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				<title>First post in a ridiculously long time! 2000 points BA rules, to be used as Night Lords</title>
				<description><![CDATA[ Yo!<br /> <br /> It's been a really long time since i've posted here, and i thought it was high time to get back into <span class="glossaryitem" onmouseover='gp(3);'>40K</span> (and therefore Dakka) after a long hiatus in the world of <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span>.<br /> I have always fantasied making a decent <span class="glossaryitem" onmouseover='gp(529);'>NL</span> army, but saw that with the current <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> rules it'd be sorta lame  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> especially considering raptors are not so hot, and i couldn't take as many as I would've liked to!<br /> so!I decided to use the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> codex! YAY! this is mostly a <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> list with the exception of the two dreadnaughts that will be hitting behind enemy lines hopefully on the 1st turn!<br /> <br /> 2000 points <span class="glossaryitem" onmouseover='gp(10);'>BA</span> rules (night lords army) <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 385 points <br /> <br /> Captain (meant to be a Zso Sahaal sorta guy <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ) 160 points<br /> Jump Pack <br /> 2x Lightening Claws<br /> Melta Bombs<br /> <br /> 5 Honor Guard 225 points<br /> 4x plasma guns<br /> Jump packs<br /> <br /> Elites: 395 points<br /> <br /> 2x Furioso Dreadnaughts in drop pods at 160 points each<br /> one has 2x blood talons <br /> one has a blood fist and a frag cannon<br /> <br /> Sanguinary priest 75 points<br /> jump pack <br /> <br /> Troops: 640 points<br /> 3 units of 10 assault marines with 2 meltaguns each, two of the squads also have melta bombs<br /> <br /> Fast Attack: 580 points<br /> <br /> 5 Vanguard Veterans <br /> Jump packs <br /> all but the sergeant haev powerfists<br /> <br /> 5 vanguard veterans <br /> two have 2x lightening claws<br /> the sergeant and the other two have a <span class="glossaryitem" onmouseover='gp(221);'>SS</span> and power sword. <br /> <br /> The main idea of this list is to be in your fae right away with lots of scary stuff, the dreadnaughts can be a wondrous source of tarpitting and fire absorbtion simply because they are vehicles and are big. if i get first turn i can really muck them up using the Vanguards as well because i can deploy using heroic intervention and hopefully destroy key enemy units such as tanks, and or heavy infantry. The Storm shileds in the second Vanguard squad are just there to soak up the wounds and all the shots that'll lilkely be headed their way, however i'm wondering if i should put <span class="glossaryitem" onmouseover='gp(221);'>SSs</span> in the first squad for the same reason. I'm also debating a second sanguinary priest to create a larger <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> and <span class="glossaryitem" onmouseover='gp(397);'>FC</span> bubble. <br /> <br /> any thoughts? <br /> <br /> all comments are welcome (except rudeness <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> )<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 8 Jun 2011 04:30:12]]> GMT</pubDate>
				<author><![CDATA[ Ferrum]]></author>
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				<title>Re:First post in a ridiculously long time! 2000 points BA rules, to be used as Night Lords</title>
				<description><![CDATA[ I am running a fairly similar list.  the biggest problem i found is not having tank killing power on the turns you want to charge.  if those meltaguns whiff, suddenly you are a sitting target.  The way I run my list is as such:<br /> <br /> your capt - the meltabombs (see my profile pic, it IS tso sahaal <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> )<br /> <br /> Libby with shield and unleash rage, jump pack<br /> <br /> Honorguard w/ 3 power weps, banner, set of <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, and jump packs (to go with libby and Sahaal)<br /> <br /> 2 assault squads of lightning claws / meltagun<br /> 2 assault squads of fist / meltagun<br /> <br /> 2 sanguinary priests, (w/ lightning claw squads) jump packs / power weps<br /> <br /> all <span class="glossaryitem" onmouseover='gp(80);'>LC</span> pred<br /> <span class="glossaryitem" onmouseover='gp(29);'>devs</span> with 3 <span class="glossaryitem" onmouseover='gp(80);'>LC</span>/1ML<br /> <br /> I find that this list has the resilience while running across the board (<span class="glossaryitem" onmouseover='gp(265);'>FNP</span> + shield) and also has the ability to knock out some transports before the squads get there.  <br /> <br /> I have found that any of the codices can do well with Night Lords.  The biggest misconception is that the Night Lords are assault heavy.  Only the first company was such, because of Sahaal, the rest of the legion is essentially the same as all the others.<br /> Shrike lists work in the C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> if you like that, I just finished putting together a fairly decent <span class="glossaryitem" onmouseover='gp(124);'>SW</span> list, and I even like running them as <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>. (two twenty man <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> raptor squads, what isnt to like?)  Quite honestly, I'm happy if i can get just one squad of hardhitting jump troops + captain / lord with lightning claws.<br /> But as I said, Night Lords can do well in any of the current codices, it's just a matter of knowing how you are playing, as Night Lords are more of a play style / paint scheme than a type of army list.]]></description>
