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				<title>Chaos Space Marine 1750 point tournament list</title>
				<description><![CDATA[ Hey guys, my first post on dakka  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> Hoping for some feedback/constructive criticisms for a 1750 point tournament in a couple of weeks.<br /> Here goes...<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Daemon Prince: 155 points<br /> Prince, Wings, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, Lash<br /> <br /> Elites<br /> Chosen: 213 points<br /> 6 Chosen, 5 meltas, <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span>, Rhino<br /> <br /> Troops<br /> 2x<br /> Plague Marines: 261 points<br /> 7 Plaguers, Champion w/ Fist, 2 meltas, Rhino, Personal Icon<br /> <br /> Khorne Berzerkers: 213 points<br /> 8 Berzerkers, Champion w/ Fist, Personal Icon<br /> <br /> 9 Summoned Lesser Daemons: 117 points<br /> <br /> Heavy Support<br /> Defiler: 150 points<br /> <br /> Land Raider w/ Combi - Weapon: 230 points<br /> <br /> 2 Obliterators: 150 points<br /> <br /> Total: 1750<br /> <br /> That's all. Any comments much appreciated!<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 7 Jul 2011 18:09:27]]> GMT</pubDate>
				<author><![CDATA[ abaddonsdrummer]]></author>
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				<title>Chaos Space Marine 1750 point tournament list</title>
				<description><![CDATA[ Always take Daemon princes in pairs, for target saturation. Taking 1 is pointless.<br /> <br /> You have 2 heavy vehicles, one of which is AV12. They will get shot down pretty quickly. if you drop the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> and Defiler you can get 5 more oblits. Those guys are scary in numbers like that.<br /> <br /> The khorne berserkers aren't needed. I'd drop them for more plague marines.<br /> <br /> Also, why have you got 9 lesser daemons? When they come down, they will get shot pretty quickly. and they barely survive, with no hitting power in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Drop them.<br /> <br /> The chosen are not needed since, with this, you will have more obilts and plague marines with melta guns. Drop them and get another prince.  <br /> <br /> Either run them as you have now, or change one to have MON - Warptime, or <span class="glossaryitem" onmouseover='gp(102);'>MOT</span> - Warptime - Breath of chaos. <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Breath of chaos is nasty.]]></description>
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				<pubDate><![CDATA[Thu, 7 Jul 2011 18:16:48]]> GMT</pubDate>
				<author><![CDATA[ woodbok]]></author>
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				<title>Chaos Space Marine 1750 point tournament list</title>
				<description><![CDATA[ Thanks for the speedy response! I use lesser daemons because they are really useful for turn 5 objective contesting. I see what you mean about the chosen, I'll drop them for another lash prince and replace the defiler with more obliterators. Not sure about the berzerkers though, keeping them in would add a real 'punch' to the force. Is this list any better?<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 2 x Lash <span class="glossaryitem" onmouseover='gp(262);'>DP</span><br /> <br /> Troops<br /> 3 x Plague Squads (as above, except one rhino has a havoc launcher for defending home objective)<br /> 9 x Lesser Daemons<br /> <br /> Heavy<br /> 3 x Oblits<br /> 2 x Oblits<br /> 2 x Oblits<br /> <br /> Total is 1750]]></description>
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				<pubDate><![CDATA[Thu, 7 Jul 2011 18:35:27]]> GMT</pubDate>
				<author><![CDATA[ abaddonsdrummer]]></author>
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				<title>Chaos Space Marine 1750 point tournament list</title>
				<description><![CDATA[ Thing is, what happens if they come on turn 2? I'm guessing that you have the rhino for objective camper so that it's a wall. In this case I would give the squad plasma guns. Longer range, and more shots. And you don't need melta guns at that range, since their tanks are already dead. Looks like a solid list.<br /> <br /> Also, I hope your princes have wings. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 7 Jul 2011 19:19:49]]> GMT</pubDate>
				<author><![CDATA[ woodbok]]></author>
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				<description><![CDATA[ Yep, the princes have wings. I'm planning to keep 2 units of oblits on at the beginning, then <span class="glossaryitem" onmouseover='gp(471);'>DS</span> one of the 2-man squads later on to create havoc in the enemy ranks. I'll get rid of a couple of daemons for the extra points required for plasma guns?]]></description>
