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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Question 1:<br /> <br /> Special Actions.  Is this correct?<br /> <br /> A model may perform a special action <b>or </b>a a combat action.  If you perform a special action, you may not perform a combat action.  if you perform a combat action, you may perform additional actions (including special attacks)==provided you spend focus.<br /> <br /> <br /> Question 2:<br /> <br /> Epic Nemo and Shake Off.  <span class="glossaryitem" onmouseover='gp(360);'>ENemo</span> can allocate focus during his activation, however Shaken requires focus during the Control phase (Which I assume <span class="glossaryitem" onmouseover='gp(360);'>ENemo</span> can still do, as his ability states "may").  However, does this focus during the Control Phase go to the limit of the Jack (3?).  Or he can he allocate a focus to a Jack during control----use it for shaken---then later during his activation allocate another 3 to the jack (total of 4 this turn)?<br /> <br /> <br /> Question 3:<br /> <br /> Power attacks.  Regardless if you are a Warjack or not---you cannot make a Power Attack AND charge.  You either slam, or charge---not charge, then slam?  <br /> <br /> <br /> Question 4:<br /> <br /> Special Attacks.  You may make a special attack only at the start of your combat action---and THEN buy additional attacks with focus.  You cannot make normal attacks---then use a focus to make a special attack?<br /> <br /> <br /> <br /> <br /> Cheers and thanks!<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 12 Jun 2011 23:57:52]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>Re:We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Question 1:  I think you have it right (No rulebook nearby) remember special attacks take up all your initial attacks<br /> <br /> Question 2:  I play <span class="glossaryitem" onmouseover='gp(360);'>eNemo</span> (yes you can allocate normally), and I want to say no because you are still allocating a focus to that jack, it just spends it and then gets focus allocated again.  However I'll be glad if i'm wrong on this one.<br /> <br /> Question 3:  You declare a charge, slam, trample etc and then do the action.  Remember if you are prevented from charging in any way you can't slam either.<br /> <br /> Question 4:  Correct, a *attack takes all of your initial attacks.  The only way around this is a chain attack of some sort - hitting with a certain weapon or two - which then grants a free headbutt, throw, lock etc.]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2011 00:30:49]]> GMT</pubDate>
				<author><![CDATA[ Casper]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ 1) Correct, although you cannot make special attacks after your initial attacks.<br /> <br /> 2) A jack may only be allocated 3 focus per turn, period, no exceptions.  So no, you still cap out at 2 after shaking, although you can still allocate one during standard allocation as normal and fill back up to 2.<br /> <br /> 3) Charges and Slams are seperate types of actions, although their movement requirements is similar.<br /> <br /> 4) Correct.  SPecial attacks replace your initial attacks.  If you have made any initial attacks, you cannot make a special attack (or action).]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2011 03:11:19]]> GMT</pubDate>
				<author><![CDATA[ Tarot]]></author>
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				<title>Re:We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Hey, thanks guys----I really do appreciate both of you taking the time to answer!]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2011 04:05:35]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Actually above posters are wrong about 2nd question, you can indeed allocate focus to that jack. As long as as jack has 2 or less focus he can be allocated focus, game doesn't "track" how many focus he was allocated this turn, only thing that matters is how much focus he has at the moment.<br /> <blockquote><div><cite>Prime MkII, Pg73, CORTEX wrote:</cite>This model can be allocated focus. This model can have no more than 3 focus points at any time as a result of allocation. </div></blockquote>]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2011 12:44:16]]> GMT</pubDate>
				<author><![CDATA[ Grahg the Elfmuncher]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ <blockquote><div><cite>Grahg the Elfmuncher wrote:</cite>Actually above posters are wrong about 2 question, you can indeed allocate focus to that jack. As long as as jack has 2 or less focus he can be allocated focus, game doesn't "track" how many focus he was allocated this turn, only thing that matters is how much focus he has at the moment.<br /> <blockquote><div><cite>Prime MkII, Pg73, CORTEX wrote:</cite>This model can be allocated focus. This model can have no more than 3 focus points at any time as a result of allocation. </div></blockquote></div></blockquote><br /> <br /> This comes into play with things like Vyros's feat. It allocates focus to 'jacks<br /> when models (probably faction) kill. So you can give a Phoenix 3 focus, and <br /> it can spend focus, kill a model and gain focus back up to 3 over and over <br /> again.<br /> <br /> It's kind of gross.]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2011 13:06:55]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>Re:We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Ahh, that makes <span class="glossaryitem" onmouseover='gp(360);'>ENemo</span> a bit better.  Shake off won't cost you an attack focus then.<br /> <br /> You could also allocate 3 to Ol'Rowdy during the control phase----then later he does his attacks---then when <span class="glossaryitem" onmouseover='gp(360);'>ENemo</span> activates back, you could throw another focus on him for Grudge?  I'm sure there are other ways to break that too...but I'm too much of a rook!]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2011 13:45:03]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>Re:We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ <blockquote><div><cite>AgeOfEgos wrote:</cite>Ahh, that makes <span class="glossaryitem" onmouseover='gp(360);'>ENemo</span> a bit better.  Shake off won't cost you an attack focus then.<br /> <br /> You could also allocate 3 to Ol'Rowdy during the control phase----then later he does his attacks---then when <span class="glossaryitem" onmouseover='gp(360);'>ENemo</span> activates back, you could throw another focus on him for Grudge?  I'm sure there are other ways to break that too...but I'm too much of a rook!</div></blockquote><br /> That doesn't work, he must activate Grudge during his activation, and he has to end it for Nemo to activate.]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2011 15:00:34]]> GMT</pubDate>