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				<pubDate><![CDATA[Wed, 8 Jun 2011 04:55:52]]> GMT</pubDate>
				<author><![CDATA[ ZephyrRey]]></author>
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				<title>Re:First post in a ridiculously long time! 2000 points BA rules, to be used as Night Lords</title>
				<description><![CDATA[ Thanks for the reply Zephyr!<br /> <br /> I actually didn't know that aobut the Lords not being assault oriented  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> but it's quite logical since fear can be caused just as easily with a bullet i suppose...<br /> I really wanted to emphasize the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> orientation of the 1st company, which as you said, was lead by Sahaal himself. I think that the powerfist idea is really good for the assault squads because <br /> that way they can use their melta bombs AND the fist. However it seems to me that 6 meltaguns isnt too shabby, especially since the 4 plasma can reliably pop AV12 and under, so many shots is going to do something to a tank with that armor. <br /> I might try and stick a power fist into the <span class="glossaryitem" onmouseover='gp(221);'>SS</span> vanguard squad just to make it a little more versatile! <br /> <br /> I understand your Heavy Support choices but i just couldn't justify them myself  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> tanks just seem...wrong...in an army that includes Zso, but i can TOTALLY understand why you'd take predators, and i'm not faulting your for that, it's just not my preference,<br /> plus i abhor painting tanks  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> the librarian is a cool idea, and you've got a lot of assault squads which is interesting, what's your take on the vanguard? they seem just to <span class="glossaryitem" onmouseover='gp(276);'>OTT</span> not to include in a list using <span class="glossaryitem" onmouseover='gp(10);'>BA</span> rules! plus i can make the models really really cool <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 8 Jun 2011 05:22:54]]> GMT</pubDate>
				<author><![CDATA[ Ferrum]]></author>
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				<title>Re:First post in a ridiculously long time! 2000 points BA rules, to be used as Night Lords</title>
				<description><![CDATA[ Firstly, check this out, it gives you my 3 basic lists plus the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> one i put together:<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/374657.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/374657.page</a><br /> <br /> I love me my tanks AND my assault marines.. it's hard to balance them really : P I get by with preds in all the lists though.  <br /> <br /> Vanguard are really pricey for my tastes, although that <span class="glossaryitem" onmouseover='gp(119);'>SM</span> list uses them (only cause honorguard cant take jump packs in the vanilla codex... <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> )<br /> Honestly I mainly took the honorguard squad cause of that banner, but remember this: take a second <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> of any type and you can have a second honor guard! replace one of those vanguard squads with a better honor guard (the banner is legit)<br /> <br /> Also, One thing i toyed with was a furioso libby with the two leadership psychic powers.  i had some great games of dropping down and forcing people off the board turn one.  (most memorably a tau suit squad w/ that <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> guy)<br /> <br /> I love playing the 1st company style of Night Lords, I just feel like I need to qualify that Night Lords used all the same equipment, just using the <strike>better</strike> different style of fear tactics, and fast night raids.]]></description>
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				<pubDate><![CDATA[Wed, 8 Jun 2011 05:38:08]]> GMT</pubDate>
				<author><![CDATA[ ZephyrRey]]></author>
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				<title>Re:First post in a ridiculously long time! 2000 points BA rules, to be used as Night Lords</title>