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				<pubDate><![CDATA[Thu, 7 Jul 2011 19:40:43]]> GMT</pubDate>
				<author><![CDATA[ abaddonsdrummer]]></author>
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				<description><![CDATA[ The second list is much better, but I'd still drop the Lesser Daemons. I'd drop one Oblit, and use the extra points on some extra Plague dudes and upgrades. I'd give combi-meltas to the melta squad champs, and perhaps their rhinos as well. I'd also give plasma guns to one of the plague squads (whichever you're planning to hold the home objective with) ...they're good upgrades for plague marines. You can probably drop the personal icons, not much is gonna be deep-striking if you drop the lesser daemons. ]]></description>
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				<pubDate><![CDATA[Thu, 7 Jul 2011 19:41:20]]> GMT</pubDate>
				<author><![CDATA[ wtwlf123]]></author>
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				<description><![CDATA[ OK, I'll drop the lesser daemons, surely then it would be better to add an extra obliterator and some more upgrades? Or would 7/8 oblits just be overkill?]]></description>
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				<pubDate><![CDATA[Fri, 8 Jul 2011 16:36:34]]> GMT</pubDate>
				<author><![CDATA[ abaddonsdrummer]]></author>
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				<description><![CDATA[ I think 6 Oblits is the right number for the 1500-1850 range. ]]></description>
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				<pubDate><![CDATA[Fri, 8 Jul 2011 16:45:57]]> GMT</pubDate>
				<author><![CDATA[ wtwlf123]]></author>
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				<description><![CDATA[ Ok, made some modifications:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span>: 155<br /> Wings, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, <span class="glossaryitem" onmouseover='gp(85);'>LoS</span><br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span>: 155<br /> Wings, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, <span class="glossaryitem" onmouseover='gp(85);'>LoS</span><br /> <br /> Troops<br /> 2x<br /> Plague Marines: 256<br /> 7 x Plague Marines, Champ, Fist, 2 meltas, rhino<br /> <br /> Plague Marines (home objective squad): 281<br /> 7 x Plague Marines, Champ, Fist, 2 plasmas, rhino w/ Havoc Launcher<br /> <br /> Plague Marines (support squad): 195<br /> 5 x Plague Marines, Champ, Combi weapon, rhino, 2 meltas<br /> <br /> Heavy Support<br /> 2 oblits<br /> 2 oblits<br /> 2 oblits<br /> <br /> total 1748]]></description>
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				<pubDate><![CDATA[Fri, 8 Jul 2011 17:11:08]]> GMT</pubDate>
				<author><![CDATA[ abaddonsdrummer]]></author>
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				<description><![CDATA[ The list looks strong, but boring as hell to play against. I'm a huge fan of Zerkers. They're one of the best shock troopers out there. Right now you have yet another cookie cutter list. I ran one for awhile, and it's boring. Plus you have no real <span class="glossaryitem" onmouseover='gp(19);'>CC</span> threat. Sure the <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> can scare some <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> units, if they're small. But if they can get you're Lash Prince stuck in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, then they're winning.<br /> <br /> I'd switch out one or two <span class="glossaryitem" onmouseover='gp(634);'>PM</span> squads for Zerkers. You're playing a gun line style <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, an army that can kick butt in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Right now you have no counter charge units, and this is an entirely defensive army. Now there is good target saturation, and alot of redundency. But maybe too much. <br /> <br /> But hey, if its not broken, don't fix it. <span class="glossaryitem" onmouseover='gp(380);'>GL</span>.]]></description>
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				<pubDate><![CDATA[Fri, 8 Jul 2011 19:34:57]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
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				<title>Re:Chaos Space Marine 1750 point tournament list</title>
				<description><![CDATA[ I'd run Nurgle Princes with Wings instead of <span class="glossaryitem" onmouseover='gp(41);'>fzorgle</span>, only because the current meta has lots of anti-psychic abilities.  Savvy use of Lash can still do very well though.]]></description>
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				<pubDate><![CDATA[Fri, 8 Jul 2011 19:48:39]]> GMT</pubDate>
				<author><![CDATA[ BladeWalker]]></author>
