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		<title><![CDATA[Latest posts for the thread "Ork vs tau"]]></title>
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				<title>Ork vs tau</title>
				<description><![CDATA[ Ok so i am facing a my friends tau force (1500 points) and i need some help with my list.He normally uses tones of fire warriors (around 60), 2 hammerheads and some battle-suits. here is my army list:<br /> <br /> 8 Ork bikers with <span class="glossaryitem" onmouseover='gp(107);'>pk</span> and bosspole- 240<br /> <br /> 8 Ork bikers with <span class="glossaryitem" onmouseover='gp(107);'>pk</span> and bosspole-240 <br /> <br /> 8 Ork bikers with <span class="glossaryitem" onmouseover='gp(107);'>pk</span> and bosspole-240 <br /> <br /> 30 ork boys with <span class="glossaryitem" onmouseover='gp(107);'>pk</span>-220<br /> <br /> 30 ork boys with <span class="glossaryitem" onmouseover='gp(107);'>pk</span>-220<br /> <br /> 1160 points<br /> <br /> the plan is to turbo boost to the front line and then assault with the bikers hoping to use there cover save to keep them alive. This means that they will be occupied with the bikes which will give the other boys a chance to catch up.<br /> <br /> As you can see i still have some points to fill in so could you advise me on that as well. Thoughts and comments would be appreciated. <img src="/s/i/a/b3ae9cf68ec71745d6b110374d581299.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 11 Jun 2011 08:53:31]]> GMT</pubDate>
				<author><![CDATA[ ItsNOTameamario]]></author>
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				<title>Re:Ork vs tau</title>
				<description><![CDATA[ where's your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>?<br /> <br /> I would suggest taking out the Hammerheads as fast as possible, they're our main way of dealing with hordes so once they're gone you could over-run the fire warriors pretty easily.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jun 2011 11:44:32]]> GMT</pubDate>
				<author><![CDATA[ ZeroSamurai]]></author>
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				<title>Ork vs tau</title>
				<description><![CDATA[ I need help with deciding on that]]></description>
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				<pubDate><![CDATA[Sat, 11 Jun 2011 12:01:40]]> GMT</pubDate>
				<author><![CDATA[ ItsNOTameamario]]></author>
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				<title>Ork vs tau</title>
				<description><![CDATA[ Wazdakka, <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> mek, 10 shootas and 3 big shootas. 1500 points]]></description>
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				<pubDate><![CDATA[Sat, 11 Jun 2011 13:06:37]]> GMT</pubDate>
				<author><![CDATA[ illuknisaa]]></author>
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				<title>Ork vs tau</title>
				<description><![CDATA[ Yeah, Wazzdakka and a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> mek would probably be the best choice, I'd just add buggies for the rest of the points.<br /> You should also turn those mobs of 30 into two trukk boy mobz each, if you have the trukks to do that. Your entire army hitting at once is always better than two punches.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jun 2011 16:13:29]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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				<title>Re:Ork vs tau</title>
				<description><![CDATA[ Try something like this.<br /> <br /> Wazzdakka<br /> <br /> <span class="glossaryitem" onmouseover='gp(163);'>Kff</span> mek<br /> <br /> 8 bikers w/ <span class="glossaryitem" onmouseover='gp(107);'>pk</span> <span class="glossaryitem" onmouseover='gp(260);'>bp</span> nob<br /> <br /> 8 bikers w/ <span class="glossaryitem" onmouseover='gp(107);'>pk</span> <span class="glossaryitem" onmouseover='gp(260);'>bp</span> nob<br /> <br /> 8 bikers w/ <span class="glossaryitem" onmouseover='gp(107);'>pk</span> <span class="glossaryitem" onmouseover='gp(260);'>bp</span> nob<br /> <br /> 12 boyz w/ <span class="glossaryitem" onmouseover='gp(107);'>pk</span> <span class="glossaryitem" onmouseover='gp(260);'>bp</span> nob & rokkit in trukk w/ rokkit & reinforced ram<br /> <br /> 12 boyz w/ <span class="glossaryitem" onmouseover='gp(107);'>pk</span> <span class="glossaryitem" onmouseover='gp(260);'>bp</span> nob & rokkit in trukk w/ rokkit & reinforced ram<br /> <br /> 11 boyz w/ <span class="glossaryitem" onmouseover='gp(107);'>pk</span> <span class="glossaryitem" onmouseover='gp(260);'>bp</span> nob & rokkit in trukk w/ rokkit & reinforced ram<br /> <br /> Leaves 15 points left over. You can use that to put <span class="glossaryitem" onmouseover='gp(629);'>rpj</span> on the trukks or something.<br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 11 Jun 2011 16:44:11]]> GMT</pubDate>
				<author><![CDATA[ loota boy]]></author>
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				<title>Ork vs tau</title>
				<description><![CDATA[ I play Orks, but not a list like this.<br /> <br /> Nonetheless, I reckon you should consolidate the 3 Biker squads into 2 squads of 12 for leadership reasons.<br /> <br /> I'm not convinced your list needs a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>. Warbikers have an auto-cover save and can screen the rest of your boyz to give them cover as well, at least for the first turn. They probably won't give cover to Trukks though. I'd stick with mobs of boyz and just run them behind the bikes. But I have a bias against Trukks.<br /> <br /> One or two Buzz-saw Deffkoptas could give you a first turn coup against one or both of the Hammerheads. And it fits with your speed theme.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jun 2011 17:15:14]]> GMT</pubDate>
				<author><![CDATA[ TutorialBoss]]></author>
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				<title>Ork vs tau</title>
				<description><![CDATA[ I play tau and know for a fact that firewarrior shooting is deadly. you need those boys in a transport or they will be shredded at range.]]></description>
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				<pubDate><![CDATA[Sun, 12 Jun 2011 08:01:33]]> GMT</pubDate>
				<author><![CDATA[ haloreach4ever]]></author>
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				<title>Ork vs tau</title>
