<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "C:SM- How many troops would you take in 1500, 1750 and 1850?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "C:SM- How many troops would you take in 1500, 1750 and 1850?"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ Let's admit it: the troop choices in the C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex are one of the lows of the entire codex. So much so that some lists I see only has two 10-man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads for their troop choice even in 1850 lists.<br /> <br /> So is it better to field 3 or more full <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads on 1500, 1750 or 1850 games, or just keep the bare minimum and buy other stuff with the points saved? Discuss.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3048152.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3048152.page</link>
				<pubDate><![CDATA[Sat, 9 Jul 2011 17:24:56]]> GMT</pubDate>
				<author><![CDATA[ starsdawn]]></author>
			</item>
			<item>
				<title>C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ Well, two full Tacticals in Rhinos or with Razorbacks are fine at the 1500 pt level.<br /> When going up to 1750 or 1850 pts, I'd add a Scout squad eventually mounted in a Storm.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3048181.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3048181.page</link>
				<pubDate><![CDATA[Sat, 9 Jul 2011 17:33:24]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
			</item>
			<item>
				<title>Re:C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ 20 tactical marines are fine @ 1500, maybe you could get away with 15.<br /> <br /> 20 or 25 tactical marines should be enough for 1750, with 25 being best for 1850.<br /> <br /> Always go for bare minimum tactical squads. They are the weakest link in the codex.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3048197.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3048197.page</link>
				<pubDate><![CDATA[Sat, 9 Jul 2011 17:37:03]]> GMT</pubDate>
				<author><![CDATA[ Dracos]]></author>
			</item>
			<item>
				<title>C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ I actually bring 20 tactical marines and a scout squad below 2,000; I add 10 tacticals more when I get higher than that.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3048205.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3048205.page</link>
				<pubDate><![CDATA[Sat, 9 Jul 2011 17:38:15]]> GMT</pubDate>
				<author><![CDATA[ Monster Rain]]></author>
			</item>
			<item>
				<title>C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ In general, any army wants about 6 scoring units at the 2000 point level. At lower point levels, you can probably get away with 4 to 6.<br /> <br /> The reason for this is that pretty much all of the 5th edition books actually have pretty good troops, and objectives are important. This is why you see a lot of competitive lists with at least 30 scoring marines, or a larger number of non-marines. <br /> <br /> I'd say that 2 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads is fine at 1500, and 3, or 2 and 1-2 units of scouts is good for higher levels.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3050559.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3050559.page</link>
				<pubDate><![CDATA[Sun, 10 Jul 2011 07:41:24]]> GMT</pubDate>
				<author><![CDATA[ jcd386]]></author>
			</item>
			<item>
				<title>C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ how embarrassing. also people need to stop calling it <span class="glossaryitem" onmouseover='gp(22);'>csm</span> and sm]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3052569.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3052569.page</link>
				<pubDate><![CDATA[Sun, 10 Jul 2011 20:32:25]]> GMT</pubDate>
				<author><![CDATA[ terranarc]]></author>
			</item>
			<item>
				<title>Re:C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ Hmm, you think one can get away with 20 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines in a 1850 list? Or would that be too hard? That saves you 200+ to purchase other spammable stuff, preferably ones that will attract fire.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3053229.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3053229.page</link>
				<pubDate><![CDATA[Mon, 11 Jul 2011 00:12:19]]> GMT</pubDate>
				<author><![CDATA[ starsdawn]]></author>
			</item>
			<item>
				<title>Re:C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ <blockquote><div><cite>starsdawn wrote:</cite>Hmm, you think one can get away with 20 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines in a 1850 list? Or would that be too hard? That saves you 200+ to purchase other spammable stuff, preferably ones that will attract fire.</div></blockquote><br /> Absolutely. You only need to control 1 objective to win any game... contest or clear the rest with units that are better and more killy. With 2 tactical squads you have 2-4 scoring units to do that with. You just have to play careful. If you see the other guy targetting your scoring units, you can play around that. Honestly if they go after your tactical squads that leaves the killy stuff free to wreak havoc and you need to be prepared to take advatage. With rhinos, terrain, etc... it should not be too hard to hide a marine or two if you see it going that way. Take advantage of "combat tactics" and "they shall know no fear" to make sure they have to shoot every last one, combat squads to increase number of scoring units, and rhinos to protect them. <br /> <br /> -Myst]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3053646.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3053646.page</link>
				<pubDate><![CDATA[Mon, 11 Jul 2011 02:33:53]]> GMT</pubDate>
				<author><![CDATA[ Mysticaria]]></author>
			</item>
			<item>
				<title>C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ With <span class="glossaryitem" onmouseover='gp(119);'>SM</span> you should do fine with 2-3 full tactical squads at any of those levels. Especially with the Combat tacitcs you should do fine. I always run3-4 troop squads in my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> lists at these levels. Since you have to spend more points on other units 2-3 should do you fine.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3053708.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3053708.page</link>
