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		<title><![CDATA[Latest posts for the thread "Tyranid Army Help For a beginner"]]></title>
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				<title>Tyranid Army Help For a beginner</title>
				<description><![CDATA[  Hi all. I am a new Nid player and I am looking for some army help. I have 235 points left in a 2,000 point army and I'm not sure what to use. Here is my partial list.<br /> <br />        <br />       <br />   Hive Tyrant - 275<br />      - StrangleThorn Cannon<br />      - Hive Comander<br />      - Wings <br />      <br />   Lictor - 65<br />   Lictor - 65 <br />   x3 Zoanthropes - 180 <br />   <br />   x10 Geanstealers - 140<br />   x10 Geanstealers - 140 <br />   x20 Hermagaunts - 120 <br />   x30 Hermagaunts - 180 <br />   x30 Hermagaunts - 180  <br />   <br />   x15 Gargoyles - 90 <br />   x15 Gargoyles - 90 <br />   <br />   Carnifex with Mycetic Spore - 200 <br />   Carnifex with Mycetic Spore - 200 <br />   Trygon Prime - 240<br />    <br />    Total - 1765<br />  <br />  Oh and by the way, <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> I play against Tau, Necrons(Monoloth <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0">) Chaos Space Marines, And Space Wolves. Please give any advice you have. ]]></description>
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				<pubDate><![CDATA[Thu, 9 Jun 2011 22:19:21]]> GMT</pubDate>
				<author><![CDATA[ Tyranids? Tyranids.]]></author>
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				<title>Re:Tyranid Army Help For a beginner</title>
				<description><![CDATA[ Hive Guard are really nice (and cheap for what they do), but it seems you already use all 3 elite slots. <br /> I play Eldar and Marines, and the Hive Guard can deal a lot of damage to my tanks (although they struggle with <span class="glossaryitem" onmouseover='gp(87);'>LR</span>) while also being quite tough.]]></description>
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				<pubDate><![CDATA[Thu, 9 Jun 2011 23:59:41]]> GMT</pubDate>
				<author><![CDATA[ Accersitus]]></author>
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				<title>Tyranid Army Help For a beginner</title>
				<description><![CDATA[ I'm not sure about them being two units. I could make them 1 unit. What do you think? Are they more effective in one unit or two?<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2011 00:14:01]]> GMT</pubDate>
				<author><![CDATA[ Tyranids? Tyranids.]]></author>
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				<title>Tyranid Army Help For a beginner</title>
				<description><![CDATA[ The Lictors?  You can just put both of 'em in one slot, and then deploy them separately (they don't have to "stick together" when deployed).  That'll give you another Elites slot for something good!]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2011 00:29:19]]> GMT</pubDate>
				<author><![CDATA[ Commissar Molotov]]></author>
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				<title>Tyranid Army Help For a beginner</title>
				<description><![CDATA[ What about unit coherency??]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2011 00:54:19]]> GMT</pubDate>
				<author><![CDATA[ Tyranids? Tyranids.]]></author>
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				<title>Tyranid Army Help For a beginner</title>
				<description><![CDATA[ Personally I've never found Lictors to be good. I see the point of your list though. I would drop the Lictors for 1 unit of 2 Hive Guard. I would also drop tour unit of 20 gaunts for another unit of 2 Hive Guard. Hive Guards are needed against just about every army these days since mech is so popular. If you can find the points I'd put the zoanthropes in a spore too.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2011 01:00:02]]> GMT</pubDate>
				<author><![CDATA[ l0k1]]></author>
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				<title>Tyranid Army Help For a beginner</title>
				<description><![CDATA[ Most people say that lictors arn't worth it. Why?]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2011 01:06:11]]> GMT</pubDate>
				<author><![CDATA[ Tyranids? Tyranids.]]></author>
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				<title>Tyranid Army Help For a beginner</title>
				<description><![CDATA[ <blockquote><div><cite>Tyranids? Tyranids. wrote:</cite>Most people say that lictors arn't worth it. Why?</div></blockquote><br /> Probably because they're a 3 wound T4 model that is meant for close combat but can't assault the turn it arrives from reserves.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2011 01:09:38]]> GMT</pubDate>
				<author><![CDATA[ GangstaMuffin24]]></author>
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				<title>Tyranid Army Help For a beginner</title>
				<description><![CDATA[ <blockquote><div><cite>Tyranids? Tyranids. wrote:</cite>What about unit coherency??</div></blockquote><br /> <br /> They operate independently. Meaning, they don't have to maintain coherency.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2011 01:28:09]]> GMT</pubDate>
				<author><![CDATA[ somerandomdude]]></author>
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				<title>Tyranid Army Help For a beginner</title>
				<description><![CDATA[ Sweet! But can't they infiltrate?]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2011 02:11:29]]> GMT</pubDate>
				<author><![CDATA[ Tyranids? Tyranids.]]></author>
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				<title>Tyranid Army Help For a beginner</title>
				<description><![CDATA[ The problem with lictors is that they occupy the very important elite slot. Hive guards n zoanthropes are a little more important for making up the fire power the rest of the army lacks. Lictors also don't confer their reserve bonus til the turn AFTER they come into play AND they aren't guarenteed to come in on the turn you need them, which if that happens it ruins the whole plan of your army.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2011 05:45:09]]> GMT</pubDate>
				<author><![CDATA[ l0k1]]></author>
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				<title>Tyranid Army Help For a beginner</title>
				<description><![CDATA[ I would recomend that you get some venomthropes.  From my past experience they will give cover and that will help alot with your hormogaunts.  ]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2011 06:44:36]]> GMT</pubDate>
				<author><![CDATA[ pinoypower]]></author>
