<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "How To Create A Good RPG, And How To Be A Good Games Master"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/10.page</link>
		<description><![CDATA[Latest messages posted in the thread "How To Create A Good RPG, And How To Be A Good Games Master"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>How To Create A Good RPG, And How To Be A Good Games Master</title>
				<description><![CDATA[ I am asking, partly form myself, and partly for the information of others.<br /> How do you write a good <span class="glossaryitem" onmouseover='gp(293);'>RP</span> that will continue successfuly, and how do you become a good <span class="glossaryitem" onmouseover='gp(524);'>GM</span>.<br /> I have thought about creating a <span class="glossaryitem" onmouseover='gp(293);'>RP</span> myself, after a few have died down, but I want to be informed first.<br /> <br /> Thanks for any advice.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/379138/2995926.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/379138/2995926.page</link>
				<pubDate><![CDATA[Mon, 27 Jun 2011 17:10:27]]> GMT</pubDate>
				<author><![CDATA[ RaptorsTalon]]></author>
			</item>
			<item>
				<title>How To Create A Good RPG, And How To Be A Good Games Master</title>
				<description><![CDATA[ im not an expert,as all mine fall apart. from what ive learned 1st thing you need is active players who will continue to post. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> be detailed. dont need to write a short story like the cat,but dont write small events either.<br /> <br /> more i could say,but ill leave that to more experienced <span class="glossaryitem" onmouseover='gp(524);'>GMs</span>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/379138/2998397.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/379138/2998397.page</link>
				<pubDate><![CDATA[Tue, 28 Jun 2011 02:45:12]]> GMT</pubDate>
				<author><![CDATA[ lord commissar klimino]]></author>
			</item>
			<item>
				<title>How To Create A Good RPG, And How To Be A Good Games Master</title>
				<description><![CDATA[ Well, I know mainly what a good <span class="glossaryitem" onmouseover='gp(524);'>GM</span> needs to be, mainly as I have hung around with the best that are on offer...<br /> <br /> ... take a few leaves out of FITZZ's book...<br /> <br /> ... you need to be dedicated, as in doing events on time. You need to have good dedicated players who post fairly often, and you need to try and write good events...<br /> <br /> ... of course, you also need to know where the storyline is going, you need to have good info about the story in the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, and you need yo, most importantly, make sure everybody is having fun!<br /> <br /> That is all I can really think of right now...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/379138/2999461.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/379138/2999461.page</link>
				<pubDate><![CDATA[Tue, 28 Jun 2011 10:23:09]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
			</item>
			<item>
				<title>Re:How To Create A Good RPG, And How To Be A Good Games Master</title>
				<description><![CDATA[ You need to have a spontaneous burst of imagination, and BAM! An idea is created. I find the long, planned-out ideas tend to crumble, unless based off previous escapades into the depths of the collective imaginations of a group of willing players.<br /> <br /> Camaraderie between the players is very important.<br /> An acceptable grasp of grammar and fictional writing is basically required.<br /> It needs to be something unique.<br /> You need to be very organised and have all the relevant information readily available and accessible for yourself and the players. <br /> You need to present yourself well.<br /> You need to keep your players in line and make sure the thread doesn't become cluttered with off-topic.<br /> Keep the players in the dark (some more than others).<br /> Either inspire great loyalty between the characters or undermine them; secretly setting them against each other.<br /> Listen to your players and make sure they listen to you. <br /> <br /> --<br /> <br /> All that's just what I could think of off the top of my head. Not much, but I don't have much time right now, so it will have to suffice at present. <br /> <br /> Generally, the quality of your roleplaying and the roleplays you host will improve as you become more experienced. Definitely play at least 2-3 long-running <span class="glossaryitem" onmouseover='gp(345);'>RPGs</span> before even considering GMing one. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/379138/3001642.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/379138/3001642.page</link>
