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				<title>Dark Eldar Haemonculi Coven List (1,750pts)</title>
				<description><![CDATA[ Hey there guys and gals, gals and guys.<br /> Just got my hands on a Dark Eldar codex and a few models to start up yet another army.<br /> I worked on a rough list for fun games against friends.<br /> But just wondering if it could use any improvements and such.<br /> <br /> Anyway, here we go.<br /> <br /> <br /> <br /> <b><u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</u></b><br /> <br /> Urien Rakarth - 190<br /> <br /> Haemonculus - 105<br /> w/ Power Weapon, Liquifier Gun & Webway Portal<br /> <br /> Haemonculus - 85<br /> w/ Webway Portal<br /> <br /> <u><b>ELITE:</b></u><br /> <br /> 4x Grotesques - 195<br /> Abberation w/ Flesh Gauntlet<br /> S6 Upgrades<br /> <br /> 3x Grotesques - 160<br /> Abberation w/ Flesh Gauntlet<br /> S6 Upgrades<br /> Raider - 75<br /> w/ Enhanced Aethersails and Flickerfield<br /> <br /> <b><u>TROOPS:</u></b><br /> <br /> 10x Wracks - 110<br /> w/ Liquifier Gun<br /> <br /> 10x Wracks - 110<br /> w/ Liquifier Gun<br /> <br /> 10x Wyches - 170<br /> w/ Hydra Gauntlets, Shardnet + Impaler and Haywire Grenades<br /> Hekatrix w/ Agoniser<br /> <br /> <b><u>FAST ATTACK:</u></b><br /> <br /> 10x Scourges - 292<br /> w/ 2x Haywire Blasters and 2x Heat Lances<br /> Solarite w/ Agoniser + Splinter Pistol<br /> <br /> <b><u>HEAVY SUPPORT:</u></b><br /> <br /> Talos Pain Engine - 105<br /> w/ Ichor Injector<br /> <br /> Cronos Pain Engine - 110<br /> w/ Spirit Vortex and Spirit Probe<br /> <br /> Ravager - 120<br /> w/ Shock Prod and Flickerfield<br /> <br /> <br /> Total - 1,752pts<br /> <br /> <br /> ---------<br /> <br /> <br /> I'll mainly be playing against Tyranids and Space Wolves.<br /> Both of which are fairly new players, as am I, so the games are going to be fun.<br /> <br /> Main plan is to chuck a Haemonculus into the group of Grotesques with the Raider, boost them up the board as quickly as I can and drop the portal.<br /> Then bring out many of the wracks, grotesques and wyches through that onto enemy lines.<br /> <br /> Against Nids, I'll probably swap out the wyches for Kabalite Warriors and a Raider so I can dance around the big bugs and wound them to death.<br /> <br /> Against Space Wolves, just drop what I can onto his Wolf Guard and slowly pick off what I can with careful assaults and Liquifier Guns.<br /> <br /> <br /> I'll probably chuck up a more competitive army later on, but for now, this is what I'm working toward.<br /> <br /> <br /> Thanks in advance everyone.<br /> ~ Danzag]]></description>
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				<pubDate><![CDATA[Mon, 6 Jun 2011 11:33:26]]> GMT</pubDate>
				<author><![CDATA[ Danzag]]></author>
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				<title>Re:Dark Eldar Haemonculi Coven List (1,750pts)</title>
				<description><![CDATA[ I would divide the scourge squad into 2x5. This way you can still shoot at the same target if you wish to, but you can also shoot at two different targets. This way also the haywire blasters can stay at 18-24'' where they excel, and the heatlances can close in to get into melta range. ]]></description>
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				<pubDate><![CDATA[Mon, 6 Jun 2011 11:47:21]]> GMT</pubDate>
				<author><![CDATA[ haizelhoff]]></author>
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				<title>Re:Dark Eldar Haemonculi Coven List (1,750pts)</title>
				<description><![CDATA[ <blockquote><div><cite>haizelhoff wrote:</cite>I would divide the scourge squad into 2x5. This way you can still shoot at the same target if you wish to, but you can also shoot at two different targets. This way also the haywire blasters can stay at 18-24'' where they excel, and the heatlances can close in to get into melta range. </div></blockquote><br /> <br /> I had thought of doing that, but didn't split them for some reason.<br /> <br /> If I do that, should I cut some points where I can and take another Solarite with an Agoniser, or just have it as a 5 man group of Scourges with a Haywire lBlaster and Heat Lance and no Solarite?]]></description>
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				<pubDate><![CDATA[Mon, 6 Jun 2011 11:53:47]]> GMT</pubDate>
				<author><![CDATA[ Danzag]]></author>
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				<title>Re:Dark Eldar Haemonculi Coven List (1,750pts)</title>
				<description><![CDATA[ I would take 5 scourges with the solarite and 2 heatlances and another 5 scourages with 2 haywire blasters. The haywire blasters would rather jump around at 24'' and don't need the agoniser.]]></description>
