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		<title><![CDATA[Latest posts for the thread "Defilers vs Obliterators "]]></title>
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				<title>Defilers vs Obliterators </title>
				<description><![CDATA[ In my 1750 point list I'm running 2 Defilers right now. I love my deffies, they're my little glass cannon wonders of destroying mobs of units. Big problems: They're not good at singular targets or vehicles, and while they're monsters on a charge in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> (with 2 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weps instead of their worthless optional arm weps that's 6 attacks with dread weps!), they're guaranteed to die when anything so much as glances in their direction. &quot;Glass Cannon&quot; fits them too appropriately. I haven't had a single game go by so far where they didn't die almost right away, but not before killing a squad or something important.<br /> <br /> I've been considering replacing one of them with an Oblit squad. I hear they're a pretty good all-around killer and pretty solid for survivability. I would like to get some more opinions on this though.<br /> <br /> I &lt;3 my Land Raider far too much to replace him as my third option. The thing is damn invincible, and I've been considering making him Possessed to avoiding the constant glancing hits he gets, since he has 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Lascannons anyway.]]></description>
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				<pubDate><![CDATA[Sun, 5 Jun 2011 19:34:16]]> GMT</pubDate>
				<author><![CDATA[ Rusted]]></author>
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				<title>Re:Defilers vs Obliterators </title>
				<description><![CDATA[ You've never tested out obliterators?<br /> I would play a few games with them just so you can see how powerful they can be.  Obliterators can cut down the mobs pretty well with the option of up to three plasma cannons in a squad at range or three flamers (twin-linked no less) for closer encounters.  They're not terrible at <span class="glossaryitem" onmouseover='gp(19);'>CC</span> either as they all have <span class="glossaryitem" onmouseover='gp(105);'>PFs</span>, termie armor, and 2 wounds.  They don't have the range of the defiler or the same <span class="glossaryitem" onmouseover='gp(19);'>CC</span> power, but they've got many tools.  They're lascannons/multimeltas/twin-linked meltas are great for picking off vehicles or single targets. You can deepstrike them if you want. It's way easier to give them a cover save than it is for a defiler.  All in all they are very versatile and very deadly, though a squad of three will cost you more than one defiler.  Try them out!]]></description>
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				<pubDate><![CDATA[Sun, 5 Jun 2011 20:09:00]]> GMT</pubDate>
				<author><![CDATA[ fantastic!]]></author>
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				<title>Defilers vs Obliterators </title>
				<description><![CDATA[ As a regular opponent of <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> I would have to say that nothing inspires quite as much fear as a 3 man squad of Obliterators with good cover. Definitely give them a shot.]]></description>
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				<pubDate><![CDATA[Sun, 5 Jun 2011 20:52:15]]> GMT</pubDate>
				<author><![CDATA[ SkySerpent]]></author>
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				<title>Defilers vs Obliterators </title>
				<description><![CDATA[ Never did like defilers/grinders as I previously posted before.<br /> <br /> But I do run an obliterator cult army.<br /> <br /> I'd say go for the oblits!]]></description>
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				<pubDate><![CDATA[Sun, 5 Jun 2011 21:38:18]]> GMT</pubDate>
				<author><![CDATA[ Adam LongWalker]]></author>
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				<title>Re:Defilers vs Obliterators </title>
				<description><![CDATA[ I regularly use both options, and I have to say that I'm on the fence about them. On the one hand, the Defiler is both intimidating and deadly at range against infantry. It's the closest thing we've got to ordinance in the codex, and it's good for killing the vast majority of infantry in the game. Terminators are just about the only thing it can't scratch reliably.<br /> <br /> On the other hand, Obliterators are the most versatile heavy support choice in the game, and durable, too. There's literally nothing they cannot kill. That's saying something, right there. The only problem with them is that they don't have a 72" range.<br /> <br /> Overall I'd say that the Obliterators are the more versatile choice, and probably the more points-efficient choice as well. You could do what I do and run a 3-man oblit squad with a defiler as backup. Coupled with your land raider, though, that might be a bit of a points-sink...]]></description>