				<author><![CDATA[ Grahg the Elfmuncher]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ I think what he's saying is to put on him so he can use it during Rowdy using Grudge, not to activate the imprint.]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2011 15:22:09]]> GMT</pubDate>
				<author><![CDATA[ 12thRonin]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ <blockquote><div><cite>12thRonin wrote:</cite>I think what he's saying is to put on him so he can use it during Rowdy using Grudge, not to activate the imprint.</div></blockquote><br /> It that case it still doesn't work since you can't spend focus to boost attack or damage rolls outside your activation.]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2011 16:09:43]]> GMT</pubDate>
				<author><![CDATA[ Grahg the Elfmuncher]]></author>
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				<title>Re:We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Ahh, thanks Grahg---that's clear now.<br /> <br /> RE:  Nemo throwing more than 3 on a Jack---so you can allocate one during control, then another 3 when <span class="glossaryitem" onmouseover='gp(360);'>ENemo</span> activates.  That makes him even better at pushing Jacks!  <br /> <br /> <br /> Another question;  Throwing a model<br /> <br /> Where do you measure from--and can a model throw another model in any direction he wants (Like over his back)?]]></description>
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				<pubDate><![CDATA[Tue, 14 Jun 2011 03:52:10]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>Re:We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ <blockquote><div><cite>AgeOfEgos wrote:</cite>Ahh, thanks Grahg---that's clear now.<br /> <br /> RE:  Nemo throwing more than 3 on a Jack---so you can allocate one during control, then another 3 when <span class="glossaryitem" onmouseover='gp(360);'>ENemo</span> activates.  That makes him even better at pushing Jacks!  <br /> <br /> <br /> Another question;  Throwing a model<br /> <br /> Where do you measure from--and can a model throw another model in any direction he wants (Like over his back)?</div></blockquote><br /> <br /> Not quite. You can allocate more focus during a round only if you have a <br /> way to burn the extra focus and keep it under three. Unless the warjack<br /> is bonded, of course. Then you can allocate 4.]]></description>
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				<pubDate><![CDATA[Tue, 14 Jun 2011 04:48:30]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Throwing has to be away from you.  So it's pretty much straight forward.  One of the cool things is the rules define away, straight away, toward, and straight toward.  The throw cannot get you any closer to the model's base than it started.]]></description>
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				<pubDate><![CDATA[Tue, 14 Jun 2011 13:52:27]]> GMT</pubDate>
				<author><![CDATA[ 12thRonin]]></author>
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				<title>Re:We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ <blockquote><div><cite>malfred wrote:</cite><blockquote><div><cite>AgeOfEgos wrote:</cite>Ahh, thanks Grahg---that's clear now.<br /> <br /> RE:  Nemo throwing more than 3 on a Jack---so you can allocate one during control, then another 3 when <span class="glossaryitem" onmouseover='gp(360);'>ENemo</span> activates.  That makes him even better at pushing Jacks!  <br /> <br /> <br /> Another question;  Throwing a model<br /> <br /> Where do you measure from--and can a model throw another model in any direction he wants (Like over his back)?</div></blockquote><br /> <br /> Not quite. You can allocate more focus during a round only if you have a <br /> way to burn the extra focus and keep it under three. Unless the warjack<br /> is bonded, of course. Then you can allocate 4.</div></blockquote><br /> <br /> Ahh, ok---thanks Malfred.<br /> <br /> <blockquote><div><cite>12thRonin wrote:</cite>Throwing has to be away from you.  So it's pretty much straight forward.  One of the cool things is the rules define away, straight away, toward, and straight toward.  The throw cannot get you any closer to the model's base than it started.</div></blockquote><br /> <br /> <br /> Right, it has to be away from you---but does this mean you can throw it over your back in another direction---or does it consider facing/proximity of the model as you throw it]]></description>
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				<pubDate><![CDATA[Tue, 14 Jun 2011 14:59:07]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ <blockquote><div><cite>AgeOfEgos wrote:</cite><br /> <blockquote><div><cite>12thRonin wrote:</cite>Throwing has to be away from you.  So it's pretty much straight forward.  One of the cool things is the rules define away, straight away, toward, and straight toward.  The throw cannot get you any closer to the model's base than it started.</div></blockquote><br /> <br /> Right, it has to be away from you---but does this mean you can throw it over your back in another direction---or does it consider facing/proximity of the model as you throw it</div></blockquote><br /> <br /> As 12thRonin says it has to be away from you. If you are trying to chuck it behind you then at the beginning it is going toward you and therefore illegal. I don't think facing matters when resolving throws apart from working out if the attacker can actually make the attack.]]></description>
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				<pubDate><![CDATA[Tue, 14 Jun 2011 15:07:35]]> GMT</pubDate>
				<author><![CDATA[ yastobaal]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Away means it must go away from you during the entire move. So basically you can throw in the 180 degree area  in front of you. Quick illustration:<br /> <img src="http://img197.imageshack.us/img197/2690/unledwt.png" border="0" /><br /> Model A is throwing model, model B is thrown model, red area is area where it can be thrown.]]></description>
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				<pubDate><![CDATA[Tue, 14 Jun 2011 15:14:16]]> GMT</pubDate>
				<author><![CDATA[ Grahg the Elfmuncher]]></author>
