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				<title>Some GK army lists I want peoples opinions on</title>
				<description><![CDATA[ These are all for 1,000 point lists so here we go. <br /> <br /> Lsit 1. <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Castellan Crowe - 150 points.<br /> Troop - 5 purifiers: 3 force halberds, 2 psycannons in a dedicated rhino - 186 points.<br /> Troop - 5 purifiers: 3 force halberds, 2 psycannons in a dedicated rhino - 186 points.<br /> Troop - 5 purifiers: 3 force halberds, 2 psycannons in a dedicated rhino - 186 points.<br /> Heavy Support - Dreadnought: 2 twinlinked autocannons, psybolt ammo - 135 points.<br /> Heavy Support - Dreadnought: 2 twinlinked autocannons, psybolt ammo - 135 points.<br /> Total tally: 978 points<br /> <br /> List 2. <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Castellan Crowe - 150 points<br /> Troop - 9 Purifiers: 4 psycannons, 3 force halberds, 3 falchions, psybolt ammo, dedicated rhino - 307 points (the reason there is only 9 purifiers is so that Crowe can be part of the unit)<br /> Troop - 10 Purifiers:  4 psycannons, 3 force halberds, 3 falchions, psybolt ammo, dedicated rhino - 331 points<br /> Heavy Support - Nemesis Dreadknight: gatling psilencer, heavy psicannon - 205 points<br /> Total tally: 993 points<br /> <br /> List 3. <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Librarian: Quicksilver, Smite - 160 points<br /> Troop - Grey Knight Strike Squad - (5 models) 2 force halberds, 1 psycannon, psybolt ammo, dedicated razorback: twin linked lascannons, extra armor - 235 points (putting the librarian in the unit)<br /> Troop - Grey Knight Strike Squad - (6 models) 2 force halberds, 1 psycannon, psybolt ammo, dedicated razorback: twin linked lascannons, extra armor - 255 points<br /> Elite - 5 Purifiers: 3 force halberds, 2 psycannons, psybolt ammo, dedicated rhino - 260 points<br /> Heavy Support - Dreadnaught: 2 twinlinked autocannons, psybolt ammo - 135 points<br /> Total tally: 991 points<br /> <br /> List 4. <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Grey Knight Brother Captain: blind grenades, melta-bombs, digital weapons, psybolt ammo, force halberd - 160 points<br /> Troop - Grey Knight Terminators Squad: 2 force halberds, 2 pair of nemesis falchions, 1 brotherhood banner, 1 incenerator, psybolt ammo - 260 points. (Brother captain to join squad and then they will travel in the land raider)<br /> Troop - Grey Knight Strike Squad: (10 models) 2 psycannons,  psybolt ammo, dedicated rhino - 280 points<br /> Heavy Support - Land Raider: extra armor, hunter-killer missile, multi-melta, psybold ammo - 295 points<br /> Total tally: 995 points<br /> <br /> Im really not sure which is a better 1,000 point list. But I decided to get some advice from all of the people on here who know what theyre talking about. So let me know what you guys think! Thanks! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2011 07:27:53]]> GMT</pubDate>
				<author><![CDATA[ Arashi Hyuuga]]></author>
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				<title>Some GK army lists I want peoples opinions on</title>
				<description><![CDATA[ #1, looks like lots of other netlists, which means it's probably good. <br /> <br /> #2 Crowe can't join units, he's not independent. Dreadknight is a heat-sink in a small list, use it to draw fire and get into assault as quickly as possible, I'd lose both guns for a PT in order to make it move like Jump Infantry.  Lose the falchions and get an extra purifier in there.  <br /> <br /> #3  If you're using a Librarian with quicksilver, that's when you trade in the halberds for falchions.  Upgrading a 5 man squad to psybolt is iffy. Smite is the lowest tier ability for the librarian, I'd trade that in for almost any other power, VoD, Warp Rift, Sanctuary, Shrouding... all more effective; leave the shooting to your psycannons.  <br /> <br /> #4 - You're going nuts with wargear.  You need more models.  The only reason to play a brother captain is you're trying to save points over a grand master.  Lose the upgrades on the Land raider; you don't need extra armor at all in grey knights, you've got fortitude... I'd say play it vanilla and free up all those points, hell, combined with the points you've sunk into your Brother-Captain, you've got enough left over to turn those terminators into paladins, which works if you split your 10 man <span class="glossaryitem" onmouseover='gp(221);'>SS</span> into 2x5.  ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2011 07:43:24]]> GMT</pubDate>
				<author><![CDATA[ junk]]></author>
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				<title>Some GK army lists I want peoples opinions on</title>
				<description><![CDATA[ Im worried about list one because its got 3 squads of 5. seems to me like some easy kill points. In list 2, Ive got the 2 psybolt cannons in the purifiers when its in the rhino to fire out of the fire points. ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2011 08:00:29]]> GMT</pubDate>
				<author><![CDATA[ Arashi Hyuuga]]></author>
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				<title>Some GK army lists I want peoples opinions on</title>