				<description><![CDATA[ Ooof. <br /> <br /> Two Honor guard squads? thats expensive! <br /> It really is quite an amazing unit, but i'm basically buying an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to get access to a <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> <br /> Vangaurd Squad, which is just great except that i'd be throwing them at the really scary stuff that i'm not sure <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> would even work against a lot of the time (high <span class="glossaryitem" onmouseover='gp(6);'>ap</span> and power weapons)<br /> It would free up quite a few points for me to take other fst attack units, such as an attack bike squad with multi meltas which might just solve my quite annoying anit-mech list issues...<br /> <br /> I think i'll run my original list at least for a while but your ideas are very intriguing to me especially since the librarian can be quite powerful.<br /> the only reason i didn't take a furioso libby is because it cannot take the talons or the frag cannon, which are both so great! ]]></description>
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				<pubDate><![CDATA[Wed, 8 Jun 2011 06:15:20]]> GMT</pubDate>
				<author><![CDATA[ Ferrum]]></author>
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				<title>First post in a ridiculously long time! 2000 points BA rules, to be used as Night Lords</title>
				<description><![CDATA[ Ok not a bad list, but could be better.<br /> <br /> Captain is a pile of dog crap. Not very killy in combat and better options. I'd rather take a Reclusiarch for re-roll goodness.<br /> <br /> Honour Guard are cool and awesome setup for plasma guns thanks to <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>.<br /> <br /> Problem with your Drop Pods is one will come down first turn unsupported and the Dreadnought will be blown to bits when the other one comes down whenever. You need a odd amount of Pods to get the most in first turn.<br /> <br /> Assault Squads should have power fists.<br /> <br /> Vanguards don't need all power fists. You need a mix of weapons to make them flexible against tanks, infantry and monstrous creatures.]]></description>
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				<pubDate><![CDATA[Wed, 8 Jun 2011 14:05:04]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:First post in a ridiculously long time! 2000 points BA rules, to be used as Night Lords</title>
				<description><![CDATA[ Really? Zso Sahaal is crap?!?!? <br /> haha it's all good, he's not really that impressive i guess. <br /> Okay here is a new list suing your advice. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 400 points<br /> Reclusiarch 175 points<br /> powerfist <br /> <span class="glossaryitem" onmouseover='gp(457);'>JP</span><br /> <br /> The same 4 plasma honor guard at 225 points<br /> <br /> Troops: 637 points<br /> 10 assault marines<br /> <span class="glossaryitem" onmouseover='gp(457);'>jp</span><br /> 2x melta <br /> powerfist<br /> <br /> 10 assault marines<br /> powerfist <br /> 2x melta<br /> <span class="glossaryitem" onmouseover='gp(457);'>jp</span><br /> <br /> 9 assault marines <br /> <span class="glossaryitem" onmouseover='gp(457);'>jp</span><br /> meltafun<br /> melta bombs <br /> chaplain would probably go here<br /> <br /> elites:<br /> the same two furioso dreads as before<br /> <br /> Fast attack: <br /> 1st vanguard squad:<br /> <span class="glossaryitem" onmouseover='gp(457);'>jp</span> <br /> <br /> sergeant has a powerfist<br /> veteran 1 has 2 claws<br /> V 2 2 claws <br /> V 3 has a <span class="glossaryitem" onmouseover='gp(221);'>SS</span> and Csword<br /> V4 has a bolt pistol and Csword :( <br /> 2nd squad <br /> <span class="glossaryitem" onmouseover='gp(457);'>jp</span> <br /> sergeant has a pfist and bolt pistol<br /> V1 has a powerfist<br /> V2 has a storm shield and chainsword<br /> V3 2x claws<br /> V4 2x claws <br /> <br /> total is 1997 points<br /> <br /> Any help with this is appreciated!<br /> <br /> Which of these infantry units should go in a drop pod so i can have 3 pods? ]]></description>
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				<pubDate><![CDATA[Wed, 8 Jun 2011 15:21:32]]> GMT</pubDate>
				<author><![CDATA[ Ferrum]]></author>
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				<title>First post in a ridiculously long time! 2000 points BA rules, to be used as Night Lords</title>
				<description><![CDATA[ Don't put a powerfist on the Reclusiarch as 1. he loses the extra attack and 2. strikes last in assault which isn't good for I.<span class="glossaryitem" onmouseover='gp(732);'>Cs</span>.<br /> <br /> You considered taking a heavy support Dreadnought for a Pod and give it a assault cannon for side armour shots maybe or blast some infantry or even monstrous creature.<br /> <br /> A drop pod/<span class="glossaryitem" onmouseover='gp(493);'>DoA</span> list I tried was this: <a href="http://www.imperiusdominatus.com/2011/01/army-lists-blood-angels-dod-2000-points.html" target="_blank" rel="nofollow">http://www.imperiusdominatus.com/2011/01/army-lists-blood-angels-dod-2000-points.html</a><br /> <br /> Blood Angels "Descent of Dreadnoughts" - 2,000 points<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Librarian - jump pack, shield of sanguinus & unleash rage<br /> <br /> Elite<br /> <br /> 2 x Sanguinary Priests - jump packs<br /> <br /> Furioso Dreadnought w/ Drop Pod - heavy flamer & extra armour<br /> <br /> Furioso Dreadnought w/ Drop Pod - heavy flamer & extra armour<br /> <br /> Troops<br /> <br /> 10 x Assault Marines - 2 x meltaguns - Sgt w/ power fist<br /> <br /> 10 x Assault Marines - 2 x meltaguns - Sgt w/ power fist<br /> <br /> 10 x Assault Marines - 2 x meltaguns - Sgt w/ power fist<br /> <br /> 10 x Assault Marines - 2 x flamers - Sgt w/ power weapon<br /> <br /> Heavy Support<br /> <br /> Dreadnought w/ Drop Pod - multimelta - Drop Pod w/ locator beacon<br /> <br /> Dreadnought w/ Drop Pod - multimelta - Drop Pod w/ locator beacon<br /> <br /> Dreadnought w/ Drop Pod - multimelta<br /> <br /> I'm not sure if that's any use to you, but it has more Dreadnoughts. You could maybe ditch a Assault Squad for a single Vanguard unit and when I played this list I never found the multi meltas that impressive, hence my reason for assault cannons.]]></description>
