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				<title>1500pts killa kans and nob bikers Can it work?</title>
				<description><![CDATA[ Basically im thinking of making best of two good strategy KillaNob Bikers.<br /> <br /> -<span class="glossaryitem" onmouseover='gp(56);'>Hq</span><br /> <br /> Warboss on bike<br /> -<span class="glossaryitem" onmouseover='gp(107);'>pk</span><br /> -as<br /> -<span class="glossaryitem" onmouseover='gp(596);'>cb</span><br /> -<span class="glossaryitem" onmouseover='gp(260);'>bp</span><br /> 155pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span><br /> Big mek<br /> -<span class="glossaryitem" onmouseover='gp(163);'>kff</span><br /> <br /> 85pts<br /> <br /> Troops<br /> <br /> 6 nob bikers all different gear with painboy<br /> 415pts<br /> <br /> -20 boys slugga<br /> -nob <br /> -<span class="glossaryitem" onmouseover='gp(107);'>pk</span><br /> -<span class="glossaryitem" onmouseover='gp(260);'>bp</span><br /> <br /> 160pts<br /> <br /> -20 shootas<br /> -big shoota<br /> -big shoota<br /> -nob<br /> -<span class="glossaryitem" onmouseover='gp(107);'>pk</span><br /> -<span class="glossaryitem" onmouseover='gp(260);'>bp</span><br /> 170pts<br /> <br /> Elite <br /> <br /> 8 lootas<br /> 120pts<br /> <br /> Fast attack<br /> 2 Deffkoptas<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkit launcha <br />  90pts<br /> <br /> ( myabe split those up and try to find 25pts for a Buzz saw?)<br /> <br /> -Heavy support<br /> <br /> 3 killa kans<br /> -rokkit<br /> -rokkit<br /> -rokkit<br /> <br /> 150pts<br /> <br /> 3 killa kans<br /> -rokkit <br /> -rokkit<br /> -rokkit<br /> <br /> Maybe change some of the rokkits? idk<br /> <br /> 150pts<br /> <br /> 1495pts<br /> <br /> So anyone have any experience with a killa kan build?<br /> <br /> i figured the nobs rush up engage unit do some krumpin have my killa kans move up with the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> and Boys foot slogging behind them?<br /> <br /> Is this and effective list, think will be competitive I already have the nob bikers made so i just forgett the kans ? <br /> <br /> Plz any input is helpful thanks and WAAAAAGH]]></description>
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				<pubDate><![CDATA[Mon, 30 May 2011 20:06:33]]> GMT</pubDate>
				<author><![CDATA[ Mrstealthrttt]]></author>
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				<title>1500pts killa kans and nob bikers Can it work?</title>
				<description><![CDATA[ It's schizophrenic. You have really fast guys (nobz and koptas) and really slow guys (Kans and everything else). <br /> <br /> The fast guys will get shot up before the slow guys get in range.<br /> <br /> <span class="glossaryitem" onmouseover='gp(72);'>imo</span>, if you're going to run kans, go all out. 3 full units and 2 <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, Followed by footslogging shoota boyz.<br /> <br /> Some people like deff dreads too, taken as troops, but they aren't as good for the points as kans.<br /> <br /> At least 1 squad of kans should be Grotzookas. It's a very good gun.]]></description>
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				<pubDate><![CDATA[Mon, 30 May 2011 22:50:51]]> GMT</pubDate>
				<author><![CDATA[ digi laser]]></author>
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				<title>Re:1500pts killa kans and nob bikers Can it work?</title>
				<description><![CDATA[ that the best part about it it isnt super slow and maneuverable that ussaly being the worse part about the killa kan wall from what i can tell. Nob bikers Dont die easy not when there painboy feel no pain etc etc. <br /> The Bikers will get into assault most first or 2nd turn and dies up a unit that would shoot at my boys. Yeah i was thinking  1 equiped with all grootzokas also.]]></description>
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				<pubDate><![CDATA[Tue, 31 May 2011 01:37:08]]> GMT</pubDate>
				<author><![CDATA[ Mrstealthrttt]]></author>
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				<title>Re:1500pts killa kans and nob bikers Can it work?</title>
