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		<title><![CDATA[Latest posts for the thread "Eldar 2k GT"]]></title>
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				<title>Eldar 2k GT</title>
				<description><![CDATA[ So I'm preparing for the Nova Open, and I've been working on a 2000 point list. Normally I like to go for a combination of mech and foot, but for a <span class="glossaryitem" onmouseover='gp(48);'>GT</span>, and especially one on the level of Nova Open, it's better for full mech.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Eldard<br /> Autach with fusion gun.<br /> <br /> Elites<br /> 5 Fire Dragons<br /> -<span class="glossaryitem" onmouseover='gp(458);'>DT</span> Wave Serpent, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Scatter, Spirit Stones<br /> 5 Fire Dragons<br /> -<span class="glossaryitem" onmouseover='gp(458);'>DT</span> Wave Serpent, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Scatter, Spirit Stones<br /> <br /> Troops<br /> 5 Dire Avengers<br /> 5 Dire Avengers<br /> 10 Storm guardians, 2 Flamers Warlock, Destructor<br /> -<span class="glossaryitem" onmouseover='gp(458);'>DT</span> Wave Serpent, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Scatter, Spirit Stones<br /> 10 Storm guardians, 2 Flamers Warlock, Destructor<br /> -<span class="glossaryitem" onmouseover='gp(458);'>DT</span> Wave Serpent, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Scatter, Spirit Stones<br /> <br /> Fast Attack<br /> 2 Vypers, <span class="glossaryitem" onmouseover='gp(461);'>EML</span><br /> 1 Vyper, <span class="glossaryitem" onmouseover='gp(461);'>EML</span><br /> <br /> Heavy<br /> Falcon, <span class="glossaryitem" onmouseover='gp(461);'>EML</span><br /> Falcon, <span class="glossaryitem" onmouseover='gp(461);'>EML</span><br /> 3 War Walkers, 2 <span class="glossaryitem" onmouseover='gp(461);'>EML</span>.<br /> <br /> Total 1999<br /> <br /> I have the Autarch in there so I can reserve and alpha strike because reserves are gonna' be on 3+. And we all know why Eldard is in there too.<br /> <br /> This list has 12 vehicles, 6 AV12, and 6 <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10. 9 of those can turbo boost too, so that's always great for late objective contests.<br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2011 14:39:29]]> GMT</pubDate>
				<author><![CDATA[ BSent]]></author>
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				<title>Eldar 2k GT</title>
				<description><![CDATA[ Eldard is my favorite character! but anywho, I would drop the storm guardians in exchange for 2 Squads of 10 dire avengers with an exarch with bladestorm. But to get the dire avengers your going to have to drop Spirit Stones on your waveserpents or you could change from <span class="glossaryitem" onmouseover='gp(461);'>EMLs</span> on your vypers to scatter lasers to save a little bit of points too. With their <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 you won't be hitting too much with the <span class="glossaryitem" onmouseover='gp(461);'>EMLs</span>]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2011 20:31:16]]> GMT</pubDate>
				<author><![CDATA[ Helvost]]></author>
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				<title>Eldar 2k GT</title>
				<description><![CDATA[ I agree with helvost. Drop the Storm guardians they arent worth it. Then use the points to turn the 2, 5man squads of dire avengers into 2 ten man squads but keep the Wave Serpents they allow the <span class="glossaryitem" onmouseover='gp(25);'>DA</span>'s to get to where their going, disembark and unleash a bladestorm. <br /> <br /> Other notes put all of the Vypers into one squad and instead of usingscatter laser as helvost suggested <span class="glossaryitem" onmouseover='gp(269);'>id</span> use Shuriken cannons. Sure they dont get as many shots but the fact that they pin as well is a huge help. Final note. in my opinion falcons are only really worth the point if they are carrying something so if i were you i would switch them for fire prisms with holofields. the combined large blast kills marines on a 2+ and the S10 blast/ 2 S9 blasts will rip open any armour that the fire dragons miss out on.<br /> <br /> hope this helps <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2011 21:08:37]]> GMT</pubDate>
				<author><![CDATA[ Ridealgh]]></author>
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				<title>Eldar 2k GT</title>
