x Chosen, 4 x Flamer, Rhino<br /> <br /> Troops: Plague Marines: 160<br /> 5 x Plagues, 2 x Flamer, Rhino<br /> Troops: Plague Marines: 160<br /> 5 x Plagues, 2 x Flamer, Rhino<br /> Troops: Plague Marines: 193<br /> 6 x Plagues, 2 x Melta, Rhino<br /> Troops: Plague Marines: 193<br /> 6 x Plagues, 2 x Melta, Rhino<br /> <br /> H.Supp.: Havocs: 165<br /> 6 x Havoc, 4 x Melta, Rhino<br /> H.Supp.: Havocs: 165<br /> 6 x Havoc, 4 x Melta, Rhino<br /> H.Supp.: Havocs: 165<br /> 6 x Havoc, 4 x Melta, Rhino<br /> <br /> Any good?]]></description>
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				<pubDate><![CDATA[Sun, 29 May 2011 15:28:59]]> GMT</pubDate>
				<author><![CDATA[ guyrevell]]></author>
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				<title>Re:1750 MSU Chaos Marines Rhino Rush</title>
				<description><![CDATA[ Cool idea. I do wonder if putting 4 special weapons in Rhinos with 2 fire points will make sense, though. If you have to disembark to use the guns, doesn't that ruin the point? It would make more sense to give the Rhinos combi-weapons if you really want more than 2 shots per unit.<br /> <br /> I feel like, in this kind of list, it's a waste to run anything other than generic <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>. Your objective is clearly to crowd the board with Rhinos and special weapons, and they're the cheapest (and scoring) way to do that. It would save points you could put into some diversity.<br /> <br /> Right now, you're fielding 10 Rhinos. They will be competing very much for board space with their short-range guns. If you took out, say, 2 units and put in things like a Demon Prince, a Demolisher or oblits it would be a more interesting list for you to play, and would lessen the kill point bleed.<br /> <br /> my 2 cents.]]></description>
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				<pubDate><![CDATA[Sun, 29 May 2011 17:53:22]]> GMT</pubDate>
				<author><![CDATA[ digi laser]]></author>
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				<title>1750 MSU Chaos Marines Rhino Rush</title>
				<description><![CDATA[ I would try and get a lash sorcerer by making the Havocs 5 man squads. ]]></description>
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				<pubDate><![CDATA[Sun, 29 May 2011 18:21:37]]> GMT</pubDate>
				<author><![CDATA[ necronsftw]]></author>
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				<title>1750 MSU Chaos Marines Rhino Rush</title>
				<description><![CDATA[ <blockquote><div><cite>necronsftw wrote:</cite>I would try and get a lash sorcerer by making the Havocs 5 man squads. </div></blockquote><br /> <br /> Or, better yet, a lash prince that has eternal Rhino cover saves.]]></description>
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				<pubDate><![CDATA[Sun, 29 May 2011 20:19:05]]> GMT</pubDate>
				<author><![CDATA[ digi laser]]></author>
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				<title>Re:1750 MSU Chaos Marines Rhino Rush</title>
				<description><![CDATA[ I like your idea!<br /> <br /> All your anti-tank is melta so you've got a fairly short range at which you can actually destroy anything armor 11+. You wont be effective until you get close, and your list is lacking in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> effectiveness (no berzerkers! no <span class="glossaryitem" onmouseover='gp(105);'>PFs</span> of <span class="glossaryitem" onmouseover='gp(486);'>PWs</span> to speak of).<br /> <br /> Outflanking chosen with meltas can be awesome. If you swap the chosen's flamers for metlas they could serve as nice sneaky tankbusters. With decent reserve rolling you could have the chosen come in and possibly open up transports (for your troops to come and flame) or get rid of their other mech.  <br /> <br /> I guess with this list you'd be hoping to overwhelm the enemy and get a few rhinos near them unscathed. Remember to pop your smoke launchers whatever you do!]]></description>
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				<pubDate><![CDATA[Mon, 30 May 2011 06:02:02]]> GMT</pubDate>
				<author><![CDATA[ fantastic!]]></author>
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