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		<title><![CDATA[Latest posts for the thread "New player, struggling against SM (using Tyranids)"]]></title>
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				<title>New player, struggling against SM (using Tyranids)</title>
				<description><![CDATA[ Hi all, I'm a fairly new player, having only reached my first 1000 point army every a few weeks ago. <br /> <br /> Against Orks I did fairly well, but against <span class="glossaryitem" onmouseover='gp(119);'>SM</span> it's not so good... I've been trying different tactics, but none with much luck (deepstrike/infiltrate etc)<br /> <br /> My biggest problem is the lack of manuverarability. The force I faced last night had 2 rhinos and a landspeeder. By turn 2, I had alot of chainsaw weilding <span class="glossaryitem" onmouseover='gp(119);'>SM</span> right in my face, and some devastator squads sat at the back taking wounds of the Tervigon and Trygon.<br /> <br /> Also in the second game I rolled a double 6 for Trygon deepstrike and ended up off the board, doh! Anyway, here's my list -<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Tyranid Prime, 2 x Bonesword, <span class="glossaryitem" onmouseover='gp(160);'>AG</span><br /> <br /> <br /> Troops<br /> <br /> Tervigon, <span class="glossaryitem" onmouseover='gp(160);'>AG</span>, Catalyst, cluster spines<br /> 10 Termagants<br /> 8 Genestealers<br /> 3 x Warriors, 2xBonesword,<br /> 10 x Hormagants<br /> <br /> <br /> Elites<br /> <br /> 1 x Zoanthrope<br /> 2 x Hive Guard<br /> <br /> <br /> Heavy Support<br /> <br /> Trygon, <span class="glossaryitem" onmouseover='gp(160);'>AG</span><br /> <br /> <br /> Everything in there seems to do pretty well, other than the hormagants and termagants, usually dying to flamers very quickly. The genestealers always do nicely IF they come on the right side of the board. The warriors with boneswords always do nicely IF I can get them to the opponents tough enemies, they killed the Terminator captain with a hammer last night without taking a wound. The trygon owns, IF I can get him near anything. The problem is, all these IFs. With the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> having these cheap rhinos, jump infanty etc, I'm never choosing combat. The terminators with power weapons always jump out next to the trygon, the warriors always get tied up with low cost <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, and the gribblies always get flamered to death.<br /> <br /> What hints and advice can you guys offer? I'm struggling to get away from my table edge right now! All advice and tips welcomed. I'd rather not change my list hugely, as i just want to learn how to play it well...<br /> <br /> Thanks all!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jun 2011 12:58:00]]> GMT</pubDate>
				<author><![CDATA[ AngelGrinder]]></author>
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				<title>New player, struggling against SM (using Tyranids)</title>
				<description><![CDATA[ You've got a pretty solid list here actually. I'm a Space Marine player personally, but I've fought Tyrannids enough to know a good bit about them.<br /> <br /> For my two cents I'd say drop the boneswords from the warriors and the <span class="glossaryitem" onmouseover='gp(160);'>AG</span> from the Prime (and run them all together if you aren't already). Drop the <span class="glossaryitem" onmouseover='gp(160);'>AG</span> from the tervigon as well. He doesn't need to be in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unless you have no other choice.<br /> <br /> Also, you may want to consider getting either more stealers as they can devastate marines if used properly OR get another <span class="glossaryitem" onmouseover='gp(93);'>MC</span> so your enemy has to choose which bug to shoot first. ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jun 2011 13:09:30]]> GMT</pubDate>
				<author><![CDATA[ GangstaMuffin24]]></author>
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				<title>New player, struggling against SM (using Tyranids)</title>
				<description><![CDATA[ Something to remember about terminators is that they only <span class="glossaryitem" onmouseover='gp(471);'>DS</span> once, so if you take a mawlock you can just burrow away... Otherwise I don't see any real problems in the list not mentioned already.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jun 2011 13:14:25]]> GMT</pubDate>
				<author><![CDATA[ Dark Apostle 666]]></author>
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				<title>New player, struggling against SM (using Tyranids)</title>
				<description><![CDATA[ I never have problems beating up Marines.<br /> <br /> You need more Tervigons to simply overwhelm him with gaunts.  Landspeeders?  They are like cardboard.  Go down really easily.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jun 2011 14:25:03]]> GMT</pubDate>
				<author><![CDATA[ bucheonman]]></author>
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				<title>New player, struggling against SM (using Tyranids)</title>
				<description><![CDATA[ I can get the landspeeders down no problem, but he does the scout move with them, flamers something small, normally wipes out a handful of gaunts, then the scouts get out and tie something up for another turn. Just bogs me down!]]></description>
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				<pubDate><![CDATA[Tue, 7 Jun 2011 14:48:48]]> GMT</pubDate>
				<author><![CDATA[ AngelGrinder]]></author>
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				<title>New player, struggling against SM (using Tyranids)</title>
				<description><![CDATA[ What are you guys saying!?<br /> <br /> Solid list?<br /> <br /> your units are too small. Termagants and Hormagaunts die like newspaper in the rain.<br /> as for the zoan? It have a 18" ranged attack and is easely killed before it gets into range of anything worth shooting,if it is walking. take 2-3 (3 may be too many for a 1k list) and throw them in a pod.<br /> <br /> I do agree that you should have some more stealers. if that unit gets targeted for fire, there will be no more Stealers. maybe have another unit of stealers or fill this one up.<br /> <br /> Also why the Hormagaunt? They are small in numbers too and they have no <span class="glossaryitem" onmouseover='gp(130);'>TS</span> which is a MUST against <span class="glossaryitem" onmouseover='gp(119);'>SM</span>.<br /> <br /> Also a Trygon in a 1k army is eating up lots of points. So personally I would Remove it, and fill up some of the other units.<br /> <br /> If you want to get really fast to your opponent. Then I don't think this list will please you :/]]></description>
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				<pubDate><![CDATA[Tue, 7 Jun 2011 16:40:43]]> GMT</pubDate>
				<author><![CDATA[ Totally not a bot]]></author>
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				<title>New player, struggling against SM (using Tyranids)</title>
				<description><![CDATA[ My 1000pt list was:<br /> <br /> HQ1 - Hive Tyrant: <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Brainleech, Old Adversary, Wings<br /> E1 - 2 Hive Guard OR Zoanthrope in <span class="glossaryitem" onmouseover='gp(422);'>spod</span><br /> T1 - Tervigon: <span class="glossaryitem" onmouseover='gp(160);'>AG</span>, <span class="glossaryitem" onmouseover='gp(130);'>TS</span>, Catalyst<br /> T2 - Tervigon: <span class="glossaryitem" onmouseover='gp(160);'>AG</span>, <span class="glossaryitem" onmouseover='gp(130);'>TS</span>, Catalyst<br /> T3 - 10 Termagants<br /> T4 - 10 Termagants<br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> - 15 Gargoyles<br /> <br /> With a few points left over for another termagant or gargoyle I think.<br /> <br /> Standard list of hive tyrant and gargoyles be jumpy and tervigons and gants be walky!]]></description>
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				<pubDate><![CDATA[Wed, 8 Jun 2011 00:34:33]]> GMT</pubDate>
				<author><![CDATA[ PrometheusZero]]></author>
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