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		<title><![CDATA[Latest posts for the thread "[Grey Knights][2000]"]]></title>
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				<title>[Grey Knights][2000]</title>
				<description><![CDATA[ Here is my intentionally Terminator-centric Grey Knight list! I've posted a version of this before (as well as one with Draigo). I playtested it yesterday with very good results. <br /> <br /> <b><u>Grey Knights - 2000</u></b><br /> Librarian - Halberd, Quicksilver, Might, Sanctuary, Shrouding, Summoning, Psybolt Ammo <br /> 10 Terminators - 2 Psycannon & Sword, 6 Halberds, 2 Hammer, Psybolt Ammo<br /> 10 Terminators - 2 Psycannon & Sword, 6 Halberds, 2 Hammer, Psybolt Ammo<br /> 10 Terminators - 2 Psycannon & Sword, 6 Halberds, 2 Hammer, Psybolt Ammo<br /> Dreadnought - 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannons, Psybolt Ammo<br /> Dreadnought - 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannons, Psybolt Ammo<br /> Dreadnought - 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannons, Psybolt Ammo<br /> Total - 2000<br /> <br /> Alternatively, I could drop one Dreadnought and 10 points off the Librarian for the Vindicare. Because I had some extra points, I gave the Librarian a Halberd and Summoning as well.<br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Tue, 31 May 2011 02:11:42]]> GMT</pubDate>
				<author><![CDATA[ Wolf 11x]]></author>
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				<title>[Grey Knights][2000]</title>
				<description><![CDATA[ Looks solid for a GKT list.  I am wary of the lack of Paladins but if you're not taking Draigo than there isn't much point.  I definitely think you need the Vindicare, he is practically a must take unit for any <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list.  <br /> <br /> The lack of mobility in GKT lists still has me worried but we'll see.  It may not be entirely necessary with all the firepower they put out.]]></description>
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				<pubDate><![CDATA[Tue, 31 May 2011 02:19:40]]> GMT</pubDate>
				<author><![CDATA[ OverwatchCNC]]></author>
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				<title>[Grey Knights][2000]</title>
				<description><![CDATA[ My main issue with the Vindicare is that he is an easy kill point and isn't <i>as useful</i> in Dawn of War. If I opt to reserve everything, he is even more out of place.<br /> <br /> My opponents can and will begin to focus fire on him early once they learn just how powerful he is. I feel that the more I use him, the less useful he'll become. I don't think a seasoned player is going to ignore him. I know full well what I would shoot first every game, <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> or not. ]]></description>
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				<pubDate><![CDATA[Tue, 31 May 2011 03:54:59]]> GMT</pubDate>
				<author><![CDATA[ Wolf 11x]]></author>
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				<title>Re:[Grey Knights][2000]</title>
				<description><![CDATA[ I think that your biggest problem will be long range armies.  <br /> <br /> <br /> Once the three dreads are gone, you are on foot with 24" guns.  It will be easy to out manuver and out range you.  This is a problem that is just inherent with Terminator lists in general.]]></description>
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				<pubDate><![CDATA[Tue, 31 May 2011 05:31:43]]> GMT</pubDate>
				<author><![CDATA[ svendrex]]></author>
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				<title>Re:[Grey Knights][2000]</title>
				<description><![CDATA[ I would drop the Auto cannons on one dread w/ psybolt ammo, leave default, drop down to 6 terms on one squad (having to loose 1 psycannon), and drop the psybolt for the librarian (not worth it for only 1 storm bolter unless you have nothing else better).<br /> <br /> Then put the dread and 6 terms in the stormraven, and choose your flavor from the free set you can take with the storm raven. That will give you mobility and a target for your enemy to pull it way from your main force, and is deadly. I've had a lot of luck with storm ravens and dreadnoughts in them, and the terminators would just boost it's strength and give the rest of your army time to maneuver.<br /> <br /> Not much for hordes. Might consider a Heavy flamer on the dread (free), or incinerator instead of psycannon for 6 man termy. Might also look towards a stave for the librarian instead of the halberd. Might also consider putting him in the strom raven, dropping that unit down to 5, and using summoning to bring another one up, but kind of dangerous for deep strike for such an expensive unit.]]></description>
