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		<title><![CDATA[Latest posts for the thread "Starting Ork Waagh!"]]></title>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ I am finally at a point where my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> are solid, so I want to start Orks.  They look really fun to model and paint, plus just plain ridiculous to play with.  But I do have some questions before I run out and spend teeth like a dentist.<br /> <br /> 1)Looted Wagons- I saw in the codex that they can be any vehicle from any army.  Do they all make the blanket change to the stats in the box or can I have some be a little more akin to their nonlooted counterparts?  For example, would a looted land raider be any better than a looted rhino?<br /> <br /> 2)Along the same lines of the looting, can I use other walkers(dreads/sentinels/tau stuff) with fiddly bits added for deffdreads/kans without running into problems with <span class="glossaryitem" onmouseover='gp(421);'>TO</span> and others?  I am sure it is fine for friendly games but I want to make sure I can play in tourneys also.<br /> <br /> 3)With looting(apparently a theme I am going with  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ) is it better to run primarily boyz or should I get some specialists like kommandos/bikes?<br /> <br /> I can't wait to get started on this, thanks in advance!<br /> <br /> -cgmckenzie]]></description>
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				<pubDate><![CDATA[Sun, 19 Jun 2011 15:39:44]]> GMT</pubDate>
				<author><![CDATA[ cgmckenzie]]></author>
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				<title>Re:Starting Ork Waagh!</title>
				<description><![CDATA[ 1. Nope, it doesnt matter weather you loot a rhino or a monolith, they all count as that stock looted wagon. You can only take the upgrades allowed.<br /> 2. In friendly games, it doesnt matter. If your planning on using them in a tourny, as always you have to ask the tourny organizer if its kosher or not. And as with everything else Orky, rule of cool usually over rides any problems you might other wise run into.<br /> 3. The depends entirely on the build you go with. If you have looted sentinels/warwalkers for kans  and use them in a kanwall, youd be using alot of boyz. If you loot alot of vehicles to use as trukks/wagons/BW then youd be running mech and by default not using alot of boyz.]]></description>
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				<pubDate><![CDATA[Sun, 19 Jun 2011 23:28:27]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ Ok, thanks!  Sorta disappointed about the looting everything makes generic wagons stuff, but cie <span class="glossaryitem" onmouseover='gp(441);'>le</span> vie.  Looting a monolith might be fun though...<br /> <br /> -cgmckenzie]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2011 00:09:51]]> GMT</pubDate>
				<author><![CDATA[ cgmckenzie]]></author>
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				<title>Re:Starting Ork Waagh!</title>
				<description><![CDATA[ I think in the older codex they were different depending, but I cant find my old codex to save me. But if you loot a lith and say its a BW then obviously its got the BW stats and upgrades and so on. But other then that, yea its pretty cut and dry]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2011 01:44:14]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>Re:Starting Ork Waagh!</title>
				<description><![CDATA[ Maybe in the next Ork codex it might make a difference what looted wagon you have.  Just remember, though, don't take a <span class="glossaryitem" onmouseover='gp(495);'>LW</span> as a transport.  Kit that thing out with a Boomgun and give it the 'ard case upgrade.  Let it sit back and throw ordinance at the enemy all game long.<br /> <br /> By the way, it sounds like you're looking to put together a Deathskulls army.  (or possibly Blood Axes.)  Deathskulls love looting stuff.  Blood Axes too, but not as much as the 'skulls.  ]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2011 05:20:45]]> GMT</pubDate>
				<author><![CDATA[ Rottooth]]></author>
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				<title>Re:Starting Ork Waagh!</title>
				<description><![CDATA[ Slightly derailing:<br /> How come everyone sees Blood Axes as using nothing but looted imperial vehicles and weapons? Am I missing some important part of fluff here? I've even seen Blood Axe armies using nothing but imperial/space marine weapons, why should they ever do that? When I picked up the game I had the impression that they would use any means necessary to win, including strapping rokkits to their backs, tactical retreat or sneaking behind enemy lines. However, whenever anyone talks about them, they come across as imperial impersonators, even ditching ork stuff for much worse imperial stuff. Don't really read that from the fluff.<br /> <br /> /rant of a Blood Axe warlord]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2011 08:12:28]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ I have no clue about any of the fluff or ork klans.  I was just going to throw a paint job that I thought looked cool on it and call it a day.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, are orks due for an update anytime soon?<br /> <br /> -cgmckenzie]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2011 11:50:46]]> GMT</pubDate>
				<author><![CDATA[ cgmckenzie]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ Don't think so, would mess up their top-selling <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> boxes...]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2011 12:03:20]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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				<title>Re:Starting Ork Waagh!</title>
				<description><![CDATA[ Yea, not to mention the Ork dex is still an incredibly well written dex, its aged nicely. Sure its not "top tier" anymore thanks to that crazy codex creep that doesnt happen. But a good Ork player can still kick everyones ass in a game with them, and they still rank well in tournies. Im not a tourny player so I dont really care, all I know is, its a blast playing my Orks and I still win often so Im happy. I used to be a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> player years ago, and I got sick of everytime they improved on the dex, the next one would suck it up big time. So Im nervous with Orks getting that treatment, though compared to their old dex the current one is better, though it did lose some flavor (Also <span class="glossaryitem" onmouseover='gp(269);'>Id</span> LOVE to see the choppa rule come back)]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2011 13:53:40]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ Orks won't get an update anytime soon, in theory. There's quite a few books that should come out before it. Orks barely need an update really, well depending on whether 6th plays into their hands or not. If 6th ruins them then yeah they'd warrant an update. Otherwise, nah.<br /> <br /> And Jidmah, it's more Blood Axes and Deathskullz. Blood Axes do a lot more allying with other armies so it would make sense that at some point they'd accumilate a small array of ex-Imperial/Xeno vehicles. Deathskullz sprang to mind more since they just take everything.]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2011 17:25:38]]> GMT</pubDate>