				<description><![CDATA[ At 1000 points with <span class="glossaryitem" onmouseover='gp(305);'>GK</span> you need to be very careful to maximise firepower, I think. Minimising kill points is generally a good idea because you can often win on them unless the enemy tables you.<br /> <br />  List one, I'd tweak thus:<br /> <br />  Crowe - 150<br />  10 purifiers: 4 psycannon, 2 hammers, 4 halberds, - 298<br />  5 purifiers: 2 psycannon, hammer, 2 halberds - 149<br />  venerable dreadnought: 2 x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannon, psybolts - 195<br />  venerable dreadnought: 2 x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannon, psybolts - 195<br /> <br />  total - 987<br /> <br />  Okay, you now have to footslog but you're also only giving away 5 (or 6 if you combat squad) kill points. The venerable dreadnoughts will be tough to kill and will likely net you a good number of kill points when they rip up your enemy's transports. Objective grabbing will be tough, certainly, but the fact is your rhinos will struggle to survive in the original list and contribute no firepower. With this list, everything you put on the table is a threat and demands the opponent attend to it.<br /> <br />  List two, as mentioned, is flawed because Crowe can't join a unit (he is nonetheless an excellent <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, despuite what some people believe -- you just have to use him wisely but aggressively). Also the single dreadknight has poor weapons (one is inaccurate, the other has poor killpower) and will anyway attract every lascannon and missile in the opponent's force. He's too big to hide... you'd probably be better just going for an all purifier list with this.<br /> <br />  Crowe - 150<br />  6 purifiers, 2 psycannon, hammer, 3 halberds, razorback w/psybolts - 225<br />  6 purifiers, 2 psycannon, hammer, 3 halberds, razorback w/psybolts - 225<br />  5 purifiers, 2 psycannon, hammer, 2 halberds, razorback w/psybolts - 199<br />  5 purifiers, 2 psycannon, hammer, 3 halberds, razorback w/psybolts - 199<br /> <br />  all the vehicles have reasonable firepower (in an anti-infantry sense anyway) and you have 8 psycannon. I don't like the relatively high <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> this force offers though.<br /> <br />  List 3 looks like it should be a gunline. So it should have venerable dreadnoughts if they can be squeezed in.<br /> <br />  Librarian: sanctuary - 155<br />  5 man Strike Squad: psycannon, razor back w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannon - 190<br />  5 man Strike Squad: psycannon, razor back w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannon - 190<br />  venerable dreadnought: 2 x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannon, psybolts - 195<br />  dreadnought: 2 x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannon, psybolts - 135<br />  dreadnought: 2 x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannon, psybolts - 135<br /> <br />  Total - 1000<br /> <br />  The librarian's job is to disrupt assaults using sanctuary, the two strike squads keep deep strikers at bay with warp quake, the razorbacks and dreadnoughts shoot up the enemy transports and then the dreadnoughts eliminate their more dangerous squads as they slog in on foot.<br /> <br /> <br />  The fourth list seems too much of a mish-mash to me. If it's a terminator assault force then Mordrak should be the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and deepstriking. If the ideas something else thenI'm not sure.<br /> <br />  Of the four, I actually rather like the gunline (3) best. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2011 08:53:46]]> GMT</pubDate>
				<author><![CDATA[ Artemo]]></author>
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				<title>Some GK army lists I want peoples opinions on</title>
				<description><![CDATA[ Most competitive armies use squads of 5 marines. They are not that hard to kill, but they don't just fall over either. <br /> <br /> 5 purifiers / strike squad guys with psycannon(s) in a razorback is a pretty great unit. <br /> <br /> I'd do this at 1000:<br /> <br /> Inqusitor with terminator armor, psycannon, 2 skulls -- 89<br /> <br /> 5 strike squad, psycannon, razorback, psybolts -- 160<br /> 5 strike squad, psycannon, razorback, psybolts -- 160<br /> 5 strike squad, psycannon, razorback, psybolts -- 160<br /> 5 strike squad, psycannon, razorback, psybolts -- 160<br /> <br /> Dreadnought, 2 autocannons, psybolts -- 135<br /> Dreadnought, 2 autocannons, psybolts -- 135<br /> <br /> =999<br /> <br /> 2 Dreads, 20 scoring  marines, 4 S6 razorbacks, 1 terminator, lots of storm bolters, and 5 psycannons getting 12-20 shots a turn.<br /> <br /> Everything walks in order to make use of their stormbolters and psycannons, taking cover whenever possible. <br /> <br /> The squads can start in  the razorbacks if they want, for a slight movement boost on their first turn, then disembark into cover and fire. <br /> <br /> The squad with the terminator just walks the whole time.  <br /> <br /> At 1000 points, this is pretty hard to top <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2011 12:09:58]]> GMT</pubDate>
				<author><![CDATA[ jcd386]]></author>
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				<title>Some GK army lists I want peoples opinions on</title>
				<description><![CDATA[ Thanks artemo. If I go with squad three and I take out the two dreads to go with a ven dread then it leaves me with 925 points. should I do that? and if so, what do I do with the remaining 75 points? razorback upgrades and an extra unit for the <span class="glossaryitem" onmouseover='gp(221);'>SS</span> that doesnt have the Libraria with them?]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2011 17:49:01]]> GMT</pubDate>