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				<pubDate><![CDATA[Tue, 31 May 2011 06:34:17]]> GMT</pubDate>
				<author><![CDATA[ invisiblade]]></author>
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				<title>[Grey Knights][2000]</title>
				<description><![CDATA[ Give the librarian three servo-skulls!]]></description>
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				<pubDate><![CDATA[Tue, 31 May 2011 06:48:38]]> GMT</pubDate>
				<author><![CDATA[ olympia]]></author>
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				<title>Re:[Grey Knights][2000]</title>
				<description><![CDATA[ <blockquote><div><cite>svendrex wrote:</cite>I think that your biggest problem will be long range armies.  <br /> <br /> Once the three dreads are gone, you are on foot with 24" guns.  It will be easy to out manuver and out range you.  This is a problem that is just inherent with Terminator lists in general.</div></blockquote><br /> I was able to mitigate speed by dropping my enemy's transports as quickly as possible. This allowed me to fight on my terms. In <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> and Capture & Control, my list is fine.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> Too many objectives in Seize Ground can be an issue. I've played Pitched Battle and Spearhead, but I'm really curious to see how <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> plays out with my army. I haven't felt like I had to go all reserves yet.<br /> <br /> <blockquote><div><cite>invisiblade wrote:</cite>I would drop the Auto cannons on one dread w/ psybolt ammo, leave default, drop down to 6 terms on one squad (having to loose 1 psycannon), and drop the psybolt for the librarian (not worth it for only 1 storm bolter unless you have nothing else better).<br /> <br /> Then put the dread and 6 terms in the stormraven, and choose your flavor from the free set you can take with the storm raven. That will give you mobility and a target for your enemy to pull it way from your main force, and is deadly. I've had a lot of luck with storm ravens and dreadnoughts in them, and the terminators would just boost it's strength and give the rest of your army time to maneuver.<br /> <br /> Not much for hordes. Might consider a Heavy flamer on the dread (free), or incinerator instead of psycannon for 6 man termy. Might also look towards a stave for the librarian instead of the halberd. Might also consider putting him in the strom raven, dropping that unit down to 5, and using summoning to bring another one up, but kind of dangerous for deep strike for such an expensive unit.</div></blockquote><br /> While I can see the usefulness of Storm Ravens, I don't think they'd work well unless run in pairs at the very least. By your suggestion, I'd lose 4ish Terminators and a Psycannon for <i>one</i> Armor 12 transport. Within the contexts of my list, I believe it'd be the first vehicle to go down every game, unless it weren't on the table! I'd rather try to keep everything together as one cohesive force. <br /> <br /> As for horde-type armies, I found that S5 Storm Bolters and Psycannons made short quick of Dark Eldar and 40 <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>-ed Termagants. I expect similar results against Orks. <br /> <br /> <blockquote><div><cite>olympia wrote:</cite>Give the librarian three servo-skulls!</div></blockquote><br /> I tried that and felt the 15 points could be better used elsewhere (namely a halberd and an extra power!). <br /> <br /> I'm glad to see everyone isn't claiming the Vindicare is entirely necessary.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> However, I could try this:<br /> <br /> <u><b>Grey Knights - 2000</b></u><br /> Librarian - Quicksilver, Might, Sanctuary, Shrouding, Psybolt Ammo<br /> Vindicare<br /> 10 Terminators - 2 Psycannon & Sword, 6 Halberds, 2 Hammer, Psybolt Ammo<br /> 10 Terminators - 2 Psycannon & Sword, 6 Halberds, 2 Hammer, Psybolt Ammo<br /> 10 Terminators - 2 Psycannon & Sword, 6 Halberds, 2 Hammer, Psybolt Ammo<br /> Dreadnought - 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannons, Psybolt Ammo<br /> Dreadnought - 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannons, Psybolt Ammo<br /> Total - 2000 ]]></description>
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				<pubDate><![CDATA[Tue, 31 May 2011 16:32:48]]> GMT</pubDate>
				<author><![CDATA[ Wolf 11x]]></author>
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