				<author><![CDATA[ Juvieus Kaine]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ Don't disagree on that, but some people even told me that using actual battlewagons for blood axes was unfluffy and that I should use looted wagons instead. The strangest part is that this opinion seems quite wide-spread.]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2011 18:07:31]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ Well you could always have a landraider and call it a Battlewagon. Big vehicle, good stats, seems most appropriate. ]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2011 18:09:54]]> GMT</pubDate>
				<author><![CDATA[ Juvieus Kaine]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ I don't want to. One of the reasons to start <span class="glossaryitem" onmouseover='gp(146);'>WH40k</span> at all was the BW model. Right after falling of a chair laughing because a friend of mine left his ork codex lying around. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2011 20:45:19]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ <blockquote><div><cite>Jidmah wrote:</cite>Don't think so, would mess up their top-selling <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> boxes...</div></blockquote> I doubt that. I heard sometime in 2012 they are going into a new edition. Going by what happened to <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> they will probably ditch <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span>, but what the new starter kit armies will be I have no idea.]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2011 23:41:02]]> GMT</pubDate>
				<author><![CDATA[ Knox]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ I just got back from my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> and picked up a kopy of kodex: orks <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Looking at it, buying <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> for $90 from them(the owner refuses to raise prices on items already in stock) I will save considerable change and can trade off the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> or use them to bolster my own chapter.  3 deffkoptas, a warboss, 20 boyz, and 5 nobs for $90 is amazing, plus the free dreadnaught that WILL be looted into a deffdread makes it all the sweeter.<br /> <br /> -cgmckenzie]]></description>
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				<pubDate><![CDATA[Tue, 21 Jun 2011 03:20:03]]> GMT</pubDate>
				<author><![CDATA[ cgmckenzie]]></author>
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				<title>Re:Starting Ork Waagh!</title>
				<description><![CDATA[ Buy the Ork stuff on Ebay, its WAY cheaper. You can get the boss for a couple bucks, the 3 koptas for around 10 and all the boyz +nobs for around 10 or so if you get good deals. Try that first]]></description>
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				<pubDate><![CDATA[Tue, 21 Jun 2011 03:27:57]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ yea ebay is pretty cheap the warboss is basically 3 bucks shipped, 20 boys from <span class="glossaryitem" onmouseover='gp(505);'>aobr</span> 20sih shipped, nobs are about 10 bucks, and <span class="glossaryitem" onmouseover='gp(186);'>def</span> coptas shipped at around 15 so all in all around 48 but if you do buy <span class="glossaryitem" onmouseover='gp(237);'>iot</span> and sell the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> stuff you can actually sell them for more so it is a tossup if you want to bother to sell. ]]></description>
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				<pubDate><![CDATA[Tue, 21 Jun 2011 12:52:01]]> GMT</pubDate>
				<author><![CDATA[ G00fySmiley]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ I'm starting a Waaagh! next time I go to my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> and pick up <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span>. I'm using the Space Marines for my Chapter and the Orks will be used for Waaagh! Ardskul<br /> <br /> I have to look into fluff D:<br /> <br /> Good luck, looking forward to seeing a fellow new Waaagh!<br /> <br /> Question: <br /> <br /> How are Orks orgnized? I mean in terms of <br /> <br /> Tribe<br /> Klan<br /> Waaagh!<br /> <br /> etc?<br /> <br /> It goes <br /> Klan&gt;Tribe&gt;Waaagh! right?]]></description>
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				<pubDate><![CDATA[Tue, 21 Jun 2011 23:36:58]]> GMT</pubDate>
				<author><![CDATA[ BoA.Raccoon]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ Sorta.  Tribes are like regiments, but klans are the doctrine that small warbands inside the tribe follow, eg kult of speed.  Waaagh! is more of the campaign that these warbands participate in but can also refer to all orks in the war.  <br /> <br /> It's a little hard to explain but once you get it(basic idea being the orks are incredibly simplistic) it is easy to understand.<br /> <br /> -cgmckenzie]]></description>
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				<pubDate><![CDATA[Tue, 21 Jun 2011 23:45:36]]> GMT</pubDate>
				<author><![CDATA[ cgmckenzie]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ Sooo;<br /> <br /> Warbands are in Klans, Klans are in Tribes, and Everehthang is in the Waaagh!?]]></description>
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				<pubDate><![CDATA[Wed, 22 Jun 2011 00:01:06]]> GMT</pubDate>
				<author><![CDATA[ BoA.Raccoon]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ Sorta.  Warbands are in tribes, tribes make up a Waaagh!  A klan can spread across several tribes, warbands, and even waaagh!s.  <span class="glossaryitem" onmouseover='gp(17);'>Btw</span>, what is the plural of Waaagh!?<br /> <br /> There are 6 or so major klans, each devoted to slightly different ways of krumping 'eads.  Much less of a clan as we know it and more of a way of life/method of warfare.  These are galaxy spanning and have no real politkal affiliation.<br /> <br /> Hope that helps!<br /> <br /> -cgmckenzie<br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>ps</span>- best thing about diskuzing orks on forums is misspelling everything.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 22 Jun 2011 01:16:27]]> GMT</pubDate>