				<description><![CDATA[ 1. Well I much prefer the Storm guardians. Statistically a blade storming dire avenger squad will put out the same amount of damage to a 5 man <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> squad(10 wounds), but the dire avengers won't be able to shoot next turn, but the guradians can still assault with double the attacks, and the power to take out vehicles with a <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 9 witchblade. Although Dire Avengers have better stats and a better armor save, I still like my guardians. And that's only against 5 man T4 squads. However the guardians can do a lot more damage against hordes, because they shoot at more of them with the templates.<br /> <br /> 2. I don't want to put all of the vypers in one squad. I want to be able to turbo boost for different objectives. There is 2 vypers in one squad, so that can help them survive on kill points. I also like to have the missiles, because of the physiological effect they have on the enemy because I can move 12 inches and fire, there's this whole bubble of fear that people have, not to mention I can also fire it as a frag, which can help with <span class="glossaryitem" onmouseover='gp(14);'>BS</span>.<br /> <br /> 3. Falcons are good, and thats why the 5 man dire avengers are in the transports. There good for objectives and stuff.<br /> <br /> 4. Shuriken Cannons aren't pinning. I'm not sure where you got that idea. Are you thinking of Shrieker cannons, the death jester weapon?<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2011 18:31:33]]> GMT</pubDate>
				<author><![CDATA[ BSent]]></author>
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				<title>Eldar 2k GT</title>
				<description><![CDATA[ The only thing i'm going to disagree with you about is the Storm Guardians vs. Dire Avengers. After you bladestorm if your close to the enemy you can charge and tie them up for a while & possibly win if you kill enough before hand, or you can try to keep your distance of 18" so that way they can't counter charge. After you blade storm don't worry about reloading, just hop back into your wave serpent. The wave serpent can still move and fire after you embark, so it lets you keep your dire avengers protected & be on the move. ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2011 19:49:50]]> GMT</pubDate>
				<author><![CDATA[ Helvost]]></author>
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				<title>Eldar 2k GT</title>
				<description><![CDATA[ Well, Eldar is good at smaller pt levels but they don't scale very well when it comes to larger pt levels like 2000 pts.<br /> The vehicles are overpriced and troops are meh.<br /> If you want to be competitive, take an <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> army with lots of Serpents. <br /> Eldrad is not really needed, a Farseer with runes of warding should suffice.<br /> How about a Seer Council to take on nasty enemy units?]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2011 19:55:09]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Eldar 2k GT</title>
				<description><![CDATA[ I know Eldar aren't as good at bigger levels, but it's either these guys or Necrons.<br /> <br /> A seer council could be good, but I'm not going to put them on jetbikes, because I don't have the moniez to buy them or the actual desire to have them. But I would be okay with an on foot on in a Serpent. What would you recommend I drop so that I can have one?]]></description>
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				<pubDate><![CDATA[Sun, 26 Jun 2011 14:00:41]]> GMT</pubDate>
				<author><![CDATA[ BSent]]></author>
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				<title>Eldar 2k GT</title>
				<description><![CDATA[ I'd take a Council consisting of Fortuneseer with both runes<br /> and 8 Warlocks (2x embolden, 1x enhance).<br /> This is the standard loadout which I'm using.<br /> Its a bit more challenging to play but also more rewarding.<br /> Eldrad is probably not the best leader of a Council since he cannot <span class="glossaryitem" onmouseover='gp(463);'>FoF</span>.<br /> I'd drop one unit of Storm Guardians, one Vyper, and replace Eldrad by a Fortuneseer.]]></description>
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				<pubDate><![CDATA[Sun, 26 Jun 2011 15:58:06]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Eldar 2k GT</title>
				<description><![CDATA[ That could be good, but I worried about the loss of troops. That only brings me down to 3 scoring units. which aren't very survivable outside of there transports. I think a sqaud of 7 would be best with a 2 rune, fortuneseer, and 1 enhance 2 embolden, and 2 destructor with 2 spears.<br /> <br /> From there I could drop 1 of the vyper for a 5 man dire avenger sqaud. No transport just a backfield objective holder. I wouldn't less than 4 troops.]]></description>
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				<pubDate><![CDATA[Sun, 26 Jun 2011 20:31:48]]> GMT</pubDate>
				<author><![CDATA[ BSent]]></author>
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				<title>Eldar 2k GT</title>
				<description><![CDATA[ Well, I won an <span class="glossaryitem" onmouseover='gp(238);'>RTT</span> with just 2 troops: 2x10 <span class="glossaryitem" onmouseover='gp(25);'>DA</span> mounted in Serpents.<br /> But a <span class="glossaryitem" onmouseover='gp(48);'>GT</span> is certainly a different dimension.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jun 2011 10:26:48]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Eldar 2k GT</title>
				<description><![CDATA[ I know and that's the problem I'm having.<br /> Less troops or more of a close combat punch.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jun 2011 22:18:44]]> GMT</pubDate>
				<author><![CDATA[ BSent]]></author>
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