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		<title><![CDATA[Latest posts for the thread "Da Warboss"]]></title>
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				<title>Da Warboss</title>
				<description><![CDATA[ Well, I figure I should start a Ork Army because well....Orks are awesome!  They have such humorous fluff and neat units.   While i was working on WAAAGH!! Wortrot (name of my Warboss), I was wondering...which would you put on him armor wise?  Which is the most useful over all?  All of them sound decent (and compared to 6+, all those others are awesome!) and I am a fan of really heavy armor, like the Mega Armor and all, but that doesn't mean it'll be good for a Warboss.  I'd love to hear some thoughts from experienced Ork players.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2011 00:41:58]]> GMT</pubDate>
				<author><![CDATA[ LordCommissarBucher]]></author>
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				<title>Re:Da Warboss</title>
				<description><![CDATA[ It usually depends on what the rest of the list looks like, but 'Eavy armor is the best for most things. Mega armor is dead 'ard, but it slows down the warboss and anything he's attached to]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2011 01:33:17]]> GMT</pubDate>
				<author><![CDATA[ Luke_Prowler]]></author>
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				<title>Re:Da Warboss</title>
				<description><![CDATA[ Well, I'll likely have Battlewagons and Deff Dreads, so maybe I can toss the Warboss in a Battlewagon with Nobz as guards.  That will help out if I want the Mega Armor, unless my 'wagon gets blasted of course...]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2011 02:03:29]]> GMT</pubDate>
				<author><![CDATA[ LordCommissarBucher]]></author>
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				<title>Da Warboss</title>
				<description><![CDATA[ Mega Armor is a decent buy; cost wise it is like buying the T-L Shoota, PowerKlaw, and buying the Eavy armor twice(and you do get the T-L shoota and powerklaw when you buy the mega Armor). unfortunately it slows you down and you still don't get an Invul save without buying Cybork body.<br /> <br /> Because you still have to pay for the Cybork you might as well just buy the other gear and save yourself 5 points; having an I1 for attacks means you really need the invul save or every power Weapon in the enemy squad will be directed at your warboss and he will never get to swing.<br /> <br /> Another problem is that a "Megaboss" cannot have a Kombi-rokkit  nor kombi-Skorcha; both of which are great weapons(I prefer the Scorcha).<br /> <br /> Since you are planning to start Orks, I would recommend getting the Assault on Black reach box(maybe split the cost with either a friend who plays marines, or a new player who wants to get started with the marines), then get an Ork Battleforce. Unfortunately for you the Old Ork Megaforce is no longer available; I got my wife started with Orks via the <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> set, a Battle force, the Mega Force(it had the same contents as a Battle force + 2 boxes of Bikes, an extra box of Boyz, and a Box of Lootas/burnas), A Battlewagon, A spare box of lootas/Burnas, a painboy for her later-converted Nobz, and a 1/48th scale model Tank as a Looted Wagon with a boomgun.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> Box has a Warboss that can very easily be considered to have 'Eavy Armor and Cybork body and has a T-L Shoota and a Power Klaw(also what should be a Boss pole) There is an image of him with an added Attack squig in my Gallery.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2011 02:30:42]]> GMT</pubDate>
				<author><![CDATA[ Kommissar Kel]]></author>
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				<title>Da Warboss</title>
				<description><![CDATA[ I am running a megaforce and battleforce only army, with a conversion from 1 nob to a warboss with a big choppa, shoota, boss pole, and attack squig.  I have found that having the big choppa on the charge is more valuable than the <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, because he strikes first(against a couple things) and is S8 on the charge.  To have 6 S8 I5 attacks than to have 6 S10 I1 attacks <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.  He can kill more, leaving less alive to hit the boys so they can in turn do more damage.<br /> <br /> -cgmckenzie]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2011 03:32:41]]> GMT</pubDate>
				<author><![CDATA[ cgmckenzie]]></author>
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				<title>Da Warboss</title>
				<description><![CDATA[ The big choppa isn't really much better against most targets other than dreads. The point of the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> is not +2S but that it ignores armor. A warboss with a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> most likely kills four marines on the charge, while the <span class="glossaryitem" onmouseover='gp(389);'>BC</span> boss takes down no more than two. In addition, you gain the ability to instant-death T5 models and penetrate landraiders or monoliths. I'd never outfit a Warboss with a <span class="glossaryitem" onmouseover='gp(389);'>BC</span> unless facing excessive amounts of dreadnoughts with close combat weapons.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2011 12:25:47]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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				<title>Re:Da Warboss</title>