				<author><![CDATA[ cgmckenzie]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ Ive been using a looted predator and a looted drednaught.  All it does is add to your badassery scale.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Jidmah wrote:</cite>Slightly derailing:<br /> How come everyone sees Blood Axes as using nothing but looted imperial vehicles and weapons? Am I missing some important part of fluff here? I've even seen Blood Axe armies using nothing but imperial/space marine weapons, why should they ever do that? When I picked up the game I had the impression that they would use any means necessary to win, including strapping rokkits to their backs, tactical retreat or sneaking behind enemy lines. However, whenever anyone talks about them, they come across as imperial impersonators, even ditching ork stuff for much worse imperial stuff. Don't really read that from the fluff.<br /> <br /> /rant of a Blood Axe warlord</div></blockquote>The blood axes trade with Imperials, so that may be part of the reasoning, however I dont see why they would haveall looted stuff.]]></description>
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				<pubDate><![CDATA[Wed, 22 Jun 2011 01:32:49]]> GMT</pubDate>
				<author><![CDATA[ Jollydevil]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ Ahh, I see (tribes and stuff)<br /> <br /> As for plural Waaagh! I believe it's Waaagh!<br /> <br /> I have led 32 Waaagh! in my lifetime o.O]]></description>
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				<pubDate><![CDATA[Wed, 22 Jun 2011 02:50:38]]> GMT</pubDate>
				<author><![CDATA[ BoA.Raccoon]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ It's spelled 'Waaagh!!'<br /> <br /> That second '!' is important!<br /> <br /> And that's the thing about Orks.  Loot everything.  Skratchbuild.  Kitbash.  You can buy the first of your vehicles and just put them together, but after that, you shouldn't be spending more than 10 bucks on each additional vehicle, between bitz, sprue, plasticard, and sundry fings you pick up off the side of the road.<br /> <br /> Buy a ton of <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> boyz, and get real good at choppin those arms off.  They're easy enough to glue back on if you decide you want Slugga boyz, but if not, you now have a clean slate for everything from Shootaboyz, to Lootaz, to Burnaboyz, to Tankbustas, and even boyz for pilotin' vehicles.  A box of Boyz and a box of Loota/Burnaz gives you enough equipment for double the number of torsos.<br /> <br /> Be as cheap as possible, and be inventive.  I've got roughly 4000 points of Orks, and I've spent less than 200 dollars on them so far (this includes a Stompa), and that's without kitting them all out.]]></description>
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				<pubDate><![CDATA[Wed, 22 Jun 2011 03:36:04]]> GMT</pubDate>
				<author><![CDATA[ Anvildude]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ 4000pts for less than $200!?  Did you ebay a lot of <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> or just scratch build a bunch of stuff?<br /> <br /> -cgmckenzie]]></description>
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				<pubDate><![CDATA[Wed, 22 Jun 2011 10:58:41]]> GMT</pubDate>
				<author><![CDATA[ cgmckenzie]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ <blockquote><div><cite>Anvildude wrote:</cite>Buy a ton of <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> boyz, and get real good at choppin those arms off.  They're easy enough to glue back on if you decide you want Slugga boyz, but if not, you now have a clean slate for everything from Shootaboyz, to Lootaz, to Burnaboyz, to Tankbustas, and even boyz for pilotin' vehicles.  A box of Boyz and a box of Loota/Burnaz gives you enough equipment for double the number of torsos.</div></blockquote><br /> So, how do you get the second arm off on the <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> models if they have their arm close to their body? If I simply cut it off, it looks really ugly and my modeling skills aren't great enough to fix it with green stuff...]]></description>
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				<pubDate><![CDATA[Wed, 22 Jun 2011 11:54:57]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ Im keepin da boyz da wey dey iz, you tellin me dat we'z int good enuf for ya?]]></description>
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				<pubDate><![CDATA[Wed, 22 Jun 2011 13:09:06]]> GMT</pubDate>
				<author><![CDATA[ BoA.Raccoon]]></author>
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				<title>Re:Starting Ork Waagh!</title>
				<description><![CDATA[ You can't field more than six units of them  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 22 Jun 2011 13:44:35]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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				<title>Re:Starting Ork Waagh!</title>
				<description><![CDATA[ One thing i suggest when you start.<br /> <br /> in a normal army it is good to buy 1 unit at a time, then eventually build up you spare parts.<br /> but with orks, i think its better to buy (maybe not assemble) a few extras at the beginning as they really benifit from kit-bashing.<br /> <br /> a box of nobs and a box of loota/burnas will make sure you can personalise your nobs in the units so they are not all the same, or make a big unit with the <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> Nobz changing the arms. It gives you spare burnas for giving meks or kommandos, extra guns for if you decide (probably wont) on flash gitz. you can even make a (little) big mek from the burna box. also for giving the warbuggies skorchas/rokkits. Once you buy one ork vehicle you have bitz for more too.<br /> <br /> This way you can make the <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> boyz (which are actually pretty good) or nobz go a lot further.<br /> <br /> Sorry if this seems silly advice, but i learned the rubbish way of getting 1 box then another, it took a while before i had room for converting stuff. and now my first couple of units look a bit too "out of the box"]]></description>
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				<pubDate><![CDATA[Wed, 22 Jun 2011 14:42:47]]> GMT</pubDate>
				<author><![CDATA[ Ajroo]]></author>
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				<title>Re:Starting Ork Waagh!</title>
				<description><![CDATA[ Well with Orks, the easiest thing is, buy boyz boxes, and 1 or 2 nobs boxes when your starting out. You can never have to many boyz]]></description>
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				<pubDate><![CDATA[Wed, 22 Jun 2011 14:44:47]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ Yep, nobz box should be called "Everythin' ya need for krumpin'"-box.]]></description>
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				<pubDate><![CDATA[Wed, 22 Jun 2011 15:17:29]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ I second the nobs box. It has great gear and lots of upgrades to kustomize your clan. I personally dislike the <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> boys. I much prefer regular boys as there is a little more freedom to creating a unique amy. Plus you get a nob in every box with a big shoota and rokkit. If you buy the boys, burna and nobs you have enough parts to create a big mek <span class="glossaryitem" onmouseover='gp(163);'>kff</span> (with odd bits)and a painboy too.]]></description>