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				<title>Re:We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ I'm with you and thanks for the illustration.  I guess my question revolves around the point of origin and double handed throw mechanics (as it doesn't state it must be away, just a model in <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>).  <br /> <br /> So I'm sold on the one handed throw explanation, thanks.  Does this pertain to two handed throws at models too?  Or can I pick up a jack on one side of me and throw it at another model on my other side?]]></description>
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				<pubDate><![CDATA[Tue, 14 Jun 2011 16:28:31]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Infernal (these are the guys who are basically the law when it come to rules) said that all throws must be away.<br /> <a href="http://privateerpressforums.com/showthread.php?7084-Throwing-behind&p=122023&viewfull=1#post122023" target="_blank" rel="nofollow">http://privateerpressforums.com/showthread.php?7084-Throwing-behind&p=122023&viewfull=1#post122023</a>]]></description>
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				<pubDate><![CDATA[Tue, 14 Jun 2011 18:05:46]]> GMT</pubDate>
				<author><![CDATA[ Grahg the Elfmuncher]]></author>
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				<title>Re:We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Ahh, ok that answered my next logical step RE: Two handed.  Thanks again, you've been a great help!<br /> <br /> Ryan]]></description>
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				<pubDate><![CDATA[Tue, 14 Jun 2011 18:14:14]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Depending on the movement of your jacks, positioning, and angles, you can move around it so that you could throw the target back to your lines by changing how your jack is facing.<br /> <br /> So with Grahg's diagram, move A to the south of B and turn 90 degrees to the left.  That would allow a throw back to your lines.  You are however potentially giving up position since your own back will be more exposed as a result.]]></description>
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				<pubDate><![CDATA[Tue, 14 Jun 2011 20:31:24]]> GMT</pubDate>
				<author><![CDATA[ 12thRonin]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ <blockquote><div><cite>Grahg the Elfmuncher wrote:</cite><blockquote><div><cite>12thRonin wrote:</cite>I think what he's saying is to put on him so he can use it during Rowdy using Grudge, not to activate the imprint.</div></blockquote><br /> It that case it still doesn't work since you can't spend focus to boost attack or damage rolls outside your activation.</div></blockquote><br /> <br /> I think you can, if you have it to spare.]]></description>
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				<pubDate><![CDATA[Fri, 17 Jun 2011 17:29:24]]> GMT</pubDate>
				<author><![CDATA[ CATACLYSMUS]]></author>
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				<description><![CDATA[ <blockquote><div><cite>CATACLYSMUS wrote:</cite>I think you can, if you have it to spare.</div></blockquote><br /> Nope.<br /> <blockquote><div><cite>Prime MkII Pg73 wrote:</cite>FOCUS: BOOST<br /> This model can spend 1 focus point to boost any of its attack rolls or damage rolls <b>during its activation</b>. Add an extra die to the boosted roll. Boosting must be declared before rolling any dice for the roll. Remember, a single roll can be boosted only once, but a warjack can boost as many different rolls as you can afford.</div></blockquote>]]></description>
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				<pubDate><![CDATA[Fri, 17 Jun 2011 19:52:06]]> GMT</pubDate>
				<author><![CDATA[ Grahg the Elfmuncher]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Yep.  This is the reason that Kara's feat is a pale imitation of pHaley's.  ]]></description>
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				<pubDate><![CDATA[Fri, 17 Jun 2011 21:30:15]]> GMT</pubDate>
				<author><![CDATA[ 12thRonin]]></author>
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				<title>Re:We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Subscribed for my own benefit.]]></description>
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				<pubDate><![CDATA[Fri, 17 Jun 2011 22:33:23]]> GMT</pubDate>
				<author><![CDATA[ btemple0]]></author>
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				<title>Re:We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Hmmm... seems I have misinterpreted. Do you have any reference saying that you cannot outside of activation, or is this one of <span class="glossaryitem" onmouseover='gp(194);'>PP</span>'s rare omissions? I ask because: 1. Two different press gangers have told me otherwise in tournament play, and 2. <span class="glossaryitem" onmouseover='gp(194);'>PP</span> is usually more specific with regards to IFF situations. <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 18 Jun 2011 00:53:41]]> GMT</pubDate>
				<author><![CDATA[ CATACLYSMUS]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ There doesn't need to be something saying you can't do it outside your activation if the rule allowing you to do so only allows you to do so <b>during</b> said activation.]]></description>
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				<pubDate><![CDATA[Sat, 18 Jun 2011 08:02:54]]> GMT</pubDate>
				<author><![CDATA[ Laughing Man]]></author>
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				<title>Re:We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ But, as quoted, the rule does not state ONLY during activation. It only states it as one of the things you can do during activation. Thus the loophole, and thus my question.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 18 Jun 2011 13:16:17]]> GMT</pubDate>
				<author><![CDATA[ CATACLYSMUS]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Hang on the rule, as quoted above, goes:<br /> <br /> This model can spend 1 focus point to boost any of its attack rolls or damage rolls during its activation.<br /> <br /> So we have the baseline here. Grudge reads:<br /> <br /> During this model's activation, it can spend 1 focus point to use Grudge. For one round, when this model is hit by one or more melee attacks during an enemy model's combat action, immediately after that combat action ends this model can make one normal melee attack, then Grudge expires.<br /> <br /> So you spend a focus point to use the imprint. Then the enemy hits you. Rowdy hits back and you say I'll use this focus to boost damage. Are you in this models (Rowdy) activation? No, therefore you can't spend the focus as nothing in Grudge says that you can ignore this rule.<br /> <br /> Can you point out the loophole?]]></description>
