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		<title><![CDATA[Latest posts for the thread "DE vs. (Furioso) Dreads"]]></title>
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				<title>DE vs. (Furioso) Dreads</title>
				<description><![CDATA[ Well, today, I battled my friend George with my mech <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army (including 2 Furioso Dreads with AV13).<br /> His army really had a hard time vs. them, since his units came close before he was able to destroy them.<br /> One highlight was the killing of the Chronos by one of my Furioso with blood talons in the round the Chronos charged into the melee.<br /> <br /> How can <span class="glossaryitem" onmouseover='gp(27);'>DE</span> destroy Dreads before <span class="glossaryitem" onmouseover='gp(27);'>DE</span> units get stuck with them?<br /> Have we overlooked something?]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2011 17:59:37]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:DE vs. (Furioso) Dreads</title>
				<description><![CDATA[ Dark lances reduce any armor over 12 to 12 when rolling to glance and penetrate. That could've been it. Either way, I think he simply didn't have enough anti tank. You treat walkers like any other vehicle you don't want close. He should hit it with dark lances, or if it is in a storm raven, then he should hit that and make the thing walk, giving him a few more turns to pick at it. He also has extremely high mobility with his army (as do you but slightly less so) so he should do his best to keep his units running circles around said dreadnought. <br /> <br /> My two cents. ]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2011 18:09:39]]> GMT</pubDate>
				<author><![CDATA[ gpfunk]]></author>
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				<title>DE vs. (Furioso) Dreads</title>
				<description><![CDATA[ As a dark eldar player I personally despise any and all dreadnoughts because I can never roll good on the damage chart against them. The best way for us <span class="glossaryitem" onmouseover='gp(72);'>imo</span> to destroy dreads is with a good ol' fashion lance gunline. Make them do all the movement and you should get more shots. ]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2011 18:13:17]]> GMT</pubDate>
				<author><![CDATA[ Eura]]></author>
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				<title>DE vs. (Furioso) Dreads</title>
				<description><![CDATA[ <blockquote><div><cite>Eura wrote:</cite>As a dark eldar player I personally despise any and all dreadnoughts because I can never roll good on the damage chart against them. The best way for us <span class="glossaryitem" onmouseover='gp(72);'>imo</span> to destroy dreads is with a good ol' fashion lance gunline. Make them do all the movement and you should get more shots. </div></blockquote><br /> <br /> 10x this.  I can't blow the stupid things up regardless of how many times I penetrate it w/ Dark lances.  ]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2011 19:26:55]]> GMT</pubDate>
				<author><![CDATA[ ThePhish]]></author>
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				<title>Re:DE vs. (Furioso) Dreads</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Well, today, I battled my friend George with my mech <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army (including 2 Furioso Dreads with AV13).<br /> His army really had a hard time vs. them, since his units came close before he was able to destroy them.<br /> One highlight was the killing of the Chronos by one of my Furioso with blood talons in the round the Chronos charged into the melee.<br /> <br /> How can <span class="glossaryitem" onmouseover='gp(27);'>DE</span> destroy Dreads before <span class="glossaryitem" onmouseover='gp(27);'>DE</span> units get stuck with them?<br /> Have we overlooked something? </div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> have to stun and run from them. My friend runs a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> list that had 2 Dreds deployed via Storm Ravens and I haven't had much trouble against them. <br /> <br /> <blockquote class="uncited"><div>10x this. I can't blow the stupid things up regardless of how many times I penetrate it w/ Dark lances. </div></blockquote><br /> <br /> You don't really have to blow them up. A simple stunned result is pretty horrid for them. Immobilized is as good as dead because they are assault based. Finally, you can just avoid them unless they come in via pod or Raven. They are so slow. ]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2011 19:34:09]]> GMT</pubDate>
				<author><![CDATA[ JGrand]]></author>
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				<title>DE vs. (Furioso) Dreads</title>
				<description><![CDATA[ <blockquote class="uncited"><div>They are so slow.</div></blockquote><br /> Not really, if mounted in a Stormraven. Moreover, Furioso Dreads can have wings and <span class="glossaryitem" onmouseover='gp(27);'>DE</span> has barely psychic defense.]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2011 19:40:10]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:DE vs. (Furioso) Dreads</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Not really, if mounted in a Stormraven. Moreover, Furioso Dreads can have wings and <span class="glossaryitem" onmouseover='gp(27);'>DE</span> has barely psychic defense. </div></blockquote><br /> <br /> If you can shoot down the Raven many times they will be stranded. Furioso Librarians aren't too great. They are much less scary than the blood talons. If it does get close, it will likely rip through <span class="glossaryitem" onmouseover='gp(308);'>MSUs</span> and be shot the next turn.]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2011 19:43:46]]> GMT</pubDate>