				<author><![CDATA[ Arashi Hyuuga]]></author>
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				<description><![CDATA[ No. Two normal dreadnoughts are better than one venerable. that's why I'd go with the 2 Razorback Strike Squads and a single Venerable Dreadnought and 2 Dreadnoughts.<br /> <br />  If you wanted more troops, I'd incline more to a purifier list as you get more psycannon and harder-hitting melee that way.<br /> <br />  Or you could run with:<br /> <br />  Librarian w/ shrouding, sanctuary, warp rift - 165<br />  Ordo Malleus Inquisitor w/ terminator armour, storm bolter, frag, krak, psyk grenades - 65<br />  2 x Venerable Dreadnought - 390<br />  5 man Strike Squad w/ psycannon, Razorback w/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannon - 190<br />  5 man Strike Squad w/ psycannon, Razorback w/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannon - 190<br /> <br />  I'd rather have the three dreadnoughts though, I think.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2011 17:52:53]]> GMT</pubDate>
				<author><![CDATA[ Artemo]]></author>
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				<description><![CDATA[ Alright. I'll probably be using the revised list three then. I wanted more of a shooty anyways with the ability to pop tanks and deal with assaults]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2011 18:00:28]]> GMT</pubDate>
				<author><![CDATA[ Arashi Hyuuga]]></author>
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				<description><![CDATA[ Thing with that list is that if you're canny about painting and magnetise weapons, you can end up running a bigger list using all venerables and purifiers with the same units as a core.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2011 18:03:42]]> GMT</pubDate>
				<author><![CDATA[ Artemo]]></author>
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				<description><![CDATA[ Whaddya mean?<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Whaddya mean?<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2011 20:12:45]]> GMT</pubDate>
				<author><![CDATA[ Arashi Hyuuga]]></author>
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				<description><![CDATA[ I mean that at, say 2000 points, you'll probably want to field purifiers+Crowe rather than strike squads. That's all.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2011 20:15:28]]> GMT</pubDate>
				<author><![CDATA[ Artemo]]></author>
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				<description><![CDATA[ Oh, yeah. Alright. Since IM just starting IM making my list for 1,000 points. I'll build on it and change it up as i get higher point values on my lists. Thanks for the help though man]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2011 20:17:32]]> GMT</pubDate>
				<author><![CDATA[ Arashi Hyuuga]]></author>
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				<description><![CDATA[ Pleasure.<br /> <br /> I hope you enjoyb Grey Knights. I think they're a fantastic army. Not a guaranteed win by any means but tougher than a lot of people seem to think and there's something very satisfying about playing with a small but 'elite' force, I find.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2011 20:21:12]]> GMT</pubDate>
				<author><![CDATA[ Artemo]]></author>
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				<description><![CDATA[ Well what Ive heard is people say theyre overpowered. I chose them because I love the fluff and after looking at som e of their stuff I bought the codex because they looked like a fun play and an army I would love to field. I havnt bought units yet but Im planning on it some time in this next week. Which is why Ive been doing a buncha stuff with lists. I didnt want to buy a bunch of units and then they get wiped off of the table. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And I just got into playing. Won my first two games last night actually. I was pretty enthused. I was playing with a friends Chaos Marines]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2011 20:26:16]]> GMT</pubDate>
				<author><![CDATA[ Arashi Hyuuga]]></author>
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				<description><![CDATA[ Some people certainly seem to think <span class="glossaryitem" onmouseover='gp(305);'>GK</span> are overpowered. And it's true that some units (venerable dreadnoughts, purifiers, paladins, dreadnoughts) represent good value compared to choices from other codices (but then one could say the same for Long Fangs, etc).<br /> <br />  As many people seem to say 'oh, I'll table any <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list with my space fairies/werewolf wannabes/vampire wannabes/whatever' as bleat about overpowerment.<br /> <br />  I think the codex allows a range of builds that can be either or both enjoyable and competitive, and that's a good thing. I played normal Space Marines for years. I've hardly fielded them in the last few months, preferring various paladin lists. I think it's a good codex army-building wise and an army that will always get a reaction from the opponent. And fun too.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2011 20:39:36]]> GMT</pubDate>
				<author><![CDATA[ Artemo]]></author>
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