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				<pubDate><![CDATA[Sat, 18 Jun 2011 14:15:12]]> GMT</pubDate>
				<author><![CDATA[ yastobaal]]></author>
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				<title>Re:We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ <blockquote><div><cite>CATACLYSMUS wrote:</cite>But, as quoted, the rule does not state ONLY during activation. It only states it as one of the things you can do during activation. Thus the loophole, and thus my question.<br /> </div></blockquote><br /> What loophole?  Is there a separate rule allowing you to boost outside of your activation?]]></description>
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				<pubDate><![CDATA[Sat, 18 Jun 2011 17:49:14]]> GMT</pubDate>
				<author><![CDATA[ Laughing Man]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ The only exception I'm aware of is Darth Stryker's feat and its because it specifically says it can be done.  Which proves the point about it not normally being allowed outside of the model/unit's activation.]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2011 17:21:55]]> GMT</pubDate>
				<author><![CDATA[ 12thRonin]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Great thread guys! Even though I am starting Hordes the info on general game processes is really valuable. Thanks so much!]]></description>
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				<pubDate><![CDATA[Wed, 22 Jun 2011 13:47:11]]> GMT</pubDate>
				<author><![CDATA[ Wehrkind]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Speaking of Hordes though,<br /> <br /> I had a question about thrown weapons.<br /> <br /> Troll Impaler has a thrown spear as a weapon. It says POW (instead of P+S) does this mean that I don't add the strength of the troll who is throwing this? It makes sense because it says POW instead of P+S but other games with thrown weapons add the strength... SO... am I reading too much into this <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 26 Jun 2011 15:19:46]]> GMT</pubDate>
				<author><![CDATA[ Alfndrate]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Pretty certain the weapon also has the "thrown" attribute which says you add <span class="glossaryitem" onmouseover='gp(123);'>Str</span> to the Pow for damage rolls. The Tharn chicks do at least, and the Ironhide guy's ax too. I don't have the book on me, but I think it should be there.]]></description>
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				<pubDate><![CDATA[Sun, 26 Jun 2011 15:29:34]]> GMT</pubDate>
				<author><![CDATA[ Wehrkind]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ All Thrown weapons that I can think of have the Thrown special rule which states to add your strength to the POW of the ranged attack.<br /> <br /> Ninja'd or should I say Rhyas'd]]></description>
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				<pubDate><![CDATA[Sun, 26 Jun 2011 15:32:55]]> GMT</pubDate>
				<author><![CDATA[ Thanatos_elNyx]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ &gt;_&lt; <br /> <br /> You're entirely correct, I neglected to flip the card over, and for the life of me couldn't find anything in the hordes rulebook (I probably just wasn't looking in the right place).<br /> <br /> Question answered :(]]></description>
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				<pubDate><![CDATA[Sun, 26 Jun 2011 15:33:42]]> GMT</pubDate>
				<author><![CDATA[ Alfndrate]]></author>
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				<title>Re:We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ <blockquote><div><cite>Laughing Man wrote:</cite><blockquote><div><cite>CATACLYSMUS wrote:</cite>But, as quoted, the rule does not state ONLY during activation. It only states it as one of the things you can do during activation. Thus the loophole, and thus my question.<br /> </div></blockquote><br /> What loophole?  Is there a separate rule allowing you to boost outside of your activation?</div></blockquote><br /> <br /> I think we are disputing two separate things, here. I was not speaking of Rowdy's rule specifically, but about using focus, in general. There are a couple of instances with the protectorate that make the distinction important, but those are off topic, so I withdraw the question so as not to make the learning curve any steeper for new players.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 1 Jul 2011 11:37:14]]> GMT</pubDate>
				<author><![CDATA[ CATACLYSMUS]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Alright for future reference card rules trump book. If there's something that says you can specifically spend focus outside of your activation then awesome. Your model is unique in that regard yadda yadda. However, the book is very clear in stating what focus can be used to do. The fact it specifically says WHEN you can use the focus should be clear. It essentially answers the question "when can I use focus?" by stating "You can use focus to boost during your turn." the inclusion of an only is not really necessary. The rules for Warmahordes aren't really that loose in that regard. If you're really not sure ask on the privateer press forum for issues like these. There you can get an infernal ruling, but boosting out of your activation would be too...good in some cases. ]]></description>
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				<pubDate><![CDATA[Fri, 1 Jul 2011 13:44:10]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ It is clear.  The rules state you can only use focus during your activation on page 75 on how to use focus.]]></description>
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				<pubDate><![CDATA[Fri, 1 Jul 2011 14:59:14]]> GMT</pubDate>
				<author><![CDATA[ 12thRonin]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ <blockquote><div><cite>Grahg the Elfmuncher wrote:</cite>Away means it must go away from you during the entire move. So basically you can throw in the 180 degree area  in front of you. Quick illustration:<br /> <img src="http://img197.imageshack.us/img197/2690/unledwt.png" border="0" /><br /> Model A is throwing model, model B is thrown model, red area is area where it can be thrown.</div></blockquote><br /> <br /> What about models with 360^o front arcs? could you throw behind you then without changing facing?]]></description>