				<pubDate><![CDATA[Mon, 11 Jul 2011 02:54:16]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
			</item>
			<item>
				<title>C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ People bash tacticals a lot because they are not a good unit, but combat squads turns a tripe unit into hot dogs.  2 to 3 scoring units would be insanity for most armies, but thanks to combat squads sm can get away with it, and best of all the squad stays together in a <span class="glossaryitem" onmouseover='gp(316);'>kp</span> mission.  While <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads are not as good as grey hunters, <span class="glossaryitem" onmouseover='gp(22);'>csm</span>, or pm combat squads does mean codex marines can spend a lot less points on troops than <span class="glossaryitem" onmouseover='gp(124);'>sw</span> or <span class="glossaryitem" onmouseover='gp(22);'>csm</span>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3053743.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3053743.page</link>
				<pubDate><![CDATA[Mon, 11 Jul 2011 03:08:21]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
			</item>
			<item>
				<title>C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ Bah. I like my tactical marines. I don't spam them, but the ones that I bring serve me well.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3055735.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3055735.page</link>
				<pubDate><![CDATA[Mon, 11 Jul 2011 16:19:34]]> GMT</pubDate>
				<author><![CDATA[ Monster Rain]]></author>
			</item>
			<item>
				<title>Re:C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>In general, any army wants about 6 scoring units at the 2000 point level.</div></blockquote><br /> <br /> What? If by 6 scoring units, in this case, you mean "3 combat squadding troop selections" I will give you this one. If however, you mean "Fill up all 6 <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slots with space marine troops!" I very much want to see a list that isn't completely laughable made along these lines. <br /> <br /> <blockquote class="uncited"><div>The reason for this is that pretty much all of the 5th edition books actually have pretty good troops</div></blockquote><br /> <br /> Codex troops are absolute crud for actually killing things. What exactly are you comparing them to? <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Veterans? Strike squads/Purifiers/GKTs/GKPs? Grey hunters? Warriors? Wyches? <span class="glossaryitem" onmouseover='gp(10);'>BA</span> assault squads? Marked <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>? Daemon troops? <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Henchmen? Heck, while we are at it, lets add in some oldbies that have some pretty severe advantages over 5th ed <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads: <span class="glossaryitem" onmouseover='gp(15);'>BT</span> 5 man las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span>, and deathwing! Heck, even tyranid troops can go toe to toe with tacticals and win...with the caveat that the tacticals in this case actually HAVE enough versatility to <span class="glossaryitem" onmouseover='gp(19);'>CC</span> the shooty ones and mostly-shoot the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ones. <br /> <br /> To boot, a lot of the above will actually withstand punishment/certain kinds of punishment better than a tactical squad in the field on top of it.<br /> <br /> However, I will grant you that codex marines have better troops than Firewarriors and necrons. That is not setting the bar very high though. <br /> <br /> For me, at 1500...2x10 marines in rhinos. 1750 is the same. 1850 I throw in snipers and telion. Rest of my list is devoted to things that actually get the job done. <br /> <br /> <blockquote class="uncited"><div>Absolutely. You only need to control 1 objective to win any game... contest or clear the rest with units that are better and more killy.</div></blockquote><br /> <br /> What this guy said. ^^^]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3056519.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3056519.page</link>
				<pubDate><![CDATA[Mon, 11 Jul 2011 19:14:34]]> GMT</pubDate>
				<author><![CDATA[ SOFDC]]></author>
			</item>
			<item>
				<title>Re:C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ <blockquote><div><cite>SOFDC wrote:</cite><blockquote class="uncited"><div>In general, any army wants about 6 scoring units at the 2000 point level.</div></blockquote><br /> <br /> What? If by 6 scoring units, in this case, you mean "3 combat squadding troop selections" I will give you this one. If however, you mean "Fill up all 6 <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slots with space marine troops!" I very much want to see a list that isn't completely laughable made along these lines. </div></blockquote><br /> <br /> weeellllll.... last saturday I played a multiplayer game which spiraled out of control due to poor organization and people not being invited and people inviting themselves and people who were invited being forgotten about... the long and the short of it was we ended up playing something like 4.5k per side (non <span class="glossaryitem" onmouseover='gp(7);'>apoc</span>), and 60 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines can be pretty  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> ing hellish to deal with, forming a cordon around whats really tearing us up. That, and our <span class="glossaryitem" onmouseover='gp(119);'>SM</span> player has Absolute Faith in His Marines (One <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad. One <span class="glossaryitem" onmouseover='gp(262);'>DP</span> of slaanesh with all the options (Daemons codex). God they beat the crap out of him (3 p. weap wounds and 4 unsaved normal (!!) wounds. Faith in your wargear <i>works</i>).<br /> <br /> That is a bit of an exception though due to the size of the game  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> 2-4 always seemed the magic number to me.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3057239.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3057239.page</link>
				<pubDate><![CDATA[Mon, 11 Jul 2011 21:59:06]]> GMT</pubDate>
				<author><![CDATA[ Jihallah]]></author>
			</item>
			<item>