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				<pubDate><![CDATA[Mon, 6 Jun 2011 18:31:02]]> GMT</pubDate>
				<author><![CDATA[ haizelhoff]]></author>
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				<title>Re:Dark Eldar Haemonculi Coven List (1,750pts)</title>
				<description><![CDATA[ Ahhk, point noted.<br /> Will re-draw the list up, might swap a few points around to see what else I can fit into the list.<br /> And then I shall repost.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Jun 2011 22:59:30]]> GMT</pubDate>
				<author><![CDATA[ Danzag]]></author>
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				<title>Dark Eldar Haemonculi Coven List (1,750pts)</title>
				<description><![CDATA[ Take the soltar off, then you could afford 2 agonizers on the haemonculi]]></description>
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				<pubDate><![CDATA[Tue, 7 Jun 2011 02:54:34]]> GMT</pubDate>
				<author><![CDATA[ The Crusader Of 42]]></author>
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				<title>Dark Eldar Haemonculi Coven List (1,750pts)</title>
				<description><![CDATA[ No, don't put <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons on Hammys.  That's a bad idea.  If hammys get caught in combat, they die, and give up <span class="glossaryitem" onmouseover='gp(316);'>KP</span>.  Never give them <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons.  Liquifiers and gizmos like Crucibles and Shattershards are their friends, not agonizers.  I can tell you flat out, without any doubt whatsoever, you have no where near enough anti-tank for 1750.  Armored lists WILL destroy you.  Never mix shooty gubbins like blasters, heat lances and haywire blasters.  Make a choice and stick with it.  Mixed units can lead to uncomfortable problems from time to time when some guns are just better than others at a specific range.  If you specialize a unit you always know that you have to get the unit to position X to deliver Y damage.  Heat Lances are this way.  I prefer Haywire blasters on Scourges, but my list is significantly different than yours and no doubt performs differently.  In this case, popping out of a portal, I would go with heat lances. As stated earlier, break them into two units of 5.  I would drop the Ravager in this case and take another Talos.  I also would pull Rakarth out and use those points on more troopers.  One final thing of note.  You CANNOT deploy the turn you use Aethersails.  This is bad for a webway list.  You need it on the board ASAP.  If you use Aethersails your opponent now has a decent chance at wiping your hammys out leaving you slogging from a table edge.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jun 2011 04:12:12]]> GMT</pubDate>
				<author><![CDATA[ Grim Smasha]]></author>
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				<title>Dark Eldar Haemonculi Coven List (1,750pts)</title>
				<description><![CDATA[ <blockquote><div><cite>Grim Smasha wrote:</cite>No, don't put <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons on Hammys.  That's a bad idea.  If hammys get caught in combat, they die, and give up <span class="glossaryitem" onmouseover='gp(316);'>KP</span>.  Never give them <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons.  Liquifiers and gizmos like Crucibles and Shattershards are their friends, not agonizers.  I can tell you flat out, without any doubt whatsoever, you have no where near enough anti-tank for 1750.  Armored lists WILL destroy you. </div></blockquote><br /> <br /> I was thinking of taking a Shattershard for the <span class="glossaryitem" onmouseover='gp(84);'>lols</span> it could bring to the table if I roll well enough.<br /> As for the anti-tank, I pretty much realised this when I re-read the list earlier today.<br /> I'm trying to decide what to drop to fit something else killy enough to pop tanks.<br /> <br /> <blockquote><div><cite>Grim Smasha wrote:</cite>Never mix shooty gubbins like blasters, heat lances and haywire blasters.  Make a choice and stick with it.  Mixed units can lead to uncomfortable problems from time to time when some guns are just better than others at a specific range.  If you specialize a unit you always know that you have to get the unit to position X to deliver Y damage.  Heat Lances are this way.  I prefer Haywire blasters on Scourges, but my list is significantly different than yours and no doubt performs differently.  In this case, popping out of a portal, I would go with heat lances. As stated earlier, break them into two units of 5.</div></blockquote><br /> <br /> I will be putting them into two separate units when I re-write the list.<br /> Thanks  for putting it into some sort of perspective <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>Grim Smasha wrote:</cite>I would drop the Ravager in this case and take another Talos.