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				<pubDate><![CDATA[Fri, 1 Jul 2011 23:08:49]]> GMT</pubDate>
				<author><![CDATA[ ratch]]></author>
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				<title>Re:We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ As I understand it ratch, no.  The model must move away from you during the entirety of its move---and if you threw it backwards at one point it would actually be moving closer to you.]]></description>
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				<pubDate><![CDATA[Fri, 1 Jul 2011 23:14:19]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>Re:We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ <blockquote><div><cite>AgeOfEgos wrote:</cite>As I understand it ratch, no.  The model must move away from you during the entirety of its move---and if you threw it backwards at one point it would actually be moving closer to you.</div></blockquote><br /> <br /> well what i am getting at is this has to do with your Front arc and the 180^o but if your front arc is 360^o then i would say that would be the exception to the throw... i am just trying to pose some questions to help clarify the throw rules to the fullest.]]></description>
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				<pubDate><![CDATA[Fri, 1 Jul 2011 23:21:37]]> GMT</pubDate>
				<author><![CDATA[ ratch]]></author>
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				<title>Re:We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ <blockquote><div><cite>ratch wrote:</cite><blockquote><div><cite>AgeOfEgos wrote:</cite>As I understand it ratch, no.  The model must move away from you during the entirety of its move---and if you threw it backwards at one point it would actually be moving closer to you.</div></blockquote><br /> <br /> well what i am getting at is this has to do with your Front arc and the 180^o but if your front arc is 360^o then i would say that would be the exception to the throw... i am just trying to pose some questions to help clarify the throw rules to the fullest.</div></blockquote><br /> <br /> I think there are two caveats here;<br /> <br /> One is for a two handed throw (to throw at another model) you must draw <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to the model.  This would require front arc.  The 360 might circumvent that but...<br /> <br /> Two, the model must move away from you during the entirety of the move.  Regardless of facing, <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> or anything else---this means the base cannot come closer to you as it's being thrown---which means you have very limited angles when throwing.  For example;<br /> <br /> <img src="http://img.photobucket.com/albums/v694/AgeOfEgos/example.png" border="0" /><br /> <br /> If I throw using the red arrow (Over my head)---as it travels it grows closer to my base and actually crosses over my base--before finally moving away from me.  As it must move away from me during its move, this is illegal.<br /> If I throw using the green arrow--at no point does the model grow closer to me (So it's allowed).<br /> <br /> <br /> <i>As I understand it </i>but as you can tell by the thread title---I'm new to the game as well.  So if I'm right, it will help get the rule in my gut---if not, I'm sure someone with more experience will point out how I'm wrong so we can both learn <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.]]></description>
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				<pubDate><![CDATA[Fri, 1 Jul 2011 23:34:16]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ the more i think about it, the more i am wrong in this. i am making the assumption that 360^o arc means you would have the starting point in the backside. but the more i think of it. thats wrong. your front arc is your front arc 360^o just means your "Aware" in your Back arc. i was making the assumption 360^o meant you could twist your waist like an owl twists its head <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. i make stupid assumptions with frequency. i got it now. 360^o would not allow you to throw behind you <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Sat, 2 Jul 2011 00:12:57]]> GMT</pubDate>
				<author><![CDATA[ ratch]]></author>
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				<title>Re:We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Ok a few more...reading up and getting ready to try out my Hordes army and wanted to make sure I understand this;<br /> <br /> 1.  If you decide to throw your own model---you must still roll contested strength (and roll to hit).  You can mitigate this by back striking your model and using two hands (as you will get <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>, your other model will only get 1d6--even if he has two hands as well).<br /> <br /> 2.  I throw my Wrastler 6 inches forward with another Wrastler.  He takes <span class="glossaryitem" onmouseover='gp(123);'>Str</span> + <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>.  He can then use his Animus to stand up---and this is not a shake off effect.  Which means he can activate--stand up--then charge/whatever.<br /> <br /> 3.  Barnabas and his swamp pits.  I can't place them under a Jack--as it states 'cannot touch a model's base'---however I can cast it directly behind a Jack---then slam the Jack back (and put it's boiler out).  There is no way to use the Wrastler take down and drown a Jack--as I cannot put the swamp pit under the Jack to begin with.<br /> <br /> <br /> Right...wrong...?]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2011 00:16:48]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>Re:We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ <blockquote><div><cite>AgeOfEgos wrote:</cite>Ok a few more...reading up and getting ready to try out my Hordes army and wanted to make sure I understand this;<br /> <br /> 1.  If you decide to throw your own model---you must still roll contested strength (and roll to hit).  You can mitigate this by back striking your model and using two hands (as you will get <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>, your other model will only get 1d6--even if he has two hands as well).<br /> <br /> 2.  I throw my Wrastler 6 inches forward with another Wrastler.  He takes <span class="glossaryitem" onmouseover='gp(123);'>Str</span> + <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>.  He can then use his Animus to stand up---and this is not a shake off effect.  Which means he can activate--stand up--then charge/whatever.<br /> <br /> 3.  Barnabas and his swamp pits.  I can't place them under a Jack--as it states 'cannot touch a model's base'---however I can cast it directly behind a Jack---then slam the Jack back (and put it's boiler out).  There is no way to use the Wrastler take down and drown a Jack--as I cannot put the swamp pit under the Jack to begin with.<br /> <br /> <br /> Right...wrong...?</div></blockquote><br /> All correct.<br /> <br /> And stuff.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2011 02:10:21]]> GMT</pubDate>