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				<pubDate><![CDATA[Wed, 8 Jun 2011 15:35:42]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:First post in a ridiculously long time! 2000 points BA rules, to be used as Night Lords</title>
				<description><![CDATA[ Wow that's a savage list! <br /> I think I'll take your advice and use this as a template to work from  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> I think I'd drop two of the <span class="glossaryitem" onmouseover='gp(57);'>HS</span> dreads and then put in the honor guard unit. I'd also switch the librarian for either a captain or a reclusiarch. <br /> The rest of the list is perfect! But I'd really like to have a unit of <span class="glossaryitem" onmouseover='gp(671);'>VVs</span>, which I'll probably use as a sideboard for when I'm fighting <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> armies. <br /> <br /> What do you think of the ideas here? Are the three drop dreads enough? And is it worth dropping one of the five you had to take an honor guard squad with the four plasmas? <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Okay here's a rough draft of my newest Night Lords list: 2000 points and inspired by <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> lists. There is some fluff liscense here, which pretty much includes no tanks...and i'd prefer all jump infantry since<br /> this is intended to be from the Night Lords 1st company. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Reclusiarch 155 points<br /> Jump Pack<br /> <br /> Honor Guard 225 points<br /> Jump Packs <br /> 4x Plasmaguns<br /> <br /> Elites: <br /> <br /> Furioso Dreadnaught 170 points<br /> blood talons<br /> drop pop <br /> locator beacon<br /> <br /> Furioso Dreadnaught 160 <br /> frag cannon<br /> drop pod <br /> <br /> Sanguinary Priest 75 points<br /> jump pack<br /> <br /> Troops:<br /> 3x 10 assault marines as 225 each<br /> powerfist <br /> one meltaguna each<br /> <br /> Fast Attack: <br /> 2 Attack bikes at 100 points<br /> 2 multi-meltas <br /> <br /> Vanguard Veterans: 290 points<br /> Sergeant: Powerfist, storm shield<br /> Vet one: bolt pistol power weapon<br /> Vet two: Storm Shield Chainsword<br /> Vet three: paired lightening claws<br /> Vet four: paired lightening claws<br /> jump packs for all. <br /> (the priest would likely go here) <br /> <br /> Heavy support: <br /> <br /> Dreadnaught: 150 points<br /> assault cannon<br /> drop pod<br /> <br /> Thats the list. i'd hope to get the locator beacon down first and get the dreads into the fray asap, then use the ground that they secure as a staging ground for some of my squads to land in relative safety. <br /> The bikes are there for rapid attack on stuff like land raiders, and other big bad vechicles, but they are not dear to my heart and can go if need be. <br /> there are a lot of things i could do with those 100 points though, such as extra armor for the talon and frag dreads to ensure that they assault whenever the can, as well as an extra melta for each squad. <br /> <br /> If you see anything glaringly wrong about this list please do speak up, i'd really like to hear it!<br /> <br /> thanks for reading! <br /> <br /> <span class="glossaryitem" onmouseover='gp(413);'>Fe</span> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 8 Jun 2011 17:17:25]]> GMT</pubDate>
				<author><![CDATA[ Ferrum]]></author>
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				<title>First post in a ridiculously long time! 2000 points BA rules, to be used as Night Lords</title>
				<description><![CDATA[ No worries about using it as a template man. Like I said I used it a few times perhaps once or twice and that's it. Could do with some fine tuning.<br /> <br /> Your list though stick with the blood talons on the Furioso because they are awesome. Frag cannon isn't that good S6 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- rending if I remember right and a template, assault 2 though I think?<br /> <br /> I would definately drop the Bikes as they do not suit the list, everything in the list is meant to deep strike. I would invest in another Priest. <span class="glossaryitem" onmouseover='gp(17);'>Btw</span> Priest cannot go with Vanguard as they cannot assault then thanks to heroic intervention rule.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 9 Jun 2011 13:39:51]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:First post in a ridiculously long time! 2000 points BA rules, to be used as Night Lords</title>
