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				<title>help me build a skaven list?</title>
				<description><![CDATA[ Hi I was hoping someone could help me create a small army list for skaven. I bought 20 clanrats on ebay to paint and stuff for fun and i want to make an army. I started reading the rulebook and there was a lot to absorb so I was hoping some people could point me in a right direction so i can begin painting and buying models while  try to figure out how to play. I never played a game of fantasy only <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. thanks in advance <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> <br /> <br /> if it helps i would most likely be playing against vampire counts, chaos daemons, chaos, high elves and tomb kings]]></description>
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				<pubDate><![CDATA[Wed, 13 Jul 2011 01:25:30]]> GMT</pubDate>
				<author><![CDATA[ tkrettler91]]></author>
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				<title>help me build a skaven list?</title>
				<description><![CDATA[ Clanrats are a good place to start. You can typically either use them as clanrats as well as slaves. A lot of people will use other models as skavenslaves too. Pretty much anything that can fit on a 20mm base works as a skavenslave. Those make the core of most skaven armies. If you are looking for small, though, I suggest sticking with clanrats for the weapon team.<br /> <br /> Weapon teams are great, and there are a lot of them. The best two, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, are the Warp-fire Thrower and the Plague Wind Mortar. You can get both of these in the Island of Blood box set that you can usually find on Ebay for pretty cheap. I suggest picking one up, as it also includes a warlock engineer and a warlord. <br /> <br /> The Warlock engineer is great because it can be your magic support and can take a DOOMROCKET!!! The doomrocket is AWESOME. I also suggest a single Warp Lightning Cannon for a small army. <br /> <br /> Ok, so here's 1000 points of Skaven that you can do pretty easily off of Ebay (please note some of these numbers are approximate as they are off the top of my head):<br /> <br /> Warlord + about 50-75 points of wargear either from the Skaven book or the main rulebook<br /> ~150<br /> Warlock Engineer<br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 1 Doomrocket<br /> 95<br /> 25 Clanrats, Full Command (meaning Champion, Standard Bearer and Musician), shields, spears<br /> 145<br /> Warp Fire Thrower<br /> 70<br /> 25 Clanrats, Full Command, shields, spears<br /> 145<br /> Plague Wind Mortar <br /> 65<br /> Warp Lightning Cannon<br /> 90<br /> <br /> <br /> Ok, I lied...that's closer to 750. I suggest spending the extra points either upgrading your Warlock Engineer or adding another unit or two you like. Jezzails can be really good (when they hit stuff), and a small squad of those is only 60 points...the problem is that the new (Finecast) Jezzail models are ~50 for three of them, so Ebay is probably the best way to go if you want them. ]]></description>
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				<pubDate><![CDATA[Wed, 13 Jul 2011 02:14:05]]> GMT</pubDate>
				<author><![CDATA[ spyguyyoda]]></author>
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				<title>help me build a skaven list?</title>
				<description><![CDATA[ Well I don't have the army book here so I can't help you with that. However I can give you some advice for small scaled games.<br /> <br /> Take many slaves to cover up your better units, it doesn't matter if they run as they don't cause panic in the rest of your army. <br /> <br /> If you want to take <span class="glossaryitem" onmouseover='gp(631);'>RO</span>'s, take them in units of 4-6. That has worked best for me. And if they're 4 you should rank them up as 1x4, if 6 then 2x3.<br /> <br /> You should include a warlock engineer or two as they can provide good magic defense/offense and they are very valuable in SoM games. <br /> <br /> Get som warmachines to smash, splash and hack your foes apart.<br /> <br /> And clanrat units should be 30+ in my experience at least. If they're less than 30 casualties will be pretty severe to your units.<br /> <br /> Stormvermin should also be 30+ in a unit.<br /> <br /> Always, ALWAYS take a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>. No exceptions.<br /> <br /> That's what I can come up with off the top of my head, if you want any more advice please <span class="glossaryitem" onmouseover='gp(634);'>PM</span> me.<br /> <br /> EDIT: Remembered one more thing. Since you want to play Skaven, remember, don't play fair. Outnumber them, outshoot them, kill them all.<br /> <br /> (of course that should not be taken so far that your opponents wont play with you <span class="glossaryitem" onmouseover='gp(84);'>lol</span>)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 13 Jul 2011 18:28:07]]> GMT</pubDate>
				<author><![CDATA[ Doctorcheese]]></author>