				<title>Re:C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ Yea....the sheer size of the game puts it into territory where I cannot say I would take much seriously. <br /> <br /> Betcha 25 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> terminators make a better cordon though. Same cost. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3057341.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3057341.page</link>
				<pubDate><![CDATA[Mon, 11 Jul 2011 22:28:26]]> GMT</pubDate>
				<author><![CDATA[ SOFDC]]></author>
			</item>
			<item>
				<title>C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ Tactical Marines arent that bad. Its all about kitting them properly.<br /> <br /> Everyone throws a fit when a 10 man tactical squad with an <span class="glossaryitem" onmouseover='gp(330);'>MM</span> gun is holding an objective in cover - thats the most reislient <span class="glossaryitem" onmouseover='gp(330);'>MM</span> gun platform you will see. This is actually something other army troops cannot do. They are even scarier when you have Vulkan.<br /> <br /> It's not that <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines are really weak, its just that other troop choices are more attractive in paper: at least to the weaker players who cannot make <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines work =P]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3057990.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3057990.page</link>
				<pubDate><![CDATA[Tue, 12 Jul 2011 02:01:36]]> GMT</pubDate>
				<author><![CDATA[ Yuber]]></author>
			</item>
			<item>
				<title>Re:C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ I usually just bring 2 full <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads at most point levels.  As points go up I add scouts, go over 2k, and I bring the 3rd full <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad.  <br /> <br /> Tacticals are the bread and butter of the books, you need them to score, and you need that generalist unit to plug holes, and lay down some supporting fire.  They do a good enough job, and they are relatively hard to kill compared to other armies "better" troops.  The fact they have <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> and combat tactics (assuming no chapter tactics) makes them hard to finish off in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, so they tarpit non <span class="glossaryitem" onmouseover='gp(486);'>PW</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span> units quite well.<br /> <br /> That being said, a diet of only bread and butter is pretty awful, so you need to spice it up with more specialized support units.  Even then, in objective missions, those superior units real role is to make sure those tacs live.  Either by dieing in their place, or killing the enemy.  <br /> <br /> In kill point games, tacs are trash compared to other units, which <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> is what a fair number of people think of when evaluating units.  Well, 2/3 <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> missions aren't kill points, so having enough tacs to score with without handicapping yourself is a balancing act.  One that consensus seems to put at 20-30 scoring marine bodies at most point levels.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3058065.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3058065.page</link>
				<pubDate><![CDATA[Tue, 12 Jul 2011 02:27:47]]> GMT</pubDate>
				<author><![CDATA[ notabot187]]></author>
			</item>
			<item>
				<title>Re:C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Everyone throws a fit when a 10 man tactical squad with an <span class="glossaryitem" onmouseover='gp(330);'>MM</span> gun is holding an objective in cover - thats the most reislient <span class="glossaryitem" onmouseover='gp(330);'>MM</span> gun platform you will see.</div></blockquote><br /> <br /> It might just be me, but I have never found a 170+ point, foot based, <span class="glossaryitem" onmouseover='gp(19);'>CC</span>-able, snipe-able multimelta very threatening.  It might be durable to bolter fire...as durable as any 10 <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> bodies in cover will be. <br /> <br /> <blockquote class="uncited"><div>It's not that <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines are really weak, its just that other troop choices are more attractive in paper: at least to the weaker players who cannot make <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines work =P</div></blockquote><br /> <br /> Yes, actually it IS that <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines are really weak. That they aren't so absolutely worthless that the bolters they carry fire happiness and rainbows is irrelevant. Compared to <span class="glossaryitem" onmouseover='gp(124);'>SW</span>, <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, <span class="glossaryitem" onmouseover='gp(15);'>BT</span>, <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, and even Chaos, codex power armored bodies suck. Every single contemporary will A: Fight harder B: Shoot better (At some range band or another, usually in the 12 inch band, granted.) C: Take more punishment or D: Pick multiple at random. <br /> <br /> Thing with using tactical marines to hold points, hold the line, etc. is the minor detail of actually forcing the enemy back. Tactical marines do not, alone, do this. I will grant you that they will buy time to maneuver more force into the fight, but they simply do not have the ability to do what the other power armor troops do on their own. If you get a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad isolated by a remotely similar sized/costed grey hunter pack, or <span class="glossaryitem" onmouseover='gp(10);'>BA</span> assault squad (Even without the requisite apothecary), MoAnything chaos, <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, or <span class="glossaryitem" onmouseover='gp(15);'>BT</span> squad, then you you will be shot. Then you will be charged. Then you will either be mauled and thrown off the objective with a speed that would make most bartenders jealous, or you will desperately try to combat tactics out, hopefully falling back far enough to regroup yet also not going off-board. <br /> <br /> This is not hard math. When the competition has double/triple your <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks, ignores your armor saves in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> (Or range!), has an almost guaranteed charge via jump packs, and so on...and is costed comparable to yours, the odds are not in your favor. While I admit that tactical marines CAN buy you valuable time to get yourself in an advantageous strategic position, what do you think the other player is doing? Rolling his face on his codex, thinking it works like a WOW keyboard?<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3058254.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3058254.page</link>
