<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Turbo boost and fortune?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/15.page</link>
		<description><![CDATA[Latest messages posted in the thread "Turbo boost and fortune?"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Turbo boost and fortune?</title>
				<description><![CDATA[ Hey all, i just had the thought, could you turbo boost a farseer on a jetbike, and in the shooting phase cast fortune/doom as they are not shooting attacks, so they can be cast right?<br /> <br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3035613.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3035613.page</link>
				<pubDate><![CDATA[Wed, 6 Jul 2011 19:35:35]]> GMT</pubDate>
				<author><![CDATA[ eldanesh2011]]></author>
			</item>
			<item>
				<title>Turbo boost and fortune?</title>
				<description><![CDATA[ No.  Fortune and doom have to be cast at the beginning of the turn before the farseer does anything.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3035619.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3035619.page</link>
				<pubDate><![CDATA[Wed, 6 Jul 2011 19:36:48]]> GMT</pubDate>
				<author><![CDATA[ jbunny]]></author>
			</item>
			<item>
				<title>Re:Turbo boost and fortune?</title>
				<description><![CDATA[ In the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> on 76, under Turbo-Booters "... cannot move through difficult terrain, shoot, launch assaults, or execute any other voluntary action in the same turn." So, I don't think you would be able to use a psyker ability.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3035701.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3035701.page</link>
				<pubDate><![CDATA[Wed, 6 Jul 2011 19:54:49]]> GMT</pubDate>
				<author><![CDATA[ Biotox]]></author>
			</item>
			<item>
				<title>Turbo boost and fortune?</title>
				<description><![CDATA[ @biotox ok thats a point, but what about the 6' movement that eldar jetbikes do in the assault phase if not assaulting ( i have seen many people do it). Is this wrong or is that allowed due to the wargear of the bike (whilst psychic abilities are not.<br /> <br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3035735.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3035735.page</link>
				<pubDate><![CDATA[Wed, 6 Jul 2011 20:00:06]]> GMT</pubDate>
				<author><![CDATA[ eldanesh2011]]></author>
			</item>
			<item>
				<title>Turbo boost and fortune?</title>
				<description><![CDATA[ If you have the option not to do it, it's voluntary. If it's voluntary you may not use it during the same turn as Turbo Boost.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3035780.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3035780.page</link>
				<pubDate><![CDATA[Wed, 6 Jul 2011 20:09:41]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
			</item>
			<item>
				<title>Turbo boost and fortune?</title>
				<description><![CDATA[ Ok thank you <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3035847.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3035847.page</link>
				<pubDate><![CDATA[Wed, 6 Jul 2011 20:20:32]]> GMT</pubDate>
				<author><![CDATA[ eldanesh2011]]></author>
			</item>
			<item>
				<title>Re:Turbo boost and fortune?</title>
				<description><![CDATA[ There is one way around that problem, but depending on terrain set up and deployment, it can be impractical. <br /> <br /> If you start the bikes within 6'' of the farseer, without the farseer actually being in the unit, he can fortune them. After he casts fortune, they can freely turbo boost. If you want the farseer to join them, you will need make sure he ends his move within 2'' of the turbo boosted bikes, which can be hard because he isn't able to turbo boost himself, since he cast fortune; If you moved directly away from him, he'll never be able to keep up.<br /> <br /> Turbo boosters work per the model, so even if he reaches the unit, he won't count as having turbo boosted, meaning he won't be eligible for the cover save like the rest of the bikes.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3036092.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3036092.page</link>
				<pubDate><![CDATA[Wed, 6 Jul 2011 21:10:03]]> GMT</pubDate>
				<author><![CDATA[ Falconlance]]></author>
			</item>
			<item>
				<title>Turbo boost and fortune?</title>
				<description><![CDATA[ Hey guys how are you getting this? Fortune is done in the shooting phase like all psyhic powers as it does not say it has to be done in the movemet phase like some powers???]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3036497.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3036497.page</link>
				<pubDate><![CDATA[Wed, 6 Jul 2011 22:30:07]]> GMT</pubDate>
				<author><![CDATA[ eldanesh2011]]></author>
			</item>
			<item>
				<title>Turbo boost and fortune?</title>
				<description><![CDATA[ <blockquote><div><cite>eldanesh2011 wrote:</cite>Hey guys how are you getting this? Fortune is done in the shooting phase like all psyhic powers as it does not say it has to be done in the movemet phase like some powers???</div></blockquote><br /> <br /> No it is not...please read the Eldar Codex.<br /> <br /> Only the Eldar's shooting attacks are used in the shooting phase. ALL other Eldar powers are used at the begining of the turn.  Therefore, if you cast Fortune, you may no longer Turboboost with that unit, period, as per the Turboboost rules.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3036523.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3036523.page</link>