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				<title>help me build a skaven list?</title>
				<description><![CDATA[ Here's a quick rundown of my experience with the Underempire's superior race:<br /> <br /> - Seers are great. The Bell isn't overtly amazing, but it can do some weird stuff that will win you the game against some of the top armies.<br /> <br /> - Get a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> and protect him with the best magical goodies you can.<br /> <br /> - Get a Doomrocket. Even if that's all he does--launch the Doomrocket--your Engineer is worth it. Always.<br /> <br /> - Assassins aren't good.<br /> <br /> - Get Clanrats spears or shields, but never both. It is mathematically inefficient. Never buy shields for your Slaves. Minimum recommended unit size varies, depending on the size of the game. At 2000 and up, I go with around 50. At 1000, I'll do 30ish.<br /> <br /> - Weapon Teams are...okay. Expensive, super fragile, unreliable, but potentially devastating. Only get these after you've gotten your other goodies. Warpfire Throwers and Poisoned Wind Mortars are indeed the best. Ratling Guns are meh, Doomflayers always die, and Warp-grinders are the worst thing in the book.<br /> <br /> - Get some Gutter Runners. Get them Poisoned Attacks and slings. Units of 5-7 work best. <br /> <br /> - Rat Ogres and Censer Bearers are amazing on the offense, but won't survive the fight. Send them in to kill and to die, and always take just enough so that they can charge in, get attacked, and have enough guys left over to swing back.<br /> <br /> - Jezzails aren't worth it. Basically ever. Globadiers are better, but still unwieldy.<br /> <br /> - Plague Monks are decent. The Furnace is a good piece of machinery.<br /> <br /> - The magic banners you get are, in order: the Storm Banner (if you don't rely too much on shooting), the Shroud of Dripping Death and/or the Plague Banner, and the Banner of the Underempire. Nothing else.<br /> <br /> - Warp Lightning Cannons are the best unit in the Skaven book. Maybe one of the best in the game. Get one or two.<br /> <br /> - Plague-Claw Catapults are okay.<br /> <br /> - The Hell-Pit Abomination is amazing. Amazing.<br /> <br /> - Doomwheels are sub-par. Great at monster hunting. Bad at everything else.<br /> <br /> That's all I've got for now. Feel free to ask for more specific info.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2011 04:38:24]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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				<title>help me build a skaven list?</title>
				<description><![CDATA[ okay so i bought 20 clan rats so i should buy the starter island blood skaven portion and a warpstone lightning cannon. do i want rat ogres with a special character like skweel gnawtooth??]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 05:24:18]]> GMT</pubDate>
				<author><![CDATA[ tkrettler91]]></author>
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				<title>help me build a skaven list?</title>
				<description><![CDATA[ Cant go wrong with 2 sets of the skaven IoB. <br /> Cannons are awesome especially the warp lightning kind <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> Rat ogres dont do bad depends if you like the model.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 05:36:55]]> GMT</pubDate>
				<author><![CDATA[ cowpow16]]></author>
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				<title>help me build a skaven list?</title>
				<description><![CDATA[ The Island of Blood box is an amazing purchase. Do it. Then, do it again.<br /> <br /> A cannon will serve you well (mostly).<br /> <br /> Rat Ogres hit hard and die fast. Consider that, and use them well. The special characters are generally considered to be overpriced and ineffective. I'd go without.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 12:54:28]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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				<title>help me build a skaven list?</title>
				<description><![CDATA[ Definitely get the IoB set. <br /> <br /> I would never take Skweel with Rat Ogres, because the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> said he is a champion, so he has to go in the front rank, which means he can be targeted and killed rather easily. Much easier than a <span class="glossaryitem" onmouseover='gp(631);'>RO</span>, that is.]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 14:42:40]]> GMT</pubDate>
				<author><![CDATA[ spyguyyoda]]></author>
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				<title>help me build a skaven list?</title>
				<description><![CDATA[ okay so my only question still is with my clanrats do i want hand weapon and shields or do i want spears? what should you do with clan rats when you play with them charge them up right away?]]></description>
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				<pubDate><![CDATA[Sun, 17 Jul 2011 23:49:02]]> GMT</pubDate>
				<author><![CDATA[ tkrettler91]]></author>