				<description><![CDATA[ Im with Jidmah. And I disagree with Kel on the mega armor. You have to take Cybork ANYWAYS no matter what armor you choose, so thats not a valid argument. I also have a Boss with a bigchoppa, and yea if theres alot of transports, dreads, non <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>, things like that, I love the guy, but he comes about 5 places under taking a <span class="glossaryitem" onmouseover='gp(107);'>PK</span>. Mega armor, or MegaBoss as I call them are just fantastic. Its 40pts for a <span class="glossaryitem" onmouseover='gp(107);'>PK</span>/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> shoota/2+ save, thats cheap. And if your going the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> route, then youll NEED something to stay alive until its his turn to attack. Most the time people will dump attacks on him weather hes solo or in a unit anyways, so you want that guy to have at least 1 wound left anyways, so those 6 str10 hits strike the fear of Orkdom in their eyes. <br /> <br /> Also they arnt as slow as you might expect, running solo, you still roll 3 <span class="glossaryitem" onmouseover='gp(24);'>D6</span> for his movement being an <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, so chances are god hes going to move decently. ]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2011 12:39:58]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>Da Warboss</title>
				<description><![CDATA[ KC: I said you have to take Cybork either way; 'eavy armor is just 5 pts Cheaper and does not slow down the unit. Failing a Charge because you roll a 1 or 2 for your Difficult terrain test means your unit is going to get shot up and either charged by the unit you were planning to charge, or a counter-charge unit nearby. I'd rather know that I have a guaranteed 12" charge distance(movement phase included) than have a variable 2"-12"(again movement phase included)  charge distance that is reliant on the fickle dice-gods.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2011 13:54:29]]> GMT</pubDate>
				<author><![CDATA[ Kommissar Kel]]></author>
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				<title>Da Warboss</title>
				<description><![CDATA[ I think that there are two possible ways to go with the standard ork warboss. The first option is to keep him cheap with only a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and cybork, possibly with an attack squig thrown in to make him extra killy. The other option is to put him on a bike and tool him up for murder, so he can zip around with a retinue of warbikers or bike nobs and smash land raiders and murder anything that can't outrun him.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2011 14:42:00]]> GMT</pubDate>
				<author><![CDATA[ Bonde]]></author>
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				<title>Da Warboss</title>
				<description><![CDATA[ I agree with Jidmah and King.<br /> <br /> If you really want a heavy armor warboss, how about investing in Gahzkhull? He has heavy armor, gets +2A ont eh charge and 2++ on the round of his waagh. His waagh also assure youa  full 18'' range on the&nbsp;charge instead of rolling for running. All the unit gets fearless during the waagh. This is something to consider <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. Also he has 4 wounds (<span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>) and has eternal warrior so he cannot be <span class="glossaryitem" onmouseover='gp(269);'>ID</span>.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2011 15:17:00]]> GMT</pubDate>
				<author><![CDATA[ Serder]]></author>
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				<title>Re:Da Warboss</title>
				<description><![CDATA[ Just to clarify its Ghaz has Mega Armor, heavy or Eavy Armor is the 4+ that is basically sheets of steel tied to the Ork with rope <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2011 19:21:30]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>Da Warboss</title>
				<description><![CDATA[ The only time I would consider taking a <span class="glossaryitem" onmouseover='gp(389);'>BC</span> Boss over a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Boss would be if I was going up against a hoard army; other Orks, or Nids mostly. The reason is that you don't need a power weapon because they usually have horrible <span class="glossaryitem" onmouseover='gp(157);'>SV</span> anyways. <br /> <br /> As for a MegaBoss. I don't think he's worth it, for the reasons listed above. He's expensive and slow, so a BW is a must, but <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2011 19:59:12]]> GMT</pubDate>
				<author><![CDATA[ Penguinmasterofdoom]]></author>
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				<title>Re:Da Warboss</title>
				<description><![CDATA[ I use mine to bolster assaults usually if hes on foot. The other day I played with a MegaBoss behind a huge wall-o-boyz and he killed so much gak. Infact he even took on a unit of berserkers on his own, after helping said unit of boyz clobber more chaos marines<br /> <br /> <br /> Sides a megaboss is no more expensive then any other boss, unless you go the super cheap route. But <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> if your going to shave points, Ork <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>/BigMek, otherwise your making a decently costed Warboss that uses landraiders and other enemy <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> a paddle toy]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2011 20:04:07]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>Da Warboss</title>