				<pubDate><![CDATA[Wed, 6 Jul 2011 22:37:18]]> GMT</pubDate>
				<author><![CDATA[ Alerian]]></author>
			</item>
			<item>
				<title>Turbo boost and fortune?</title>
				<description><![CDATA[ I apologise you are correct i never saw that <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3036557.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3036557.page</link>
				<pubDate><![CDATA[Wed, 6 Jul 2011 22:46:14]]> GMT</pubDate>
				<author><![CDATA[ eldanesh2011]]></author>
			</item>
			<item>
				<title>Turbo boost and fortune?</title>
				<description><![CDATA[ <blockquote><div><cite>eldanesh2011 wrote:</cite>I apologise you are correct i never saw that <span class="glossaryitem" onmouseover='gp(84);'>lol</span></div></blockquote><br /> "<span class="glossaryitem" onmouseover='gp(84);'>lol</span>" is not a period.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3036589.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3036589.page</link>
				<pubDate><![CDATA[Wed, 6 Jul 2011 22:55:01]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
			</item>
			<item>
				<title>Turbo boost and fortune?</title>
				<description><![CDATA[ Why can't you cast fortune on yourself, then turbo boost in the movement phase? It seems perfectly normal to me.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3036686.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3036686.page</link>
				<pubDate><![CDATA[Wed, 6 Jul 2011 23:27:23]]> GMT</pubDate>
				<author><![CDATA[ axeman1n]]></author>
			</item>
			<item>
				<title>Turbo boost and fortune?</title>
				<description><![CDATA[ <blockquote><div><cite>axeman1n wrote:</cite>Why can't you cast fortune on yourself, then turbo boost in the movement phase? It seems perfectly normal to me.</div></blockquote><br /> <br /> 1. You may not take ANY other voluntary action in the same turn that you turbo boost (the rule explicity states as much).<br /> 2. Casting Fortune is a voluntary action<br /> 3. Therefore, you may not cast Fortune and turbo boost in the same turn.<br /> <br /> It really is that simple...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3036738.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3036738.page</link>
				<pubDate><![CDATA[Wed, 6 Jul 2011 23:48:24]]> GMT</pubDate>
				<author><![CDATA[ Alerian]]></author>
			</item>
			<item>
				<title>Turbo boost and fortune?</title>
				<description><![CDATA[ After you turbo boost, you can take no  voluntary actions that turn. It doesn't say that you must not have taken any voluntary actions in order to Turbo boost.<br /> Does that mean that a <span class="glossaryitem" onmouseover='gp(67);'>IC</span> can't leave a unit via turbo boosting?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3037253.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3037253.page</link>
				<pubDate><![CDATA[Thu, 7 Jul 2011 02:37:50]]> GMT</pubDate>
				<author><![CDATA[ axeman1n]]></author>
			</item>
			<item>
				<title>Turbo boost and fortune?</title>
				<description><![CDATA[ <blockquote><div><cite>axeman1n wrote:</cite>After you turbo boost, you can take no  voluntary actions that turn. It doesn't say that you must not have taken any voluntary actions in order to Turbo boost.<br /> Does that mean that a <span class="glossaryitem" onmouseover='gp(67);'>IC</span> can't leave a unit via turbo boosting?</div></blockquote><br /> <br /> You can't take any voluntary action during the turn.  That prevents actions from being done before and being done after.  It doesn't say you cannot take voluntary actions after a turbo boost.  As it is written in the book, ... cannot move through difficult terrain, shoot, launch assaults, or execute any other voluntary action in the same turn."  It just says in the same turn, which means Psyker powers are a no no.  Ask yourself when you go to turbo boost, did a make a voluntary action with the unit this turn?  If the answer is yes, you cannot turbo boost because you then prevent the turbo boost rule from working because you are not eligible to turbo boost.<br /> <br /> As for the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> leaving a unit via turbo boosting... it can only be done in the situation the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> is capable of boosting, and the unit he is in is capable of boosting.  Because joining or leaving the squad is not a voluntary action (It is just something that occurs of the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> is within 2 inches or not), the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> is free to do this.  One thing to watch out for, since units move at the speed of the slowest model, the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> must still follow the movement rules of the unit he is joined to, even on the turn he is leaving.  This means even if an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> has a bike/Jump pack he can only move 6 inches if joined to a squad.  In that instance it means he is unable to turbo boost out, and unable to move 12" to leave coherency.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3037312.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3037312.page</link>