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				<title>Tyranid Army Help For a beginner</title>
				<description><![CDATA[ <blockquote><div><cite>somerandomdude wrote:</cite><blockquote><div><cite>Tyranids? Tyranids. wrote:</cite>What about unit coherency??</div></blockquote><br /> <br /> They operate independently. Meaning, they don't have to maintain coherency.</div></blockquote><br /> <br /> I think you're getting confused with the 4th edition Lictor rules.  In the current edition there is nothing that says they are able to operate independantly.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2011 08:14:32]]> GMT</pubDate>
				<author><![CDATA[ Arson Fire]]></author>
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				<title>Tyranid Army Help For a beginner</title>
				<description><![CDATA[ Lictors aren't great. Deathleaper is, cough up 15 Points a Chuck him in. <br /> <br /> He can't really be killed and you can use him too get your Carnifexs anyway.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2011 09:01:31]]> GMT</pubDate>
				<author><![CDATA[ InquisitorVaron]]></author>
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				<title>Re:Tyranid Army Help For a beginner</title>
				<description><![CDATA[ Moving up to 2,000 points ... <br /> <br /> Flyrat is only BS3, so I would go for the devourers instead.<br /> <br /> Elites? Give those zoeys a spore too. I would then go 2*2 hive guard for the other 2 elite slots - you do need some reliable anti-armour. Single lictors at 2,000 points won't get to see the next turn after arriving on the board.<br /> <br /> Stealers I would give them toxin sacs. Not sure on the hormogaunts as well - too similar. Prefer a tervigon and termies in this slot.<br /> <br /> Trygon should have <span class="glossaryitem" onmouseover='gp(160);'>AG</span>.<br /> <br /> If you have the points get a prime and attach him to the hive gaurd.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2011 09:49:09]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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				<title>Tyranid Army Help For a beginner</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. I added up this list a second time and this time with a calculator. It's 1,915 not counting the brood of 20 hermagaunts or the 2 Lictors. I think I will have to raise the points to 2,500. <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. <br /> I guess this means making a new-ish list. I'll get on that.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2011 23:54:47]]> GMT</pubDate>
				<author><![CDATA[ Tyranids? Tyranids.]]></author>
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				<title>Tyranid Army Help For a beginner</title>
				<description><![CDATA[ Alright. I've made a new list at 2,500 points. It's mostly the same, but here it is: <br />  <br /> Hive Tyrant - 275 <br />  - StrangleThorn Cannon <br />  - Hive Comander <br />  - Wings <br />  <br /> Hive Gaurd x3 - 150 <br /> Hive Gaurd x3 - 150 <br /> Zoanthropes x3 180 <br /> <br /> GeanStealers x10 - 140 <br /> GeanStealers x10 - 140 <br /> Hermagaunts x30 - 180 <br /> Hermagaunts x30 - 180 <br /> Termagaunts x30 - 150 <br /> Termagaunts x10 - 140 <br />   - devourers(for each model) <br />   - Mycetic Spore <br /> <br /> Gargoyles x15 - 90 <br /> Gargoyles x15 - 90 <br /> <br /> Carnifex - 200 <br />  - Mycetic spore <br /> Carnifex - 200 <br />  - Mycetic Spore <br /> Trygon Prime - 240 <br /> <br /> Comments apreciated! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  ]]></description>
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				<pubDate><![CDATA[Sat, 11 Jun 2011 16:08:44]]> GMT</pubDate>
				<author><![CDATA[ Tyranids? Tyranids.]]></author>
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				<title>Re:Tyranid Army Help For a beginner</title>
				<description><![CDATA[ Seeing as you already have Hive Comander on your Tyrant and a unit of Termagants, I always enjoy taking a Tervigon in the Troops slot if I can spare the points. It's up to you how you outfit it but I find that the prospect of an outflanking Tervigon really throws my opponent off. It can get to the back lines really quickly and spawn to take their objective...or just sit on it itself. A T6 W6 <span class="glossaryitem" onmouseover='gp(93);'>MC</span> appearing behind your lines is never fun, especially as your Tyrant and Trygon should should be getting there, if not in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> by the time the Tervigon shows.]]></description>
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				<pubDate><![CDATA[Wed, 15 Jun 2011 07:50:23]]> GMT</pubDate>
				<author><![CDATA[ bgyrfalcon]]></author>
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				<title>Tyranid Army Help For a beginner</title>
				<description><![CDATA[ If you're gonna go with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Carnifexes, you might wanna consider giving them crushing claws. I can't speak for Tau, Necrons or Eldar, but I belive just about everything in the Chaos and Wolves codex has more than 3 initiative, so the battering ram ability wont mean much against them, get some extra attacks instead.<br /> <br /> Have to echo ruminator when it comes to the stealers and hormagants, toxin sac is great on these. I would consider dropping the termagant pod, since that bomb is most effective with 20 gants.]]></description>
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				<pubDate><![CDATA[Wed, 15 Jun 2011 08:23:06]]> GMT</pubDate>
				<author><![CDATA[ Limbo]]></author>
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				<title>Tyranid Army Help For a beginner</title>
				<description><![CDATA[ I'm thinking of taking one unit of gargoyles out. I'm still confused on what to take for troop choices. I'm not sure that ten geanstealers in a unit will be enough to take on a more powerful assult unit, but we'll see. Are hermagaunts a good idea? It seems like there won't be enough of them left to do any good by the time they get into combat. At the same time, if I use termagaunts they will die if they get into combat. Not a bad thing particulary, but then there's no one to get objectives. What do you guys think? What troops should I take? <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> What about Warriors? ]]></description>
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				<pubDate><![CDATA[Fri, 17 Jun 2011 22:43:28]]> GMT</pubDate>
				<author><![CDATA[ Tyranids? Tyranids.]]></author>
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