				<author><![CDATA[ Blaque]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Wow, that there's some tricky thinking sir!<br /> <br /> Here's a few minor questions that I think RiTides and I answered, but I want to make certain:<br /> <br /> 1: In a models's activation it moves first then gets to attack, do specials etc. Is there a particular order for non-movement activities? <br />   1a: Can a warbeast move, use its animus, then do initial attacks? Can it move, do initial attacks then animus then addition attack?<br />   2a: Warlocks can cast, then move, then cast, etc. Can they also Move, Cast, do initial attacks, and then cast some more?<br /> <br /> 2: Models knocked down can not be moved over freely for purposes of charging, right? So for example, if I have a warbeast on the other side of an infantry model from a warlock, I can't charge the warlock even if the infantry model is prone unless I have a straight line to contact with the Warlock without going over the model's base, right? Example:<br /> <br /> W------------------I <span class="glossaryitem" onmouseover='gp(279);'>WB</span><br /> <br /> W is the warlock who is in a straight line with a knocked down Infantry I and the warbeast <span class="glossaryitem" onmouseover='gp(279);'>WB</span>. <br /> <br /> Thanks!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 01:22:19]]> GMT</pubDate>
				<author><![CDATA[ Wehrkind]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ <blockquote><div><cite>Wehrkind wrote:</cite>1: In a models's activation it moves first then gets to attack, do specials etc. Is there a particular order for non-movement activities? <br />   1a: Can a warbeast move, use its animus, then do initial attacks? Can it move, do initial attacks then animus then addition attack?<br />   2a: Warlocks can cast, then move, then cast, etc. Can they also Move, Cast, do initial attacks, and then cast some more?</div></blockquote><br /> All of these are legit.  "Any time during activation" things, like spellcasting, using animi, healing, and so on, can be done so long as the model does not interupt movement or in the middle of attack resolutions.  So you can do it before oving, after moving, before attacks, and after attacks, but not:<br /> - After making an attack, but before rolling damage.<br /> - After rolling damage but before resolving effects.<br /> <br /> Also, if a model runs, or fails a cahrge, their activation ends immediately.  You pretty much can do absolutley nothing after one of these.<br /> <br /> <blockquote><div><cite>Wehrkind wrote:</cite>2: Models knocked down can not be moved over freely for purposes of charging, right? So for example, if I have a warbeast on the other side of an infantry model from a warlock, I can't charge the warlock even if the infantry model is prone unless I have a straight line to contact with the Warlock without going over the model's base, right? Example:<br /> <br /> W------------------I <span class="glossaryitem" onmouseover='gp(279);'>WB</span><br /> <br /> W is the warlock who is in a straight line with a knocked down Infantry I and the warbeast <span class="glossaryitem" onmouseover='gp(279);'>WB</span>. <br /> <br /> Thanks!<br /> <br /> </div></blockquote><br /> Correct.  Knockdown only does exactly what it says it does.  It offers not ability to move over the <span class="glossaryitem" onmouseover='gp(189);'>KD</span>'d model and so you must still use movement vectors that do not cross the model's base.<br /> <br /> And stuff.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 02:07:57]]> GMT</pubDate>
				<author><![CDATA[ Blaque]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Excellent, that is exactly what we came up with! (Even though I REALLY wanted my warpwolf stalker to jump past his apparently unkillable trollkin to squish his warlock <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> )<br /> <br /> Thank you good sir!]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 02:09:41]]> GMT</pubDate>
				<author><![CDATA[ Wehrkind]]></author>
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				<title>Re:We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Hey Blaque,<br /> <br /> Thanks for the answers (in both my and others posts).  Much appreciated!]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 02:09:42]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ <blockquote><div><cite>Wehrkind wrote:</cite>2: Models knocked down can not be moved over freely for purposes of charging, right? So for example, if I have a warbeast on the other side of an infantry model from a warlock, I can't charge the warlock even if the infantry model is prone unless I have a straight line to contact with the Warlock without going over the model's base, right? Example:<br /> <br /> W------------------I <span class="glossaryitem" onmouseover='gp(279);'>WB</span><br /> <br /> W is the warlock who is in a straight line with a knocked down Infantry I and the warbeast <span class="glossaryitem" onmouseover='gp(279);'>WB</span>. </div></blockquote><br /> Blaque's answer about charge was 100% correct however you should not forget that if your Beast was a heavy one and the <span class="glossaryitem" onmouseover='gp(189);'>KD</span>'ed model had small base you could still perform a trample power attack to reach enemy warlock.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 06:37:39]]> GMT</pubDate>
				<author><![CDATA[ mazgier]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Just something about spells, feats and anytime abilities.<br /> <br /> All of these can be done before movement, after movement, in-between attacks (so attack with one fist, use animus, attack with other fist) and after all attacks. Anytime abilities can also be used before a run. However, spells, feats and I think animi can't be used before a run.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 07:17:54]]> GMT</pubDate>