				<pubDate><![CDATA[Tue, 12 Jul 2011 04:03:49]]> GMT</pubDate>
				<author><![CDATA[ SOFDC]]></author>
			</item>
			<item>
				<title>C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ SOFDOC: What's the #1 rule of 5th edition?<br /> <br /> Never get out of thy transport. That's why a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad works: They're sitting in a Rhino shooting the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> out of the hatch as a mobile bunker.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3058261.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3058261.page</link>
				<pubDate><![CDATA[Tue, 12 Jul 2011 04:11:30]]> GMT</pubDate>
				<author><![CDATA[ AresX8]]></author>
			</item>
			<item>
				<title>Re:C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ I run three <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads minimum 1500 on up mostly so I have the objective taking power.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3058275.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3058275.page</link>
				<pubDate><![CDATA[Tue, 12 Jul 2011 04:23:34]]> GMT</pubDate>
				<author><![CDATA[ djphranq]]></author>
			</item>
			<item>
				<title>Re:C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Never get out of thy transport. That's why a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad works: They're sitting in a Rhino shooting the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> out of the hatch as a mobile bunker.</div></blockquote><br /> <br /> It works, but for who is the question. If someone wants to put a rhino with a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> inside within 24 inches of one of my <span class="glossaryitem" onmouseover='gp(305);'>GK</span> rhinos, I will certainly not tell them to do otherwise. They can enjoy the not-ever-shooting experience that the damage table and movement restrictions place upon them while I approach, firing psycannons out the top hatch. Followed by throwing them off the objective. <br /> <br /> I may have a unique perspective playing/having played <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, a bit of <span class="glossaryitem" onmouseover='gp(15);'>BT</span>, and Ultramarines, but if you are expecting tacticals to do any real heavy lifting against an opponent who actually knows the codex you will wind up disappointed and defeated. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3058285.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3058285.page</link>
				<pubDate><![CDATA[Tue, 12 Jul 2011 04:29:30]]> GMT</pubDate>
				<author><![CDATA[ SOFDC]]></author>
			</item>
			<item>
				<title>Re:C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ <blockquote><div><cite>SOFDC wrote:</cite>I may have a unique perspective playing/having played <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, a bit of <span class="glossaryitem" onmouseover='gp(15);'>BT</span>, and Ultramarines, but if you are expecting tacticals to do any real heavy lifting against an opponent who actually knows the codex you will wind up disappointed and defeated. </div></blockquote><br /> <br /> While I find this post to be somewhat hyperbolic, I agree that <span class="glossaryitem" onmouseover='gp(330);'>MM</span> in a rhino isn't the best.<br /> <br /> I much prefer Missile Launchers.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3058370.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3058370.page</link>
				<pubDate><![CDATA[Tue, 12 Jul 2011 05:29:28]]> GMT</pubDate>
				<author><![CDATA[ Monster Rain]]></author>
			</item>
			<item>
				<title>Re:C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ @ SOFBC: Agreed. Tactical marines are never going to do heavy lifting for C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> as it presently stands. They either support a main offensive with assault terminators, or hold objectives. They don't even support the assault terminators that well, so really you just want them for holding objectives. That's why I take 20 tactical marines @ 1500 points. 10 in a rhino with a heavy, and 2x 5 in a razorback. The rhino squad is there to be a more resilient scoring unit, and the razorback squads are to support assault terminators and take objectives as they become cleared.  Using more marines is not going to help you clear objectives any better, so they are really not needed.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3058380.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3058380.page</link>
				<pubDate><![CDATA[Tue, 12 Jul 2011 05:33:57]]> GMT</pubDate>
				<author><![CDATA[ Dracos]]></author>
			</item>
			<item>
				<title>Re:C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ <blockquote><div><cite>SOFDC wrote:</cite><blockquote class="uncited"><div>Everyone throws a fit when a 10 man tactical squad with an <span class="glossaryitem" onmouseover='gp(330);'>MM</span> gun is holding an objective in cover - thats the most reislient <span class="glossaryitem" onmouseover='gp(330);'>MM</span> gun platform you will see.</div></blockquote><br /> <br /> It might just be me, but I have never found a 170+ point, foot based, <span class="glossaryitem" onmouseover='gp(19);'>CC</span>-able, snipe-able multimelta very threatening.  