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				<title>2000pt competitive Tyranids</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Tyrant-lash whip and bone sword, heavy venom cannon, <span class="glossaryitem" onmouseover='gp(444);'>HC</span>, regeneration, armored shell, acid blood, toxic miasma=310<br /> <br /> Elite<br /> Lictor(3)-195<br /> <br /> Troops<br /> Genestealers(12)- 168<br /> Genestealers(12)- 168<br /> termagant(30)-<span class="glossaryitem" onmouseover='gp(130);'>TS</span>-180<br /> warriors(6)-<span class="glossaryitem" onmouseover='gp(138);'>VC</span>, <span class="glossaryitem" onmouseover='gp(471);'>DS</span>-225<br /> <br /> Heavy<br /> carnifex-<span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>, <span class="glossaryitem" onmouseover='gp(443);'>HVC</span>, bio <span class="glossaryitem" onmouseover='gp(166);'>plas</span>=220<br /> Old One Eye=260<br /> Trygon Prime-regeneration=265<br /> <br /> Total=1994<br /> All Constructive criticism is VERY welcome, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2011 04:53:01]]> GMT</pubDate>
				<author><![CDATA[ B-DWAGGG]]></author>
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				<title>Re:2000pt competitive Tyranids</title>
				<description><![CDATA[ I would probably drop the lictors, as they never seem to be able to work...and pick up either Zoanthropes or Hive Guard. Tyranids need long range anti-tank and those are the only two units that fit the criteria. Also, I would probably drop the squad of 12 genestealers to a squad of 10 and give them Toxin Sacs (that's 170 pnts if I remember correctly). Also what do you plan on using the termagants for? Maybe use them as screen cover for the Tyrant or the Warriors but I would probably just drop them altogether and pick up more more genestealers or use it to put in more Hive Guard or Zoanthropes. And although I love Old One Eye, in a competitive list I would probably drop him, as another Trygon Prime <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> is much more useful. The walking Tyrant might be a problem also, give him some tyrant guard to protect him as it will take forever for him to get into combat walking and all those space marine las and meltaguns can do some real damage to him. ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2011 07:43:38]]> GMT</pubDate>
				<author><![CDATA[ Serverus]]></author>
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				<title>2000pt competitive Tyranids</title>
				<description><![CDATA[ Where are all your points....oh.  OH.  Wow, ok.<br /> <br /> First of all tyrant without guard = dead tyrant.  Period.  Give him a couple guard and get cover saves.  Any missile launchers that come at him, wounds allocated to guard get 4+, allocations to him get 2+.  <br /> <br /> Do the warriors have venom cannons AND deathspitters?  They can't fire both in the same turn.  <br /> <br /> Carnifex with 3 weapons?  He can only fire 2 per turn.  Plus, 'fexes tend to just...not....be that competitive.<br /> <br /> Regenerating prime?  First time I've seen that.  Are you depending on that many 6's?<br /> <br /> Competitive lists at 2k feature things like 15 missile launchers, 6 plasma guns, 6 lascannons, and long-range psychic powers.  Or 16 psycannons and lots of force weapons.  LOTS.  Or 100 space marines with 20 meltaguns.  Things like that.  When the enemy outnumbers you with better troops, you're in some serious trouble.<br /> <br /> Look around for some other competitive builds.  I think yours has a lot of character and would look cool, but I'm afraid it's going to fall flat in the face of the other "competitive" lists out there.  You've spent too much on upgrades you can't use and units that are not as durable as you think.  Strip a lot of those upgrades off and try replacing them with numbers.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2011 08:03:28]]> GMT</pubDate>
				<author><![CDATA[ Spellbound]]></author>
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				<title>Re:2000pt competitive Tyranids</title>
				<description><![CDATA[ If you're running slow units (and you are) you need to have plenty of shooting.<br /> <br /> I'd drop old one eye for another shooty fex or trygon (who at least has fleet). Shooty fexes work better with two devourers than devourer and <span class="glossaryitem" onmouseover='gp(443);'>HVC</span> and target priorities cna be different for the 2 weapons.<br /> <br /> Your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is over 300 points with a hige bullseye on his head and no invul. You would be better off trimming him down and getting some tyrant guard for wound allocation.<br /> <br /> I think deathleaper is better than 3 single lictors, but overall zoanthropes and hive guard are the superior elite slots.<br /> <br /> 30 gants with <span class="glossaryitem" onmouseover='gp(130);'>TS</span> are not going to really do much in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> - only go heavy on these if your run tervigons. Stealers could do with <span class="glossaryitem" onmouseover='gp(130);'>TS</span> at 2,000 points.<br /> <br /> Overall, I think the most interesting way to change the list is to give the tyrant wings and then get some mycetic spores. Get a third stealer squad. Everything can then outflank or deep stirke rather than being shot up trudging across the board.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2011 09:14:00]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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				<title>Re:2000pt competitive Tyranids</title>