				<pubDate><![CDATA[Thu, 7 Jul 2011 02:56:59]]> GMT</pubDate>
				<author><![CDATA[ Lone Dragoon]]></author>
			</item>
			<item>
				<title>Turbo boost and fortune?</title>
				<description><![CDATA[ Lone Dragoon, I don't think you have it right. I don't think you need to be limited to the speed of the unit you are joining. If I have a Biker boss with a squad of biker nobs, I can turbo boost him off and jion another squad that is neither bikes, or capable of turboboosting.<br /> Since Leaving a unit is a voluntary action, then an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> would not be able to do that  as part of his Turboboost move, as the normal rules for movement prevent him from moving out of unit coherency. He must voluntarily leave coherancy in order to leave a unit. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3037428.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3037428.page</link>
				<pubDate><![CDATA[Thu, 7 Jul 2011 03:31:26]]> GMT</pubDate>
				<author><![CDATA[ axeman1n]]></author>
			</item>
			<item>
				<title>Turbo boost and fortune?</title>
				<description><![CDATA[ Axeman, you are worng, plain and simple.<br /> <br /> You can take NO other voluntary action during a turn that you turbo boost - not before, after, or during the turbo boost move.  This definately includes casting Psychic powers.<br /> <br /> As for leaving or joining a unit, it is not a voluntary action.  If an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> ends the movement phase in unit coherency with another unit, he is automatically joined to a unit; if not, then he is automatically on his own.  Yes, you make a choice as to where to place him during a move, but the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> took no voluntary action, other than turbo boosting.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3037486.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3037486.page</link>
				<pubDate><![CDATA[Thu, 7 Jul 2011 03:47:21]]> GMT</pubDate>
				<author><![CDATA[ Alerian]]></author>
			</item>
			<item>
				<title>Turbo boost and fortune?</title>
				<description><![CDATA[ <blockquote><div><cite>axeman1n wrote:</cite>Lone Dragoon, I don't think you have it right. I don't think you need to be limited to the speed of the unit you are joining. If I have a Biker boss with a squad of biker nobs, I can turbo boost him off and jion another squad that is neither bikes, or capable of turboboosting.<br /> Since Leaving a unit is a voluntary action, then an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> would not be able to do that  as part of his Turboboost move, as the normal rules for movement prevent him from moving out of unit coherency. He must voluntarily leave coherancy in order to leave a unit. </div></blockquote><br /> <br /> First, leaving or joining the unit is actually a part of the movement.  There is no action involved in doing this, it just happens if you are within 2" of a unit you are capable of joining or outside of 2" when you are done moving.<br /> <br /> Page 48 tells you that as long as an independent character is part of the unit that the unit will move at the speed of the slowest model.  As the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> is a part of the unit he must move at the speed of that unit until he ends a move out of coherency.  Even if you are moving out of a unit, you started in coherency with the unit meaning you're stuck moving at the speed of the slowest model.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3037551.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3037551.page</link>
				<pubDate><![CDATA[Thu, 7 Jul 2011 04:08:39]]> GMT</pubDate>
				<author><![CDATA[ Lone Dragoon]]></author>
			</item>
			<item>
				<title>Turbo boost and fortune?</title>
				<description><![CDATA[ <blockquote><div><cite>axeman1n wrote:</cite>Lone Dragoon, I don't think you have it right. I don't think you need to be limited to the speed of the unit you are joining. If I have a Biker boss with a squad of biker nobs, I can turbo boost him off and jion another squad that is neither bikes, or capable of turboboosting.<br /> Since Leaving a unit is a voluntary action, then an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> would not be able to do that  as part of his Turboboost move, as the normal rules for movement prevent him from moving out of unit coherency. He must voluntarily leave coherancy in order to leave a unit. </div></blockquote><br /> <br /> Actually, the if warboss turboboosts while the nobz don't, he may only move 12", as he has to move at the speed of the slowest model. You may not take any voluntary actions other than the turbo boost movement. Nothing restricts that move from ending up out of coherency. If an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> is out of coherency, it <u>must</u> leave the unit, and <u>must</u> join a unit if it's within 2". Nothing voluntary about that.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3038167.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381166/3038167.page</link>
				<pubDate><![CDATA[Thu, 7 Jul 2011 09:14:50]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
			</item>
	</channel>
</rss>