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				<title>help me build a skaven list?</title>
				<description><![CDATA[ Is Skweel a Master Moulder, or just a Packmaster? If he's the latter, he doesn't need to go in the front, and in fact cannot do so.<br /> <br /> But yeah, 100 more points for a random ability is steep. Regeneration would be good on a huge block of Giant Rats or something, but that's about it.<br /> <br /> Clanrats with spears will do better in combat than Clanrats with shields, since it's always better to kill your enemy faster than to survive longer. Still, most people use shields so that the Clanrats can hold down opponents for as long as possible, and kill them with other stuff.<br /> Skaven can usually play the waiting game. Don't commit to any combats you don't have to, unless you're sure you'll win. Engage the missile troops, the soft troops, and the fast troops quickly, but against the tough/strong/awesome guys, you can probably sit back and wait. Shooting and magic will help, and then you can bog them down with Slaves or Clanrats to line up the devastating counter-charge.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 14:48:34]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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				<title>help me build a skaven list?</title>
				<description><![CDATA[ Actually, his entry specifically says he is a champion in all regards (same as a Master Moulder). Rat Ogres are a little unique in that if you have a Master Bred Rat Ogre, Skweel, and a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> in the same unit, you actually have three champions...normally you only have one. Anyways, they would all then have to go in the front unless there wasn't enough room for all of them. <br /> <br /> As far as shields vs spears, Mathammer apparently says spears are better (I understand it is because the extra attacks help your combat resolution better than the slightly better save), but the difference seems to be slight. I think it's probably close enough to come down to personal preference. <br /> <br /> Someone else here can probably give you the exact maths if you're interested. ]]></description>
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				<pubDate><![CDATA[Tue, 19 Jul 2011 03:41:40]]> GMT</pubDate>
				<author><![CDATA[ spyguyyoda]]></author>
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				<title>help me build a skaven list?</title>
				<description><![CDATA[ wait so would skweel be in front i didnt quite get that? it would make sence picturing it that the people controling the ogres would be in the back pushing them up]]></description>
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				<pubDate><![CDATA[Tue, 19 Jul 2011 08:47:07]]> GMT</pubDate>
				<author><![CDATA[ tkrettler91]]></author>
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				<title>help me build a skaven list?</title>
				<description><![CDATA[ Ah, so he is a unit champion. Well then, yes, tkrettler91, he needs to go in front. Even though that's kinda' stupid. Thems the rules.<br /> <br /> Shields versus spears: Shields reduce your casualties by 16%, whereas spears increase your potential wounds by 25-30%, depending on formation.<br /> But I don't need an equation to prove this; it's pretty simple. Shields keep your guys around longer, where spears kill the enemy faster. You will never, ever win a fight simply by staying alive. You need to kill the other guy. So in order for a survival-based unit to be good, the percent of reduced casualties would have to be far greater than a unit with an increase in wound-output.<br /> For example, if a unit could increase its potential wounds by 25%, or decrease its casualties by 30%, you'd still want to increase its killing power, since staying alive isn't going to help you win the fight on its own.<br /> A Parry save can keep a model in the fight for longer, but he can still die later on. A dead enemy is dead. It's one model closer to the end of the combat, victory points, and the survival of your unit.<br /> <br /> ...spears are better. Granted, it's by a small margin. But they are better.<br /> I use shields, though. My Clanrats are there to survive for as long as possible. My Rat Ogres and A-bombs are there to kill stuff.]]></description>
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				<pubDate><![CDATA[Tue, 19 Jul 2011 15:39:37]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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				<description><![CDATA[ okay So i took advice and i have now 2 island of blood sets and an additional 20 clanrats from ebay. im thinking for 1000points... <br /> <br /> 3 squads of 30 clanrats with shields or spears and 2 warpfire throwers to defend against the flank. it can stand and shoot if charged and one poisoned wind mortar for the middle rank maybe<br /> <br /> 2 level 1 warlock engineers with doom rockets shoot down units that the clan rats are going to engage with.<br /> <br /> 1 warp lightning cannon shoot important stuff in the back of their army and defending my armies flank<br /> <br /> what do you think about this list? thanks]]></description>
