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		<title><![CDATA[Latest posts for the thread "1000 pts of Inquisition"]]></title>
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				<title>1000 pts of Inquisition</title>
				<description><![CDATA[ <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Coteaz<br /> 100<br /> <br /> <b>Elite</b><br /> Techmarine <span class="glossaryitem" onmouseover='gp(387);'>wth</span> Rad grenades<br /> 100<br /> <br /> <b>Elite</b><br /> Vindicare <br /> 145<br /> <br /> <b>Troops</b><br /> Henchmen, 5x Death Cult Assassins, 5x Crusader.  Chimera with <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> 205<br /> <br /> <b>Troops</b><br /> Henchmen, 2x Jokaero, 3x Melatguns, 5x Storm Bolters.  Chimera with <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> 202<br /> <br /> Troops<br /> Henchmen 8x Psykers, Rhino<br /> 120<br /> <br /> Troops<br /> Henchmen 8x Psykers, Rhino<br /> 120<br /> <br /> Total: 992.  8 pts to spare<br /> <br /> <br /> How the list works:<br /> <br /> Techmarine with the assault henchmen for the Rad grenades and Hammerhand.  <br /> Also, bolsters a ruin for the vindicare so he gets 2+ cover<br /> Coteaz rides with the jokaero unit for shooting at Reserves and for sanctuary on the fire base<br /> Psykers play keep away from the Psykic Hood and blast away<br /> <br /> <br /> Question:<br /> <br /> What do I spend the last 8 points on?  I have 2 options<br /> <br /> 1) Add a single bland warrior to each squad of psykers.  If they die to perils I still have a model left.  Can score in the rhino.  No kill point if I can hide it.<br /> <br /> 2) Get 2x Servo Skulls on the Techmarine.  either they are scout/infiltrate blockers or they can make the Psykers scatter less for a turn if I go first.<br /> <br /> <br /> <br /> Note 1: the bold stuff I already have. (everything but the 2 squads of psykers)   If you think there is something better I could spend my last few points on I am open to options.  <br /> <br /> Note 2: I do not want to use any <span class="glossaryitem" onmouseover='gp(305);'>GK</span> units (unless i can convert them into something else).  I am trying to play a somewhat fluffy "Radical Inquisition" list.  <br /> example: the Techamaine is a Techpriest that has been converted to have a servo harness.]]></description>
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				<pubDate><![CDATA[Thu, 9 Jun 2011 01:50:30]]> GMT</pubDate>
				<author><![CDATA[ svendrex]]></author>
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				<title>1000 pts of Inquisition</title>
				<description><![CDATA[ I would replace the techmarine with an Xenos inquisitor,with rad, and psychotropic grenades, leaving you with more points for <span class="glossaryitem" onmouseover='gp(521);'>DCA</span>'s or meltas. I also think the Psykers are not worth the points. So far Acro-flagellants have not let me down, against light vehicles and hordes]]></description>
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				<pubDate><![CDATA[Thu, 9 Jun 2011 07:25:32]]> GMT</pubDate>
				<author><![CDATA[ Snickerdoodle]]></author>
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				<title>1000 pts of Inquisition</title>
				<description><![CDATA[ Hi svendrex.  I've been trying to work out this shooty Jokaero unit of yours but I don't get it.  If you shoot the lascannons then the melta will probably be out of range.  If you cruise, disembark and shoot you have 3 BS3 attempts to kill a vehicle but then your squishy humans and monkeys are standing out in the open in midfield.  If either the <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> or Jok chimera gets popped then they find it more difficult to support each other or utilise the cruiser/disembark/melta ability.<br /> <br /> Wouldn't this unit be better with 2 plasma servitors (given that coteaz will be with them)?  Then perhaps some naked acolytes who can hide behind a ruin/their chimera wreck to get cover saves for the heavy weapons?<br /> <br /> As for your question, it seems the 2 acolytes would be best - it's what I am going for.  Each acolyte could not only protect against perils, if your unit is <span class="glossaryitem" onmouseover='gp(27);'>de</span>-mech'd whilst out of range of your enemy's small arms fire then it could take a lascannon hit or something similar.  But I dunno, I'm a noob at this game - sorry if this is all too obvious.]]></description>
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				<pubDate><![CDATA[Thu, 9 Jun 2011 09:09:42]]> GMT</pubDate>
				<author><![CDATA[ Sethorly]]></author>
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				<title>Re:1000 pts of Inquisition</title>
				<description><![CDATA[ The jokaero unit is not very efficient at taking on any one target, <br /> <br /> BUT<br /> <br /> It has the ability to take on any type of target, at a variety of ranges.<br /> <br /> <br /> <br /> 2 Lascannons for ranged tank hunting, 3 Meltaguns for short range tank hunting, 5 Storm Bolters for mid range anti-infantry shooting, 2 Heavy Flamer for close up anti infantry shooting.<br /> <br /> <br /> I built the unit to make the most of the jokaero upgrade table. 2x jokaero gives you the best results on the table.<br /> <br /> Extra Range is great for the Meltaguns<br /> rending is good for the Storm Bolters and the Heavy Flamers<br /> Armor and <span class="glossaryitem" onmouseover='gp(162);'>INV</span> saves are good for defense.<br /> <br /> <br /> When you add in sanctuary, it means the unit has some protection from getting close to the enemy.  <br /> <br /> So far, in my smaller playtesting games, the unit has done okay.  It kinda whiffed against a necron player, (but I do not think we were doing the <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> correctly).  Against a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> player, the unit immobilized a <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dread (with the storm bolter no less).  Then the unit got out of the transport and Finished off an assault marine squad (maybe 4-5 people).  Then the unit was caught in combat by a Librarian Dread who killed coteaz causing the unit to flee off the board.<br /> <br /> <br /> ==============<br /> <br /> On the Techmarine<br /> <br /> Getting the vidicare into bolstered terrain doubles his survivability.  goes from taking 2  out of 6 wounds to 1 out of 6 wounds.  He has not died to shooting yet. (has only died in close combat)<br /> <br /> <br /> Also, eventually, my second <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot will have a Librarian, so I would use the Techmarine in the Elite Slot.  So far it has worked out okay.  ]]></description>
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				<pubDate><![CDATA[Thu, 9 Jun 2011 11:02:44]]> GMT</pubDate>
				<author><![CDATA[ svendrex]]></author>
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