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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ It seems fairly common these days, with supermarkets doing loyalty schemes and entertainment stores too. <br /> <br /> What got me thinking is that are trying to cut down on internet discount retailers and sell more at <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s RRP. If they introduced a reward scheme then people may be more inclined to shop at <span class="glossaryitem" onmouseover='gp(50);'>GW</span> if you earned points towards another purchase. This may be far fetched (I know this is <span class="glossaryitem" onmouseover='gp(50);'>GW</span> we're talking about), but maybe loyalty customers get access to discounts (new releases, christmas, games days), even 10% might encourage a few more people.<br /> <br /> So do you think this could happen? Or even if it would be worth it? ]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 20:57:41]]> GMT</pubDate>
				<author><![CDATA[ NoBaconz4You]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> I go to already do this. I think people who shop at <br /> discounts find them. I don't know if people will buy more. They<br /> might shift their buying from one retailer to the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> store, but<br /> I doubt more product will actually be sold. ]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 20:59:44]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ They have run schemes in the past, like Skullz but it doesn't seem to be their bag these days.<br /> <br /> That said I dread the day <span class="glossaryitem" onmouseover='gp(50);'>GW</span> introduce a store credit card with a 60% APR.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 20:59:45]]> GMT</pubDate>
				<author><![CDATA[ Howard A Treesong]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ <blockquote><div><cite>Howard A Treesong wrote:</cite>They have run schemes in the past, like Skullz but it doesn't seem to be their bag these days.<br /> <br /> That said I dread the day <span class="glossaryitem" onmouseover='gp(50);'>GW</span> introduce a store credit card with a 60% APR.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, that's harsh.<br /> <br /> I must admit, I did sign up for a Sony card to buy a discounted Playstation 3. But once <br /> I got that, I never used the card again. <br /> <br /> a) I was going to get a PS3 anyway.<br /> b) I believe PS3's are actually sold at a loss for the console?<br /> <br /> Either way, I can't see how the credit card helped sony all that much.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 21:01:42]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ <blockquote><div><cite>malfred wrote:</cite><span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> I go to already do this. I think people who shop at <br /> discounts find them. I don't know if people will buy more. They<br /> might shift their buying from one retailer to the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> store, but<br /> I doubt more product will actually be sold. </div></blockquote><br /> <br /> Yeah, not more product sold, just more sold at <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s RRP, rather than online discount retailer's prices.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 21:01:56]]> GMT</pubDate>
				<author><![CDATA[ NoBaconz4You]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ I remember Skullz, I think I managed about one sticker. To be honest, how many people buy <span class="glossaryitem" onmouseover='gp(50);'>GW</span> stuff regularly enough to build up enough points? It's not like the weekly food shop.<br /> <br /> The other issue is that no-one is competing with <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to sell their products aside from <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>, who at the end of the day make <span class="glossaryitem" onmouseover='gp(50);'>GW</span> money, so aside from Darksphere stye discounts, there's no real need to encourage loyalty.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 21:06:41]]> GMT</pubDate>
				<author><![CDATA[ Flashman]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ <blockquote><div><cite>NoBaconz4You wrote:</cite>It seems fairly common these days, with supermarkets doing loyalty schemes and entertainment stores too. <br /> <br /> What got me thinking is that are trying to cut down on internet discount retailers and sell more at <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s RRP. If they introduced a reward scheme then people may be more inclined to shop at <span class="glossaryitem" onmouseover='gp(50);'>GW</span> if you earned points towards another purchase. This may be far fetched (I know this is <span class="glossaryitem" onmouseover='gp(50);'>GW</span> we're talking about), but maybe loyalty customers get access to discounts (new releases, christmas, games days), even 10% might encourage a few more people.<br /> <br /> So do you think this could happen? Or even if it would be worth it? </div></blockquote><br /> <br /> Why not just shop at a store that already offers a reward point system?  Or cut out the reward point system and realize the gain immediately by buying online?<br /> <br /> Pay $100 full retail to get 10% off your next purchase of $20 or more...or just get 15% off everything buying online.  I would choose option 2.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 21:10:38]]> GMT</pubDate>
