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		<title><![CDATA[Latest posts for the thread "Online battle report : 1000 Chaos vs Beastmen"]]></title>
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				<title>Online battle report : 1000 Chaos vs Beastmen</title>
				<description><![CDATA[ Chaos<br /> <br /> 48 marauders, flails, mark of nurgle, musician, standard bearer<br /> 5 knights. musician<br /> 2 chariots<br /> 2x5 warhounds<br /> Sorc, level 2, lore of death, +1 spell, shield with +2 to armor save, dawnstone<br /> <br /> Beastmen<br /> <br /> Beastlord with stone crusher<br /> <span class="glossaryitem" onmouseover='gp(174);'>BSB</span><br /> 18 gors<br /> 20 gors<br /> 2x5 ungor raiders<br /> 3 razorgors<br /> <br /> Chaos goes first<br /> <br /> Turn 1 <br /> <br /> Nothing much, both forces move closer to each other<br /> <br /> Magic <br /> <br /> Chaos uses 4 dice to try and spiritleech <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, fails to cast<br /> <br /> Shooting<br /> <br /> Ungor raiders kill 1 warhound from each unit<br /> <br /> Turn 2 chaos<br /> <br /> <img src="http://www.dakkadakka.com/s/i/at/at2/2011/7/11/7b64c99781fb2c16b10ec47986f271fb_45776.jpg" border="0" /><br /> <br /> Left warhounds are moved to try and re-direct the razorgors.<br /> <br /> Chariots charge right gors.<br /> <br /> Magic<br /> <br /> 9 power dice, 6 dispel dice.<br /> <br /> 3 dice spirit leech on <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, no dispel, <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> fails by two, dead.<br /> <br /> 6 dice soulblight on right gors, 6 dispel dice, fail.<br /> <br /> Combat<br /> <br /> Both chariots charge the right gors, 12 killed via impact hits, warriors kill 2, horses do nothing. <br /> <br /> Right warhounds charge right ungor raiders, fail to do any wounds, all are killed.<br /> <br /> Turn 2 beastmen<br /> <br /> Left gors flank charge chariots<br /> <br /> Razorgors charge left warhounds, wipes them out, reforms<br /> <br /> Combat<br /> <br /> Chariots kill 4 more gors from the bottom<br /> <br /> Bottom gors and left gors each deal 1 wound, both saved<br /> <br /> Beastlord strikes at s10 due to stonecrusher, 3 wounds<br /> <br /> Chariots lose combat by 5, rank bonus, charge, flank...both flee to the right, caught and killed.<br /> <br /> <img src="http://www.dakkadakka.com/s/i/at/at2/2011/7/11/a8fa748dc64d20e5b1e971ab48ce0eeb_45776.jpg" border="0" /><br /> <br /> Turn 3 chaos<br /> <br /> Magic<br /> <br /> 7 power dice, 6 dispel dice<br /> <br /> 3 dice, spirit leech on beastlord, fail to cast<br /> <br /> Combat<br /> <br /> Knights charge razor gors, 2 wounds, horses deal 2 wounds.<br /> <br /> Razorgors deal 3 wounds, all saved.<br /> <br /> Razorgors lose combat, flee 8 inches, knights pursue 7.<br /> <br /> Turn 3 beastmen<br /> <br /> General fails <span class="glossaryitem" onmouseover='gp(82);'>LD</span> check to swift reform, other gors pass.<br /> <br /> Razorgors rally<br /> <br /> Shooting<br /> <br /> Left ungors shoot at marauders, no wounds<br /> <br /> Turn 4 chaos<br /> <br /> <img src="http://www.dakkadakka.com/s/i/at/at2/2011/7/11/0e0152cc7250bdc85c64baec34c2fc92_45776.jpg" border="0" /><br /> <br /> Knights charge razorgors,<br /> <br /> Magic<br /> <br /> 5 dice, 3 dispel dice<br /> <br /> 5 dice purple sun, 3 to dispel, fail. Purple sun kills beast lord, 10 gors and 3 ungor raiders. Gors fail panic test and flee 3 inches. Ungors fail test and flee 5 inches.<br /> <br /> We ended it here.<br /> <br /> Some thoughts :<br /> <br /> -5 man warhound units only serve as a distraction, cant really go warmachine hunting or take out scouts<br /> <br /> -Chariots frontal charging a steadfast block is a bad idea, especially when it can get you flanked<br /> <br /> -No way to deal with tooled up <span class="glossaryitem" onmouseover='gp(19);'>CC</span> lords except via magic]]></description>
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				<pubDate><![CDATA[Mon, 11 Jul 2011 14:01:04]]> GMT</pubDate>
				<author><![CDATA[ Question]]></author>
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				<title>Online battle report : 1000 Chaos vs Beastmen</title>
				<description><![CDATA[ May I ask why you took <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> on Marauders?  I have never really seen that before]]></description>
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				<pubDate><![CDATA[Mon, 11 Jul 2011 15:38:59]]> GMT</pubDate>
				<author><![CDATA[ Ralin Givens]]></author>
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				<title>Online battle report : 1000 Chaos vs Beastmen</title>
				<description><![CDATA[ I thought it would give them a bit more survivability.]]></description>
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				<pubDate><![CDATA[Tue, 12 Jul 2011 00:44:37]]> GMT</pubDate>
				<author><![CDATA[ Question]]></author>
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				<title>Online battle report : 1000 Chaos vs Beastmen</title>
				<description><![CDATA[ Statistically, Mark of Tzeentch is better for cheaper, by and large.  However, I wholly support anyone taking non-optimized options. ]]></description>
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				<pubDate><![CDATA[Wed, 13 Jul 2011 04:38:37]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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