				<pubDate><![CDATA[Tue, 28 Jun 2011 19:19:48]]> GMT</pubDate>
				<author><![CDATA[ Darkvoidof40k]]></author>
			</item>
			<item>
				<title>How To Create A Good RPG, And How To Be A Good Games Master</title>
				<description><![CDATA[  Spontaneous creativity ( as Darko noted) is a big factor when running an <span class="glossaryitem" onmouseover='gp(293);'>RP</span> or simply when taking part in one.<br />  I can't begin to count the amount of times Ive encountered " Well I didn't see that coming." moments (both as a <span class="glossaryitem" onmouseover='gp(524);'>GM</span> and as a participent) and the ability to adapt and create a narrative that works with what's going on is very important.<br />  Going into an <span class="glossaryitem" onmouseover='gp(293);'>RP</span> with a basic idea of what you'd like to see is fine, but you have to maintain a degree of fluidity to keep things moving along .]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/379138/3001756.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/379138/3001756.page</link>
				<pubDate><![CDATA[Tue, 28 Jun 2011 19:45:09]]> GMT</pubDate>
				<author><![CDATA[ FITZZ]]></author>
			</item>
			<item>
				<title>How To Create A Good RPG, And How To Be A Good Games Master</title>
				<description><![CDATA[ Knew you two would be here soon enough... <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/379138/3001910.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/379138/3001910.page</link>
				<pubDate><![CDATA[Tue, 28 Jun 2011 20:14:39]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
			</item>
			<item>
				<title>How To Create A Good RPG, And How To Be A Good Games Master</title>
				<description><![CDATA[ Thanks for the Advice.<br /> I have just joined my third <span class="glossaryitem" onmouseover='gp(293);'>RP</span>, and I seem to be getting better at them as I go along.<br /> Maybe, I will be <span class="glossaryitem" onmouseover='gp(524);'>GM</span> one day...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/379138/3002096.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/379138/3002096.page</link>
				<pubDate><![CDATA[Tue, 28 Jun 2011 20:48:00]]> GMT</pubDate>
				<author><![CDATA[ RaptorsTalon]]></author>
			</item>
			<item>
				<title>How To Create A Good RPG, And How To Be A Good Games Master</title>
				<description><![CDATA[ Haha...<br /> <br /> ... yes, you will son...<br /> <br /> ... yes, you will...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/379138/3003696.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/379138/3003696.page</link>
				<pubDate><![CDATA[Wed, 29 Jun 2011 06:57:14]]> GMT</pubDate>
				<author><![CDATA[ Shas'ui T'au Kais]]></author>
			</item>
			<item>
				<title>How To Create A Good RPG, And How To Be A Good Games Master</title>
				<description><![CDATA[ You need to ensure you will retain interest in your own <span class="glossaryitem" onmouseover='gp(293);'>RP</span> no matter what happens/what players you have/etc.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/379138/3003703.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/379138/3003703.page</link>
				<pubDate><![CDATA[Wed, 29 Jun 2011 07:01:05]]> GMT</pubDate>
				<author><![CDATA[ SilverMK2]]></author>
			</item>
			<item>
				<title>How To Create A Good RPG, And How To Be A Good Games Master</title>
				<description><![CDATA[ <blockquote><div><cite>RaptorsTallon wrote:</cite>Thanks for the Advice.<br /> I have just joined my third <span class="glossaryitem" onmouseover='gp(293);'>RP</span>, and I seem to be getting better at them as I go along.<br /> Mabey, I will be <span class="glossaryitem" onmouseover='gp(524);'>GM</span> one day...</div></blockquote><br /> <br /> Yeah, maybe..<br /> <br /> <br /> /Grammar Nazi hint.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/379138/3004898.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/379138/3004898.page</link>
				<pubDate><![CDATA[Wed, 29 Jun 2011 15:23:56]]> GMT</pubDate>
				<author><![CDATA[ Darkvoidof40k]]></author>
			</item>
			<item>
				<title>How To Create A Good RPG, And How To Be A Good Games Master</title>
				<description><![CDATA[ There are some great articles on the Escapist's <i>Check for Traps</i> series that are well worth checking out.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/379138/3004917.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/379138/3004917.page</link>
				<pubDate><![CDATA[Wed, 29 Jun 2011 15:27:35]]> GMT</pubDate>
				<author><![CDATA[ htj]]></author>
			</item>
	</channel>
</rss>