				<description><![CDATA[ I really appreciate you posting the list, thanks again  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> Now on to your advice:<br /> I cannot take two furiosos and two priests because that'd make four elites choices. <br /> I could drop one of the furiosos and take a standard dread? i'd porbably drop the frag cannon dreadnaught. <br /> The frag cannon itself isnt too bad, it just is'nt awesome! it seems like if it got lucky it could really mess up some units, and it'd wound on 2's usually. <br /> You're right about where i put the priest, I guess I'll just plop him into an assault sqaud as well as my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. <br /> <br /> The only question left to me now is: <br /> Is a furioso more vital to this list than another sanguinary priest? <br /> as i've never used either i'm going to leave the answering to you my friend! <br /> <br /> thanks for reading!<br /> <br /> <span class="glossaryitem" onmouseover='gp(413);'>Fe</span>]]></description>
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				<pubDate><![CDATA[Thu, 9 Jun 2011 14:30:26]]> GMT</pubDate>
				<author><![CDATA[ Ferrum]]></author>
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				<title>First post in a ridiculously long time! 2000 points BA rules, to be used as Night Lords</title>
				<description><![CDATA[ Two Furiosos and two Priests = 3 elites, you can take 3 Priests PER elite slot <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> .<br /> <br /> If it's not awesome then don't take it. Blood talons are awesome!]]></description>
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				<pubDate><![CDATA[Thu, 9 Jun 2011 15:19:08]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:First post in a ridiculously long time! 2000 points BA rules, to be used as Night Lords</title>
				<description><![CDATA[ Ooooooooohhhhhhhh! <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>. <br /> Army builder doesn't know that  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> I'll certainly take another blood talon dread then! ]]></description>
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				<pubDate><![CDATA[Thu, 9 Jun 2011 16:15:54]]> GMT</pubDate>
				<author><![CDATA[ Ferrum]]></author>
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				<title>First post in a ridiculously long time! 2000 points BA rules, to be used as Night Lords</title>
				<description><![CDATA[ Army builder is slowed <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 9 Jun 2011 16:18:12]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:First post in a ridiculously long time! 2000 points BA rules, to be used as Night Lords</title>
				<description><![CDATA[ I have rather slowly been figuring this fact out  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> One last question. It has to do with the vanguard veteran squad. <br /> Is it even worth it to tool them up the way I did? It seems like i've dumped a lot of points into them at this point and I'm not sure that it's worth it. And are two storm shields Enough to keep the unit safe? 3+ 3++ seems pretty decent to me, and two guys should be able to make the few saves that the armor doesn't make ( I'm assuming that saves are the same as in WFB, armor followed by invulnerable? It's been a while since I've played <span class="glossaryitem" onmouseover='gp(3);'>40K</span>). Especially since the rest of the unit is armed and deadly! <br /> Maybe give 3 storm shields and each guy with a shield has a lightening claw? Then two power fists? How's that sound? <br /> <br /> Also where would you put the pair of priests and the chaplain? Each one into a different assault squad? <br /> <br /> Thanks for all your help! ]]></description>
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				<pubDate><![CDATA[Thu, 9 Jun 2011 17:35:44]]> GMT</pubDate>
				<author><![CDATA[ Ferrum]]></author>
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				<title>First post in a ridiculously long time! 2000 points BA rules, to be used as Night Lords</title>
				<description><![CDATA[ no, they only get to use either / or, not both.  with a stormshield it hardly matters, as you will take the invuln save on everything.  <br /> <br /> I would almost not spend the points on the stormshield guys, as they will be the ones taking the wounds first, so when they die it isnt that much of a blow]]></description>
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				<pubDate><![CDATA[Thu, 9 Jun 2011 18:18:08]]> GMT</pubDate>
				<author><![CDATA[ ZephyrRey]]></author>
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				<title>First post in a ridiculously long time! 2000 points BA rules, to be used as Night Lords</title>
				<description><![CDATA[ So you'd recommend no storm shields? <br /> I guess that makes tons of sense because they should be in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> as soon as they arrive on the board and the <span class="glossaryitem" onmouseover='gp(221);'>SS</span> seems more useful against shooting as I'm unlikely to encounter enough power weapons to warrant multiple storm shields, and I can make the damage output for the unit much better if I don't take shields. <br /> <br /> Do you think they're worth it? I can't really decide. It seems like one might be a good idea, but I'm not sure at all! <br /> <br /> Thanks for posting! ]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2011 00:12:31]]> GMT</pubDate>