It might be durable to bolter fire...as durable as any 10 <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> bodies in cover will be. <br /> <br /> <blockquote class="uncited"><div>It's not that <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines are really weak, its just that other troop choices are more attractive in paper: at least to the weaker players who cannot make <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines work =P</div></blockquote><br /> <br /> Yes, actually it IS that <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines are really weak. That they aren't so absolutely worthless that the bolters they carry fire happiness and rainbows is irrelevant. Compared to <span class="glossaryitem" onmouseover='gp(124);'>SW</span>, <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, <span class="glossaryitem" onmouseover='gp(15);'>BT</span>, <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, and even Chaos, codex power armored bodies suck. Every single contemporary will A: Fight harder B: Shoot better (At some range band or another, usually in the 12 inch band, granted.) C: Take more punishment or D: Pick multiple at random. <br /> <br /> Thing with using tactical marines to hold points, hold the line, etc. is the minor detail of actually forcing the enemy back. Tactical marines do not, alone, do this. I will grant you that they will buy time to maneuver more force into the fight, but they simply do not have the ability to do what the other power armor troops do on their own. If you get a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad isolated by a remotely similar sized/costed grey hunter pack, or <span class="glossaryitem" onmouseover='gp(10);'>BA</span> assault squad (Even without the requisite apothecary), MoAnything chaos, <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, or <span class="glossaryitem" onmouseover='gp(15);'>BT</span> squad, then you you will be shot. Then you will be charged. Then you will either be mauled and thrown off the objective with a speed that would make most bartenders jealous, or you will desperately try to combat tactics out, hopefully falling back far enough to regroup yet also not going off-board. <br /> <br /> This is not hard math. When the competition has double/triple your <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks, ignores your armor saves in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> (Or range!), has an almost guaranteed charge via jump packs, and so on...and is costed comparable to yours, the odds are not in your favor. While I admit that tactical marines CAN buy you valuable time to get yourself in an advantageous strategic position, what do you think the other player is doing? Rolling his face on his codex, thinking it works like a WOW keyboard?<br /> <br /> </div></blockquote><br /> <br /> That's where your analysis is wrong because in a real game, troops rarely take on another guy's troops. Because you never fight a fair fight in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. You will always use what they are good against at. Ofcourse its bogus to outshoot Greyhunters or outassault Assault Marines with your tacs, and this is why a smart C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> player will never do this. You can however, use the 10 man tacs to provide area denial with their <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, combat squad when there are more objectives. <br /> <br /> When I was new to the hobby I thought that <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Marines are really a gakky choice, and then I found out why they are called tactical marines. They are played for tactics. Your Greyhunters will do gak If I assault them with my gakky <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines because I have a PFist and yours dont. Your <span class="glossaryitem" onmouseover='gp(457);'>JP</span> Assault Marines will look like imbeciles as I shoot them from cover or inside the Rhino, as you fail to make the difficult terrain roll in the assault phase.<br /> <br /> Using your own logic and argument, I can say that Terminators troops beat all other troops. Why bother fielding grey hunters? Why bother fielding Dire avengers? Why even play the game?<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Monster Rain wrote:</cite><blockquote><div><cite>SOFDC wrote:</cite>I may have a unique perspective playing/having played <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, a bit of <span class="glossaryitem" onmouseover='gp(15);'>BT</span>, and Ultramarines, but if you are expecting tacticals to do any real heavy lifting against an opponent who actually knows the codex you will wind up disappointed and defeated. </div></blockquote><br /> <br /> While I find this post to be somewhat hyperbolic, I agree that <span class="glossaryitem" onmouseover='gp(330);'>MM</span> in a rhino isn't the best.<br /> <br /> I much prefer Missile Launchers.</div></blockquote><br /> <br /> An <span class="glossaryitem" onmouseover='gp(330);'>MM</span> rhino isnt the best - That is true. Question is will you bring your Landraider near my <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Rhino? Will you risk it? What if I Im fielding a Vulkan army, are you really going to risk a 450 point unit to a 200 pt unit with an <span class="glossaryitem" onmouseover='gp(330);'>MM</span>?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3058388.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3058388.page</link>
				<pubDate><![CDATA[Tue, 12 Jul 2011 05:41:03]]> GMT</pubDate>
				<author><![CDATA[ Yuber]]></author>
			</item>
			<item>
				<title>Re:C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Your Greyhunters will do gak If I assault them with my gakky <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines because I have a PFist and yours dont.</div></blockquote><br /> <br /> By the time you buy a powerfist on a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad, the <span class="glossaryitem" onmouseover='gp(390);'>GH</span> pack has both its special weapons, a wolf standard and a powerfist or power weapon of its own. Why exactly would I not take a power weapon or power fist? I run <span class="glossaryitem" onmouseover='gp(105);'>PFs</span> on my <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads and I would not go without them on a squad that cannot combat tactics away from something like a dread. What exactly are you trying to prove here? One extra powerfist attack advantage towards the codex marines does not equalize the wolf standard, 2nd <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, and counter charge. <br /> <br /> <blockquote class="uncited"><div>That's where your analysis is wrong because in a real game, troops rarely take on another guy's troops. Because you never fight a fair fight in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. You will always use what they are good against at. Ofcourse its bogus to outshoot Greyhunters or outassault Assault Marines with your tacs, and this is why a smart C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> player will never do this.