				<author><![CDATA[ JGrand]]></author>
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				<title>Re:DE vs. (Furioso) Dreads</title>
				<description><![CDATA[ <blockquote><div><cite>JGrand wrote:</cite><br /> <blockquote class="uncited"><div>10x this. I can't blow the stupid things up regardless of how many times I penetrate it w/ Dark lances. </div></blockquote><br /> <br /> You don't really have to blow them up. A simple stunned result is pretty horrid for them. Immobilized is as good as dead because they are assault based. Finally, you can just avoid them unless they come in via pod or Raven. They are so slow. </div></blockquote><br /> <br /> Oh yes, I know.  It's just aggravating when you shoot them, penetrate, and the only thing you ever roll is 1's and 2's on the damage chart.  They're good enough results and you move on, but when you've killed everything else on the board and you have nothing left to shoot at but the dreads.... and you still can't blow it up.... it's aggravating.  Has happened to me several times.  I think it's just in my head though.  AV10, 11, 12, 13, 14, the dice all work the same.  Mention that it's a dread... and the damage dice stop working properly.  I think my dice are just scared of dreads.]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2011 19:46:40]]> GMT</pubDate>
				<author><![CDATA[ ThePhish]]></author>
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				<title>DE vs. (Furioso) Dreads</title>
				<description><![CDATA[ You should always try to shoot them. If not, a last resort is to tarpit them with wyches with Haywires. A unit of wyches with 2 shardnets should slow it down some...though I wouldn't necessarily recommend that as a viable main tactic...more of a back up plan. Shooting is ultimately the best way. Talos with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> heatlance and Chain Flails has a good chance at knocking them down. Str7+<span class="glossaryitem" onmouseover='gp(1);'>2d6</span> per hit isn't too shabby..and a <span class="glossaryitem" onmouseover='gp(389);'>BC</span> dreadnought only wounds on 5's. Just make sure you charge first.]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2011 21:27:19]]> GMT</pubDate>
				<author><![CDATA[ CaptKaruthors]]></author>
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				<title>DE vs. (Furioso) Dreads</title>
				<description><![CDATA[ I find a unit of Scourges with haywire blasters to be a good counterpunch to dreadnoughts.]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2011 22:16:19]]> GMT</pubDate>
				<author><![CDATA[ CaptForscythe]]></author>
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				<title>DE vs. (Furioso) Dreads</title>
				<description><![CDATA[ <blockquote><div><cite>CaptForscythe wrote:</cite>I find a unit of Scourges with haywire blasters to be a good counterpunch to dreadnoughts.</div></blockquote><br /> One of my funniest moments was my friend playing <span class="glossaryitem" onmouseover='gp(25);'>DA</span> got three pens with dark lances and rolled all 1's <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 13 Jun 2011 22:30:24]]> GMT</pubDate>
				<author><![CDATA[ Nicholas]]></author>
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				<title>DE vs. (Furioso) Dreads</title>
				<description><![CDATA[ I regularly play my two furiosos against dark eldar.  Squads of wyches with haywire grenades really bog them down and destroy them.  Once a dread is stunned or immobilized the grenades hit on fours instead of sixes.  <br /> <br /> A glance that results in immobilized, weapon destroyed, or stunned will reduce the number of attacks.<br /> <br /> Plus they all have that invulnerable save in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> to deal the dreads remaining attacks.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 14 Jun 2011 13:10:04]]> GMT</pubDate>
				<author><![CDATA[ rdlb]]></author>
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				<title>DE vs. (Furioso) Dreads</title>
				<description><![CDATA[ Charging the Furioso with a Cronos was a bad idea.  It's on S5; even with the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> extra penetration die, he needs an 8 on two dice to get a glance.  A Talos would do much better as it only needs a 6 on two dice to get a glance, and has the chance to have more attacks than the Cronos.<br /> <br /> Haywire wyches aren't a terrible idea because of the invulnerable save.<br /> <br /> Shooting is still the best bet.  So far in the games I've played against <span class="glossaryitem" onmouseover='gp(10);'>BA</span> with my <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, I haven't had a single Dread get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with me.]]></description>
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				<pubDate><![CDATA[Tue, 14 Jun 2011 13:47:20]]> GMT</pubDate>
				<author><![CDATA[ Saldiven]]></author>
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				<title>DE vs. (Furioso) Dreads</title>
				<description><![CDATA[ Well, that's what we thought. The only means <span class="glossaryitem" onmouseover='gp(27);'>DE</span> has in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> are <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> or haywire grenades.<br /> In the former edition, the agonizer was able to inflict glancing hits, but that has been removed.<br /> <br /> My opponent actually had a Talos but I shot it down before it was able to hit my front ranks.]]></description>
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				<pubDate><![CDATA[Wed, 15 Jun 2011 06:20:07]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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