				<author><![CDATA[ Ferrum]]></author>
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				<title>First post in a ridiculously long time! 2000 points BA rules, to be used as Night Lords</title>
				<description><![CDATA[ No, I would almost definitely say have at least one and maybe even two storm shields in the squad specifically for the invuln saves.  You will be able to allocate the random ap3 and lower in shooting and random power weapon / fist attacks away from your actual hitters ]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2011 01:11:10]]> GMT</pubDate>
				<author><![CDATA[ ZephyrRey]]></author>
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				<title>Re:First post in a ridiculously long time! 2000 points BA rules, to be used as Night Lords</title>
				<description><![CDATA[ Here are my thoughts:<br /> <br /> First, I'm not a huge fan of mixing armor and jump infantry.  With only 3 vehicles, it will be easy for your opponent to deal with them.  Killing vehicles is what most lists these days are optimized to do, since mech is king.  <br /> <br /> Second, I think you have too much wargear in the <span class="glossaryitem" onmouseover='gp(671);'>VV</span> squad.  My preference is a 5 man squad with <span class="glossaryitem" onmouseover='gp(457);'>JPs</span> and 1 Power Fist (on the Sarge).  It costs 175 points, whereas yours costs 290.  The priest should not go with them, as they can't use their Heroic Intervention rule if he does.  At the very least, don't run dual claws.  You pay 15 extra points for 1 extra attack.  It simply isn't worth it.  A single claw is better than a Power Weapon, though.  I've done the math.<br /> <br /> More minor stuff: You really should get a second Meltagun in each Assault Squad.  I'd run the Attack Bikes separately, so they're harder to kill.  Actually, I wouldn't run them at all.<br /> <br /> One thing to consider if you take my advice and drop the dreads: Take 4x Missile Launcher Devastator squads.  You wouldn't want to reserve anything except <span class="glossaryitem" onmouseover='gp(671);'>VV</span> squads if you do this, but it is a valid playstyle.  They can help pop open the ubiquitous transports and suppress enemy vehicles, plus thin out hordes and help deal with <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.  ]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2011 01:55:59]]> GMT</pubDate>
				<author><![CDATA[ MrEconomics]]></author>
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				<title>Re:First post in a ridiculously long time! 2000 points BA rules, to be used as Night Lords</title>
				<description><![CDATA[ hrmmmm...the dreads are mostly there for personal preferance, and i was trying to have all units be either in a pod or have jump packs. I agree on dropping the bikes, and i also agree that my <span class="glossaryitem" onmouseover='gp(671);'>VV</span> costs way too much, i could get a whole exta squad of assault marines with the points from that and the bikes togeather. <br /> <br /> Are the dreads really that bad? i mean if i drop them where they cannot be seen or drop two pods to form a wall to hide them it seems like they could be quite potent, and they'd also force an enemy to choose between deadly dreadnaughts, and deadly squads. <br /> <br /> I took some of your advice and here's what i came up with:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Librarian 125 points<br /> Shield <br /> Unleash rage<br /> Jump Pack<br /> epistolary<br /> <br /> Honor Guard: 225 points<br /> jump packs <br /> 4x plasma<br /> <br /> Elites:<br /> 2x Sang Priests at 75 points<br /> 2x furioso dreads in drop pods, one at 185, one at 195 (beacon)<br /> Talons<br /> H flamers<br /> extra armor<br /> <br /> Troops: <br /> 3x 10 assault marines at 235 points each<br /> 2 meltas <br /> powerfist <br /> jump packs <br /> <br /> Fast Attack: 215 points<br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(671);'>VV</span><br /> powerfist<br /> 2 <span class="glossaryitem" onmouseover='gp(221);'>SS</span> <br /> jump packs<br /> <br /> Heavy support:<br /> dreadnaught 150 points <br /> assault cannon <br /> drop pod<br /> <br /> Total: 2K on the nose<br /> <br /> Now, i totally understand your quals about running the dreads at all MrEconomics, however i think that they could add some interesting dynamics to my battles in a few ways:<br /> 1. they do soak up a ton of fire, which is good, because they are meant to be kamakizies and pave the way for my jumpers. <br /> 2. they can be reliably deployed exatly where i need them, and since the furiosos have a melta gun, they have a 1/2 chance of hitting the tank they might drop 6' behind. <br /> 3. they aren't that easy to kill, and if i deploy my drop pods right, they can be totally obscured for the first round of shooting anyways, forcing my foe to either redeploy away from them (wasting his shooting, and likely moving towards my inbound infantry), or he can move up and try to sneak a shot around the drop pod (risky and could make slaughtering him that much easier). <br /> 4. they are very cool.<br /> 5. it breaks up a list that would otherwise be "oh cool you're deep striking with 60 marines...ugh".