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		<title><![CDATA[Latest posts for the thread "Multiple weapons and shields"]]></title>
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				<title>Multiple weapons and shields</title>
				<description><![CDATA[ Howdy everyone! I was curious to know if there is a purpose to giving storm vermin shields since they already come with halberds. The rulebook says that since a halberd is a "special weapon" that they will use that until for some reason they can't. Does this mean that I cannot walk up the fields with shields and then switch to halberds?]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2011 23:18:31]]> GMT</pubDate>
				<author><![CDATA[ Goretok]]></author>
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				<title>Multiple weapons and shields</title>
				<description><![CDATA[ That's pretty much what happens.  You'll get the +1 to your armor against shooting, but in combat you'll get no bonus in combat since your can't use the shield with the halberd.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2011 23:21:36]]> GMT</pubDate>
				<author><![CDATA[ Scarecrow456]]></author>
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				<title>Re:Multiple weapons and shields</title>
				<description><![CDATA[ Wait. What rule supercedes the one where the unit must use its special weapons for being able to use the shields. I thought they could NOT use their shields in any case until they lose their halberds]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2011 23:28:38]]> GMT</pubDate>
				<author><![CDATA[ Goretok]]></author>
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				<title>Multiple weapons and shields</title>
				<description><![CDATA[ Page 75<br /> "Requires Two Hands"<br /> <br /> it says you can't use a shield or an additional hand weapon in close combat but you can use it against shooting attacks or magic.]]></description>
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				<pubDate><![CDATA[Sat, 25 Jun 2011 03:55:50]]> GMT</pubDate>
				<author><![CDATA[ Lotet]]></author>
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				<title>Re:Multiple weapons and shields</title>
				<description><![CDATA[ Exactly right.<br /> <br /> In close combat, Storm Vermin set aside their shields and use their halberds, full stop. The shields are there specifically for use against ranged attacks, and ranged attacks only.<br /> <br /> The question then becomes, are you expecting your Storm Vermin (or other troop option that comes with 'use both hands' weapons and the option to take a shield) to take enough ranged attacks for it to be worth buying shields to protect them?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Jun 2011 22:23:48]]> GMT</pubDate>
				<author><![CDATA[ Vulcan]]></author>
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				<title>Re:Multiple weapons and shields</title>
				<description><![CDATA[ Comes down to point cost per model. If pcpm &gt;10 take the shield if it´s below 10 take no shield and go for the extra model instead. <br /> I can afford enough orkz do lose &quot;a couple&quot; on the march but take HE or <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> for example and you wont lose a single model of your elitist troops to a stupid arrow/bullet. <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Jun 2011 23:32:57]]> GMT</pubDate>
				<author><![CDATA[ Gorbad]]></author>
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				<title>Multiple weapons and shields</title>
				<description><![CDATA[ Terribly sorry to revive something apparently dead.... <br /> but.<br /> <br /> Am i to take it then that a regiment of chaos warriors, can take shields and additional hand weapons, but cannot choose to use their shield in combat rather than the extra weapon? ]]></description>
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				<pubDate><![CDATA[Thu, 15 Sep 2011 19:01:31]]> GMT</pubDate>
				<author><![CDATA[ CrimsonHammer]]></author>
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				<title>Re:Multiple weapons and shields</title>
				<description><![CDATA[ That would be correct.  An additional hand weapon is one of the "special" types of hand weapon, and must be used.]]></description>
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				<pubDate><![CDATA[Thu, 15 Sep 2011 21:04:50]]> GMT</pubDate>
				<author><![CDATA[ Davall]]></author>
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				<title>Re:Multiple weapons and shields</title>
				<description><![CDATA[ So that means a 4+ save from shooting and a 5+ in combat, as well as +1 <span class="glossaryitem" onmouseover='gp(123);'>str</span>. <br /> One of my regular opponents must not have realized that as he always uses them with a 5+, i'll have to inform him.]]></description>
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				<pubDate><![CDATA[Wed, 21 Sep 2011 08:14:42]]> GMT</pubDate>
				<author><![CDATA[ Tethlis the Slayer]]></author>
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				<title>Re:Multiple weapons and shields</title>
				<description><![CDATA[ 3+ shooting, 4+ combat.<br /> <br /> Chaos Armor gives a 4+ save.]]></description>
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				<pubDate><![CDATA[Thu, 22 Sep 2011 16:25:53]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:Multiple weapons and shields</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Templar wrote:</cite>3+ shooting, 4+ combat.<br /> <br /> Chaos Armor gives a 4+ save.</div></blockquote><br /> I was speaking of storm vermin. They only have normal heavy armor.]]></description>
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				<pubDate><![CDATA[Thu, 22 Sep 2011 20:58:43]]> GMT</pubDate>
				<author><![CDATA[ Tethlis the Slayer]]></author>
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				<title>Re:Multiple weapons and shields</title>
				<description><![CDATA[ <blockquote><div><cite>Tethlis the Slayer wrote:</cite><blockquote><div><cite>Grey Templar wrote:</cite>3+ shooting, 4+ combat.<br /> <br /> Chaos Armor gives a 4+ save.</div></blockquote><br /> I was speaking of storm vermin. They only have normal heavy armor.</div></blockquote><br /> <br /> Speaking for stromvermin, then yes, a 4+ against shooting, and a 5+ in combat<br /> <br /> Grey is also right when speaking for chaos.]]></description>
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				<pubDate><![CDATA[Fri, 23 Sep 2011 03:17:01]]> GMT</pubDate>
				<author><![CDATA[ Scarecrow456]]></author>
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				<title>Multiple weapons and shields</title>
				<description><![CDATA[ Yup grey is right <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> yay for 4+ armor <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> But yes the shields are used against shooting and then its halberds all the way.]]></description>
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				<pubDate><![CDATA[Fri, 23 Sep 2011 07:56:34]]> GMT</pubDate>
				<author><![CDATA[ cowpow16]]></author>
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