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		<title><![CDATA[Latest posts for the thread "New Tau/40k Player. 1500pts"]]></title>
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				<title>New Tau/40k Player. 1500pts</title>
				<description><![CDATA[ Hi, I m a wargamer but i m new to <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and just recently bought a tau army. This is the army list i ve come up with. I don t like the kroot models and i m going to wait till the new broadsides are released with the codex to get any. Any advice welcome. Cheers<br /> <br /> Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> Plasma, Missile, Fusion, <span class="glossaryitem" onmouseover='gp(59);'>HW</span> Multi, Gun drone<br /> <br /> 2 Shas'ui- Plasma, Missile, Multi<br /> -Lead, Bond, Shield and Gun drone<br /> <br /> 3 Shas'ui-<br /> 2 Twin Missile, Flam, <br /> 1 Missile, Twin Flam<br /> <br /> 3x 6 Fire Warriors<br /> 2x 4 Pathfinders<br /> 2x Devilfish, Multi, Fletch, DisrPod<br /> <br /> Piranha, Fusion, Tar Arr<br /> <br /> 3x Hammerhead Rail, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, Tar Lock, Multi, DisrPod<br /> <br /> Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> goes with the two <span class="glossaryitem" onmouseover='gp(557);'>Fireknife</span>. He has a fusion cause i m a bit scared of land raiders and i didn t want to bump his <span class="glossaryitem" onmouseover='gp(14);'>bs</span>. + it looks cool<br /> <br /> Total-1501]]></description>
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				<pubDate><![CDATA[Thu, 9 Jun 2011 16:02:06]]> GMT</pubDate>
				<author><![CDATA[ roirin]]></author>
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				<title>New Tau/40k Player. 1500pts</title>
				<description><![CDATA[ ok few things<br /> 1 dont cut of words. abbreviate or spell the whole thing<br /> 2 Take <span class="glossaryitem" onmouseover='gp(262);'>DP</span> on the piranha<br /> 3 Fusion blaster on the Shasel is pointless. You take a mobile <span class="glossaryitem" onmouseover='gp(557);'>fireknife</span> squad that can dish out deadly power and hide. That gun temps you to charge towards the enemy. Let me give you a quick tau lesson. YOU HAVE THE STRONGEST GUN IN THE ENTIRE GAME. That's why tau have so few melta options. Trust the railgun. additional melta can be provided via piranha.<br /> 4 Allot of new tau players lately load up on heavy support choices. For larger games these are essential. However in games bellow 1850 3 hammerheads is a little much. I suggest 2 broadsides and a hammerhead for that level.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2011 01:00:08]]> GMT</pubDate>
				<author><![CDATA[ docbrown]]></author>
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				<title>New Tau/40k Player. 1500pts</title>
				<description><![CDATA[ <blockquote><div><cite>roirin wrote:</cite>Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> Plasma, Missile, Fusion, <span class="glossaryitem" onmouseover='gp(59);'>HW</span> Multi, Gun drone<br /> <br /> 2 Shas'ui- Plasma, Missile, Multi-Tracker -Lead, Bond, Shield and Gun drone</div></blockquote>Shield Drones are superior in every way to Gun Ds. They take on the Toughness and Armor Save of their host. <span class="glossaryitem" onmouseover='gp(42);'>GDs</span> have a really crappy gun, T3, okay Armor Save, no Inuvln Save and are cheaper. Take the <span class="glossaryitem" onmouseover='gp(517);'>SD</span> every time.<br /> <br /> <blockquote><div><cite>roirin wrote:</cite>3 Shas'ui-<br /> 2 Twin Missile, Flam, <br /> 1 Missile, Twin Flam</div></blockquote>I'd have all three TLMP/flamer. You want the safety of distance. Flamers are last resort use for <span class="glossaryitem" onmouseover='gp(558);'>Deathrains</span> (the suit config).<br /> <br /> <blockquote><div><cite>roirin wrote:</cite>2x Devilfish, Multi, Fletch, DisrPod</div></blockquote>The <span class="glossaryitem" onmouseover='gp(520);'>MT</span> is kinda wasted on a stripped down d'fish. If you had, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> and Target Array, then it'd be worth it to have it Move Combat Speed and shoot 7 dice. Otherwise, just have a DisPod.<br /> <br /> <blockquote><div><cite>roirin wrote:</cite>Piranha, Fusion, Tar Arr</div></blockquote>The points you just saved on the d'fish? Put a DisPod and the Flechettes on this. The Flechettes will get used as most players will have to assault the piranha if they don't bring it down with heavier guns.<br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <blockquote><div><cite>roirin wrote:</cite>3x Hammerhead Rail, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, Tar Lock, Multi, DisrPod</div></blockquote>If you need points, trimming the <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> to <span class="glossaryitem" onmouseover='gp(389);'>BCs</span> is good, but not a major thing. You balance distance with 2 extra dice. I like both.<br /> <br /> <blockquote><div><cite>roirin wrote:</cite>Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> goes with the two <span class="glossaryitem" onmouseover='gp(557);'>Fireknife</span>. He has a fusion cause i m a bit scared of land raiders and i didn t want to bump his <span class="glossaryitem" onmouseover='gp(14);'>bs</span>. Total-1501</div></blockquote>Naw. Dump his <span class="glossaryitem" onmouseover='gp(42);'>GD</span>, and use terrain to Jump-Shoot-Jump him to hiding safety, not attached to anybody. As for the land raiders, the Railheads, with Pathfinder help will take care of them. <br /> <br /> Of course, your <span class="glossaryitem" onmouseover='gp(105);'>PFs</span> might get killed first, and then the <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> *might* have Cover Saves and there goes your game!<br /> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2011 03:34:04]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
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				<title>New Tau/40k Player. 1500pts</title>
				<description><![CDATA[ wit 3 railheads he should be able to waste a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> even with cover]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2011 05:32:45]]> GMT</pubDate>
				<author><![CDATA[ docbrown]]></author>
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				<title>New Tau/40k Player. 1500pts</title>
				<description><![CDATA[ I hope you did your research on your army otherwise you will be in for a suprise with the tau.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2011 05:39:49]]> GMT</pubDate>
				<author><![CDATA[ Lemmor]]></author>
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				<title>New Tau/40k Player. 1500pts</title>
				<description><![CDATA[ <blockquote><div><cite>Lemmor wrote:</cite>I hope you did your research on your army otherwise you will be in for a suprise with the tau.</div></blockquote><br /> <br /> I know they are pretty weak these days, but its only for 6 months or so. And i ve seen quite a few lists.<br /> <br /> <blockquote class="uncited"><div>Shield Drones are superior in every way to Gun Ds. They take on the Toughness and Armor Save of their host. <span class="glossaryitem" onmouseover='gp(42);'>GDs</span> have a really crappy gun, T3, okay Armor Save, no Inuvln Save and are cheaper. Take the <span class="glossaryitem" onmouseover='gp(517);'>SD</span> every time.</div></blockquote><br /> <br /> I wouldn t say they are totally useless. They get a free Toughness bump, and the armour is mute cause he s there to stop instant death. If i had the points i d upgrade him but he still a shield of sorts.<br /> <br /> <br /> Ok cool, I ve dropped the multitrackers and upgraded the piranha with <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, Flet and one of the drones to shield. The Fusion might be a little frivalous but he can use it when his plasma is rapid firing marines/terminators too, as long as the hammerheads keep up their end of the bargain. I ll try the list out and see how it goes, cheers for the help.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2011 09:41:38]]> GMT</pubDate>
				<author><![CDATA[ roirin]]></author>
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