				<description><![CDATA[ So you're saying run a set up like<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> big mek <br /> -<span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> 85pts<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> big mek <br /> -<span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> 85pts<br /> <br /> 170pts<br /> <br /> Troops<br /> <br /> 20 boys<br /> 1 nob <span class="glossaryitem" onmouseover='gp(107);'>pk</span> <span class="glossaryitem" onmouseover='gp(260);'>bp</span><br /> 160pts<br /> X2<br /> <br /> 20 boys shootas<br /> 1 <span class="glossaryitem" onmouseover='gp(107);'>pk</span> <span class="glossaryitem" onmouseover='gp(260);'>bp</span> <br /> 2 big shootas<br /> 170pts<br /> X2<br /> <br /> -Gretchin<br /> 40pts<br /> <br /> Elites <br /> 8 lootas<br /> <br /> Heavy support<br /> 3 killa kans<br /> 3 killa kans<br /> 3 killa kans<br /> <br /> All with rokkits<br /> <br /> Leaves me 60 pts left over.<br /> <br /> Maybe sneek some burna boys in there?<br /> <br /> What could i use the last 60 for?<br /> <br /> Or<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jun 2011 03:22:09]]> GMT</pubDate>
				<author><![CDATA[ Mrstealthrttt]]></author>
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				<title>1500pts killa kans and nob bikers Can it work?</title>
				<description><![CDATA[ Actually, I'd like to see how Burnas would work in a Kan wall.  The template weapons would be useful for covered enemies hiding from the kanz and shootas, and nobody says no to power weapons.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jun 2011 03:46:08]]> GMT</pubDate>
				<author><![CDATA[ Anvildude]]></author>
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				<title>Re:1500pts killa kans and nob bikers Can it work?</title>
				<description><![CDATA[ 60 points is 10 more boyz (read: wounds) somewhere  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> *edit* I can see specific instances where bikers and koptas can be effective in a footslogging army. If (and it's a big if for koptas) they can get into <span class="glossaryitem" onmouseover='gp(19);'>cc</span> early, and tie up key units while the rest of your army moves in, it might allow you to control your opponents movements better, and allow your krumpin' squads to get stuck in faster. <br /> <br /> *double edit* or, with those 60 points, upgrade some kans to KMB's. same range, same <span class="glossaryitem" onmouseover='gp(123);'>str</span>, but the ability to negate 2+'s is nice, for 5points more. the fact that vehicles ignore gets hot is always nice. depends on who you fight, really, which is why my 9 kans are magnetized  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jun 2011 14:46:10]]> GMT</pubDate>
				<author><![CDATA[ Sigmundr]]></author>
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				<title>1500pts killa kans and nob bikers Can it work?</title>
				<description><![CDATA[ yeah, that setup seems better to me. I'd just use the 60 to buy 4 more lootas.<br /> <br /> Burnas are an interesting thought, though.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jun 2011 23:12:48]]> GMT</pubDate>
				<author><![CDATA[ digi laser]]></author>
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				<title>Re:1500pts killa kans and nob bikers Can it work?</title>
				<description><![CDATA[ Yeah couple good things to think about.]]></description>
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				<pubDate><![CDATA[Fri, 3 Jun 2011 04:01:32]]> GMT</pubDate>
				<author><![CDATA[ Mrstealthrttt]]></author>
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				<title>1500pts killa kans and nob bikers Can it work?</title>