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				<title>Re:Chaos Space Marine 1750 point tournament list</title>
				<description><![CDATA[ I ren a very similar list 2 days ago with massive success and fun, differance was though i had one lash prince one with <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> and winds, and the squad of zerks. For the first time since ive been using them is this list they really worked, taking out 6 <span class="glossaryitem" onmouseover='gp(305);'>gk</span> termies with one casuality. Keep them in, they make the list much more fun and although plagues are good they don't strike fear into anyone!]]></description>
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				<pubDate><![CDATA[Fri, 8 Jul 2011 21:29:22]]> GMT</pubDate>
				<author><![CDATA[ hellrai3er]]></author>
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				<description><![CDATA[ So replace the 5 man squad with berserkers? But it would be kind of useless to have them without a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, as the moment they disembark they'll just get shot down before they can charge if they're just in a rhino.]]></description>
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				<pubDate><![CDATA[Sat, 9 Jul 2011 04:19:53]]> GMT</pubDate>
				<author><![CDATA[ abaddonsdrummer]]></author>
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				<description><![CDATA[ Not useless.  <br /> <br /> I like 2 lash princes, but it is by no means mandatory.  However if you do play 2 lash princes, Berserkers are anything BUT worthless, in fact, they're amazing, even in rhinos. <br /> <br /> The point of playing lash princes is to draw your opponent into a position to be assaulted, and no one assaults better than berserkers. Tons of attacks, hitting and wounding on 3s against <span class="glossaryitem" onmouseover='gp(95);'>meqs</span>, and carrying a powerfist that gets what, 3 attacks on a charge? <br /> <br /> I do very well with a list at a similar point cost with 2 lashes, 3x7 berserkers + Champ with <span class="glossaryitem" onmouseover='gp(486);'>PW</span> or <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, a boat load of oblits, extra points usually just become mixed terminator squads or a greater daemon, usually both.  <br /> <br /> Then again, I play tau a lot, so when I swich to <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, I like lots of assaults . ]]></description>
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				<pubDate><![CDATA[Sat, 9 Jul 2011 04:50:53]]> GMT</pubDate>
				<author><![CDATA[ junk]]></author>
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				<title>Chaos Space Marine 1750 point tournament list</title>
				<description><![CDATA[ I think that 5 plague marines would be better than 6 berserkers for  the points.]]></description>
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				<pubDate><![CDATA[Sun, 10 Jul 2011 10:31:50]]> GMT</pubDate>
				<author><![CDATA[ abaddonsdrummer]]></author>
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				<description><![CDATA[ Plague marines are great, don't get me wrong, but berserkers are not to be underestimated. ]]></description>
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				<pubDate><![CDATA[Sun, 10 Jul 2011 21:13:45]]> GMT</pubDate>
				<author><![CDATA[ junk]]></author>
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				<description><![CDATA[ Yeah I know. I love berserkers, but I don't really see where they'll fit in with the rest of the army.]]></description>
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				<pubDate><![CDATA[Sun, 10 Jul 2011 21:27:10]]> GMT</pubDate>
				<author><![CDATA[ abaddonsdrummer]]></author>
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				<description><![CDATA[ You're spending too many points on your home-objective campers.  I personally always field at least one unit of lesser daemons for holding an objective cheaply.  That way the expensive cult troops can move up and fight.<br /> <br /> I agree that you'd be better off swapping one squad of <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> for Berserkers for more assault power.  You don't need a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.  You can drive up, using one Rhino to cover another, then popping smoke on the back one the second turn, then hop out and assault on turn 3.  Lash and/or aggressive enemy movement may allow a turn 2 charge.<br /> <br /> I also think you ditched the Chosen a bit too easily.  They're really a nice piece to take out an enemy <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, which are extremely common when you're up against loyalist Marines of almost any flavor, or another important vehicle.  