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		<title><![CDATA[Latest posts for the thread "Snipers vs Dreadknights?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Snipers vs Dreadknights?"]]></description>
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				<title>Snipers vs Dreadknights?</title>
				<description><![CDATA[ Hey gents,<br /> <br /> I think i'll be playing against Grey Knights in the near future and I was wondering, as a Guard player, how effective a sniper teams against the Dreadknight? I usually field <i>loads </i> of Snipers due to my army's fluff and i'd like to keep it that way. But how effective would these weapons be against the Dreadknight or the rest of the Chamber Militant?<br /> <br /> Thanks!]]></description>
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				<pubDate><![CDATA[Sun, 26 Jun 2011 14:42:17]]> GMT</pubDate>
				<author><![CDATA[ sphynx]]></author>
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				<title>Re:Snipers vs Dreadknights?</title>
				<description><![CDATA[ Well, snipers sound good, wounding on 4+ and rending on 6s, but <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> have a great armor save (negating most wounds you make, before rending is applied) and even have a decent chance of ignoring the rending shots.  To top that off, they have 4 wounds, so you have to do that more than just once.  They are also <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 10, so probably will pass any pinning checks they are forced to make (can <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> be pinned?)  Im betting that equal points in snipers vs dreadknight will probably not kill the dreadknight.  Wound it? Sure.  You would be better off spending those points on heavy weapons teams with lascannons.]]></description>
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				<pubDate><![CDATA[Sun, 26 Jun 2011 15:03:30]]> GMT</pubDate>
				<author><![CDATA[ notabot187]]></author>
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				<title>Snipers vs Dreadknights?</title>
				<description><![CDATA[ Lessee, half of hits wound, 2/3 of wounds hit a 2+ save and 1/3 of wounds hits a 5+. So per hit 1/2(2/3x1/6+1/3x2/3) result in unsaved wounds. Simplifies to 1/6. So on average one out of six hits results in an unsaved wound. Assuming you're using ratlings that makes nine shots per unsaved wound on average. Whether that is acceptable or not is left to the player's discretion.<br /> <br /> To answer the pinning question, monstrous creatures can never go to ground, voluntarily or otherwise.]]></description>
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				<pubDate><![CDATA[Sun, 26 Jun 2011 15:22:15]]> GMT</pubDate>
				<author><![CDATA[ Raxmei]]></author>
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