<br /> <br /> i was also interested by your ideas regarding devastator squads, but i chose not to use them because i can already pop transports easily<br /> with both my <span class="glossaryitem" onmouseover='gp(337);'>HG</span> and my <span class="glossaryitem" onmouseover='gp(57);'>HS</span> dread, as well as all the melta i have running around. Also because against <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> i also have the <span class="glossaryitem" onmouseover='gp(337);'>HG</span> who can run up in its face<br /> shoot 8 times, and live to tell the tale. Against hordes of orks or nids, well i've got three dreads with heavy flamers...and two of them have blood talons. <br /> Those are not anything a horde player wants to tangle with. <br /> <br /> Despite disagreeing with you, your input was very valuable, because i had to spend a long time thinking on how best to keep my dreads alive against a mech-killer army <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> I do have a question for you though, is my libby going to help at all? and is epistolary worth it? if not, where can i put that chunk of points? <br /> <br /> Thanks so much for posting! <br /> <br /> <span class="glossaryitem" onmouseover='gp(413);'>Fe</span><br /> <br /> p.s <br /> Based on your avatar i'm going to guess you attended University of Chicago? Am i right? if so i'm thinking about applying there! <br /> again, thanks for your input. <br /> <br /> <br /> <br /> <br /> ****EDIT*****<br /> I've been informed i need to run at 3k  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"><br /> <br /> Here's a 3k list!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span>:<br /> <br /> Reclusiarch<br /> jump pack<br /> melta bombs<br /> <br /> Librarian<br /> Shield<br /> unleash rage<br /> epistolary<br /> jump pack<br /> <br /> Honor guard<br /> 4x plasma <br /> <span class="glossaryitem" onmouseover='gp(457);'>JPs</span><br /> <br /> Elites:<br /> <br /> Furioso<br /> Blood Talons<br /> drop pod<br /> locator beacon <br /> heavy flamer<br /> extra armor<br /> <br /> furioso<br /> Talons<br /> pod <br /> heavy flamer<br /> extra armor<br /> <br /> 2x Sang priests<br /> <span class="glossaryitem" onmouseover='gp(457);'>JPs</span><br /> <br /> Troops:<br /> 3 squads of 10 <span class="glossaryitem" onmouseover='gp(400);'>AS</span> marines<br /> <span class="glossaryitem" onmouseover='gp(457);'>JPs</span><br /> 2x meltas <br /> powerfist<br /> <br /> 1 squad of 10 with <br /> powerfist <br /> 2x flamers<br /> <br /> Fast Attack: <br /> 2 squads of 5 <span class="glossaryitem" onmouseover='gp(671);'>VVs</span> with<br /> powerfist <br /> 2 <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> (not paried)<br /> 2 <span class="glossaryitem" onmouseover='gp(221);'>SSs</span> (these guys have Cswords)<br /> <br /> Heavy support:<br /> 3x dreadnaughts <br /> Assault cannon<br /> pod<br /> heavy flamer <br /> <br /> what do you think?<br /> <br /> too few troops?? thats my main worry here. ]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2011 03:49:45]]> GMT</pubDate>
				<author><![CDATA[ Ferrum]]></author>
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				<title>Re:First post in a ridiculously long time! 2000 points BA rules, to be used as Night Lords</title>
				<description><![CDATA[ Well, thanks for considering my advice.<br /> <br /> You are correct, I am an alumnus of the University of Chicago (A.B. 2003).  Good luck with your application; it's a great school.  Not much of a scene for <span class="glossaryitem" onmouseover='gp(200);'>CCGs</span> or tabletop wargaming when I was there, surprisingly.<br /> <br /> As for the 3000 point list, I think it looks decent.  I've never played at such a high points value, so I'm probably not the best person for advice.  I would at least suggest you drop the Epistolary upgrade, though.  You can cast Shield on your opponent's turn and UR on your own without it, so the 50 points are better spent elsewhere.  I'd also take a second Librarian instead of the Reclusiarch.  Except for a Death Company, his best power (Litanies) can be more-or-less replicated by UR.  So a Librarian does most of what a Chaplain does, plus other stuff, for cheaper.]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2011 02:16:23]]> GMT</pubDate>
				<author><![CDATA[ MrEconomics]]></author>
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				<title>Re:First post in a ridiculously long time! 2000 points BA rules, to be used as Night Lords</title>