</div></blockquote><br /> <br /> <blockquote class="uncited"><div>Tactical marines do not, alone, do this. I will grant you that they will buy time to maneuver more force into the fight, but they simply do not have the ability to do what the other power armor troops do on their own.</div></blockquote><br /> <br /> Sounds real similar don't it? You're halfway to my point already. Here is the other half: The guy NOT playing codex marines has a lot more leeway in where he directs his support. If I believe my unit A can beat your unit, I don't absolutely need to send B, C and D in. They can go elsewhere, break other things, and stretch your forces thin. I could, of course...but I don't absolutely need to, and if my unit A can also score that objective after driving you off it, so much the better. It makes for an immediate need to pay attention to that squad with more support as the turns go on. I get to have the option where I -can- force a troop vs. troop fight and saddle my codex opponent with the options of a very good chance of losing the squad, or directing assistance to the fight and allowing me less resistance somewhere else. <br /> <br /> <blockquote class="uncited"><div>Question is will you bring your Landraider near my <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Rhino? Will you risk it? What if I Im fielding a Vulkan army, are you really going to risk a 450 point unit to a 200 pt unit with an <span class="glossaryitem" onmouseover='gp(330);'>MM</span>?</div></blockquote><br /> <br /> Depends. Do I need to? It's a land raider. I have a range advantage. I also have a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> threat range almost as long as the range on that multimelta to begin with. If the fire from the land raider coming in does not at least shake or stun the rhino that it is in, the thunder/daemon hammer(s) that are going to come out shrieking when the ramp drops will. Not going to be hard to get <span class="glossaryitem" onmouseover='gp(458);'>DT</span> results and convert the twin linked multimelta into a twin linked paperweight. If all that is blocking my path is a single <span class="glossaryitem" onmouseover='gp(330);'>MM</span> <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad in a rhino, then yes. I will happily charge it with my <span class="glossaryitem" onmouseover='gp(87);'>LR</span>+Terminators. Luckily, a <span class="glossaryitem" onmouseover='gp(390);'>GH</span> unit is more than up to the task, while the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> trundles off to blow up something more important! ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3058522.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3058522.page</link>
				<pubDate><![CDATA[Tue, 12 Jul 2011 06:44:59]]> GMT</pubDate>
				<author><![CDATA[ SOFDC]]></author>
			</item>
			<item>
				<title>Re:C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ <blockquote><div><cite>SOFDC wrote:</cite><blockquote class="uncited"><div>Your Greyhunters will do gak If I assault them with my gakky <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines because I have a PFist and yours dont.</div></blockquote><br /> <br /> By the time you buy a powerfist on a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad, the <span class="glossaryitem" onmouseover='gp(390);'>GH</span> pack has both its special weapons, a wolf standard and a powerfist or power weapon of its own. Why exactly would I not take a power weapon or power fist? I run <span class="glossaryitem" onmouseover='gp(105);'>PFs</span> on my <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads and I would not go without them on a squad that cannot combat tactics away from something like a dread. What exactly are you trying to prove here? One extra powerfist attack advantage towards the codex marines does not equalize the wolf standard and counter charge. <br /> <br /> <blockquote class="uncited"><div>That's where your analysis is wrong because in a real game, troops rarely take on another guy's troops. Because you never fight a fair fight in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. You will always use what they are good against at. Ofcourse its bogus to outshoot Greyhunters or outassault Assault Marines with your tacs, and this is why a smart C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> player will never do this.</div></blockquote><br /> <br /> <blockquote class="uncited"><div>Tactical marines do not, alone, do this. I will grant you that they will buy time to maneuver more force into the fight, but they simply do not have the ability to do what the other power armor troops do on their own.</div></blockquote><br /> <br /> Sounds real similar don't it? You're halfway to my point already. Here is the other half: The guy NOT playing codex marines has a lot more leeway in where he directs his support. If I believe my unit A can beat your unit, I don't absolutely need to send B, C and D in. They can go elsewhere, break other things, and stretch your forces thin. I could, of course...but I don't absolutely need to, and if my unit A can also score that objective after driving you off it, so much the better. It makes for an immediate need to pay attention to that squad with more support as the turns go on. I get to have the option where I -can- force a troop vs. troop fight and saddle my codex opponent with the options of a very good chance of losing the squad, or directing assistance to the fight and allowing me less resistance somewhere else. <br /> <br /> <blockquote class="uncited"><div>Question is will you bring your Landraider near my <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Rhino? Will you risk it? What if I Im fielding a Vulkan army, are you really going to risk a 450 point unit to a 200 pt unit with an <span class="glossaryitem" onmouseover='gp(330);'>MM</span>?</div></blockquote><br /> <br /> Depends. Do I need to? It's a land raider. I have a range advantage. I also have a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> threat range almost as long as the range on that multimelta to begin with. If the fire from the land raider coming in does not at least shake or stun the rhino that it is in, the thunder/daemon hammer(s) that are going to come out shrieking when the ramp drops will. Not going to be hard to get <span class="glossaryitem" onmouseover='gp(458);'>DT</span> results and convert the twin linked multimelta into a twin linked paperweight. If all that is blocking my path is a single <span class="glossaryitem" onmouseover='gp(330);'>MM</span> <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad in a rhino, then yes. I will happily charge it with my <span class="glossaryitem" onmouseover='gp(87);'>LR</span>+Terminators. Luckily, a <span class="glossaryitem" onmouseover='gp(390);'>GH</span> unit is more than up to the task, while the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> trundles off to blow up something more important! </div></blockquote><br /> <br /> Listen, you are getting the wrong point here. We can Play paperhammer all day but it would make us all look like idiots.<br /> <br /> Lets condense this into a simpler statement:<br /> <br /> If <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines suck so much compared to other codices' Troop choice, does that mean we are not going to take them?<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3058667.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3058667.page</link>