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				<pubDate><![CDATA[Sun, 5 Jun 2011 21:42:55]]> GMT</pubDate>
				<author><![CDATA[ Shelegelah]]></author>
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				<title>Defilers vs Obliterators </title>
				<description><![CDATA[ The points are what I'm worried about now. What about taking the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> out in exchange for an Oblits squad? The <span class="glossaryitem" onmouseover='gp(87);'>LR</span> was mostly just put in there in the first place to cart my Zerk's around with a Sorc with Lash, but I can always give them another Rhino. If Oblits are REALLY that good, and can <span class="glossaryitem" onmouseover='gp(471);'>DS</span> in Termie armor, I can see them replacing my <span class="glossaryitem" onmouseover='gp(87);'>LR</span> anyway.]]></description>
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				<pubDate><![CDATA[Sun, 5 Jun 2011 21:47:19]]> GMT</pubDate>
				<author><![CDATA[ Rusted]]></author>
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				<title>Re:Defilers vs Obliterators </title>
				<description><![CDATA[ As someone who has recently just gotten a Defiler after previously running Oblits, I'm going to be honest and say that it does not quite deal out the punishment that they can. I've not had a 100% effective track record with the 'Blits but they will usually be a prime target for all the heavy guns my opponent has for a few turns, really allowing my other vehicles to run around unmolested; a huge boon as you can imagine. Tacking on that they can usually handle the firepower sent their way and return it with equal value with the appropriate gun, they are a shining start within the dark hearted army ]]></description>
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				<pubDate><![CDATA[Mon, 6 Jun 2011 01:19:42]]> GMT</pubDate>
				<author><![CDATA[ Azure]]></author>
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				<title>Re:Defilers vs Obliterators </title>
				<description><![CDATA[ I used to run 3x Oblits and 2x Defilers (4x <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>) @ 1,850 and found that, even though the Defilers worked really well against <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>, they performed very poorly against Mechanized armies. They simply don't have the punch and accuracy to get through Razorback spam and Mech Vets' armor. <br /> <br /> Oblits synergize very well with Lash Sorcerors as well, and they can essentially fire from T1, opening up transports with Lascannons, with the Lash Sorcerors dragging the occupants out of the crater, then smashing them with Plasma Cannons. Brutality! ]]></description>
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				<pubDate><![CDATA[Mon, 6 Jun 2011 01:20:41]]> GMT</pubDate>
				<author><![CDATA[ NuggzTheNinja]]></author>
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				<title>Defilers vs Obliterators </title>
				<description><![CDATA[ I'm starting to think I should have been running Oblits this whole time. Damn. And my army was almost undefeated BEFORE this.]]></description>
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				<pubDate><![CDATA[Mon, 6 Jun 2011 02:17:23]]> GMT</pubDate>
				<author><![CDATA[ Rusted]]></author>
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				<title>Defilers vs Obliterators </title>
				<description><![CDATA[ I will routinely play with 3 Defilers, They let me hit targets at a greater range, draw tons of fire away from my berzerkers and chosen. They have won me many games. pointswise the save 225 over doin 3x3 oblits squads.<br /> <br /> Just for reference I know I am in the minority here in liking the Defilers over the Oblits.]]></description>
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				<pubDate><![CDATA[Mon, 6 Jun 2011 02:42:38]]> GMT</pubDate>
				<author><![CDATA[ Snickerdoodle]]></author>
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				<title>Re:Defilers vs Obliterators </title>
				<description><![CDATA[ Personally I would say go with 9 Obliterators and 2 Lash Sorcerers. This combination is what EVERY SINGLE CHAOS PLAYER at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> uses. It gets old with opponents real fast so keep your Defilers for friendly games, but if you do tournaments and competitive play 9 Obliterators and 2 Lash Sorcerers as well as 6 Obliterators and 1 Vindicator with 2 Lash Sorcerer will make any opponent from foot slogging Grey Knights to Mech Guard cry. <br /> <br /> The only thing you have to beware of is Hoods and Tyranid/Eldar <span class="glossaryitem" onmouseover='gp(2);'>3D6</span> psychic tests, Eldar a little more because they are boardwide. Other than that this list is the optimal list for competitive Chaos play. Take out the Land Raider and both Defilers is my opinion.<br /> <br /> You could also try 1 Demon Prince with Lash in addition to a Sorcerer with Lash just to give you a little more <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> Don't forget to put everything in Rhinos and use Plague Marines liberally with Meltaguns for Objective games.]]></description>