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				<pubDate><![CDATA[Sun, 24 Jul 2011 22:39:15]]> GMT</pubDate>
				<author><![CDATA[ tkrettler91]]></author>
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				<title>help me build a skaven list?</title>
				<description><![CDATA[ 1. You only need two blocks of Clanrats at 1000pts, in my opinion. Slaves should get in there somewhere, for even more tar-pitting action.<br /> <br /> 2. Weapon Teams are really, really iffy. I'd go double Warp Lightning Cannons and a small unit of Gutter Runners with poisoned slings before I get any teams. Maybe one 'Thrower to knock off Regen.<br /> <br /> 3. The Doomrocket is a magic item, so one/army. Otherwise, 25% of my army would be made up of Warlock Engineers with Doomrockets (5 at 1000pts).<br /> <br /> 4. Get a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>.]]></description>
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				<pubDate><![CDATA[Mon, 25 Jul 2011 04:03:22]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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				<title>help me build a skaven list?</title>
				<description><![CDATA[ You need a Warlord and a Chieftain (<span class="glossaryitem" onmouseover='gp(174);'>BSB</span>) in a Skaven army at a bare minimum.  The Warlord can be traded out for other Lords if you desire but you should consider at the Chieftain to be mandatory part of any Skaven army.]]></description>
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				<pubDate><![CDATA[Mon, 25 Jul 2011 18:33:23]]> GMT</pubDate>
				<author><![CDATA[ Breotan]]></author>
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				<description><![CDATA[ Yeah, the Grey Seer is as viable a choice as a general as the Warlord is. At smaller point levels, it's a tough decision- to bring in a Lord character. Chieftains do a fine job at it, really. As do Plague Priests (T5). It's just a matter of getting your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, your magic, and your Doomrocket all set to go while also having a semi-survivable general.]]></description>
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				<pubDate><![CDATA[Wed, 27 Jul 2011 20:44:21]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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				<title>help me build a skaven list?</title>
				<description><![CDATA[ Okay here is my revised list. this one is shooty and utilizes the skavenslave rule life is cheap. basically the plan is to rush up slaves then drop templates on the enemy their locked in combat with. the monks are the hard hitting unit and the clan rats will try to maximize the use of the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> by placing them in range of most units. the plague priest (general) will try to stay close to the slaves so they can re-roll failed leadership to stay in combat longer and drop more templates. the warp lightning cannon will try to pick off their army's bigger stuff and hopefully ill have dice to get off warp lightning or pestilent breath in the magic phase.<br /> <br /> Warlock engineer substitute warp lightning<br /> Level 1 wizard<br /> Doomrocket<br /> 95 points<br /> <br /> Plague priest (GENERAL) substitute for pestilent breath<br /> Plague censer<br /> 116 points<br /> <br /> CORE<br /> 50 skavenslaves 10 x 5 formation<br /> 100 points<br /> <br /> 27 clanrats spears 7x4 formation<br /> Musician<br /> Poisoned wind mortar<br /> Chieftain; battle standard, tail weapon<br /> 268.5 points<br /> <br /> Plague claw catapult<br /> 100 points<br /> <br /> Warp lightning cannon<br /> 90 points<br /> <br /> 27 plague monks (priest is goes in this unit) 7 x 4 formation<br /> Musician<br /> Standard bearer<br /> Plague banner<br /> 234 points<br /> <br /> what do you think?]]></description>
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				<pubDate><![CDATA[Fri, 29 Jul 2011 15:55:49]]> GMT</pubDate>
				<author><![CDATA[ tkrettler91]]></author>
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				<title>help me build a skaven list?</title>
				<description><![CDATA[ Here it is:<br /> <br /> - your general and <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> need protection. A 5+ Ward on each, at the least.<br /> <br /> - I'd drop the wizard level on your Engineer and get a second one on your Priest, for the following reasons: it's cheaper, Plague spells compliment each other better than Plague and Ruin. Pestilent Breath isn't actually good. Plague, Wither, and Bless with Filth, however, are.<br /> <br /> - Get those Slaves a musician. Drop a Slave, if you must. It's worth it. Always.<br /> <br /> - Your close combat involves two S3 units, a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> with S4 and 3, and a wizard who's S6 for a turn. Not too much in the way of power. Still, it could, in theory, work.<br /> <br /> - Drop the Poisoned Wind Mortar or the Plague Claw Catapult for another Warp Lightning Cannon. The Cannon's got a small template, a line template, ignores armour, does <span class="glossaryitem" onmouseover='gp(24);'>d6</span> wounds, and is S2-10. It's...better. Always.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 30 Jul 2011 05:58:07]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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				<title>help me build a skaven list?</title>
