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		<title><![CDATA[Latest posts for the thread "Line  of Sight through enemy  units"]]></title>
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				<title>Line  of Sight through enemy  units</title>
				<description><![CDATA[ I was  playing against Eldar for the first time  yesterday with my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and we  had a  bit  of an issue: I grew tired  of Eldrad and his warlock buddies  tossing spells all around, so I dropped a  pair  of Oblits  nearby via deepstrike to pump a couple  of  plasma cannons shots and try to <span class="glossaryitem" onmouseover='gp(269);'>ID</span> the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (It was Dawn of War, so I couldn't put them on their  usual perches  in the  back).<br /> <br /> However, he was screening  his  better  units behind large mobs  of Guardians. When I tried to target  Eldrad's  unit  behind the guardians, he said  I wasn't able to because I couldn't see  Eldrad. I argued that, according to the rule, shooting through enemy  units  gives the target a 4+ cover bonus but does  not  mean the shot cannot be taken. He countered saying that there were a  lot  of them and the Oblits  could  not  possibly see them.  Asking friends around the club for advice  proved  inconclusive as they also seemed split on the  issue.<br /> <br /> So what  is the right call?]]></description>
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				<pubDate><![CDATA[Sun, 10 Jul 2011 16:03:54]]> GMT</pubDate>
				<author><![CDATA[ Sephyr]]></author>
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				<title>Line  of Sight through enemy  units</title>
				<description><![CDATA[ You have to be able to trace line of sight from at least one model in the firing unit to at least one model in the target unit.  If you can't do that, you cant shoot at them. <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 16<br /> <br /> The cover save comes into play depending on whether you have an obscured <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to the target or not.]]></description>
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				<pubDate><![CDATA[Sun, 10 Jul 2011 16:24:14]]> GMT</pubDate>
				<author><![CDATA[ kmdl1066]]></author>
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				<title>Line  of Sight through enemy  units</title>
				<description><![CDATA[ If your models can see the enemy models, they can shoot at them.<br /> <br /> The exception is for times when you can only see a banner or spiky bit sticking up.  Decoration is not a valid target.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 10 Jul 2011 16:29:32]]> GMT</pubDate>
				<author><![CDATA[ bushido]]></author>
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				<title>Line  of Sight through enemy  units</title>
				<description><![CDATA[ You have to bend over the table and LOOK.  From the perspective of the eyes of each firing model.  If they can see ANY PART of the body (not weapons, back banners, wings or purely decorative bits), even the tiniest sliver, they may fire.]]></description>
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				<pubDate><![CDATA[Sun, 10 Jul 2011 16:39:40]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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			<item>
				<title>Re:Line  of Sight through enemy  units</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> page 16 "check line of sight & pick a target"    and<br /> <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> page 21 "when are models in cover?"             and<br /> <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> page 24 "removing casualties"<br /> <br /> 5th ED uses true line of sight, so if you can draw an unobstructed line from one of your models' head to any part of the target's body your unit can shoot. And in this unit every model that can 'see' at least one of the target unit's models it can fire.<br /> If your unit can 'see' the target, but some parts of it are covered by terrain or intervening models they are in cover and as intervening models grant a cover save of 4+ he can this if it is better than his own save.<br /> <br /> But take into account that your opponent may (and/or must) remove models that are either not in range, or not in sight, or even both.<br /> So you can't position your models so that they can only shoot eldrad and force your opponent to remove him, but the other way round he must allocate wounds to all models and remove all models you killed, even if you couldn't shoot them.<br /> <br /> So if for example 7 of your squad could draw <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to 2 different models of Eldrad's squad but caused 11 wounds he had to allocate one to each model and remove one warlock for each unsaved one, even if this would mean he had to remove some you couldn't have targeted.]]></description>
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				<pubDate><![CDATA[Sun, 10 Jul 2011 17:09:43]]> GMT</pubDate>
				<author><![CDATA[ Tiri Rana]]></author>
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				<title>Line  of Sight through enemy  units</title>
				<description><![CDATA[ And you can't <span class="glossaryitem" onmouseover='gp(269);'>ID</span> Eldrad with plasma anyway, he's T4.]]></description>
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				<pubDate><![CDATA[Sun, 10 Jul 2011 17:53:11]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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