				<author><![CDATA[ biccat]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ No.<br /> <br /> The ethos of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is that it is the HHHobby and there is no place to buy HHHobby things except at <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.<br /> <br /> It would be illogical to offer customers a bonus for buying the HHHobby supplies from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> when they can't buy them anywhere else.<br /> <br /> Secondly, practically all non-<span class="glossaryitem" onmouseover='gp(50);'>GW</span> equivalent hobby supplies are at least 25% cheaper than <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. They aren't competing on price so it makes no sense to give a price reduction.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 21:15:49]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ Hmm, okay. You guys seem to have a much better understanding than I would. Feel free to lock if you want.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 21:20:01]]> GMT</pubDate>
				<author><![CDATA[ NoBaconz4You]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ Airfix have had tokens on their boxes for yonks, though one has to be a member of the Airfix Club to redeem them.<br /> <br /> Mantic have a points system so in theory there is no reason why it couldn't work<br /> <br /> Don't see it happenening anytime this side of the final trump, all things being equal.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 21:43:51]]> GMT</pubDate>
				<author><![CDATA[ Chibi Bodge-Battle]]></author>
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				<title>Re:Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ No. This is what <i>good</i> business do. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is not a good business.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 21:46:45]]> GMT</pubDate>
				<author><![CDATA[ Sidstyler]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ <blockquote><div><cite>NoBaconz4You wrote:</cite>Feel free to lock if you want.</div></blockquote><br /> <br /> A polite difference in opinion doesn't warrant a lock. And seeing as there is no duplicate thread either, let the discussion continue.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 21:46:50]]> GMT</pubDate>
				<author><![CDATA[ Flashman]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ <blockquote><div><cite>Flashman wrote:</cite>I remember Skullz, I think I managed about one sticker. To be honest, how many people buy <span class="glossaryitem" onmouseover='gp(50);'>GW</span> stuff regularly enough to build up enough points? </div></blockquote><br /> I did pretty well out of it...]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 21:48:29]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ Actually there is one consideration to loyalty schemes that has been missed thus far; market research. When you swipe your clubcard at Tesco's or what have you, they are getting an enormous amount of information about you and your buying habits. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> are missing out on such things. The actual reward points are pretty much negligible as far as the company are concerned - they want the juicy info on you and what you buy.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 21:49:55]]> GMT</pubDate>
				<author><![CDATA[ filbert]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ <blockquote><div><cite>Kilkrazy wrote:</cite>No.<br /> <br /> The ethos of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is that it is the HHHobby and there is no place to buy HHHobby things except at <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.<br /> <br /> It would be illogical to offer customers a bonus for buying the HHHobby supplies from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> when they can't buy them anywhere else.<br /> <br /> Secondly, practically all non-<span class="glossaryitem" onmouseover='gp(50);'>GW</span> equivalent hobby supplies are at least 25% cheaper than <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. They aren't competing on price so it makes no sense to give a price reduction.</div></blockquote><br /> <br /> What is the "HHHobby" thing about, I'm not quite getting it.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 21:50:05]]> GMT</pubDate>
				<author><![CDATA[ Howard A Treesong]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ I think they should introduce some kind of novel scheme whereby if you subscribe to their monthly advert you get it delivered before, or on the day of general release, rather than sending it out after everyone else has been able to buy it from the stores.<br /> <br /> You know, give people some inclination to actually subscribe* <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> <br /> <br /> * They could possibly combine this by adding some actual content...]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 21:50:22]]> GMT</pubDate>
				<author><![CDATA[ SilverMK2]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ Novel scheme.<br /> Surely they should send you a <span class="glossaryitem" onmouseover='gp(327);'>BL</span> book rather than a magazine? ]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 21:53:23]]> GMT</pubDate>
				<author><![CDATA[ Chibi Bodge-Battle]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ Very droll <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 21:54:10]]> GMT</pubDate>
				<author><![CDATA[ SilverMK2]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ I think if you're fool enough to pay RRP in a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> store, instead of going online or supporting an independent <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, then you should get a free stamp in the face with a boot.  Because that'll really bring home the corporate message of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> today; a boot stamping in the face of the hobbyists forever.<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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If you're an Australian it'll be a hobnailed boot, because if you're paying RRP there you deserve an extra special freebie.