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				<pubDate><![CDATA[Wed, 22 Jun 2011 16:35:22]]> GMT</pubDate>
				<author><![CDATA[ skycapt44]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ I'll have to think about how I get my orks too now I guess... <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span>, 3 boyz, 2 nobz?<br /> <br /> To start.. ]]></description>
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				<pubDate><![CDATA[Wed, 22 Jun 2011 20:06:43]]> GMT</pubDate>
				<author><![CDATA[ BoA.Raccoon]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ First thing I would consider would be what type of list do you want?<br /> <br /> A BW rush list requires about 60 boys where a green tide can be close to 120. A Kan wall about 60-90. You may not even need that many nobs for kan wall or Greentide. The <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> is good because you get koptas but ebay can really help your wallet as stated earlier.]]></description>
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				<pubDate><![CDATA[Wed, 22 Jun 2011 20:31:49]]> GMT</pubDate>
				<author><![CDATA[ skycapt44]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>4000pts for less than $200!? Did you ebay a lot of <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> or just scratch build a bunch of stuff?<br /> <br /> -cgmckenzie </div></blockquote><br /> <br /> Yes, yes I did skratchbuild, actually most of my stuff.  I got a skratchbuilt Stompa (that somehow is almost the exact size and shape of a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Stompa when I've never actually seen one), one/two skratch Battlewagons (one of them is rather, well, large.  More of a Battlefortress, really), 3 scratch Kanz, 4 scratch Meganobz, I skratched some bodies up for some Boyz, Nobz and Tankbustas (using spare arms and heads from the boyz and Nobz boxes) 2 skratch Deffdredds (don't think I'll actually ever buy that box, except for bitz.  It's just way too much fun building your own!), a Skratch Mega Armoured <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (either Boss or Mek, depending on points and mood) and a mostly scratch <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek.    Everything else is Kitbashed from traded Bitz, or from one of the boxes I bought.  I've bought, lets see, 1 box of Nobz, Boyz, Kanz, Tankbustas, an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Heavy Weapons team (5 guns for 15 dollars!), a Meganob, and a Battlewagon.<br /> <br /> <br /> <blockquote><div><cite>Jidmah wrote:</cite><blockquote><div><cite>Anvildude wrote:</cite>Buy a ton of <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> boyz, and get real good at choppin those arms off.  They're easy enough to glue back on if you decide you want Slugga boyz, but if not, you now have a clean slate for everything from Shootaboyz, to Lootaz, to Burnaboyz, to Tankbustas, and even boyz for pilotin' vehicles.  A box of Boyz and a box of Loota/Burnaz gives you enough equipment for double the number of torsos.</div></blockquote><br /> So, how do you get the second arm off on the <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> models if they have their arm close to their body? If I simply cut it off, it looks really ugly and my modeling skills aren't great enough to fix it with green stuff...</div></blockquote><br /> <br /> ???  The one arm (the one that's snap-on) you can just take off.  Twist it off if it's been glued.  I was talking about the other arm.  Use a sharp xacto knife, and work your way around it, from the shoulder-pad, down to the armpit.  Don't be worried about taking too much off, that's an area that's usually covered up by either the arm or the shoulder-armour anyways.  Don't go too hard at first, or you risk slipping and gouging a hole into your thumb artery (I speak from experience.  I think I cut a nerve there, too.  Never regained feeling).  But if you just ease your way around and around, slicing and pressing lightly, you should get a good chanel going.  Then get a good cutting board (that is, not just a piece of cardboard or thin plastic- some thick wood or an actual rubber cutting mat), place the model face/back down, and start pressing harder with a decent angle to the blade.  About 60 degrees elevation from the board.  Do that to the underarm and the shoulder, then flip the model, and repeat.  Keep going, the arm should get nice and loose, and then you can either rip it off and clean up the remains, or just keep cutting until it's off.<br /> <br /> Most importantly, don't be afraid of messing up the model.  You can always use it for Bitz.  <b>DO</b>, however, be afraid of messing up yourself.  Knives are dangerous.]]></description>
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				<pubDate><![CDATA[Wed, 22 Jun 2011 21:15:23]]> GMT</pubDate>
				<author><![CDATA[ Anvildude]]></author>
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				<title>Re:Starting Ork Waagh!</title>
				<description><![CDATA[ <blockquote><div><cite>Jidmah wrote:</cite>Slightly derailing:<br /> How come everyone sees Blood Axes as using nothing but looted imperial vehicles and weapons? Am I missing some important part of fluff here? I've even seen Blood Axe armies using nothing but imperial/space marine weapons, why should they ever do that? When I picked up the game I had the impression that they would use any means necessary to win, including strapping rokkits to their backs, tactical retreat or sneaking behind enemy lines. However, whenever anyone talks about them, they come across as imperial impersonators, even ditching ork stuff for much worse imperial stuff. Don't really read that from the fluff.<br /> <br /> /rant of a Blood Axe warlord</div></blockquote><br /> <br /> <br /> The Blood Axes are an Ork clan and were the first to encounter the Imperium. During their exposure and battles they picked up many human tactics, such as using camouflage (although often it is too bright to actually disguise the Ork) and retreating when they're losing. They trade with humans for equipment and vehicles, and have even worked as mercenaries for the Imperium at times (such as the Battle at Big Toof River). All of these things lead followers of other clans to brand them as dangerously treacherous, cowardly, and downright un-Orky. Most Blood Axes are back-stabbing Kommandos. Their clan symbol is two crossed axes.<br /> <br /> Taken from :<br /> <br /> <a href="http://wh40k.lexicanum.com/wiki/Blood_Axes" target="_blank" rel="nofollow">http://<span class="glossaryitem" onmouseover='gp(146);'>wh40k</span>.lexicanum.com/wiki/Blood_Axes</a><br /> <br /> Not saying that using imperial vehicles is a must, but I can see why people do.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 22 Jun 2011 21:43:28]]> GMT</pubDate>