</div></blockquote><br /> <br /> If I take another Talos, should I try to kit it out to pop armour?<br /> <br /> <blockquote><div><cite>Grim Smasha wrote:</cite>I also would pull Rakarth out and use those points on more troopers.</div></blockquote><br /> <br /> I might end up doing this if the S6 upgrade and/or extra pain tokens don't help as much as I'd like.<br /> Might put in a small unit of Trueborn in his place.<br /> <br /> <blockquote><div><cite>Grim Smasha wrote:</cite>One final thing of note.  You CANNOT deploy the turn you use Aethersails.  This is bad for a webway list.  You need it on the board ASAP.  If you use Aethersails your opponent now has a decent chance at wiping your hammys out leaving you slogging from a table edge.</div></blockquote><br /> <br /> Ahhh yes, I forgot about that.<br /> Will take the Aethersails off the raider then when I re-do the list.<br /> <br /> <br /> Thanks for all the pointers.<br /> Will take many of them into consideration <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 7 Jun 2011 09:06:45]]> GMT</pubDate>
				<author><![CDATA[ Danzag]]></author>
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				<title>Dark Eldar Haemonculi Coven List (1,750pts)</title>
				<description><![CDATA[ All talos units should be kitted to take out enemy armor. They're <span class="glossaryitem" onmouseover='gp(93);'>mc</span>'s thus will always be decent in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> against infantry models. I'd stick with heat lances, if they can get them, I don't have my book and I don't know their options off hand. The shattershatd is pure gold. Make a toughness test or get removed from play = awesome sauce.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jun 2011 22:31:32]]> GMT</pubDate>
				<author><![CDATA[ Grim Smasha]]></author>
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				<title>Re:Dark Eldar Haemonculi Coven List (1,750pts)</title>
				<description><![CDATA[ Yeah, the Talos can take a Twin-Linked Heat Lance or Stinger Pod or Haywire Blaster.<br /> I might see if I can magnetise the tail of it so I can switch when needed.<br /> <br /> And yeah, Shattershard it is, I want to see a Swarmlord go down to it haha.]]></description>
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				<pubDate><![CDATA[Wed, 8 Jun 2011 16:43:38]]> GMT</pubDate>
				<author><![CDATA[ Danzag]]></author>
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				<title>Re:Dark Eldar Haemonculi Coven List (1,750pts)</title>
				<description><![CDATA[ To be honest, I run a Pretty Much all Coven list, And I'm not a huge fan of this list, in my opinion <span class="glossaryitem" onmouseover='gp(541);'>WWP</span> and Scourges don't work, why take 22 a model for something you can get better for in a trueborn squad? 5 mad Scourge squad with 2 heatlances is 132 Points (Don't have my codex to hand, sorry about any wrong pointing) and are very fragile and must be close to the enemy. which makes them a wide open week target. And then of course, you have the solarite, which I would never take even if I did take scourges. extra points wasted. It'd be better to put a unit of 4 trueborn with 4 blasters in a raider for 178 points, yes it 44 points more expensive, but you get 3 extra <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 lance weapons which work better at range. Scourges come out 66 points a lance, trueborn workout 35 points, you can see where the saving is for <span class="glossaryitem" onmouseover='gp(482);'>AT</span> capability. Personally I don't like Talos' either, there better than Cronos by a long shot though, I recommend either replacing both The talos and Cronos and taking more Ravagers, or replacing the cronos for a Talos, and kit both talos' out for <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, Cronos' don't work in Coven list because you already have feel no pain, and most units will be getting their own pain tokens by the time the cronos is in reach of anyone. <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons on wracks and Haemonculi, not the best. I like my Wracks to be little and cheap, with a liquifier, and they don't cost much and still do damage. and Haemonculi shouldn't be in the thick of it, they are kills points you don't want to lose. Grotesques not my thing either, I know you go for a coven list, but they don't really have a role, beside take fire like beasty's they are, because they don't do enough damage, they're not quite infantry, and not quite <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, Just a waste of Points and Space in my opinion. <br /> Hope you Take My Views into Account<br /> DEraiderspam]]></description>