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				<pubDate><![CDATA[Mon, 6 Jun 2011 03:26:22]]> GMT</pubDate>
				<author><![CDATA[ Sanguinis]]></author>
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				<title>Defilers vs Obliterators </title>
				<description><![CDATA[ Defilers are pretty bad at <span class="glossaryitem" onmouseover='gp(19);'>CC</span> thanks to their terribad <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 3. However, they can really shine when taken alongside other armor, i.e. <span class="glossaryitem" onmouseover='gp(262);'>DPs</span>, and Dreads.<br /> <br /> Oblits are way too good to not at least try. They always have they weapon for the job and are tough to take out in cover.]]></description>
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				<pubDate><![CDATA[Mon, 6 Jun 2011 04:27:32]]> GMT</pubDate>
				<author><![CDATA[ odorofdeath]]></author>
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				<title>Defilers vs Obliterators </title>
				<description><![CDATA[ I've always ran a Defi and oblits. Since I always run Lash Princes pie plates are awesome. But either way you need something to pop transports. I've found that a Pred with lascannon sponsons works just as well. Since you haven't played with them yet try to play test them just to see if they fit in with your army and play style.]]></description>
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				<pubDate><![CDATA[Mon, 6 Jun 2011 04:28:15]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
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				<title>Re:Defilers vs Obliterators </title>
				<description><![CDATA[ I find that defilers, while they pack a can pack a punch, there's usually some sort of cover for <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>'s from the battle cannon are quite good for their points cost.<br /> I must admit though i think the oblits can put out far more damage then the defiler, and you can take 2 for every 1 defiler!<br /> <br /> Try them out and see how you like them though, might even get hooked on them <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Jun 2011 05:38:09]]> GMT</pubDate>
				<author><![CDATA[ MikZor]]></author>
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				<title>Defilers vs Obliterators </title>
				<description><![CDATA[ I already have a sorc with lash attached to a zerk squad, with a prince that so far has no real role. Pairing him with the oblits with lash for some ranged damage and <span class="glossaryitem" onmouseover='gp(19);'>CC</span> interception might be fun.<br /> <br /> Trading out the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> for a Vindicator though... I'm not so sure about that. I really like twin Lascannons with heavy bolter and combi-flamer... but he is a giant point sink...]]></description>
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				<pubDate><![CDATA[Mon, 6 Jun 2011 05:55:53]]> GMT</pubDate>
				<author><![CDATA[ Rusted]]></author>
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				<title>Re:Defilers vs Obliterators </title>
				<description><![CDATA[ Its because defilers are too horrible and massive to hide.<br /> <br /> Try obliterators, at least the can be shielded and avoid some <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>]]></description>
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				<pubDate><![CDATA[Mon, 6 Jun 2011 07:46:50]]> GMT</pubDate>
				<author><![CDATA[ Ajroo]]></author>
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				<title>Defilers vs Obliterators </title>
				<description><![CDATA[ i would give oblit's a go]]></description>
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				<pubDate><![CDATA[Mon, 6 Jun 2011 07:51:23]]> GMT</pubDate>
				<author><![CDATA[ cheapbuster]]></author>
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				<title>Defilers vs Obliterators </title>
				<description><![CDATA[ The thing with running Defilers is it means your army badly wants some long-range high-strength firepower, and the only other places in the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> where you can access that is in troops (via 10 man <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads with heavy weapons and noise marines with blastmasters) or elites (dreadnaughts). Generally those are considered sub-par choices. I don't think they're all that bad myself, but I still go with the Obliterators.<br /> <br /> But 3 defilers and 3 dreadnaughts (with, say, missile launchers) across the table is pretty intimidating, don't you think? I think people call it the 'monster mash' build, or something like that...]]></description>