				<author><![CDATA[ NickTheButcher]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ <blockquote><div><cite>Anvildude wrote:</cite><br /> <br /> 2 skratch Deffdredds (don't think I'll actually ever buy that box, except for bitz.  It's just way too much fun building your own!)</div></blockquote><br /> <br /> Do you know MiniWarGaming? If so, Mike does an awesome set of videos where he builds a Deffdread out of random pieces and some plasticard. If you don't know MiniWargaming, you should check it out.<br /> <br /> Also: I'm hesitant of the <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> now.. It doesn't feature units for the Space Marines that I particularly need, none of the units are very customizable... only reasons I'm hesitant are 'cause it's extremely cheap for what's in the box and that it features two of my current armies. I may just have to take turns getting one or the other... ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2011 05:12:41]]> GMT</pubDate>
				<author><![CDATA[ BoA.Raccoon]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ <blockquote><div><cite>Anvildude wrote:</cite><blockquote><div><cite>Jidmah wrote:</cite><blockquote><div><cite>Anvildude wrote:</cite>Buy a ton of <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> boyz, and get real good at choppin those arms off.  They're easy enough to glue back on if you decide you want Slugga boyz, but if not, you now have a clean slate for everything from Shootaboyz, to Lootaz, to Burnaboyz, to Tankbustas, and even boyz for pilotin' vehicles.  A box of Boyz and a box of Loota/Burnaz gives you enough equipment for double the number of torsos.</div></blockquote><br /> So, how do you get the second arm off on the <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> models if they have their arm close to their body? If I simply cut it off, it looks really ugly and my modeling skills aren't great enough to fix it with green stuff...</div></blockquote><br /> <br /> ???  The one arm (the one that's snap-on) you can just take off.  Twist it off if it's been glued.  I was talking about the other arm.  Use a sharp xacto knife, and work your way around it, from the shoulder-pad, down to the armpit.  Don't be worried about taking too much off, that's an area that's usually covered up by either the arm or the shoulder-armour anyways.  Don't go too hard at first, or you risk slipping and gouging a hole into your thumb artery (I speak from experience.  I think I cut a nerve there, too.  Never regained feeling).  But if you just ease your way around and around, slicing and pressing lightly, you should get a good chanel going.  Then get a good cutting board (that is, not just a piece of cardboard or thin plastic- some thick wood or an actual rubber cutting mat), place the model face/back down, and start pressing harder with a decent angle to the blade.  About 60 degrees elevation from the board.  Do that to the underarm and the shoulder, then flip the model, and repeat.  Keep going, the arm should get nice and loose, and then you can either rip it off and clean up the remains, or just keep cutting until it's off.<br /> <br /> Most importantly, don't be afraid of messing up the model.  You can always use it for Bitz.  <b>DO</b>, however, be afraid of messing up yourself.  Knives are dangerous.</div></blockquote><br /> <br /> Yeah, I meant the arm that you can't just pull off. There are two kinds of bodies, one has an arm that rather easy to cut off, while the other is somewhat more complicated. I've got about 20 <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> boyz with those hard-to-cut-off arms lying around and already messed up a couple of them. I'll try your way(save for the thumb thing), I'm still missing 3 tankbustas for a full unit.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <i>Operate! Operate!<br /> Still time to operate!</i>]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2011 13:54:01]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ I might just go with the <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> boyz, simply cause I am planning on during sluggas and choppas for the bulk of it.  Orks are bad at shooting, so why pay for things I don't really need?  <br /> <br /> So my plan for this army is as follows-<br /> <br /> Kan wall, probably 2 units of 3 kans with a deffdread in there so I have an excuse to use the dreadnaught from <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span>.<br /> <br /> 2 units of 20 boyz, each with a nob with power klaw<br /> <br /> big mek with <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and <span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> <br /> 3 deffkoptas<br /> <br /> looted wagon with <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span><br /> <br /> This is 1000 exactly, so I think it is a decent starting point.  Good thing is I can scratch the kans and either convert the dread from <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> or scratch one if I get Orks from ebay, so I just need to buy something to be a looted wagon, big mek, and 20 more boys.  I can get out of this with less than $200!<br /> <br /> -cgmckenzie]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2011 15:07:05]]> GMT</pubDate>
				<author><![CDATA[ cgmckenzie]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ Orks are not bad at shooting, don't let BS2 fool you. Whenever we shoot we have about twice as many shots and twice as many weapons shooting as other armies, while not even limited by rapid fire range and assault limitations.<br /> <br /> Kan walls usually run all shootaboyz, as there is not much point in running past your kanz.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2011 16:44:53]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ Yeah, or rather, Orks are bad at <i>accurate</i> shooting.  At general shooting, they're actually pretty good, if only through sheer volume.  Hard to dodge a bullet when you have a solid wall of them coming your way.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>BoA.Raccoon wrote:</cite><blockquote><div><cite>Anvildude wrote:</cite><br /> <br /> 2 skratch Deffdredds (don't think I'll actually ever buy that box, except for bitz.  It's just way too much fun building your own!)</div></blockquote><br /> <br /> Do you know MiniWarGaming? If so, Mike does an awesome set of videos where he builds a Deffdread out of random pieces and some plasticard. If you don't know MiniWargaming, you should check it out.<br /> <br /> Also: I'm hesitant of the <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> now.. It doesn't feature units for the Space Marines that I particularly need, none of the units are very customizable... only reasons I'm hesitant are 'cause it's extremely cheap for what's in the box and that it features two of my current armies. I may just have to take turns getting one or the other... </div></blockquote><br /> <br /> I saw the first video, but I can never find the rest of them...  The bits where he puts it all together and paints it.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2011 21:12:53]]> GMT</pubDate>