				<description><![CDATA[ <blockquote><div><cite>Serverus wrote:</cite>I would probably drop the lictors, as they never seem to be able to work...and pick up either Zoanthropes or Hive Guard. Tyranids need long range anti-tank and those are the only two units that fit the criteria. Also, I would probably drop the squad of 12 genestealers to a squad of 10 and give them Toxin Sacs (that's 170 pnts if I remember correctly). Also what do you plan on using the termagants for? Maybe use them as screen cover for the Tyrant or the Warriors but I would probably just drop them altogether and pick up more more genestealers or use it to put in more Hive Guard or Zoanthropes. And although I love Old One Eye, in a competitive list I would probably drop him, as another Trygon Prime <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> is much more useful. The walking Tyrant might be a problem also, give him some tyrant guard to protect him as it will take forever for him to get into combat walking and all those space marine las and meltaguns can do some real damage to him. </div></blockquote><br /> <br /> Yeah, Ive heard Lictors werent that great, but I've heard you can still do some stuff with them, and they're all I currently own for an Elite slot, but soon I am more than likely going to pick up some zoanthropes. I was thinking maybe even running one as a doom, I know alot of people run Dooms in competitive lists. <br /> <br /> As for the toxin sacs; why would you give them toxin sacs? Arnt they good enough at <span class="glossaryitem" onmouseover='gp(19);'>CC</span>? Is it becuase of the rerollable 4+ to wounds? I could see them great vs a C'tan or something of that nature, but most of the time I would only really consider runinng <span class="glossaryitem" onmouseover='gp(130);'>TS</span> on gaunts (but then again I'm a beginer at Tyranids, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>).<br /> <br /> For the Termagants I was thinking either a screening unit, or outflanking them with <span class="glossaryitem" onmouseover='gp(444);'>HC</span>. <br /> <br /> With the Tyrant, I'm thinking maybe wings, to not have to really buy guards and to not have to footslog all game <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Spellbound wrote:</cite>Where are all your points....oh.  OH.  Wow, ok.<br /> <br /> First of all tyrant without guard = dead tyrant.  Period.  Give him a couple guard and get cover saves.  Any missile launchers that come at him, wounds allocated to guard get 4+, allocations to him get 2+.  <br /> <br /> Do the warriors have venom cannons AND deathspitters?  They can't fire both in the same turn.  <br /> <br /> Carnifex with 3 weapons?  He can only fire 2 per turn.  Plus, 'fexes tend to just...not....be that competitive.<br /> <br /> Regenerating prime?  First time I've seen that.  Are you depending on that many 6's?<br /> <br /> Competitive lists at 2k feature things like 15 missile launchers, 6 plasma guns, 6 lascannons, and long-range psychic powers.  Or 16 psycannons and lots of force weapons.  LOTS.  Or 100 space marines with 20 meltaguns.  Things like that.  When the enemy outnumbers you with better troops, you're in some serious trouble.<br /> <br /> Look around for some other competitive builds.  I think yours has a lot of character and would look cool, but I'm afraid it's going to fall flat in the face of the other "competitive" lists out there.  You've spent too much on upgrades you can't use and units that are not as durable as you think.  Strip a lot of those upgrades off and try replacing them with numbers.</div></blockquote><br /> <br /> Yeah, I may have put too many points in my Tyrant, I'm starting to think I dont exactly have the modles currently to run a competitive 2000pt list. I started to come to this conclusion when I started spending hundreds of points on frivolous upgrades, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. <br /> <br /> The warriors have both, but the thing is; one warrior has a <span class="glossaryitem" onmouseover='gp(138);'>VC</span>. The rest have deathspitters, and all their weaponry is assualt, so they can fire them all at the same time, no standing still or choosing what they want to fire. <br /> <br /> Yeah, the carnifex I've heard isnt very competitive in 5th with the whole doubling of the points cost <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. But I like Carnifexs and I wanted that dakka-fex to bea distraction unit. Just have him outflank with <span class="glossaryitem" onmouseover='gp(444);'>HC</span> and come in on some side armor shots and absorb some fire, come round 2 or 3, right when hopefully I'm only inches away from charging. <br /> <br /> as for a regenerating prime, well I needed to spend more points and ran out of modles to feild  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> So i got stuck with having to buy some really stupid upgrades. It could have a chance of working though, maybe, because the Prime has 6w and wouldnt really bekilled in one turn, or atleast I'd hope not, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. So that would give you a couple chances to roll 6's and its hard to wound them (unless missle spam or Las spam or melta spam or pretty much any type of tourny spam <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> )<br /> <br /> But all in all what I've learned from my post is I should definetly play at a smaller points level, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>ruminator wrote:</cite>If you're running slow units (and you are) you need to have plenty of shooting.