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		<title><![CDATA[Latest posts for the thread "Grey Knights 1500 Mechanized List"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Grey Knights 1500 Mechanized List"]]></description>
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				<title>Grey Knights 1500 Mechanized List</title>
				<description><![CDATA[ Inquisitor Coteaz<br /> 100<br /> <br /> Ordo Xenos Inquisitor <br /> Rad Grenades<br /> Psychotroke Grenades<br /> 55<br /> <br /> Razorbacks <br /> Psybolt ammunition<br /> 3 Warrior acolytes<br /> 4 x 62 = 248<br /> <br /> Purifier Squad [7]<br /> 168<br /> <br /> Purifier Squad [7]<br /> 3 Hammers<br /> 183<br /> <br /> Techmarine <br /> Blind grenades<br /> Rad grenades<br /> Psychotroke grenades<br /> Storm Bolter<br /> 123<br /> <br /> Land Raider Redeemers<br /> Multimelta<br /> 2 * 255 = 510<br /> <br /> Dreadnought<br /> 2 Autocannons<br /> Psybolt Ammo<br /> 135<br /> <br /> 1499 points total.<br /> <br /> Land Raider 1 takes Techmarine, Coteaz and Purifier Squad without hammers.<br /> Land Raider 2 takes Xenos Inquisitor, and Purifier Squad with hammers.<br /> <br /> Psybacks take objectives.<br /> Laid Raiders assault into enemy forces, using grenades in assault.<br /> Psyfleman pops transports, multimelta landspeeders, etc.<br /> <br /> What are some of the weaknesses of this list?<br /> <br /> (Edit: Moved techmarine to Land Raider 1.)<br /> (Edit 2: Changed purifier squads, dropped Inquisitor power armor.)]]></description>
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				<pubDate><![CDATA[Sun, 10 Jul 2011 17:09:59]]> GMT</pubDate>
				<author><![CDATA[ Angrypuffin]]></author>
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				<title>Grey Knights 1500 Mechanized List</title>
				<description><![CDATA[ i think you're list needs a little more focus, i would drop the purifiers and just go all henchmen <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>. since im more of a pure <span class="glossaryitem" onmouseover='gp(305);'>GK</span> player i can't make any good suggestions but i feel you'll get more bang for your buck just going all henchmen rather than 2 small purifier squads sprinkled in. because despite having cleansing flame and 2 base attacks, with 2 psycannons in each squad that only leaves you with 3 <span class="glossaryitem" onmouseover='gp(333);'>PA</span> power weapons in each squad so they aren't as <span class="glossaryitem" onmouseover='gp(19);'>CC</span> oriented as might think<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 10 Jul 2011 17:44:48]]> GMT</pubDate>
				<author><![CDATA[ elevatedsouls]]></author>
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				<title>Re:Grey Knights 1500 Mechanized List</title>
				<description><![CDATA[ Yeah, good points about the purifiers.<br /> <br /> Purifiers with psycannons can get 0.37 <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> kills per shooting phase when moving, and 0.74 when stationary.  But being stationary exposes them to enemy fire, which will probably snuff them out quickly due to their small squad.  And purifiers with storm bolters can still get 0.22 <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> kills in the shooting phase.  So I'll spend the money on slightly larger squads of plain purifiers.<br /> <br /> Since Coteaz and the Techmarine have some power-fist-equivalent attacks between them, I'll change their purifier squad to just be 7 purifiers with storm bolters and force swords.<br /> Since the Xenos inquisitor has no hammer, I'll put him with a squad of 6 purifiers, 3 with hammers.  I'll drop the Xenos' power armor to make up the points difference.]]></description>
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				<pubDate><![CDATA[Sun, 10 Jul 2011 22:15:28]]> GMT</pubDate>
				<author><![CDATA[ Angrypuffin]]></author>
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				<title>Re:Grey Knights 1500 Mechanized List</title>
				<description><![CDATA[ Are the Purifiers there to shoot or are they there just for close combat?  <br /> <br /> <br /> If you want a great close combat squad, then you can look no further than the "Henchstar"<br /> <br /> 5x Death Cult Assassins, 5x Crusaders.  150 pts <br /> <br /> You loose your storm bolter shots, Cleansing Flame, and Force Weapons.<br /> <br /> but you gain:<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 (hit on a 3+ most of the time)<br /> Int 6 Power Weapon attacks<br /> 3++ <span class="glossaryitem" onmouseover='gp(162);'>Inv</span> save (5++ on some guys)<br /> Scoring with Coteaz<br /> More Wounds<br /> More Attacks<br /> <br /> Then add in a Rad-Hammer dude (Techmarine+Rad grenades or Xeno with Rad and Psyker upgrade)<br /> <br /> Blind grenades can be useful, but I think that Psychotroke grenades are fun bot not really competitive. (too random, some options are not really useful or needed)<br /> <br /> <br /> <br /> Coteaz is NOT a close combat character.  Look at his Special Abilities.  <br /> <br /> I've been expecting you: Special Shooting attack that protects your fire base from Deep Strikes or Out-Flanks<br /> Sanctuary: Good for protecting your fire base/parking lot from deadly multiple assaults<br /> <br /> <br /> I would trade one of your Razorbacks for a Chimera with 3x Meltagun Dudes and Coteaz.  This makes a better use of his abilities and give you more stuff to counter High <span class="glossaryitem" onmouseover='gp(9);'>AV</span>.]]></description>
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				<pubDate><![CDATA[Mon, 11 Jul 2011 00:24:32]]> GMT</pubDate>
				<author><![CDATA[ svendrex]]></author>
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