				<author><![CDATA[ Anvildude]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ <blockquote><div><cite>cgmckenzie wrote:</cite>  Orks are bad at shooting, so why pay for things I don't really need?  <br /> <br /> -cgmckenzie</div></blockquote><br /> <br /> I know not everything should be compared to a marine, as its a bit more complicated but an ork boy is as likely to inflict a St4 Ap5 shot as a bolter. but he is <b>6 points!</b> <br /> Rokkits are all over the codex and really cheap (twin-linked for 35points) and Lootas speak for themselves.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2011 22:04:23]]> GMT</pubDate>
				<author><![CDATA[ Ajroo]]></author>
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				<title>Re:Starting Ork Waagh!</title>
				<description><![CDATA[ The way to look at Ork shooting is sorta like Napoleonic tactics. The musselloaders  they used back then, werent really that accurate by themselves, so to counter that, youd line up your rank and file, and shot out a big ass volley at the enemy right? Its sorta like that, but a bit more Orky and louder, with an occasional wrench and screw flying past your face. <br /> <br /> <br /> I use shoota boyz more then slugga boyz and I can tell ya from experience, you can take down some bodies with Ork shooting]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2011 22:05:38]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ <blockquote><div><cite>Anvildude wrote:</cite><br /> <blockquote><div><cite>BoA.Raccoon wrote:</cite><blockquote><div><cite>Anvildude wrote:</cite><br /> <br /> 2 skratch Deffdredds (don't think I'll actually ever buy that box, except for bitz.  It's just way too much fun building your own!)</div></blockquote><br /> <br /> Do you know MiniWarGaming? If so, Mike does an awesome set of videos where he builds a Deffdread out of random pieces and some plasticard. If you don't know MiniWargaming, you should check it out.<br /> <br /> Also: I'm hesitant of the <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> now.. It doesn't feature units for the Space Marines that I particularly need, none of the units are very customizable... only reasons I'm hesitant are 'cause it's extremely cheap for what's in the box and that it features two of my current armies. I may just have to take turns getting one or the other... </div></blockquote><br /> <br /> I saw the first video, but I can never find the rest of them...  The bits where he puts it all together and paints it.</div></blockquote><br /> <br /> I'll try to find it. I'll edit them in.<br /> <br /> <br /> LINKS: <a href="http://www.youtube.com/watch?v=8d_JQqLFxk4" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=8d_JQqLFxk4</a><br />            <a href="http://www.youtube.com/watch?v=um-OQpPFzIA" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=um-OQpPFzIA</a><br />            (he shows his  orks including the finished dread) <a href="http://www.youtube.com/watch?v=WIL260c2d9g&playnext=1&list=PLD56685B3359851F9" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=WIL260c2d9g&playnext=1&list=PLD56685B3359851F9</a><br /> <br /> EDIT: Whoops, the last two are from a dreadnaught. I forgot they're different. Still, they're useful to see for inspiration]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2011 04:49:43]]> GMT</pubDate>
				<author><![CDATA[ BoA.Raccoon]]></author>
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				<title>Re:Starting Ork Waagh!</title>
				<description><![CDATA[ <blockquote><div><cite>KingCracker wrote:</cite>The way to look at Ork shooting is sorta like Napoleonic tactics. The musselloaders  they used back then, werent really that accurate by themselves, so to counter that, youd line up your rank and file, and shot out a big ass volley at the enemy right? Its sorta like that, but a bit more Orky and louder, with an occasional wrench and screw flying past your face. <br /> <br /> <br /> I use shoota boyz more then slugga boyz and I can tell ya from experience, you can take down some bodies with Ork shooting</div></blockquote><br /> <br /> I agree with all of what was just said. <br /> <br /> When I started off I was going for a very foot slogger army with sluggas but soon found that they were dwindling and my shootas were the real stars! I use a dread bashy/ big mek list that seems to do OK. I play orks for fun mostly, but I do like to win too haha. My list is BASICALLY this:<br /> <br /> 2xBig Meks with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> and cybork<br /> <br /> 2x 20 shootas with two big shootas and a Nob w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, 'eavy armor, and bosspole<br /> <br /> 12 sluggas (soon to be shootas) that take a trukk<br /> <br /> 10 Burna Boyz who ride in the trukk on turn one and abandon the 12 boyz squad to capture a home objective or do whatever.<br /> <br /> 3x Deff Dread with 2 skorchas each (soon to be 4 dreads and one with all <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> only!)<br /> <br /> Looted Wagon with Boomgun<br /> <br /> I will soon be adding ~10-20 lootas as well.<br /> <br /> <blockquote><div><cite>cgmckenzie wrote:</cite>I am finally at a point where my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> are solid, so I want to start Orks.  They look really fun to model and paint, plus just plain ridiculous to play with.  But I do have some questions before I run out and spend teeth like a dentist.<br /> <br /> 1)Looted Wagons- I saw in the codex that they can be any vehicle from any army.  Do they all make the blanket change to the stats in the box or can I have some be a little more akin to their nonlooted counterparts?  For example, would a looted land raider be any better than a looted rhino?<br /> <br /> 2)Along the same lines of the looting, can I use other walkers(dreads/sentinels/tau stuff) with fiddly bits added for deffdreads/kans without running into problems with <span class="glossaryitem" onmouseover='gp(421);'>TO</span> and others?  I am sure it is fine for friendly games but I want to make sure I can play in tourneys also.<br /> <br /> 3)With looting(apparently a theme I am going with  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ) is it better to run primarily boyz or should I get some specialists like kommandos/bikes?<br /> <br /> I can't wait to get started on this, thanks in advance!<br /> <br /> -cgmckenzie</div></blockquote><br /> <br /> In answer to these questions at the beginning, <br /> <br /> 1) I use a converted Predator that broke and was salvaged by my orks (accurate to what actually happened I guess) for my looted wagon. It's not that good, but it is super fun to use and it's hilarious.