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				<title>Speed Freeks 750</title>
				<description><![CDATA[ Warboss. Big Choppa. Eavy Armor.<br /> <br /> Big Mek. <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>.<br /> <br /> 11 Boyz. Nob. <span class="glossaryitem" onmouseover='gp(107);'>Pk</span>. &lt;--rides with Warboss.<br /> <br /> 11 Boyz. Nob. <span class="glossaryitem" onmouseover='gp(107);'>Pk</span>. <span class="glossaryitem" onmouseover='gp(260);'>Bp</span>.<br /> <br /> 12 Boyz. Nob. <span class="glossaryitem" onmouseover='gp(107);'>Pk</span>. <span class="glossaryitem" onmouseover='gp(260);'>Bp</span>.<br /> <br /> 12 Boyz. Nob. <span class="glossaryitem" onmouseover='gp(107);'>Pk</span>. <span class="glossaryitem" onmouseover='gp(260);'>Bp</span>.<br /> <br /> 4 Trukks. Rams.<br /> <br /> 746]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2011 01:12:56]]> GMT</pubDate>
				<author><![CDATA[ Boris420]]></author>
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				<title>Speed Freeks 750</title>
				<description><![CDATA[ Try this.<br /> <br /> Big mek <span class="glossaryitem" onmouseover='gp(163);'>Kff</span> <br /> <br /> 19 boyz. nob with <span class="glossaryitem" onmouseover='gp(260);'>BP</span>,<span class="glossaryitem" onmouseover='gp(107);'>PK</span> <br /> <br /> 19 boyz. nob with <span class="glossaryitem" onmouseover='gp(260);'>BP</span>,<span class="glossaryitem" onmouseover='gp(107);'>PK</span> <br /> <br /> battlewagon,deffrolla,big shoota <br /> <br /> battlewagon,deffrolla,big shoota <br /> <br /> 5 lootas<br /> <br /> with enough points left over for a objective camping unit of grots.<br /> <br /> Both armies should be able to hit the enemy turn 2 the main diffrence is that BWs will make it to the target and trucks wont.<br /> <br /> Also the BWs deffrollas give you an answer if some <span class="glossaryitem" onmouseover='gp(119);'>SM</span> player gets cute and takes a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> at this point range.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2011 01:29:11]]> GMT</pubDate>
				<author><![CDATA[ Jubear]]></author>
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				<title>Speed Freeks 750</title>
				<description><![CDATA[ Okay, once again we have the "Your list isn't good, use this one instead!" post.  Did you even read the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>?<br /> <br /> <br /> <br /> It's a simple list, but I think pretty good overall.  Maybe think about dropping one of the boyz riding with the Boss to add a Boarding Plank, or one of the boyz from each Trukk to add Red Pain Jobs to all of them.<br /> <br /> But if you play it straight Speed Freeks, you should be pretty good.  <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> gives the 4+ cover, Rams let you reroll Dangerous terrain, and a lot of Powerklaws for a small list.]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2011 03:53:36]]> GMT</pubDate>
				<author><![CDATA[ Anvildude]]></author>
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				<title>Speed Freeks 750</title>
				<description><![CDATA[ <blockquote><div><cite>Anvildude wrote:</cite>Okay, once again we have the "Your list isn't good, use this one instead!" post.  Did you even read the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>?<br /> <br /> <br /> <br /> It's a simple list, but I think pretty good overall.  Maybe think about dropping one of the boyz riding with the Boss to add a Boarding Plank, or one of the boyz from each Trukk to add Red Pain Jobs to all of them.<br /> <br /> But if you play it straight Speed Freeks, you should be pretty good.  <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> gives the 4+ cover, Rams let you reroll Dangerous terrain, and a lot of Powerklaws for a small list.</div></blockquote><br /> <br /> Yes I read his list and the objective is to play a fast moving army is it not?<br /> <br /> The list presented is not capable of dealing with even light <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12 armor except in close combat and 4 orks trucks cannot survive even one turns worth of shooting +4 cover save from <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> or not.<br /> <br /> So not knowing if he had already purchased models or not I presented what I felt would be a fun to play but effective list that could can deal with most threats.<br /> <br /> It should be noted that I hate ork trucks I find the extra speed usually dose not result in getting into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> any quicker and they die in droves to even massed bolter fire. You may have had success with truck list and if you have I would really like to know what you did to make them work (no sarcasm intended I really wanna know)]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2011 06:23:10]]> GMT</pubDate>
				<author><![CDATA[ Jubear]]></author>
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				<title>Speed Freeks 750</title>