				<description><![CDATA[ I slaughter Tau every time I play them, and I basically just run a trukk spam list.<br /> <br /> If he fields broadsides, deffkoptas are a godsend, you can tie them up in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> from turn one. With a buzzsaw, they also do ok against hammerheads.<br /> <br /> Trust me, use tonnes of trukks and <span class="glossaryitem" onmouseover='gp(163);'>KFFs</span>. Tau just can't deal with it.]]></description>
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				<pubDate><![CDATA[Sun, 12 Jun 2011 09:27:14]]> GMT</pubDate>
				<author><![CDATA[ Dean889]]></author>
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				<title>Ork vs tau</title>
				<description><![CDATA[ Tau may rip apart your boyz on the way, but I have charged 3 slugga boyz and their nob into 12 firewarriors. They killed 8 and swept them, suffering no casualties. It was on an objective too, so I went to ground with a 3+ cover save and won that objective. <br /> <br /> When orks fight tau, it's not like other armies, where they just shoot you up enough to render you useless.  Tau have to kill every ork or die.]]></description>
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				<pubDate><![CDATA[Sun, 12 Jun 2011 16:47:57]]> GMT</pubDate>
				<author><![CDATA[ loota boy]]></author>
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				<title>Ork vs tau</title>
				<description><![CDATA[ <blockquote><div><cite>Dean889 wrote:</cite>I slaughter Tau every time I play them, and I basically just run a trukk spam list.<br /> <br /> If he fields broadsides, deffkoptas are a godsend, you can tie them up in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> from turn one. With a buzzsaw, they also do ok against hammerheads.<br /> <br /> Trust me, use tonnes of trukks and <span class="glossaryitem" onmouseover='gp(163);'>KFFs</span>. Tau just can't deal with it.</div></blockquote><br /> <br /> Trukks and <span class="glossaryitem" onmouseover='gp(163);'>KFFs</span> are not something a decent tau player will fear. Every tau player who runs a good list have at least 1 unit of <span class="glossaryitem" onmouseover='gp(558);'>deathrains</span> (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> missile pods) and most also have one unit of <span class="glossaryitem" onmouseover='gp(557);'>fireknifes</span> (missile pods and plasma rifles). Cover save are there for the pathfinders to remove, and then it is only armour 10 VS perhaps 6 or even 9 Missile Pods <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 7 with 2 shots eachs. Even the regular Fire warrior can blow up a trukk, <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 vs AV10 open topped. I play regulary VS orks, and trukk spam is not something I worry about, it can only work if you go first, get a <span class="glossaryitem" onmouseover='gp(324);'>DOW</span> deployment or have some huge <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking terrain. Huge units with Boyz and bikers/koptas on the other hand, that is something I have nightmares about as a Tau. ]]></description>
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				<pubDate><![CDATA[Sun, 12 Jun 2011 17:27:23]]> GMT</pubDate>
				<author><![CDATA[ St Loke]]></author>
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				<title>Ork vs tau</title>
				<description><![CDATA[ <blockquote><div><cite><span class="glossaryitem" onmouseover='gp(171);'>St</span> Loke wrote:</cite><blockquote><div><cite>Dean889 wrote:</cite>I slaughter Tau every time I play them, and I basically just run a trukk spam list.<br /> <br /> If he fields broadsides, deffkoptas are a godsend, you can tie them up in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> from turn one. With a buzzsaw, they also do ok against hammerheads.<br /> <br /> Trust me, use tonnes of trukks and <span class="glossaryitem" onmouseover='gp(163);'>KFFs</span>. Tau just can't deal with it.</div></blockquote><br /> <br /> Trukks and <span class="glossaryitem" onmouseover='gp(163);'>KFFs</span> are not something a decent tau player will fear. Every tau player who runs a good list have at least 1 unit of <span class="glossaryitem" onmouseover='gp(558);'>deathrains</span> (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> missile pods) and most also have one unit of <span class="glossaryitem" onmouseover='gp(557);'>fireknifes</span> (missile pods and plasma rifles). Cover save are there for the pathfinders to remove, and then it is only armour 10 VS perhaps 6 or even 9 Missile Pods <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 7 with 2 shots eachs. Even the regular Fire warrior can blow up a trukk, <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 vs AV10 open topped. I play regulary VS orks, and trukk spam is not something I worry about, it can only work if you go first, get a <span class="glossaryitem" onmouseover='gp(324);'>DOW</span> deployment or have some huge <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking terrain. Huge units with Boyz and bikers/koptas on the other hand, that is something I have nightmares about as a Tau. </div></blockquote><br /> <br /> Good point. Our local Tau players run some fireknives, I havn't seen any <span class="glossaryitem" onmouseover='gp(558);'>deathrain</span> battlesuits yet though (my mate does magnetise all his battlesuits, so it's a matter of time). It can't help him that I use my deffkoptas (I run 3 single koptas) to tie up all his suits, rather than target his hammerheads/devilfish. If he deep strikes them it's generally too late. To the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, I don't like the idea of huge units of boys if he's running 2 hammerheads though. Submunition tears them to shreads.]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2011 01:31:43]]> GMT</pubDate>
				<author><![CDATA[ Dean889]]></author>
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				<title>Ork vs tau</title>
				<description><![CDATA[ Well, everything has already been said. Put the boyz in groups of 12 and on Trukks. The bikes will be really useful, more with the Wazzaka or something like that biker character guy. A big Mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> will do you real good.]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2011 01:41:27]]> GMT</pubDate>
				<author><![CDATA[ Belexar]]></author>
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