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				<pubDate><![CDATA[Wed, 8 Jun 2011 17:25:24]]> GMT</pubDate>
				<author><![CDATA[ Deraiderspam]]></author>
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				<title>Re:Dark Eldar Haemonculi Coven List (1,750pts)</title>
				<description><![CDATA[ <blockquote><div><cite>Deraiderspam wrote:</cite>To be honest, I run a Pretty Much all Coven list, And I'm not a huge fan of this list, in my opinion <span class="glossaryitem" onmouseover='gp(541);'>WWP</span> and Scourges don't work, why take 22 a model for something you can get better for in a trueborn squad? 5 mad Scourge squad with 2 heatlances is 132 Points (Don't have my codex to hand, sorry about any wrong pointing) and are very fragile and must be close to the enemy. which makes them a wide open week target. And then of course, you have the solarite, which I would never take even if I did take scourges. extra points wasted. It'd be better to put a unit of 4 trueborn with 4 blasters in a raider for 178 points, yes it 44 points more expensive, but you get 3 extra <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 lance weapons which work better at range. Scourges come out 66 points a lance, trueborn workout 35 points, you can see where the saving is for <span class="glossaryitem" onmouseover='gp(482);'>AT</span> capability. Personally I don't like Talos' either, there better than Cronos by a long shot though, I recommend either replacing both The talos and Cronos and taking more Ravagers, or replacing the cronos for a Talos, and kit both talos' out for <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, Cronos' don't work in Coven list because you already have feel no pain, and most units will be getting their own pain tokens by the time the cronos is in reach of anyone. <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons on wracks and Haemonculi, not the best. I like my Wracks to be little and cheap, with a liquifier, and they don't cost much and still do damage. and Haemonculi shouldn't be in the thick of it, they are kills points you don't want to lose. Grotesques not my thing either, I know you go for a coven list, but they don't really have a role, beside take fire like beasty's they are, because they don't do enough damage, they're not quite infantry, and not quite <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, Just a waste of Points and Space in my opinion. <br /> Hope you Take My Views into Account<br /> DEraiderspam</div></blockquote><br /> <br /> <br /> As much as I do agree here and there on your ideas.<br /> <br /> I don't really see the point of doing a Haemonculi Coven list, if I were to remove both Talos, all Grotesques and some Wracks and replace most of them with either Wyches/Trueborn in Raiders... It kinda kills the overall theme of the army.<br /> I understand that this wont be a hugely competitive army, but I'm not making the list to slaughter everything before me, if I was going to that, I'd just do the usual.<br /> Take a bunch of raiders/venoms filled with Trueborn/Kabalite Warriors, a few Wych squads in Raiders/Venoms and 3 Ravagers for the <span class="glossaryitem" onmouseover='gp(57);'>HS</span> slot and then whatever else for the rest.<br /> <br /> You make some valid points, but they're kind of moot because I do just want to run basically a full Haemonculus and friends list for fun and the look of it.<br /> <br /> :Edit:<br /> <br /> Also, I'm not really doing this list because I think it will win.<br /> It's mainly because I love the new grotesques and wrack models.<br /> And i'm doing Dark Eldar for my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>' upcoming Armies On Parade.]]></description>
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				<pubDate><![CDATA[Thu, 9 Jun 2011 00:58:37]]> GMT</pubDate>
				<author><![CDATA[ Danzag]]></author>
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				<title>Dark Eldar Haemonculi Coven List (1,750pts)</title>
				<description><![CDATA[ You must have a huge sum of expendable income if you plan on purchasing an army just for show <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I'm boiling slightly with envy <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> the thought of what wracks cost, especially on Aussie-land, makes me cringe. A few things; was the <span class="glossaryitem" onmouseover='gp(541);'>wwp</span> a must? Do you plan on growing into 2k? Do you mind losing Urien? Can i offer a suggestion Coven list for 2k?]]></description>
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				<pubDate><![CDATA[Thu, 9 Jun 2011 01:50:19]]> GMT</pubDate>
				<author><![CDATA[ Grim Smasha]]></author>
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				<title>Dark Eldar Haemonculi Coven List (1,750pts)</title>
