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		<title><![CDATA[Latest posts for the thread "Decisions! Pros/cons for armies?"]]></title>
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				<title>Decisions! Pros/cons for armies?</title>
				<description><![CDATA[ Right, im thinking of starting some fantasy stuff though its not definate.<br /> <br /> I like lizardmen, also empire dark elves and <span class="glossaryitem" onmouseover='gp(138);'>VC</span>,<br /> <br /> Would you guys be able to highlight some Pros/Cons for these armies.<br /> So far im erring towards Lizardmen as i like the look, but are they atall competitive?<br /> <br /> Thankyou guys <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 14 Jun 2011 11:30:21]]> GMT</pubDate>
				<author><![CDATA[ krusnikk]]></author>
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				<title>Decisions! Pros/cons for armies?</title>
				<description><![CDATA[ Lizardmen<br /> <br /> Pros - Very strong magic phase (probably the best in the game) and strong close combat troops.<br /> Cons - Skirmishing troops (i.e. skinks) are not as great as they were in 8th, but they still have their uses.<br /> <br /> Empire<br /> <br /> Pros - Very strong missile phase (including monster killing cannons!), can field large numbers of infantry and quite a few cheap wizards too.<br /> Cons - A bit weak in close combat, but can counter this with large numbers<br /> <br /> Vampire Counts<br /> <br /> Pros - Unbreakable troops and Vampires are some of the strongest characters in Warhammer<br /> Cons - Fear is not what it once was and your core troops are never going to actually do any damage (aside from Ghouls).<br /> <br /> Dark Elves<br /> <br /> Pros - Surprisingly cheap core troops, good missile troops and strong magic phase.<br /> Cons - Weak light armoured troops can't take much punishment]]></description>
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				<pubDate><![CDATA[Tue, 14 Jun 2011 12:00:10]]> GMT</pubDate>
				<author><![CDATA[ Flashman]]></author>
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				<title>Re:Decisions! Pros/cons for armies?</title>
				<description><![CDATA[ Lizardmen -<br /> PROS - Very strong magic phase, annoying shooting units, core units are strong in close combat, resistant to leadership tests.<br /> CONS - Slow main combat units, low initiative, magic reliant to compensate for movement and initiative. <br /> <br /> Empire - <br /> PROS - Strong shooting, access to all basic lores of magic, cheap troops, balanced army with lots of unit variety, jack of all traits<br /> CONS - Weak stats on troops, needs synergy to win, jack of all traits<br /> <br /> <span class="glossaryitem" onmouseover='gp(138);'>VC</span> - <br /> PROS - Point effective core horde unit in the form of Crypt Ghouls, strong elite units, characters have a lot of options to fit your army and playstyle, can afford to lose models. <br /> CONS -Magic reliant, general reliant, no shooting, rinse and repeat gameplay most of the time.<br /> <br /> Dark Elves -<br /> PROS - Can compete in all phases, fast hard hitting army, on par with Empire in terms of unit variety, variety in army lists,  access to strong monsters and various mounts.<br /> CONS - Low toughness troops and characters, low armor troops, can't afford to lose units, proe to heavy warmachine fire, not a lot of options to deal with hordes.]]></description>
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				<pubDate><![CDATA[Tue, 14 Jun 2011 14:36:01]]> GMT</pubDate>
				<author><![CDATA[ Ichiyo1821]]></author>
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				<title>Decisions! Pros/cons for armies?</title>
				<description><![CDATA[ ok thanks, im not massively familiar with fantasy. So would you guys recomend Lizardmen as a good army, I like the models and the fluff ive read. <br /> <br /> SO from the Lizardy cons listed I need to try and focus thier magic and make my core stuff survive till it can actually hit someone?<br /> so lots of shields im guessing? <br /> Thanks guys<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 14 Jun 2011 15:53:56]]> GMT</pubDate>
				<author><![CDATA[ krusnikk]]></author>
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				<title>Decisions! Pros/cons for armies?</title>
				<description><![CDATA[ Lizzie base tactics are as follows:<br /> Step 1: Deliver hurt via magic and sallamanders.<br /> Step 2: Finish survivors off with saurus.<br /> <br /> Thats the basics but the details can vary greatly, chameleon skinks terradon riders, skinks and all the other units can be used to support or even augment this tactic. Have a dig around the tactics foeum for more details.]]></description>
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				<pubDate><![CDATA[Tue, 14 Jun 2011 17:32:21]]> GMT</pubDate>
				<author><![CDATA[ HoverBoy]]></author>
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