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				<pubDate><![CDATA[Mon, 6 Jun 2011 15:03:35]]> GMT</pubDate>
				<author><![CDATA[ TutorialBoss]]></author>
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				<title>Defilers vs Obliterators </title>
				<description><![CDATA[ Yea if only I wasn't scared to run crazy dreads... giving them long range template missile launchers just sounds like a disaster waiting to happen.<br /> <br /> Funny thing is my deffies have never ever hit one of my own units, no matter how close I toss down the pie plate. Dreads would y to hit my own units on purpose, and I'd like to avoid that.]]></description>
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				<pubDate><![CDATA[Mon, 6 Jun 2011 17:22:24]]> GMT</pubDate>
				<author><![CDATA[ Rusted]]></author>
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				<title>Defilers vs Obliterators </title>
				<description><![CDATA[ I don't know if you've ever heard this tactic. But you run either 1 or 2 Dreads on either side of a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>. That way if you roll Fire Frenzy you end up shooting 2 S7 plates at a <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 tank, so no biggie. Plus Dreads, while not having as many attacks, also has I4 instead of I3. Also Lash works really well if you're close and roll fire frenzy. Move units away, lash a unit closer and then all is still dandy.<br /> <br /> Also I've started taking Vindies as well. Now they kinda work the same as a Defi. Looks scary, and can pack one hell of a punch. They draw alot of fire, and has a better <span class="glossaryitem" onmouseover='gp(9);'>AV</span>. ]]></description>
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				<pubDate><![CDATA[Mon, 6 Jun 2011 22:26:41]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
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				<title>Defilers vs Obliterators </title>
				<description><![CDATA[ If you arm the dreadnought with a missle launcher and make sure he's always by a tank, you can opt to fire frag missles and bounce harmlessly off.]]></description>
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				<pubDate><![CDATA[Mon, 6 Jun 2011 22:47:30]]> GMT</pubDate>
				<author><![CDATA[ Spellbound]]></author>
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				<title>Re:Defilers vs Obliterators </title>
				<description><![CDATA[ Naaah real men do the dread Phalanx. 3 dreads with <span class="glossaryitem" onmouseover='gp(51);'>HB</span> arms shoulder to shoulder  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I used to love throwing that at my ork mates. although considering where <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> (where do vehicles draw <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> from <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">?) is drawn for a dread, fire frenzy aint that bad really with <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s or <span class="glossaryitem" onmouseover='gp(331);'>PC</span>'s.<br /> <br /> <span class="glossaryitem" onmouseover='gp(280);'>OP</span> I think you should give 2 oblits a whirl, they do bring something to every fight. Maybe not the exact something you needed, but they bring something effective <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Jun 2011 23:47:22]]> GMT</pubDate>
				<author><![CDATA[ Jihallah]]></author>
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				<title>Re:Defilers vs Obliterators </title>
				<description><![CDATA[ As you can see, the support is usually overwhelmingly on the side of obliterators in this argument.  I would try them out in place of the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jun 2011 12:18:24]]> GMT</pubDate>
				<author><![CDATA[ fantastic!]]></author>
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				<title>Defilers vs Obliterators </title>
				<description><![CDATA[ I still think i'll try oblits with defiler and <span class="glossaryitem" onmouseover='gp(87);'>LR</span> before I make the big jump to dropping my <span class="glossaryitem" onmouseover='gp(87);'>LR</span>. The thing is just too useful, even for the point sink... all my <span class="glossaryitem" onmouseover='gp(251);'>HR</span> choices are a big point sink though.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jun 2011 15:57:31]]> GMT</pubDate>
				<author><![CDATA[ Rusted]]></author>
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				<title>Defilers vs Obliterators </title>
				<description><![CDATA[ If you have the models, Try monster mash. Its a build that really lets defilers shine. ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jun 2011 22:19:00]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
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