				<author><![CDATA[ yastobaal]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ <blockquote><div><cite>yastobaal wrote:</cite>Just something about spells, feats and anytime abilities.<br /> <br /> All of these can be done before movement, after movement, in-between attacks (so attack with one fist, use animus, attack with other fist) and after all attacks. Anytime abilities can also be used before a run. However, spells, feats and I think animi can't be used before a run.</div></blockquote><br /> Correct.  The general rules don't prevent you from doing any-time actions during an activation in which a model ran.  It is the specific rules of spellcasting, feats, and animi which prevent them.<br /> <br /> And stuff.]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 07:11:48]]> GMT</pubDate>
				<author><![CDATA[ Blaque]]></author>
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				<title>Re:We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Ok, so first game of Hordes tonight---wanted to make sure we have a few things 'in our gut' (and right);<br /> <br /> <br /> Reave Fury:  You can reave fury when your Warbeast dies to an enemy attack.  You gain the Fury right then.  You cannot Reave fury from a Warbeast that dies by transfer of damage.<br /> <br /> Warlocks can discard Fury--only during their activation.  You cannot discard Fury during the Control Phase of your turn (and then leech more Fury from your Warbeasts)<br /> <br /> <br /> Right?]]></description>
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				<pubDate><![CDATA[Mon, 25 Jul 2011 02:18:13]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Both are correct.  To #1, you do not have to reave all the fury, you can do just some of if you want.  #2 is spot on though.]]></description>
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				<pubDate><![CDATA[Mon, 25 Jul 2011 14:30:54]]> GMT</pubDate>
				<author><![CDATA[ 12thRonin]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Just to be precise: you reave <b>all</b> fury from a beast that dies. You just can't exceed warlock's <span class="glossaryitem" onmouseover='gp(403);'>FUR</span> stat. <br /> Primal Mk. II, page 76.]]></description>
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				<pubDate><![CDATA[Mon, 25 Jul 2011 16:15:19]]> GMT</pubDate>
				<author><![CDATA[ mazgier]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ There's a whole lotta folks are mis-playing this then.  Good to know.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 25 Jul 2011 18:02:31]]> GMT</pubDate>
				<author><![CDATA[ 12thRonin]]></author>
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				<title>Re:We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ <blockquote><div><cite>AgeOfEgos wrote:</cite>Ok, so first game of Hordes tonight---wanted to make sure we have a few things 'in our gut' (and right);<br /> <br /> <br /> Reave Fury:  You can reave fury when your Warbeast dies to an enemy attack.  You gain the Fury right then.  You cannot Reave fury from a Warbeast that dies by transfer of damage.<br /> <br /> Warlocks can discard Fury--only during their activation.  You cannot discard Fury during the Control Phase of your turn (and then leech more Fury from your Warbeasts)<br /> <br /> <br /> Right?</div></blockquote><br /> <br /> ....and you can only reave the fury the beast had accumulated that turn?  I may be wrong Age but I thought you guys may have been reaving FURY instead of fury in the game I was watching.  Hope that made sense.]]></description>
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				<pubDate><![CDATA[Mon, 25 Jul 2011 21:09:33]]> GMT</pubDate>
				<author><![CDATA[ AshAxe]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ You can only reave the amount of Fury a beast currently has on it, whether it was accumulated that turn, or if it had been accumulating it over several turns.]]></description>
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				<pubDate><![CDATA[Mon, 25 Jul 2011 21:39:00]]> GMT</pubDate>
				<author><![CDATA[ Tarot]]></author>
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				<title>Re:We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ <blockquote><div><cite>AgeOfEgos wrote:</cite><br /> Reave Fury:  You can reave fury when your Warbeast dies to an enemy attack.  You gain the Fury right then.  You cannot Reave fury from a Warbeast that dies by transfer of damage.<br /> </div></blockquote><br /> <br /> Wow, I had thought you could dump damage from your warlock off onto a warbeast then reave from it if it died in the process. That changes things in my head quite a bit.<br /> <br /> Thanks for clearing that up for me!]]></description>
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				<pubDate><![CDATA[Mon, 25 Jul 2011 22:09:17]]> GMT</pubDate>
				<author><![CDATA[ Wehrkind]]></author>
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				<title>Re:We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ <blockquote><div><cite>AshAxe wrote:</cite><br /> ....and you can only reave the fury the beast had accumulated that turn?  I may be wrong Age but I thought you guys may have been reaving FURY instead of fury in the game I was watching.  Hope that made sense.</div></blockquote><br /> <br /> That's right Mike, I think we were doing it right.<br /> <br /> Except the dumping of Fury during the Control phase---a Warlock can only do that during activation (We were dumping during Control).  Which means, you can't squat Fury to transfer damage with no ill affect--as if you do not use the Fury to transfer damage--this will limit how much Fury you can uptake from your beasts next turn.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Wehrkind wrote:</cite><blockquote><div><cite>AgeOfEgos wrote:</cite><br /> Reave Fury:  You can reave fury when your Warbeast dies to an enemy attack.  You gain the Fury right then.  You cannot Reave fury from a Warbeast that dies by transfer of damage.<br /> </div></blockquote><br /> <br /> Wow, I had thought you could dump damage from your warlock off onto a warbeast then reave from it if it died in the process. That changes things in my head quite a bit.<br /> <br /> Thanks for clearing that up for me!</div></blockquote><br /> <br /> Hah, I don't know about clear on my end--that's for sure! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  I'm just using this thread as an ongoing learning document for our group--as each week a new query arises.]]></description>