				<description><![CDATA[ I always had a take on a warboss that he had 2 options.<br /> <br /> First is the 'eavy boss. 'Eavy armour, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Cybork, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>. Squig pet if you fancy it. Nice and killy and quite cheap too for what he can do. Sure his I1 but he's a killer in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and a big threat on the board.<br /> <br /> Second is the megaboss. Not normally on the list but worth considering if your opponent lacks anti-armour. But realistically if you're in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with a megaboss your opponent wouldn't want you have a 2+ save all the time. Cybork is a MUST.<br /> <br /> <span class="glossaryitem" onmouseover='gp(325);'>TBH</span> if I were to take a Megaboss I'd take Ghazz. He's the true Megaboss <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2011 20:12:34]]> GMT</pubDate>
				<author><![CDATA[ Juvieus Kaine]]></author>
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				<title>Re:Da Warboss</title>
				<description><![CDATA[ I run fast attack Orks, cult of speed!!!!   My army list looks like this roughly<br /> <br /> 2 x big mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, power weapon<br /> <br /> 5 to 6 units of 12 boyz in trukks<br /> <br /> 15 lootas<br /> <br /> 10 nob bikers<br /> <br /> 20 (2 units of 10) ork bikers<br /> <br /> 6 defcopters<br /> <br /> battle wagon for big mek and lootas<br /> <br /> <br /> I am thinking about putting some burna boyz in there and replacing one of the big meks with Ghazkull ]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2011 20:26:22]]> GMT</pubDate>
				<author><![CDATA[ Crom]]></author>
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				<title>Re:Da Warboss</title>
				<description><![CDATA[ 'Eavy armor, Cybork body, Attack squig, Power Klaw. 115 points of vehicle munching, insta-killing beat-stick. My only other consideration would be putting him on a bike, if it fit in with the rest of the army. ]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 00:25:20]]> GMT</pubDate>
				<author><![CDATA[ ork_smash]]></author>
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				<title>Da Warboss</title>
				<description><![CDATA[ As the mega armour is only 5 points more than <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, EA & <span class="glossaryitem" onmouseover='gp(126);'>TLS</span>, I think its a bargain. He's gonna be riding in his BW and rolling <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> difficult terrain as mentioned, so movement its not a big issue to me. The BW will be deffrolling his target so should be real close already, and I will usually detach him from the boyz sq to charge multiple targets.<br /> Also as mentioned I wouldn't run him with regular nobz on foot as they are already deadly and he won't be fearless. The only exception to this is 3 x diversified <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> as he buffs them significantly.<br /> I've never tried the bike boss, but he sure looks nasty and loads of fun, plus the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> model is amazing.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 11:04:32]]> GMT</pubDate>
				<author><![CDATA[ rubicant99]]></author>
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				<title>Da Warboss</title>
				<description><![CDATA[ I have 3 warboss models, they all find thier wy into different lists, and they ALWAYS pay for themselves<br /> <br /> 1) Da Eavy Boss - Eavy armor, cybork body, power claw, kombi scorcha, attack squig, boss pole 125<br /> <br /> cybork is useful in case you get targeted in  combat by an instant kill <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 weapon.  <br /> <br /> kombi scorcha is obviously awsome for when you charge in getting some of the fodder out of the way. <br /> <br /> bosspole is usually a backup bosspole but I usually run my warboss with nobz so there is usually 2 in case somethign happens to the model with the first. <br /> <br /> squig for axtra attack self explanitory +1 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 attack yes please. <br /> <br /> eavy armor for the 4+ makes him live longer to well worth it<br /> <br /> Now i will say i want to make another warboss with a big choppa, i see the usefulness and sometimes put a choppa in my warboss's claw and play him as it. it works well but theree are a few instances I have missed having my claw. still I wanna do another warboss model just for the fun of making it and custimising it. I'll probably make that one pretty cheap eavy armor big choppa and bosspole only for when i need to scrape points<br /> <br /> 2- Da Mega Boss - warboss w/ megaarmor, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, cybork 115 points<br /> <br /> pretty much attach him to <span class="glossaryitem" onmouseover='gp(710);'>manz</span> missle 3-4 mega nobz w/ a warboss in mega armor is brutal. the warboss gives them a bosspole and cybork is for same reason as above. he's cheaper than the warboss above with better armor but no attack squig and no kombi weapon. <span class="glossaryitem" onmouseover='gp(489);'>SnP</span> is the reason he usually only goes with meganobs low rolls  suck but at least most meganobs can survive low rolls<br /> <br /> finally my fav (and most expensive)<br /> <br /> 3- Da Biker Boss - <span class="glossaryitem" onmouseover='gp(107);'>Pk</span>, kombi skorcha, Warbike, Attack squig, cybork, boss pole - 160 points.  <br /> <br /> yes he's pricey but man can he do some damage. usually taken with nob bikers and with wazdakka (whop also gets nob bikers attached) in the same list. <br /> <br /> same reasoning for everythign above but tactically him and a few diversified nobs go around popping transports and vehicles, and general krumping tieing things up where needed for the rest of the army (partial BW partial bike) to get in and clean up. kombi skorcha is very useful here as while dakka gun is nice sometimes the 5 point flamer when you're planning an attack can do major damage just remember you have it and charge him close where you'll hit the most with a flamer before assaulting<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 12:55:21]]> GMT</pubDate>
				<author><![CDATA[ G00fySmiley]]></author>
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				<title>Re:Da Warboss</title>
				<description><![CDATA[ Sorry guys, I haven't be able to reply to any of you becuase I had duty for two days.  But I am happy to see so many people toss in their two cents.  There's a lot of good advice hear and no one's at each other's throats.  <br /> <br /> I think Ghazzie is amazing--but I don't don't have the money just yet.  After all, 2++ is the new green.  Heh.  <br /> <br /> @KingCracker  I was going to take a Warboss and a Big Mek has my two main <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s, because the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> is awesome.  And Cybork.  Now, here's something that kind of confuses me--if you have a 2+ save and 5+ Invul save, you Can take both, or just one or the other?  And I also assume the Bosspole is a must on Warbosses, Nobs in Boyz groups, etc.  And I also have a Attack Squig on him for a extra attack and planned to run Nobs (Mega would be the best choice, it seems) with him.  <br /> <br /> I already have the <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span>, and built most the models so far.  I'll get a Battleforce sometime, heh.<br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 20:20:08]]> GMT</pubDate>
				<author><![CDATA[ LordCommissarBucher]]></author>
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				<title>Re:Da Warboss</title>
				<description><![CDATA[ Well i play with 'eavy armor but thats cause my army is pretty much foot slogin' (trying to make it speed freaks), but if you get mega armor put him in a battle wagon or trukk (prefurably battlewagon, tuffer to kill). But hey the chioce depends in what army you play. Oh and no matter what ALWAYS put cybork stuff on ur boss! +5 Invunrable saved my boss more times than i can count! <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 20:31:35]]> GMT</pubDate>
				<author><![CDATA[ Iggyrocksall]]></author>
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				<title>Da Warboss</title>
				<description><![CDATA[ Only way I see a megaboss being good is to give a reasonable <span class="glossaryitem" onmouseover='gp(82);'>LD</span> to meganobz (always take bosspole). I don't see any other place for him. Meganobz are optional but, if used this way, can be dead hard. (and scoring!)<br /> <br /> I personally like Biker bosses with a small nob biker bodyguard. They're a great way to eat tanks and attract bullets in the opening rounds.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 22:28:57]]> GMT</pubDate>
				<author><![CDATA[ digi laser]]></author>
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				<title>Re:Da Warboss</title>
				<description><![CDATA[ <blockquote><div><cite>LordCommissarBucher wrote:</cite>Sorry guys, I haven't be able to reply to any of you becuase I had duty for two days.  But I am happy to see so many people toss in their two cents.  There's a lot of good advice hear and no one's at each other's throats.  <br /> <br /> I think Ghazzie is amazing--but I don't don't have the money just yet.  After all, 2++ is the new green.  Heh.  <br /> <br /> @KingCracker  I was going to take a Warboss and a Big Mek has my two main <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s, because the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> is awesome.  And Cybork.  Now, here's something that kind of confuses me--if you have a 2+ save and 5+ Invul save, you Can take both, or just one or the other?  And I also assume the Bosspole is a must on Warbosses, Nobs in Boyz groups, etc.  And I also have a Attack Squig on him for a extra attack and planned to run Nobs (Mega would be the best choice, it seems) with him.  <br /> <br /> I already have the <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span>, and built most the models so far.  I'll get a Battleforce sometime, heh.<br /> <br /> </div></blockquote><br /> <br /> It is one or the other. But if there something that does not ignore your basic armor, you have the&nbsp;choice to chose one or the other I think. However, it is always one armor/invul/cover save roll per wound not a combination.<br /> <br /> Bosspole is a must since it allows for that awesome reroll which might allow you to stay in combat one more turn or even win you the&nbsp;combat.<br /> <br /> attack squig is not a must.. I've never used it personally and I've seen different opinion on it on dakka.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 22:41:40]]> GMT</pubDate>