				<description><![CDATA[ Ah.  Alright then.  Sorry if I came off as harsh, it's just you see so many people on here going "Hurr, that's a trash list, use mine instead!" that it's a bit of an instinctual reaction on my part.  Now if you'd put those reasons there in your first post...<br /> <br /> And part of it is that I'm a much more fluffy Ork player, so when I think Speed Freaks, I don't think Lootas, which are, pretty much by definition, slow.  I honestly don't know why everyone's all "Take Lootas everywheres!"- I do fine without them, and the few times I have used them, they've been less than useless.  Then again, I very rarely go up against an army that doesn't have at least one Land Raider in it, and there's almost no rhinos in my local Meta, so I don't really know how important it is to be able to 'pop' them.  I use Tankbustas in my Elite slots instead.<br /> <br /> <br /> I definitely see your point about the Battlewagons being more survivable, but with Trukks you can also get the rare 1st turn Charge, when your opponent also moves his force up from 12" from table edge.<br /> <br /> Also, if you really need to deal with <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14, you could stick Boarding Planks and Wrekkin' Balls on the Trukks (at the cost of one or two Boyz from each, which, yeah, in't great.)   Honestly, with what most armies are aiming at Trukks (and the Ramshackle rule) the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> will either save them, giving them a turn to get all up in their face, or not, meaning you've probably lost anyways.  And it's probably gonna be about the same outcome with Battlewagons, only in this case you'll have only half the targets, meaning (remember, this is only a 750 point list) you'll get twice the firepower on both of them, and you're that much more likely to fail the cover saves.<br /> <br /> I don't particularly like Trukks either (though I don't hate them like you say you do), but I do think Freaks is one of those Ork lists where you really need to go absolutely all-or-nothing on a theme- if you're going to go fast, everything's going <i>really</i> fast.  Bikers and Trukkers and Koptas and Buggies, and only take Battlewagons if you're going to spam them.]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2011 23:07:10]]> GMT</pubDate>
				<author><![CDATA[ Anvildude]]></author>
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				<title>Speed Freeks 750</title>
				<description><![CDATA[ Jubear. For my trukk strategy (recently played my buddies 750 pt Tau and won with 1/4 trukks left) I rely on cover for the first turn, I don't charge my foe right away headlong into battle, especially Tau. Trukks need the upmost care for a wise general. I like to use one trukk with Warboss and zoom it towards the enemy on a flank, the one with the most cover nearby. It's purpose is to scare the opponent and have them direct their firepower into it. I use the other 3 trukks with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> in a tight formation and charge towards the flank or support the warboss if needed, that way I can deploy any trukks left to form a wall to block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> and shield my boyz as they advance. I have learned to deploy the boyz early and not risk any turns past 2-3. ]]></description>
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				<pubDate><![CDATA[Tue, 14 Jun 2011 00:30:16]]> GMT</pubDate>
				<author><![CDATA[ Boris420]]></author>
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				<title>Speed Freeks 750</title>
				<description><![CDATA[ <blockquote><div><cite>Boris420 wrote:</cite>Jubear. For my trukk strategy (recently played my buddies 750 pt Tau and won with 1/4 trukks left) I rely on cover for the first turn, I don't charge my foe right away headlong into battle, especially Tau. Trukks need the upmost care for a wise general. I like to use one trukk with Warboss and zoom it towards the enemy on a flank, the one with the most cover nearby. It's purpose is to scare the opponent and have them direct their firepower into it. I use the other 3 trukks with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> in a tight formation and charge towards the flank or support the warboss if needed, that way I can deploy any trukks left to form a wall to block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> and shield my boyz as they advance. I have learned to deploy the boyz early and not risk any turns past 2-3. </div></blockquote><br /> <br /> Let me know how it goes when you scale the points up. Ive tried using terrain to to block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to my trucks while they advance but I tend to find If I do so I end needing extra turns of movement to bring da boyz within threat range. Also the true <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> rules <span class="glossaryitem" onmouseover='gp(3);'>40k</span> uses makes compleatly hiding a truck very hard. I understand roadblock tactics etc but I find my trucks have a nasty habit of ramshakling <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> off in the wrong direction and boom my cover is gone =(<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 14 Jun 2011 02:47:04]]> GMT</pubDate>
				<author><![CDATA[ Jubear]]></author>
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