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		<title><![CDATA[Latest posts for the thread "New Game"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "New Game"]]></description>
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				<title>New Game</title>
				<description><![CDATA[ My friend and I are thinking about making a new wargame , its probably not going to go anywhere , its mostly for fun. we need some suggestions for mechanics,races, game types , anything you can think of well be greatly appreciated. <br /> <br /> we have some ideas for the style of the game.<br /> <br /> 1. Heavy magic based combat , very little melee , small units<br /> 2. cartoony med-evil settings, knights fighting for thier princesses, build castes and make traps.<br />  <br /> <br /> rule ideas<br /> 1. different things can dodge ranged attack better or worse, adding a plus or minus when rolling to hit<br /> 2. no combat lock, people can always walk away and do other actions<br /> <br /> race ideas<br /> <br /> 1. humans<br /> 2.elves<br /> 3. orcs<br /> 4. undead<br /> 5. harpy based/ bird people<br /> 6.dragon people/ dragon kin<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 11 Jul 2011 20:01:34]]> GMT</pubDate>
				<author><![CDATA[ Ahack13]]></author>
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				<title>Re:New Game</title>
				<description><![CDATA[ What's with the suddenly huge amount of "new wargame" threads?<br /> <br /> Anyway, on topic, if you are just planning on doing it for fun, I say go for it. Many of the people who want to make new rules now seem to want to sell them, which unless extremely new and unique, won't work out. But there is no reason not to make new rules just for fun, me and my friends constantly make new complex scenarios for <span class="glossaryitem" onmouseover='gp(3);'>40k</span> with modified rules, just for fun.<br /> <br /> You could look into existing rulesets for help, there is an arcive of free rules here: <a href="http://www.freewargamesrules.co.uk/fantasy.html" target="_blank" rel="nofollow">http://www.freewargamesrules.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/fantasy.html</a>]]></description>
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				<pubDate><![CDATA[Mon, 11 Jul 2011 23:14:52]]> GMT</pubDate>
				<author><![CDATA[ General Seric]]></author>
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				<title>New Game</title>
				<description><![CDATA[ <blockquote><div><cite>Ahack13 wrote:</cite>2. cartoony med-evil settings</div></blockquote><br /> <br /> It's "medieval".   <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 11 Jul 2011 23:43:07]]> GMT</pubDate>
				<author><![CDATA[ Byte]]></author>
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				<title>Re:New Game</title>
				<description><![CDATA[ <blockquote><div><cite>General Seric wrote:</cite>What's with the suddenly huge amount of "new wargame" threads?<br /> <br /> Anyway, on topic, if you are just planning on doing it for fun, I say go for it. Many of the people who want to make new rules now seem to want to sell them, which unless extremely new and unique, won't work out. But there is no reason not to make new rules just for fun, me and my friends constantly make new complex scenarios for <span class="glossaryitem" onmouseover='gp(3);'>40k</span> with modified rules, just for fun.<br /> <br /> You could look into existing rulesets for help, there is an arcive of free rules here: <a href="http://www.freewargamesrules.co.uk/fantasy.html" target="_blank" rel="nofollow">http://www.freewargamesrules.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/fantasy.html</a></div></blockquote><br /> <br /> thanks for the help]]></description>
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				<pubDate><![CDATA[Mon, 11 Jul 2011 23:45:44]]> GMT</pubDate>
				<author><![CDATA[ Ahack13]]></author>
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