They can also Outflank to disrupt the backfield against enemy shooty armies.<br /> <br /> Try this, maybe:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Winged Lash prince: 155 <br /> Winged Lash prince: 155 <br /> <br /> Elite<br /> 5 Chosen, 4x meltaguns = 130<br /> Rhino w/Combi-melta= 45<br /> <br /> Troops <br /> 7 x Plague Marines, Champ, Fist, 2 meltas, personal icon =226<br /> rhino w/combi-melta = 45<br /> 8 Berserkers, incl. champ w/fist=208<br />  Rhino=35<br /> 5 x Plague Marines, 2x plasma guns, personal icon = 150<br /> Rhino w/combi-melta = 45 <br /> 8x lesser daemons = 104<br /> <br /> Heavy Support <br /> 2 oblits = 150<br /> 2 oblits = 150<br /> 2 oblits = 150 <br /> <br /> total 1748 <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 10 Jul 2011 21:33:20]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<description><![CDATA[ OK, I now have an idea of who I'm playing against: mech <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, trukk orks & tau. Dropping the 5 man plague squad for 5 chosen w/ meltas.<br /> New list:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span>: 155<br /> Wings, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, <span class="glossaryitem" onmouseover='gp(85);'>LoS</span><br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span>: 155<br /> Wings, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, <span class="glossaryitem" onmouseover='gp(85);'>LoS</span><br /> <br /> Elites<br /> Chosen: 185 points<br /> 5 x Chosen, 5 x Meltaguns, Rhino w/ combi - weapon<br /> <br /> Troops<br /> 2x<br /> Plague Marines: 256<br /> 7 x Plague Marines, Champ, Fist, 2 meltas, rhino (one has a combi - weapon)<br /> <br /> Plague Marines (home objective squad): 281<br /> 7 x Plague Marines, Champ, Fist, 2 plasmas, rhino w/ Havoc Launcher<br /> <br /> Heavy Support<br /> 2 oblits<br /> 2 oblits<br /> 2 oblits ]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2011 18:27:57]]> GMT</pubDate>
				<author><![CDATA[ abaddonsdrummer]]></author>
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				<title>Re:Chaos Space Marine 1750 point tournament list</title>
				<description><![CDATA[ I actually think that it would be a good idea for you to use a similar list next tournament, because to be fair you did get very unlucky, with the fact that your Melta guns never hit anything and all but 2 of the games throughtout the entire tournament with seize ground, with only 2 troops choices.<br /> <br /> You may want to think about dropping your chosen for another troops choice however, as all of us found it difficult to shift that pesky Vanilla Marines list from the objectives, and an extra troops choice would mean that more Plague Marines will be able to push forward and sit on objectives and not move / ram stuff, and we all know what happens when we ram stuff hehehehehe  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">. But yeah, the Chosen sat in their Rhino shooting passing <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> Nobz and equivalents with their meltas and although they did down a few in your games I think that an additional troops choice would give opponents something else to think about in objective games.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 21:06:02]]> GMT</pubDate>
				<author><![CDATA[ Rampage]]></author>
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				<description><![CDATA[ Yeah, got pretty unlucky with those meltas...<br /> Next tournament I might replace them with something else, but 5 chosen with meltas still have more dakka than 5 plague marines.<br /> Dilemma!<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 20 Jul 2011 15:00:34]]> GMT</pubDate>
				<author><![CDATA[ abaddonsdrummer]]></author>
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				<title>Chaos Space Marine 1750 point tournament list</title>
				<description><![CDATA[ Yes, but 5 Chosen with meltas that can't hit anything don't.... I'm sure you get better luck next time, it can't get any worse, and you could always give them blast weapons instead of meltas, as rolling low here will help you. <br /> <br /> The plague marines are tougher though, I think you only lost one squad all tournament? And that was when they were jumped by a 435pt Nobz squad, correct me if i'm wrong here, but either way, considering that 2/3 of the missions are objective based, they would prove useful (albeit expensive) camping units.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381378/3097427.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381378/3097427.page</link>
				<pubDate><![CDATA[Thu, 21 Jul 2011 08:48:36]]> GMT</pubDate>
				<author><![CDATA[ Rampage]]></author>
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