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				<title>1750 DE 'Duke Nukem'</title>
				<description><![CDATA[ Hi guys,<br />  So I was reading the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> and it caught my eye that the Duke doesn't require a warrior or trueborn squad. I looked at my raider rush list, and realised that the Duke might actually fit in very nicely. So here we go<br /> <br /> Duke Sliscus @ 150pts.<br /> <br /> 3 Haemonculi with 2 liquifier guns, 1 shattershard @ 185pts.<br /> <br /> 8 Incubi @ 176pts.<br /> Raider @ 60pts.<br /> <br /> 9 Wyches with haywire grenades incl hekatrix with power weapon @ 128pts.<br /> Raider with enhanced aethersails @ 65pts.<br /> <br /> 9 Wyches with haywire grenades incl hekatrix with power weapon @ 128pts.<br /> Raider with enhanced aethersails @ 65pts.<br /> <br /> 9 Wyches with haywire grenades incl hekatrix with power weapon @ 128pts.<br /> Raider with enhanced aethersails @ 65pts.<br /> <br /> 3 Wracks @ 30pts.<br /> Venom with 2x cannons @ 65pts.<br /> <br /> 3 Wracks @ 30pts.<br /> Venom with 2x cannons @ 65pts.<br /> <br /> 3 Wracks @ 30pts.<br /> Venom with 2x cannons @ 65pts.<br /> <br /> Ravager @ 105pts.<br /> <br /> Ravager @ 105pts.<br /> <br /> Ravager @ 105pts.<br /> <br /> Total @ 1750<br /> <br /> Duke goes with the Incubi (giving them an <span class="glossaryitem" onmouseover='gp(82);'>ld</span> buff against pinning) and can either stick with them or go tarpit a squad on his own. He gives me two rolls on the drug chart which makes my whyches more potent. <br /> <br /> Main problem of the list is antitank, which is scarce. The list has to rely on haywire grenades and multi-charging to destroy or atleast supress tanks. ]]></description>
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				<pubDate><![CDATA[Sun, 12 Jun 2011 09:51:03]]> GMT</pubDate>
				<author><![CDATA[ haizelhoff]]></author>
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				<title>1750 DE 'Duke Nukem'</title>
				<description><![CDATA[ my thoughts are relying on haywire grenades for Anti tan is risky, and your wrack units won't last very long. If it were me I would want to go to 5 wracks so at least you have a chance to do something in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> or to get liquifier guns and kill some things with them.<br /> <br /> I'm not sold on aethersails. I tried them myself and I find they have way to many restrictions for their use. And I also rarely used them.<br /> <br /> I would drop one wych from each unit and the sails of raider. and get your ravagers some Flickerfields.<br /> <br /> Drop the incubi down to 6, 8 is way to many and they will be targeted first and foremost by your opponents.<br /> <br /> With the points from dropping the incubi, you could then bump your wrack transports to raider for some more <span class="glossaryitem" onmouseover='gp(482);'>AT</span>.<br /> <br /> I say drop the shatter shard. I know some swear by it, and I like it as well, but the Haemi won't be around long enough to use it and the liquifier gun, go with one or the other.<br /> <br /> Drop the power weapon on the hekatrix'. S3 means it will be very hard for her to hurt anything. I like the venom blade. its cheap and will put on average 2 wounds per combat phase, which when compared to the power weapon vs T4, you get less than a wound per phase, statisticlly. or if you have it a agonizer, which is not as potent as a venom blade, but does give you the power weapon attack.<br /> <br /> Also, I don't really see the Duke doing much for you in this list. My preference would be to get a succubus with an agonizer and haywire and have her run with whichever unit you want depending on who you face. She would give the incubi a <span class="glossaryitem" onmouseover='gp(82);'>ld</span> boost and assault grenades.<br /> <br /> Honestly, I think a Duke build needs to be different than what you have here.]]></description>
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				<pubDate><![CDATA[Sun, 12 Jun 2011 13:14:28]]> GMT</pubDate>
				<author><![CDATA[ gar]]></author>
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				<title>Re:1750 DE 'Duke Nukem'</title>
				<description><![CDATA[ Thx for the reply. Actually I've had very good results with the 3-man wrack units. 95 points for a scoring unit and venom is pretty nice. They survive ok, I would dare say that they survive better then 5 kabalite warriors in most situations. I did try raiders instead of venoms, but I like the venoms in the list, and am thinking of keeping them.<br /> <br /> Relying on haywire grenades for antitank is very risky indeed, but then again when you work out the math, two haywire grenades have about the same chance to cause a result on av12 as a single lance (5/18 versus 6/18). You need to make it into contact with the tanks compared to lances, but then again no coversaves+ possible results on your opponents turn make it a difficult comparison. <br /> <br /> I have found the aethersails to be a very good 5-point upgrade. If your opponent deploys further back then the ~7'' extra will make a difference. This list also reserves against most shooty armies if going second, atleast hides, and the aethersails are useful in that scenario. <br /> <br /> I have to admit, I'm not sure what level would be ideal for the incubi. Do you feel 6 has enough punch to go through most things? There are 3 haemonculi in the list: #1 has liquifier gun, #2 liquifier gun and #3 has the shattershard. So each only has one upgrade.<br /> <br /> The power weapons on the whyches are something I haven't tried out yet, but with 2 rolls on the combat drugs chart I feel they should be getting a result (preferably either +1str or rerolls to wound) that makes the power weapon on par or better then the agonizer. It's just a way to save points and it's enabling me to take the 9th whych into each squad.<br /> <br /> The Duke is probably a tad expensive for what he does to this list, but I think the two rolls on the drugs chart shouldn't be overlooked. I've chosen to not take kabalite warriors or trueborns, because they contradict with the rest of the list (the duke wants to be there supporting in assaults, kabalites don't) and they force me to deploy the duke in a certain way. This gives me a little more options, and the ld9 for the incubi)<br /> <br /> The ability to deep strike will also help if I'm forced to reserve. I probably wouldn't deepstrike anything other then the venoms, but getting the scoring units right on to the objectives and still having the venom firing is pretty nice. Bad scatters aren't such a big deal with the flickerfield.<br /> <br /> Those are some of my thoughts in return. Thx for the comment and keep on giving input.]]></description>
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				<pubDate><![CDATA[Sun, 12 Jun 2011 17:02:11]]> GMT</pubDate>
				<author><![CDATA[ haizelhoff]]></author>
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