<br /> <br /> 2) I don't see why you couldnt as long as the base of the model is roughly the same. The height should be about the same as well. <span class="glossaryitem" onmouseover='gp(119);'>SM</span> and <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> dreads are about the same height and width so it should not be a problem. In tourneys I don't know. It depends on how strict they are I'm sure. You could always have one for the tourney and convert the <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> dread cheaply for your own hilarity.<br /> <br /> 3) If you are doing Kan wall then more bodies is good. They will get cover from the kans but you will be SLOOOOOOOW. My list above uses the <span class="glossaryitem" onmouseover='gp(163);'>KFFs</span> to give a steady cover to my boyz as they advance and once they get within 18" they hunker down and blast the nonsense out of the enemy then counter charge if necessary.<br /> <br /> (Sorry this is such a long post). In reference to your color scheme I chose to do a mix of themes. They have a sort of Bad Moonz paitn scheme but with red, orange, and black instead of yellow and black. I like the whole idea of meks and their crazy contraptions and it seems like you do as well from your questions above. Big Meks are bad in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> but they let the dreads ad kans do the fightin' for them. I have had soem success with a Warboss, but it's just a different style.<br /> <br /> Good Luck and I hope that all helped.<br /> <br /> -WAAAGH!!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2011 05:04:10]]> GMT</pubDate>
				<author><![CDATA[ VardenV2]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ Well, I just played a 2500 pt game <span class="glossaryitem" onmouseover='gp(69);'>IG</span> vs Orks, and did incredibly well(<span class="glossaryitem" onmouseover='gp(69);'>IG</span> were mine).  I technically lost because my opponent faffed about until his mom came to pick him up at the start of turn 5 but he was walking into my gun line, so he would have been tabled with the next round of shooting.  I have now decided that I won't be playing against kids anymore...<br /> <br /> Anywho, I noticed he had some pretty big problems, like letting his bikes get bogged down in combat(my blobs charged him), splitting fire too much(my stuff spread out enough that he had to follow suit and made templates almost guaranteed hits), and not taking anything stompy.  <br /> <br /> His battlewagon was loaded with burna boyz but was destroyed by Commissar Yarrick, and eliminated in the same turn by a failure to kill him and being caught.  15 models + BW killed by Yarrick in a single turn.  There was cheering and high fives abounded.<br /> <br /> The solutions I am seeing for these problems is to send in support for BW's, don't get charged, and bring stompy stuff.  Would looted wagons be a good support for BW or would they do alright when paired with another BW?<br /> <br /> -cgmckenzie]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2011 05:26:31]]> GMT</pubDate>
				<author><![CDATA[ cgmckenzie]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ Bikes can simply shoot a powerblob dead, no need to get them anywhere close to them before your assault definitely wipes them out. Getting charged is even more of a failure.<br /> <br /> Another problem is, everyone saw Dashofpepper kill terminatorz!!! with a BW full of burnaz, so every list is fielding a weagon full of burnaz now, because they supposedly kill everything. What people fail to see, is that the burna BW works for dash because it is in the right list, with the right support. For most people burna BWs seem to be the new nob bikerz, but they are no auto-include many people claim them to be. Actually, most lists would be better without them.<br /> <br /> +1 style points for the Yarrik move though <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2011 12:39:52]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ Yarrick is a beast. I just wish his face was less.. umm.. you know <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2011 14:12:00]]> GMT</pubDate>
				<author><![CDATA[ BoA.Raccoon]]></author>
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				<title>Re:Starting Ork Waagh!</title>
				<description><![CDATA[ Im glad Im not the only person that sees that with Dash. Hes a brilliant player, I mean he takes Necrons to tournies, and kicks the hell out of tourny players. Does that mean I can take Necrons and do the same? Not really, its HARD for me to nab a win with Necrons. But yea, Dash does something and suddenly thats how you MUST do it by everyone else. I noticed that when he took only 5 lootas, I read that and thought well thats weird. Now when its asked how many, you get people saying 5 or 15, its a min max thing. I too take 5 loota units, but thats mainly because I only have 10 lootas <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> they do work, but your point was bang on, it works for him because he not only knows exactly how to use them right, but also because when you fighting against say, his BW, your not fighting JUST the BW, theres something else near by that will come at the attacks. If you charge into his monoliths to pop them, well not only are they all shooting you, but OH theres a Ctan popping out of the wood works to kick your face in as well. Hes a clever one<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>BoA.Raccoon wrote:</cite>Yarrick is a beast. I just wish his face was less.. umm.. you know <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> <br /> Less taking a massive pooh?]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2011 14:15:09]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>Re:Starting Ork Waagh!</title>
				<description><![CDATA[ <blockquote><div><cite>KingCracker wrote:</cite><br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>BoA.Raccoon wrote:</cite>Yarrick is a beast. I just wish his face was less.. umm.. you know <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> <br /> Less taking a massive pooh?</div></blockquote><br /> <br /> We'll put it that way <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2011 17:34:57]]> GMT</pubDate>
				<author><![CDATA[ BoA.Raccoon]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ Well, you are not going to stay Prince Charming after Ghazghkull Thrakka stomped you into the marble floor of a citadel.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2011 17:52:44]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ <blockquote><div><cite>Jidmah wrote:</cite>Well, you are not going to stay Prince Charming after Ghazghkull Thrakka stomped you into the marble floor of a citadel.</div></blockquote><br /> <br /> And your face is rotting due to the ash and chemicals and smoke and CRAP that is all over Armaggeddon etc.<br /> <br /> <span class="glossaryitem" onmouseover='gp(400);'>AS</span> for burnaz I personally LOVE them. I used burnas with mixed results yesterday but that was mostly because i was fighting nurgle and their T5 and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> just makes them a lot less effective. Even on the charge with power weapons they can't cut enough down sometimes. BUT I have had great success when fighting squishier things and even small units of <span class="glossaryitem" onmouseover='gp(119);'>SM</span> and terminators. When they have to make 30+ saves there are going to be some 1s and 2s. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I have a trukk instead of a BW for some reason but I plan on getting one soon. To address the problem with keeping the BW alive i;d say use <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Big Meks. Giving your BW's a 4+ save is invaluable when they need to get right in the face of someone.<br /> <br /> Something stompy never hurts haha. If you do kan wall and footslog then get kans. I love deff dreads and will have 4 in my list + a Looted Wagon for the lolz.<br /> <br /> -WAAGH!!]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2011 18:10:58]]> GMT</pubDate>