				<description><![CDATA[ <blockquote><div><cite>Grim Smasha wrote:</cite>You must have a huge sum of expendable income if you plan on purchasing an army just for show <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I'm boiling slightly with envy <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> the thought of what wracks cost, especially on Aussie-land, makes me cringe.</div></blockquote><br /> <br /> Hahaha, not so much "expendable income" as much as, I can stand sit and wait till I work up the money to get it all as a large bundle after a week or three of work.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <br /> <blockquote><div><cite>Grim Smasha wrote:</cite>A few things; was the <span class="glossaryitem" onmouseover='gp(541);'>wwp</span> a must? Do you plan on growing into 2k? Do you mind losing Urien? Can i offer a suggestion Coven list for 2k?</div></blockquote><br /> <br /> The <span class="glossaryitem" onmouseover='gp(541);'>WWP</span> is mainly just a substitute for me really not wanting to go the way of most lists with a raider/venom for EVERY squad. I may eventually pick up a few Raiders/Venoms in the future if I do plan on doing a competitive style list. But that's still a maybe.<br /> <br /> Urien is mainly there for theme and I will have him regardless for the AoP I'm doing.<br /> Otherwise, I can stand to drop him from the list.<br /> <br /> And sure, I'm pretty open to any suggestions people have.]]></description>
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				<pubDate><![CDATA[Thu, 9 Jun 2011 02:49:59]]> GMT</pubDate>
				<author><![CDATA[ Danzag]]></author>
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				<title>Re:Dark Eldar Haemonculi Coven List (1,750pts)</title>
				<description><![CDATA[ Using only the models that you listed above, going for theme and a little functionality, I've come up with this.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Haemonculus, Webway, Liquifier  (95)<br /> Haemonculus, Webway, Liquifier  (95)<br /> <br /> TROOPS:<br /> Wracks x10, Liquifier x2, Acothyst, Agonizer  (150)<br /> Wracks x10, Liquifier x2, Acothyst, Agonizer  (150)<br /> Wracks x5, Liquifier, Venom w/Dual cannons  (125)<br /> Wracks x5, Liquifier, Venom w/Dual cannons  (125)<br /> Wracks x5, Venom w/Dual cannons  (115)<br /> <br /> ELITES:<br /> Grotesques x4, Raider w/Flickers  (210)<br /> Grotesques x4, Raider w/Flickers  (210)<br /> <br /> FAST:<br /> Scourges x5, Haywire Blaster x2  (130)<br /> Scourges x5, Haywire Blaster x2  (130)<br /> Scourges x5, Haywire Blaster x2  (130)<br /> <br /> HEAVY:<br /> Talos, <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Heat Lance  (110)<br /> Talos, <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Heat Lance  (110)<br /> Talos, <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Heat Lance  (110)<br /> <br /> TOTAL:  1995<br /> <br /> Hammy's go with the grots, scoot up 12", hop out max, drop the <span class="glossaryitem" onmouseover='gp(541);'>wwp</span> out front.  The scourges glance primary vehicles like vindicators and <span class="glossaryitem" onmouseover='gp(89);'>LRBTs</span>.  The Wracks in venoms blast lootas and fangs.  The rest pop out of the <span class="glossaryitem" onmouseover='gp(541);'>wwps</span> and mess stuff up.  It looks. . .alright. . .I suppose.<br /> <br /> But, this is closer to what I  would run at this level while still achieving high functionality.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Haemonculus, Liquifier, Crucible  (80)<br /> <br /> TROOPS:<br /> Wracks x5, Liquifier, Venom w/Dual Cannons  (125)<br /> Wracks x5, Liquifier, Venom w/Dual Cannons  (125)<br /> Wracks x5, Liquifier, Venom w/Dual Cannons  (125)<br /> Wracks x5, Liquifier, Venom w/Dual Cannons  (125)<br /> Wracks x5, Liquifier, Venom w/Dual Cannons  (125)<br /> Wracks x5, Liquifier, Venom w/Dual Cannons  (125)<br /> <br /> ELITES:<br /> True Born x4, Blasters x4, Raider w/Flickers  (178)<br /> True Born x4, Blasters x4, Raider w/Flickers  (178)<br /> True Born x4, Blasters x4, Raider w/Flickers  (178)<br /> <br /> FAST:<br /> Scourges x5, Haywire Blaster x2  (130)<br /> Scourges x5, Haywire Blaster x2  (130)<br /> <br /> HEAVY:<br /> Ravager w/ Flickers  (115)<br /> Ravager w/ Flickers  (115)<br /> Ravager w/ Flickers  (115)<br /> <br /> TOTAL:  1959<br /> <br /> There's plenty of cannon fire all over the place.  Tons of saturation.  And, it pretty much fits the coven theme.  You could even model the True Born like slaves or something.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 9 Jun 2011 04:41:23]]> GMT</pubDate>
				<author><![CDATA[ Grim Smasha]]></author>
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