				<pubDate><![CDATA[Tue, 12 Jul 2011 07:42:04]]> GMT</pubDate>
				<author><![CDATA[ Yuber]]></author>
			</item>
			<item>
				<title>Re:C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>If <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines suck so much compared to other codices' Troop choice, does that mean we are not going to take them? </div></blockquote><br /> <br /> Unless you like using scouts as your general purpose infantry, or have some way to get around the 2 troop requirement for a legal army? What kind of question is this? <br /> <br /> Of course you are going to take your two requisite choices. Because as bad as they are, tacticals are the best of your bad options most of the time. In a huge point game, you might even skip out of some of the more powerful units in the codex to get a third choice for redundancy. That is a far cry from buying a unit because it is an effective, efficient choice. <br /> <br /> If you could take <span class="glossaryitem" onmouseover='gp(10);'>BA</span> assault squads as your troops, would you ever again look at tacticals? No. I am willing to bet most would not. Grey hunters? I think you would be hard pressed to find tactical squads in an army after that, were it possible. <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3058695.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3058695.page</link>
				<pubDate><![CDATA[Tue, 12 Jul 2011 07:56:05]]> GMT</pubDate>
				<author><![CDATA[ SOFDC]]></author>
			</item>
			<item>
				<title>Re:C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ <blockquote><div><cite>SOFDC wrote:</cite><blockquote class="uncited"><div>If <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines suck so much compared to other codices' Troop choice, does that mean we are not going to take them? </div></blockquote><br /> <br /> Unless you like using scouts as your general purpose infantry, or have some way to get around the 2 troop requirement for a legal army? What kind of question is this? <br /> <br /> Of course you are going to take your two requisite choices. Because as bad as they are, tacticals are the best of your bad options most of the time. In a huge point game, you might even skip out of some of the more powerful units in the codex to get a third choice for redundancy. That is a far cry from buying a unit because it is an effective, efficient choice. <br /> <br /> If you could take <span class="glossaryitem" onmouseover='gp(10);'>BA</span> assault squads as your troops, would you ever again look at tacticals? No. I am willing to bet most would not. Grey hunters? I think you would be hard pressed to find tactical squads in an army after that, were it possible. <br /> <br /> </div></blockquote><br /> <br /> Yes thats exactly my point. You are stuck with tactical marines. Just because they suck compared to other troop choices doesn't mean you aren't going to take them. <br /> <br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span>;DR: Stop comparing them to the troops of other codices.<br /> <br /> P.S.: Apparently, you are incapable of decrypting what a rhetorical statement is, and also incapable of grasping a well established point. And therefore will now leave you alone for the sake of me.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3058891.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3058891.page</link>
				<pubDate><![CDATA[Tue, 12 Jul 2011 09:45:04]]> GMT</pubDate>
				<author><![CDATA[ Yuber]]></author>
			</item>
			<item>
				<title>C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ In addition, you can't really compare troop choices vs troop choices only. You have to see how they work in their respective lists. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3061065.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3061065.page</link>
				<pubDate><![CDATA[Tue, 12 Jul 2011 19:56:23]]> GMT</pubDate>
				<author><![CDATA[ AresX8]]></author>
			</item>
			<item>
				<title>Re:C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ In some ways that is true, but the topic at hand is not how good they are or are not, but rather <i>how many to take</i> for a C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> army. Everyone here, I think, is on the same page : <b>As little as possible</b>.<br /> <br /> edit: For me, that means 20 - 30 tactical marines @ 1500-2000.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3061320.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3061320.page</link>
				<pubDate><![CDATA[Tue, 12 Jul 2011 20:51:53]]> GMT</pubDate>
				<author><![CDATA[ Dracos]]></author>
			</item>
			<item>
				<title>Re:C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ <blockquote><div><cite>SOFDC wrote:</cite>Yea....the sheer size of the game puts it into territory where I cannot say I would take much seriously. <br /> <br /> Betcha 25 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> terminators make a better cordon though. Same cost. </div></blockquote><br /> <br /> uhhh not quite the same footprint. Also they lack the "rapid fire all the bloodletters into the dirt".<br /> <br /> <span style="font-size: 7px; line-height: normal;">p.s be less "waaaah the other codex marines are better", and deal with what you have  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  </span><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Dracos wrote:</cite>In some ways that is true, but the topic at hand is not how good they are or are not, but rather <i>how many to take</i> for a C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> army. Everyone here, I think, is on the same page : <b>As little as possible</b>.<br /> <br /> edit: For me, that means 20 - 30 tactical marines @ 1500-2000.</div></blockquote><br /> <br /> Gah? as little as possible is 10 marines! Why are you taking 20-30?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3061605.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3061605.page</link>