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				<pubDate><![CDATA[Mon, 25 Jul 2011 22:50:03]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>Re:We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ <blockquote><div><cite>Wehrkind wrote:</cite><br /> Wow, I had thought you could dump damage from your warlock off onto a warbeast then reave from it if it died in the process. That changes things in my head quite a bit.<br /> Thanks for clearing that up for me!</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>, in Mk1 you could.  ]]></description>
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				<pubDate><![CDATA[Tue, 26 Jul 2011 00:03:31]]> GMT</pubDate>
				<author><![CDATA[ 12thRonin]]></author>
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				<title>Re:We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ <blockquote><div><cite>AgeOfEgos wrote:</cite>Hey Blaque,<br /> <br /> Thanks for the answers (in both my and others posts).  Much appreciated!</div></blockquote><br /> Sorry for the delay on this, but yer welcome.  I'm always glad to put imput where i can on these sorta thingies.<br /> <br /> As a summary on fury, said in these posts to remember:<br /> <br /> <b>Discarding and Leaching Fury</b><br /> A warlock only can do this <u>during his or her activation</u>.  This means that while leaching, if already have fury on your warlock, it will count against what they can get off of theri warbeasts.<br /> <br /> <b>Reaving</b><br /> You only get the fury <u>currently on the warbeast</u> when you reave.  Not its FURY stat.  Note that in <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/H, the all-caps version is the stat on the model's card, while the normal cased one is the points the model spends or has.<br /> <br /> Also, you <u>cannot reave from beasts killed by transfers or the attacks of friendly models</u>.  Continuous effects, like fire, death-causing side effects of attacks and Electroleap,f east, all that, will give you fury.  <br /> <br /> This being said, the warbeast must be <i>destroyed</i>.  Effects that remove the model from the table or play before they reach the Destroyed step of damage resolution prevent reaving.<br /> <br /> Hope, again, this helps any.<br /> <br /> And stuff.]]></description>
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				<pubDate><![CDATA[Tue, 26 Jul 2011 01:17:07]]> GMT</pubDate>
				<author><![CDATA[ Blaque]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Oh wow, so if a Wold Watcher smacks the last bit of damage off an enemy warbeast, that warbeast's controller can't reave due to the Fertilizer ability?<br /> <br /> Is it a general rule of thumb that if a model's going away doesn't generate a soul or corpse token (since the tips often clarify that) that they can't be reaved off of either?]]></description>
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				<pubDate><![CDATA[Tue, 26 Jul 2011 02:10:36]]> GMT</pubDate>
				<author><![CDATA[ Wehrkind]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ That is precisely right.  Be careful around those things.  THat being said, in my own experience, Woldwatchers don't have a good track record of killing a lot.<br /> <br /> And stuff.]]></description>
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				<pubDate><![CDATA[Tue, 26 Jul 2011 16:59:30]]> GMT</pubDate>
				<author><![CDATA[ Blaque]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Hehe good point! I hadn't realized that was a side effect of it though, and a fair few Circle units seem to have a similar trick. I will have to keep that in mind!<br /> <br /> Thanks again man!]]></description>
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				<pubDate><![CDATA[Fri, 29 Jul 2011 02:30:38]]> GMT</pubDate>
				<author><![CDATA[ Wehrkind]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ It does come up.  I have done it with Mohsar and Bloodweavers on a couple occasions, but the Circle options in this department are such that I wouldn't bet on them often.  Be more afraid of warlocks with Carnivore and Snacking dire trolls.<br /> <br /> And stuff.]]></description>
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				<pubDate><![CDATA[Fri, 29 Jul 2011 05:50:30]]> GMT</pubDate>
				<author><![CDATA[ Blaque]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Don't forget the mighty Shredder.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 29 Jul 2011 13:41:19]]> GMT</pubDate>
				<author><![CDATA[ 12thRonin]]></author>
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				<title>Re:We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Rise from the ashes of the dead my mighty thread and tread this board once more!<br /> <br /> <br /> <br /> <br /> So today we managed to confuse ourselves over movement, normal movement, charges, capital gains tax, etc.  To make sure we are on the right track;<br /> <br /> <br /> Normal movement includes any movement you conduct during your activation<br /> Doubling your speed characteristic affects any speed based movement the model might make (be it during normal activation or not!)<br /> <br /> Bonuses to movement act as as an addition to the movement--not an exponential modifier.  So if something states "Gets +2 movement"---if that model were to run it would move at 2X <span class="glossaryitem" onmouseover='gp(191);'>Spd</span> + 2 inches.  If it were to charge, it would charge at Speed + 2 + 3<br /> Bonuses to speed act as an exponential modifier to the base characteristics.  So if something states "Gets +2 Speed"--if that model were to run it would move at:   (Speed + 2) X 2.  However just like a bonus to movement, if it were to charge, it would charge at Speed + 2 + 3<br /> <br /> <br /> If an ability or spell allows you to make an additional move after your normal move activation, only bonuses to speed would apply (Provided they lasted the turn/round)<br /> If an ability or spell allows you to make an additional move after your normal activation, bonuses to movement would not apply<br /> <br /> <br /> <br /> Right?]]></description>
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				<pubDate><![CDATA[Mon, 26 Sep 2011 01:15:29]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>We're slowly learning---but some general Warmachine Questions</title>
				<description><![CDATA[ Going to lock this. <br /> <br /> Please post rules questions individually. (Easier to see them on the forum that way.)]]></description>
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				<pubDate><![CDATA[Mon, 26 Sep 2011 01:44:19]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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