				<description><![CDATA[ Indeed, i actually inquired about a table top club on my tour and there wasn't one as far as they knew...<br /> <br /> I have drafted a new 3K list based on the advice of a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> player at my local <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.<br /> He said that <span class="glossaryitem" onmouseover='gp(349);'>DC</span> squads and dreads might be a really good addition because of how devastating they are, and how fun they <br /> are to play with. <br /> <br /> So here goes:<br /> <br /> Librarian: <br /> Shield<br /> Unleash Rage<br /> Jump Pack<br /> <br /> Reclusiarch<br /> <br /> 5 honor guard<br /> jump packs<br /> 4x plasma<br /> <br /> Elites: <br /> 2x furioso dreads <br /> talons<br /> extra armor<br /> drop pods  (one has a beacon)<br /> heavy flamers<br /> <br /> 3x sanguinary priests<br /> jump packs<br /> <br /> Troops: <br /> 4x squads of 10 assault marines<br /> powerfist<br /> 2x meltas in three squads<br /> 2x flamers in another <br /> <br /> 9 death company<br /> 2 powerfists<br /> 2 power weapons<br /> <br /> death company dread<br /> drop pod (beacon)<br /> talons<br /> heavy flamer<br /> <br /> Heavy Support:<br /> 2x dreadnaughts<br /> assault cannon<br /> heavy flamer<br /> <br /> stormraven<br /> extra armor<br /> plasma cannons (<span class="glossaryitem" onmouseover='gp(349);'>DC</span> and reclusiarch go here) <br /> <br /> <br /> I've got 5 points left, and i'm wondering if i should swap the Furiosos for <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dreads, which are just better at using the talons. <br /> what do you think?<br /> <br /> i really like the idea of using a stormraven, especially now that i know how to actually make it <u>not</u> look like a space guppy. <br /> <br /> Any general advice? Or what to do with 5 points? 5 searchlights maybe?? <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2011 06:26:00]]> GMT</pubDate>
				<author><![CDATA[ Ferrum]]></author>
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				<title>Re:First post in a ridiculously long time! 2000 points BA rules, to be used as Night Lords</title>
				<description><![CDATA[ In my opinion, one of the biggest allures of a Death Company is being able to take <span class="glossaryitem" onmouseover='gp(349);'>DC</span> Dreads, but you already have maxed out your Troops choices, so you'd have to cut an Assault Squad to up the number of <span class="glossaryitem" onmouseover='gp(349);'>DC</span> Dreads.  I wouldn't do it, but again, I have zero experience at 3000 points.<br /> <br /> To be honest, I think Stormravens need to be run in multiples.  At 3000, I'd take 3 if I take any.  A Stormraven list would be a great way to do a Dread-themed list, so here's a thought:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Mephiston 250<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Librarian with <span class="glossaryitem" onmouseover='gp(457);'>JP</span> 125<br /> <span class="glossaryitem" onmouseover='gp(555);'>EL</span>: Furioso with Talons 125<br /> <span class="glossaryitem" onmouseover='gp(555);'>EL</span>: 5 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Terminators 225<br /> <span class="glossaryitem" onmouseover='gp(555);'>EL</span>: 2 Sanguinary Priests with <span class="glossaryitem" onmouseover='gp(457);'>JPs</span> 150<br /> TR: 10 Assault Marines, 2 Meltaguns, Power Fist 235<br /> TR: 10 Assault Marines, 2 Meltaguns, Power Fist 235<br /> TR: 10 Assault Marines, 2 Flamers, Power Fist 225<br /> TR: 10 Death Company Marines with 1 Power Fist 225<br /> TR: Death Company Dreadnought with Talons 125<br /> TR: Death Company Dreadnought with Talons 125<br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span>: <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> Landspeeder 70<br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span>: <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> Landspeeder 70<br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span>: <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> Landspeeder 70<br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>: Stormraven with EA 215<br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>: Stormraven with EA 215<br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>: Stormraven with EA 215<br /> <br /> Total: 2900<br /> <br /> You can spend the rest on wargear, like Infernus Pistols or extra <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons for the <span class="glossaryitem" onmouseover='gp(349);'>DC</span>.  I wouldn't take Hurricane Bolters on the Stormravens, as they'll draw enough fire as is.  You could also consider a third Sanguinary Priest in <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> to go with the Termies.  <br /> <br /> The list has some issues.  You only have 3 scoring units, although you can always Combat Squad.  A bigger issue is the Stormravens.  If you go first, great.  If not, you'll need to reserve them, which is going to add a lot of randomness to your results.  Should be fun to play though.  I think this points level is a great place to try stuff typically inefficient stuff like a Death Company, since the scarce resource is really <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slots, not points, and the demand for the Troops slot isn't so high.<br /> <br /> Oh, by the way, if you can find some interested people, you can always start a wargaming club.  You'll have to go through some bureaucracy, but they'll give you a little money if you can get enough interest.  A bigger issue is that there isn't a local <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>.  Your best bet is probably to go to the suburbs if you have access to a car.]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2011 17:30:10]]> GMT</pubDate>
				<author><![CDATA[ MrEconomics]]></author>
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