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		<title><![CDATA[Latest posts for the thread "Harkevich, 35 pts"]]></title>
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				<title>Harkevich, 35 pts</title>
				<description><![CDATA[ With the new release of Wrath, I know what new model I must have - Harkevich, the Iron Wolf! With, of course, his trusty sidekick, Black Ivan. So here's a quick 35 pt list I put together. <br /> <br /> Harkevich<br /> -Destroyer<br /> -Destroyer<br /> -Black Ivan<br /> <br /> Winterguard Infantry<br /> -Max unit<br /> -<span class="glossaryitem" onmouseover='gp(192);'>UA</span><br /> -2x <span class="glossaryitem" onmouseover='gp(409);'>WA</span><br /> <br /> The way I envision it, Harkevich puts Fortune (Winterguard) and Escort (Battlegroup) up on his first turn. As the two sides close, Harkevich lets loose with Broadsides. Sure, I may not have a lot of Focus to spare, but I hope that putting out 6 AOE's a turn will counter that. Plus, if anything really needs to die, I'd give the focus to Ivan, with his increased <span class="glossaryitem" onmouseover='gp(406);'>RAT</span>. <br /> <br /> Any thoughts?]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2011 04:20:44]]> GMT</pubDate>
				<author><![CDATA[ infinite_array]]></author>
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				<title>Harkevich, 35 pts</title>
				<description><![CDATA[ <blockquote><div><cite>infinite_array wrote:</cite><br /> Any thoughts?</div></blockquote><br /> <br /> Well there's not much to work with.  Jacks look fine.  WGI is good.<br /> <br /> The one thing you may want to do is drop the <span class="glossaryitem" onmouseover='gp(409);'>WA</span> for Joe so your unit is now fearless and tough or can put up a decent fight in melee.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2011 13:42:35]]> GMT</pubDate>
				<author><![CDATA[ Casper]]></author>
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				<title>Harkevich, 35 pts</title>
				<description><![CDATA[ your points are off.<br /> the Jacks combined are 23 pts after the +5 from Harky. Destroyers are 9 each and Ivan is 10. a full WGI is only 6 points. <span class="glossaryitem" onmouseover='gp(192);'>UA</span> is 2 points, 2 Rocketeers is 2 points. making a grand total of 33 you can add Unkle joe without taking away the <span class="glossaryitem" onmouseover='gp(409);'>WA</span> unless <span class="glossaryitem" onmouseover='gp(409);'>WA</span> does not = Rocketeers. <br /> <br /> i am not comfortable with running the WGI anymore. i have a full unit + <span class="glossaryitem" onmouseover='gp(192);'>UA</span> and Joe. they have proven too squishy in the past and i don't know if i want to run them. i am still debating it, if i keep them in my alt <span class="glossaryitem" onmouseover='gp(359);'>eIrusk</span> list i am thinking of getting 2 <span class="glossaryitem" onmouseover='gp(409);'>WA</span> for them.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2011 18:26:36]]> GMT</pubDate>
				<author><![CDATA[ ratch]]></author>
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				<title>Harkevich, 35 pts</title>
				<description><![CDATA[ too squishy? WGI are sick. you just cannot throw them away. <span class="glossaryitem" onmouseover='gp(186);'>DEF</span> 14 with bob and weave plus tough from joe makes them pretty solid early game, and late game they make their points back in spades. <br /> <br /> black ivan is gold with Harky, but he needs wishnailer and a koldun lord to keep the focus steady. wishnailer isnt here til september however. i would run behemoth and ivan at 35, giving you melee potential as well with behemoth. so:<br /> <br /> Hark +5<br /> - Big B 13<br /> - Ivan 10<br /> <br /> WGI 6<br /> <span class="glossaryitem" onmouseover='gp(192);'>UA</span> 2<br /> JOE 2<br /> <br /> Ternion 4<br /> Wardog 1<br /> Koldun 2<br /> <br /> bam. solid battle group with ranged and melee threat, winter guard to help against troops, ternion to smoke the battle group as well as get some magical sprays int here (dont forgot battle wizard thanks to bad santa) and war dog because why the hell not.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 26 Jun 2011 05:15:52]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
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				<title>Harkevich, 35 pts</title>
				<description><![CDATA[ Harkevich's tier 4 which he...wait...you need two weapon crews. Once, you get the points under control I'd suggest switching out a destroyer for a demolisher. Just one so you can have a really hard hitting jack that's <span class="glossaryitem" onmouseover='gp(399);'>ARM</span> 25 and  can maintain its arm 25 thanks to Broadside. As much as I'd like WGI <span class="glossaryitem" onmouseover='gp(471);'>DS</span> with Harkevich I think you may need to cut back on the points if you want that many jacks and them at the same time. if you think they're squishy I'm going to say you're using them wrong. No offense, but they're one of the better units in the game and are always consistent in how they perform. ]]></description>
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				<pubDate><![CDATA[Sun, 26 Jun 2011 12:53:46]]> GMT</pubDate>
				<author><![CDATA[ Sgt.Sunshine]]></author>
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				<title>Harkevich, 35 pts</title>
				<description><![CDATA[ Not playing them right? thats highly possible. thought about running them in a pIrusk list. Assault would be pretty sweet sweet with them. I just dont think they fit my play style. now that i have been playing for so long and adapted to the game and found the pieces i like. the WGI was the second thing i bought. they expanded my Battlebox. deathjack ate them Alot... against my general opponent they have been squishy. i havn't played them much until recent, and i did play them better and the performed better.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jun 2011 20:09:54]]> GMT</pubDate>
				<author><![CDATA[ ratch]]></author>
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