				<pubDate><![CDATA[Tue, 12 Jul 2011 22:00:25]]> GMT</pubDate>
				<author><![CDATA[ Jihallah]]></author>
			</item>
			<item>
				<title>Re:C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ As little as possible in this instance means how few scoring models are you willing to risk playing with.  At 1500-2000, 20-30 power armor guys seems to be what you need to score at least 1 objective.  10 won't get the job done.<br /> <br /> Compare that to other troops, where you often see way more troops than needed to score, because on their own the troops have a larger value than plugging holes and scoring.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3063517.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3063517.page</link>
				<pubDate><![CDATA[Wed, 13 Jul 2011 11:20:34]]> GMT</pubDate>
				<author><![CDATA[ notabot187]]></author>
			</item>
			<item>
				<title>Re:C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ <blockquote><div><cite>notabot187 wrote:</cite>As little as possible in this instance means how few scoring models are you willing to risk playing with.  At 1500-2000, 20-30 power armor guys seems to be what you need to score at least 1 objective.  10 won't get the job done.<br /> <br /> Compare that to other troops, where you often see way more troops than needed to score, because on their own the troops have a larger value than plugging holes and scoring.</div></blockquote><br />  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3064369.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3064369.page</link>
				<pubDate><![CDATA[Wed, 13 Jul 2011 16:04:21]]> GMT</pubDate>
				<author><![CDATA[ Dracos]]></author>
			</item>
			<item>
				<title>C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ Just to get back on topic with C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> ...<br />  I generally take 3, 10 man squads and maybe a 4th at 2000 points.  Usually 2 X <span class="glossaryitem" onmouseover='gp(634);'>PM</span> on foot and 1 <span class="glossaryitem" onmouseover='gp(527);'>KB</span> in a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>; the 4th will always be a base cost 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> with a champion; but this is mostly a delivery tool for the Greater Demon.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3064646.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3064646.page</link>
				<pubDate><![CDATA[Wed, 13 Jul 2011 16:57:51]]> GMT</pubDate>
				<author><![CDATA[ Fibonacci]]></author>
			</item>
			<item>
				<title>C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ <blockquote><div><cite>Fibonacci wrote:</cite>Just to get back on topic with C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> ...<br />  I generally take 3, 10 man squads and maybe a 4th at 2000 points.  Usually 2 X <span class="glossaryitem" onmouseover='gp(634);'>PM</span> on foot and 1 <span class="glossaryitem" onmouseover='gp(527);'>KB</span> in a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>; the 4th will always be a base cost 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> with a champion; but this is mostly a delivery tool for the Greater Demon.<br /> </div></blockquote><br /> We're talking about regular marines here. C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> = Codex: Space Marine.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3065082.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3065082.page</link>
				<pubDate><![CDATA[Wed, 13 Jul 2011 18:31:02]]> GMT</pubDate>
				<author><![CDATA[ GangstaMuffin24]]></author>
			</item>
			<item>
				<title>C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ I find that the best scoring unit out there for the points is some scouts in a Land Speeder Storm. They can outflank and aren't too shabby at clearing off a lightly held objective (usually one that your opponent doesn't think you have a prayer of reaching).<br /> <br /> I find that 20 Tacticals in Rhinos and one of the previously mentioned scout squads work pretty well up to 2,000 points.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3065108.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3065108.page</link>
				<pubDate><![CDATA[Wed, 13 Jul 2011 18:34:37]]> GMT</pubDate>
				<author><![CDATA[ Monster Rain]]></author>
			</item>
			<item>
				<title>C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ Argh, I hate this notation.  To me, <span class="glossaryitem" onmouseover='gp(22);'>csm</span> means chaos space marines, not codex space marines.  I call space marines <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, or occasionally use VSM (vanilla space marines) so that there is no confusion.  <br /> <br /> But generally speaking, if playing some sort of marine base, you don't really need more than 30-40 marines at most unless you're doing a foot build.  The ability to combat squad pretty much takes care of needing more scoring units.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3068985.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3068985.page</link>
				<pubDate><![CDATA[Thu, 14 Jul 2011 16:09:53]]> GMT</pubDate>
				<author><![CDATA[ scuddman]]></author>
			</item>
			<item>
				<title>C:SM- How many troops would you take in 1500, 1750 and 1850?</title>
				<description><![CDATA[ <blockquote><div><cite>starsdawn wrote:</cite>Let's admit it: the troop choices in the C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex are one of the lows of the entire codex..</div></blockquote>That is why I field a bike army.   Bikes as troops can be surprisingly powerful.<br /> <br /> If you want to go with <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> marines, then use 1-2 squads of them and a squad of scouts.   Your scouts are the object campers, and your TACs are there to aggressive objective takers.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3069428.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/381823/3069428.page</link>
				<pubDate><![CDATA[Thu, 14 Jul 2011 18:01:12]]> GMT</pubDate>
				<author><![CDATA[ labmouse42]]></author>
			</item>
	</channel>
</rss>