				<description><![CDATA[ Math wise if you want points I suggest 19 Shoota boys and a Nob...Put one <span class="glossaryitem" onmouseover='gp(14);'>BS</span> on the Nob the other one on a grott....since the Nob ends up with a slugga if you dont....same points but more usefull and you just found 6 points. The other 15 I would suggest is the Attack squig...especialy if those 15 points become Big Choppas for 3 Nobz or possibly the sum of 21points to humf the slugga troops. Keep pullin the hair outa ya head...( I play my koptas in units of 1 with no arm...I rarely mean for them to get too close)<br /> <br /> Also I find you might be running kans for nothin...cause figure what they'll be doing from 3+....you're fielding 9 of em...I myself run flamers in a Looted crap scorcha wagon (8 or 9) and minimal unit of tanbustas ( 4 grots 3 squigs 1 hammer and Nob with hammer) teck wise they more powerfull than 3 kans, they hidden amongst other boyz and have a sure hit capacity within 18 inches and might even pull off a dbl target hit on turn.READ the squigbomb very carefully ( NO LINE O SIGHT )<br /> <br /> Lootas are good dont get me wrong...but in a foot sluggin army I rather have all the boys run the field then have 100+pts be good for only 1 or 2 turns.  <br /> <br /> 20 boyz aint enuff....24 + Nob....thats 16 CCAs more on the charge and they are needed.<br /> <br /> I went from playin full trukks army to playin green tide cause i was 0-12...<br /> <br /> Simple rule BOYZ BOYZ BOYZ !!!]]></description>
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				<pubDate><![CDATA[Fri, 3 Jun 2011 04:38:10]]> GMT</pubDate>
				<author><![CDATA[ Nurgulator]]></author>
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				<title>1500pts killa kans and nob bikers Can it work?</title>
				<description><![CDATA[ I think the list of Nobz Bikers can Kanz can work. You'll have a fast speeding element which people are going to concentrate on while the Boyz move up.<br /> <br /> Problem is your list size. The list itself isn't bad you just need more Boyz so I'd consider dropping those Koptas as they are doing nothing and if you can afford it get some Gretchin to hold a objective your side. ]]></description>
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				<pubDate><![CDATA[Fri, 3 Jun 2011 13:08:27]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:1500pts killa kans and nob bikers Can it work?</title>
				<description><![CDATA[ so lose the deff koptas and the lootas and add another 30 or so boyz.<br />  What about the Warboss biker he seems well worth the points 6 <span class="glossaryitem" onmouseover='gp(107);'>pk</span> attacks on the charge, only thing is im not sure if 1 big mek can cover 6 killa kans for the cover save at least half of each needs to be covered. So something allong these lines?<br /> <br /> -<span class="glossaryitem" onmouseover='gp(56);'>Hq</span><br /> <br /> Warboss on bike<br /> -<span class="glossaryitem" onmouseover='gp(107);'>pk</span><br /> -as<br /> -<span class="glossaryitem" onmouseover='gp(596);'>cb</span><br /> -<span class="glossaryitem" onmouseover='gp(260);'>bp</span><br /> 155pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span><br /> Big mek<br /> -<span class="glossaryitem" onmouseover='gp(163);'>kff</span><br /> <br /> 85pts<br /> <br /> Troops<br /> <br /> 5 nob bikers all different gear with painboy<br /> 355pts<br /> <br /> -30 boys slugga<br /> -nob<br /> -<span class="glossaryitem" onmouseover='gp(107);'>pk</span><br /> -<span class="glossaryitem" onmouseover='gp(260);'>bp</span><br /> <br /> 220pts<br /> <br /> -20 shootas<br /> -big shoota<br /> -big shoota<br /> -nob<br /> -<span class="glossaryitem" onmouseover='gp(107);'>pk</span><br /> -<span class="glossaryitem" onmouseover='gp(260);'>bp</span><br /> 170pts<br /> <br /> 30 boys slugga<br /> -nob<br /> -<span class="glossaryitem" onmouseover='gp(107);'>pk</span><br /> -<span class="glossaryitem" onmouseover='gp(260);'>bp</span><br /> 220pts<br /> <br /> <br /> <br /> -Heavy support<br /> <br /> 3 killa kans<br /> -rokkit<br /> -rokkit<br /> -rokkit<br /> 150pts<br /> <br /> 3 killa kans<br /> -rokkit<br /> -rokkit<br /> -rokkit <br /> 150pts<br /> <br /> Now i could drop the warbiker boss cry :( add another mek and have 9 killa kans 70 boyz 5 nob bikerz <br /> <br /> OR <br /> <br /> Keep the 6 killa kans  Warboss on biker and 1 bm <span class="glossaryitem" onmouseover='gp(163);'>kff</span> and have 80 boyz along with 5 nob bikerz.]]></description>
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				<pubDate><![CDATA[Sat, 4 Jun 2011 16:44:47]]> GMT</pubDate>
				<author><![CDATA[ Mrstealthrttt]]></author>
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