				<author><![CDATA[ VardenV2]]></author>
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				<title>Re:Starting Ork Waagh!</title>
				<description><![CDATA[ Eventually I will make enough dreads to have a 5 dread list. It will be fun, but I wont really be expecting to auto win anything. This is the type of list I dont really plan on winning with, more like, if I smash up 2 landraiders, or that lith and that unit or whatever, then I win in my mind <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2011 20:35:47]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>Re:Starting Ork Waagh!</title>
				<description><![CDATA[ <blockquote><div><cite>KingCracker wrote:</cite>Eventually I will make enough dreads to have a 5 dread list. It will be fun, but I wont really be expecting to auto win anything. This is the type of list I dont really plan on winning with, more like, if I smash up 2 landraiders, or that lith and that unit or whatever, then I win in my mind <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote><br /> <br /> If your army looks awesome, it is auto-win!<br /> 5 Dread would be cool.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2011 21:18:06]]> GMT</pubDate>
				<author><![CDATA[ Ajroo]]></author>
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				<title>Re:Starting Ork Waagh!</title>
				<description><![CDATA[ <blockquote><div><cite>Ajroo wrote:</cite><blockquote><div><cite>KingCracker wrote:</cite>Eventually I will make enough dreads to have a 5 dread list. It will be fun, but I wont really be expecting to auto win anything. This is the type of list I dont really plan on winning with, more like, if I smash up 2 landraiders, or that lith and that unit or whatever, then I win in my mind <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote><br /> <br /> If your army looks awesome, it is auto-win!<br /> 5 Dread would be cool.</div></blockquote><br /> <br /> These]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2011 21:52:59]]> GMT</pubDate>
				<author><![CDATA[ BoA.Raccoon]]></author>
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				<title>Re:Starting Ork Waagh!</title>
				<description><![CDATA[ And they really have the chance to just really screw up vehicles and the like. Landraiders? Pfff, next. Monoliths? AWwwww say good bye to your teleporta ya shiney bastards! Not to mention they are practically untouchable to most troops (unless they have goodies of course) <span class="glossaryitem" onmouseover='gp(269);'>ID</span> anything that can be <span class="glossaryitem" onmouseover='gp(269);'>ID</span>'ed and Ive used one or 2 to take on characters before, depending on who the <span class="glossaryitem" onmouseover='gp(382);'>SC</span> is, they can stand their own easy]]></description>
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				<pubDate><![CDATA[Sat, 25 Jun 2011 01:57:02]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ I LOVE my dreads. Either they all get focused down and my boys make it to the fight relatively unharmed or I throw the dreads at a unit of <span class="glossaryitem" onmouseover='gp(388);'>SMs</span> without any powerfists and laugh as they stupidly bash away at it. Munching about 3 a turn. Hilarious! Also, against Chaos <span class="glossaryitem" onmouseover='gp(119);'>SM</span> have your dreads charge termies because a lot of Chaos <span class="glossaryitem" onmouseover='gp(119);'>SM</span> players near me only use power weapons and not power fists. Bye-Bye terminators!<br /> <br /> In my opinion the only really good counter to them is Long Fangs (which are a good counter to just about everything in the Ork list) and you will see them very often with all the people jumping on the cheese-wolf band wagon. Just gotta hope for the best. And extra armor, grot riggers, and meks are always good to keep those dredas chuggin' along.<br /> <br /> -WAAAGH!!]]></description>
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				<pubDate><![CDATA[Sat, 25 Jun 2011 04:39:31]]> GMT</pubDate>
				<author><![CDATA[ VardenV2]]></author>
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				<title>Starting Ork Waagh!</title>
				<description><![CDATA[ My long-term goal is to finish a dread mob, consisting of two mekka-dreads, three of each deff dreads and mega dreads, plus nine kanz at 2000 points. I have no idea whether that army will work, but I'm bound to find out <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 25 Jun 2011 13:24:58]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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				<title>Re:Starting Ork Waagh!</title>
				<description><![CDATA[ That would be a fun army as well. See Orks = extreme fun. Even after all these years of their dex being out, they still have a huge variety of builds you can go with. Also, I wish I could afford the meggadread, that thing is just awesome looking]]></description>
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				<pubDate><![CDATA[Sat, 25 Jun 2011 13:33:46]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>Re:Starting Ork Waagh!</title>
				<description><![CDATA[ <blockquote><div><cite>KingCracker wrote:</cite>That would be a fun army as well. See Orks = extreme fun. Even after all these years of their dex being out, they still have a huge variety of builds you can go with. Also, I wish I could afford the meggadread, that thing is just awesome looking</div></blockquote><br /> <br /> I play my Orks for lolz, but they are ALSO good. If you play the right way (i.e. like an Ork) and make Orky decisions, more often than not, things work out OK. By now means am I a tournament player, but I am not BAD at the game. And Orks are a relatively stress free army to play as becuase you can have fun and not care too much. Which I think makes you play more effectively. Short of that, if you lose, you are Orks, who cares if you lose!?<br /> <br /> -WAAGH!!]]></description>
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				<pubDate><![CDATA[Sun, 26 Jun 2011 19:53:26]]> GMT</pubDate>
				<author><![CDATA[ VardenV2]]></author>
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