				<description><![CDATA[ alright the foul pendant is 5+ ward save. so here it is<br /> <br /> Warlock engineer<br /> Doomrocket<br /> 45 points<br /> <br /> Plague priest (GENERAL) level 2 i think is +35? i<br /> foul pendant (5+ ward save)<br /> Plague censer<br /> 146 points<br /> <br /> CORE<br /> 50 skavenslaves w/ musician 10 x 5 formation<br /> 102 points<br /> <br /> 27 clanrats spears 7x4 formation<br /> Musician<br /> Poisoned wind mortar<br /> Chieftain; battle standard, tail weapon<br /> foul pendant (5+ ward save)<br /> 298.5 points<br /> <br /> Warp lightning cannon<br /> 90 points<br /> <br /> Warp lightning cannon<br /> 90 points<br /> <br /> 27 plague monks (priest is goes in this unit) 7 x 4 formation<br /> Musician<br /> Standard bearer<br /> Plague banner<br /> 234 points <br /> <br /> okay so this fixes your suggestions. is 2 warp lightning cannons overkill for a 1000 point game? ive only played <span class="glossaryitem" onmouseover='gp(3);'>40k</span> so idk and last weak half of a 6 player game of storm of magic which was fun but we started late so it ended early. plague monks are s3 yeah but if i can put them up against the enemy's hard hitting unit that is already down a few from fire with the reroll hits and wound it should be nice. if enough are alive before combat ill reform them to a horde for the extra rank. Heres my biggest thing for having those template there. i wasnt sure that i could fire into slaves with the warp lightning cannon and have it hitting the opponent. do i have to hit what i actually hit with templates or cannons or do i just randomize like the rules? idk about line of sigh but i know the warp lightning is tall so it can look down. where should i aim for the first hit mark of the lightning cannon.for the characters i think 5+ ward save is good for a 1000 point match since 60 points takes up a lot. i think i should at least keep the poisoned wind mortar but its expensive... feedback please it is much appreciated, merci beaucoup<br /> <br /> p.s. i guess i only had pestilent breath cause i read it works in close combat to take out the opponent hopefully even faster for that unit. but wither looks really nice i agree ill read the other one you suggested. ill be over 40ish points so i guess i will loose the mortar and just add more clan rats or slaves]]></description>
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				<pubDate><![CDATA[Sat, 30 Jul 2011 07:21:05]]> GMT</pubDate>
				<author><![CDATA[ tkrettler91]]></author>
			</item>
			<item>
				<title>help me build a skaven list?</title>
				<description><![CDATA[ You can only have a given magic item once, so no double Foul Pendant action. Still, the Talisman of Endurance is exactly the same in every way, so you're good.<br /> <br /> I'd drop the Tail Weapon for a halberd and a Charmed Shield, so he'll have 3 S5 attacks instead of 3 S4 and 1 S3, and he can ignore the first wound on a 2+.<br /> <br /> Plague Monks will falter against well-armoured opponents and tough ones. As your single greatest close-combat asset, they may well have to tangle with stuff they're not equipped to deal with. Still, with enough shooting/magic...<br /> <br /> Two cannons is brutal at 1000pts. Not overkill, though. They're fragile and unreliable, so two helps. Still, not a friendly list by any means.<br /> <br /> Slaves don't randomize hits any more, since Warpfire Throwers were splatting thirty Slaves to hit a Hydra 15 times. I'm not sure I understand your question about the Cannons. The template you put down after the shot bounces hits what it hits. Initially aim 12" away from the center of your target. Average bounce/overshoot is 12", so the template will hit a mess o' dudes.<br /> <br /> Pestilent Breath does <span class="glossaryitem" onmouseover='gp(24);'>d6</span> S2 hits in combat. That's terrible. The 5+ Ward is probably enough.]]></description>
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				<pubDate><![CDATA[Sun, 31 Jul 2011 23:07:14]]> GMT</pubDate>
				<author><![CDATA[ Warpsolution]]></author>
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			<item>
				<title>help me build a skaven list?</title>
				<description><![CDATA[ okay ill do the adjustments you recommended and that will be my 1000 point list so ill consider this thread dead now]]></description>
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				<pubDate><![CDATA[Sun, 31 Jul 2011 23:34:05]]> GMT</pubDate>
				<author><![CDATA[ tkrettler91]]></author>
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