				<author><![CDATA[ Serder]]></author>
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				<title>Re:Da Warboss</title>
				<description><![CDATA[ <blockquote><div><cite>Serder wrote:</cite><blockquote><div><cite>LordCommissarBucher wrote:</cite>Sorry guys, I haven't be able to reply to any of you becuase I had duty for two days.  But I am happy to see so many people toss in their two cents.  There's a lot of good advice hear and no one's at each other's throats.  <br /> <br /> I think Ghazzie is amazing--but I don't don't have the money just yet.  After all, 2++ is the new green.  Heh.  <br /> <br /> @KingCracker  I was going to take a Warboss and a Big Mek has my two main <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s, because the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> is awesome.  And Cybork.  Now, here's something that kind of confuses me--if you have a 2+ save and 5+ Invul save, you Can take both, or just one or the other?  And I also assume the Bosspole is a must on Warbosses, Nobs in Boyz groups, etc.  And I also have a Attack Squig on him for a extra attack and planned to run Nobs (Mega would be the best choice, it seems) with him.  <br /> <br /> I already have the <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span>, and built most the models so far.  I'll get a Battleforce sometime, heh.<br /> <br /> </div></blockquote><br /> <br /> It is one or the other. But if there something that does not ignore your basic armor, you have the&nbsp;choice to chose one or the other I think. However, it is always one armor/invul/cover save roll per wound not a combination.<br /> <br /> Bosspole is a must since it allows for that awesome reroll which might allow you to stay in combat one more turn or even win you the&nbsp;combat.<br /> <br /> attack squig is not a must.. I've never used it personally and I've seen different opinion on it on dakka.</div></blockquote><br /> <br /> I disagree on saying a Bosspole in a must on your boss. I stopped buying one because my boss is always either attached to a boyz squad that already has a Pole, or on his own where it can't be used anyway. It all depends on his role in the list and the unit synergy really. <br /> <br /> As for the squig I do agree it's not a must, but I do feel that at how cheap warbosses typically are that 15 points for that extra S10 attack every round is a pretty darn good deal. ]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 01:03:03]]> GMT</pubDate>
				<author><![CDATA[ ork_smash]]></author>
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				<title>Re:Da Warboss</title>
				<description><![CDATA[ Agreed, attack squigs are not a must, but 15pts for an extra <span class="glossaryitem" onmouseover='gp(107);'>PK</span> attack is why I always take them. <br /> <br /> <br /> MegaNobz are good, but they arnt great, mainly because you cant really do the wound allocation like you can with Nobz, also they cant take cybork unless you have Grotsnik. I still use them in smaller units of 3 or 4 and stick them in trukks, AKA MANzMissiles. But usually a diversified unit of nobz will be better ]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 02:49:38]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>Re:Da Warboss</title>
				<description><![CDATA[ <blockquote><div><cite>ork_smash wrote:</cite><blockquote><div><cite>Serder wrote:</cite><br /> <br /> Bosspole is a must since it allows for that awesome reroll which might allow you to stay in combat one more turn or even win you the&nbsp;combat.<br /> <br /> </div></blockquote><br /> <br /> I disagree on saying a Bosspole in a must on your boss. I stopped buying one because my boss is always either attached to a boyz squad that already has a Pole, or on his own where it can't be used anyway. It all depends on his role in the list and the unit synergy really. <br /> <br /> As for the squig I do agree it's not a must, but I do feel that at how cheap warbosses typically are that 15 points for that extra S10 attack every round is a pretty darn good deal. </div></blockquote>&lt;<br /> <br /> Wow, I had misread the rule on the bosspole. For some reason, in my head, you could only try to pass a morale test witht he unit that had the <span class="glossaryitem" onmouseover='gp(260);'>BP</span> (ie: nob has <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, boss has not, cannot use boss <span class="glossaryitem" onmouseover='gp(82);'>LD</span> for the test). Thx for pointing that out, gonna put these 5 points somewhere else now.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 04:51:58]]> GMT</pubDate>
				<author><![CDATA[ Serder]]></author>
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				<title>Da Warboss</title>
				<description><![CDATA[ I'd just like to point out that "Move through Cover" is an asterisked <span class="glossaryitem" onmouseover='gp(136);'>USR</span>, which means an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> loses it if he joins a unit that does not have that rule.<br /> <br /> Any unit other than kommandoz will cause a mega armored Warboss or Ghazghkull Thrakka to roll <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> for their move, not <span class="glossaryitem" onmouseover='gp(2);'>3d6</span>.]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 19:30:45]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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