<br /> <br /> I'd drop old one eye for another shooty fex or trygon (who at least has fleet). Shooty fexes work better with two devourers than devourer and <span class="glossaryitem" onmouseover='gp(443);'>HVC</span> and target priorities cna be different for the 2 weapons.<br /> <br /> Your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is over 300 points with a hige bullseye on his head and no invul. You would be better off trimming him down and getting some tyrant guard for wound allocation.<br /> <br /> I think deathleaper is better than 3 single lictors, but overall zoanthropes and hive guard are the superior elite slots.<br /> <br /> 30 gants with <span class="glossaryitem" onmouseover='gp(130);'>TS</span> are not going to really do much in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> - only go heavy on these if your run tervigons. Stealers could do with <span class="glossaryitem" onmouseover='gp(130);'>TS</span> at 2,000 points.<br /> <br /> Overall, I think the most interesting way to change the list is to give the tyrant wings and then get some mycetic spores. Get a third stealer squad. Everything can then outflank or deep stirke rather than being shot up trudging across the board.</div></blockquote><br /> <br /> Yeah the double Devourers seems like it'd b a bit more useful.<br /> <br /> And the reason being I spent 300 on a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is becuase quite frankly I ran out of modles to make a 2000 pt list thats competitive, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. I should have realised this as I was  buying regeneration on everything and various Bio-forms and all sorts of useless other things, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. So I might try like an 1850 list or a 1750 list later  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"><br /> <br /> For the lictors I was going to run them in a brood of 3, kinda stupid, but like I said I ran out of modles and was just trying to see if I could make a decent 2000pt list, but I coulod see this thing going down quite easy <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> And I'm more than likely going to pick up some zoanthropes and a doom. <br /> <br /> I figured buying <span class="glossaryitem" onmouseover='gp(130);'>TS</span> on termigants would give them a little <span class="glossaryitem" onmouseover='gp(19);'>CC</span> chances vs bigger things, and I chose to feild 30 of them so there would be survivability in them. (I mostly play <span class="glossaryitem" onmouseover='gp(316);'>KP</span> games)<br /> <br /> yeah <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. I was thinking of an all deep striking list, which from what I understand is a pretty decent way to run Nidz. But like I said Im more than likely going to make a 1750 or 1850 list later, that I could run with my current modles and not have it suck so horribly, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2011 12:14:18]]> GMT</pubDate>
				<author><![CDATA[ B-DWAGGG]]></author>
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				<title>Re:2000pt competitive Tyranids</title>
				<description><![CDATA[ interesting list, not too Zilla heavy.  I perfer Tervigon spam<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-Tervigon <span class="glossaryitem" onmouseover='gp(130);'>TS</span>/<span class="glossaryitem" onmouseover='gp(160);'>AG</span>/CAT x 2<br /> T-Tervigon <span class="glossaryitem" onmouseover='gp(130);'>TS</span>/<span class="glossaryitem" onmouseover='gp(160);'>AG</span>/CAT<br /> T-Termatants x 18<br /> F-Gargoyles x 20 <span class="glossaryitem" onmouseover='gp(160);'>AG</span>/<span class="glossaryitem" onmouseover='gp(130);'>TS</span><br /> E-<span class="glossaryitem" onmouseover='gp(337);'>HG</span> x 3 x 2<br /> E-Ymgarl x 5<br /> H-Prime <span class="glossaryitem" onmouseover='gp(160);'>AG</span> x 3<br /> <br /> 2000pts.<br /> <br /> Loses to <span class="glossaryitem" onmouseover='gp(27);'>DE</span> Venom spam and Wolf JoWW spam, but other wise is a fun list to play]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2011 13:32:45]]> GMT</pubDate>
				<author><![CDATA[ FeindusMaximus]]></author>
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				<title>2000pt competitive Tyranids</title>
				<description><![CDATA[ As already mentioned you need a Tyrant Guard, a lash whip on it will be handy. Never been a fan of venom cannons <span class="glossaryitem" onmouseover='gp(325);'>TBH</span>, not great against vehicles. Would rather take double devourers to stun lock things or maul infantry.<br /> <br /> Lose the Shitors as they are rubbish. You need more anti tank so consider Hive Guard or maybe Zoanthropes.<br /> <br /> Tervigons do add to Nidzilla lists and add free troops as well! To make those Hormagaunts hit better the Hive Tytrant should have old adversary.<br /> <br /> Carnifex should have double devourers and Trygons should come in pairs or else will go down quickly in singles.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2011 13:59:33]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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