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				<pubDate><![CDATA[Fri, 15 Jul 2011 21:54:35]]> GMT</pubDate>
				<author><![CDATA[ Howard A Treesong]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Howard A Treesong wrote:</cite><blockquote><div><cite>Kilkrazy wrote:</cite>No.<br /> <br /> The ethos of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is that it is the HHHobby and there is no place to buy HHHobby things except at <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.<br /> <br /> It would be illogical to offer customers a bonus for buying the HHHobby supplies from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> when they can't buy them anywhere else.<br /> <br /> Secondly, practically all non-<span class="glossaryitem" onmouseover='gp(50);'>GW</span> equivalent hobby supplies are at least 25% cheaper than <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. They aren't competing on price so it makes no sense to give a price reduction.</div></blockquote><br /> <br /> What is the "HHHobby" thing about, I'm not quite getting it.</div></blockquote><br /> <br /> There are two types of people in the world; the type who know about the tabletop wargaming hobby, and the type who know about only the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> HHHobby.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 21:56:19]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Kilkrazy wrote:</cite><blockquote><div><cite>Howard A Treesong wrote:</cite><blockquote><div><cite>Kilkrazy wrote:</cite>No.<br /> <br /> The ethos of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is that it is the HHHobby and there is no place to buy HHHobby things except at <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.<br /> <br /> It would be illogical to offer customers a bonus for buying the HHHobby supplies from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> when they can't buy them anywhere else.<br /> <br /> Secondly, practically all non-<span class="glossaryitem" onmouseover='gp(50);'>GW</span> equivalent hobby supplies are at least 25% cheaper than <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. They aren't competing on price so it makes no sense to give a price reduction.</div></blockquote><br /> <br /> What is the "HHHobby" thing about, I'm not quite getting it.</div></blockquote><br /> <br /> There are two types of people in the world; the type who know about the tabletop wargaming hobby, and the type who know about only the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> HHHobby.<br /> <br /> </div></blockquote><br /> <br /> I don't get it either.<br /> <br /> <blockquote><div><cite>Howard A Treesong wrote:</cite>I think if you're fool enough to pay RRP in a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> store, instead of going online or supporting an independent <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, then you should get a free stamp in the face with a boot.  Because that'll really bring home the corporate message of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> today; a boot stamping in the face of the hobbyists forever.</div></blockquote><br /> <br /> Being the small city that Hereford is, there is only 1 place that stocks <span class="glossaryitem" onmouseover='gp(50);'>GW</span> products, and that's <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. I rather buy stuff there/online than spend time and petrol money going to an independent retailer which is 50 miles away.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 22:17:04]]> GMT</pubDate>
				<author><![CDATA[ NoBaconz4You]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ <blockquote><div><cite>Kilkrazy wrote:</cite><blockquote><div><cite>Howard A Treesong wrote:</cite><blockquote><div><cite>Kilkrazy wrote:</cite>No.<br /> <br /> The ethos of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is that it is the HHHobby and there is no place to buy HHHobby things except at <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.<br /> <br /> It would be illogical to offer customers a bonus for buying the HHHobby supplies from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> when they can't buy them anywhere else.<br /> <br /> Secondly, practically all non-<span class="glossaryitem" onmouseover='gp(50);'>GW</span> equivalent hobby supplies are at least 25% cheaper than <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. They aren't competing on price so it makes no sense to give a price reduction.</div></blockquote><br /> <br /> What is the "HHHobby" thing about, I'm not quite getting it.</div></blockquote><br /> <br /> There are two types of people in the world; the type who know about the tabletop wargaming hobby, and the type who know about only the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> HHHobby.<br /> <br /> </div></blockquote><br /> <br /> I get that, it's the 'HHH' bit I'm unsure as to the origin. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 22:49:49]]> GMT</pubDate>
				<author><![CDATA[ Howard A Treesong]]></author>
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				<description><![CDATA[ I made it up because Games Workshop Hobby did not seem adequate to express the awesomeness of the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> concept.<br /> <br /> It's more than a hobby, it's the Games Workshop HHHobby!]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 22:54:08]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<description><![CDATA[ <blockquote><div><cite>filbert wrote:</cite>Actually there is one consideration to loyalty schemes that has been missed thus far; market research. When you swipe your clubcard at Tesco's or what have you, they are getting an enormous amount of information about you and your buying habits. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> are missing out on such things. The actual reward points are pretty much negligible as far as the company are concerned - they want the juicy info on you and what you buy.</div></blockquote><br /> <br /> This.  But then maybe <span class="glossaryitem" onmouseover='gp(50);'>GW</span> doesn't need to know what we buy, because by the sounds of things the only thing they really think we buy are <b>SPESS MAHREENS</b>.<br /> <br /> My objection to the old skullz campaign was that it really was of no benefit to me.  At the time I was unable to buy product fast enough to acquire skullz before the campaign expired.  At least not enough skullz to get anything interesting- a pen with an Imperial Eagle stamped on the side almost feels more like a middle finger than a reward.  I think the "discount" when you take the number of skullz compared to how much you had to pay to get the skullz in the first place ended up being less than a 1% discount.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 23:10:22]]> GMT</pubDate>
				<author><![CDATA[ JOHIRA]]></author>
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				<description><![CDATA[ There was also a great disparity in the coolness of the Skullz "rewards" between the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> and the US. The US got a set of unique Adeptus Mechanicus figures. We got a box of Dwarf Lords that we could have ordered from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> ourselves literally the week before the promotion started. (Amongst other examples.) ]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2011 23:19:51]]> GMT</pubDate>
				<author><![CDATA[ ArbeitsSchu]]></author>
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				<title>Re:Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(50);'>GW</span> doesn't know the meaning of the word "Discount".<br /> <br /> That sort of a program once had a place. Was a pretty neat time of it as well. They had a card program where you'd buy a unit or two a week, as you build and play armies in the local <span class="glossaryitem" onmouseover='gp(50);'>GW</span> stores, then you'd campaign over a planet with your new and fresh built armies.<br /> <br /> I started a Tau army on that one, then changed over to another company of <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. ( IIR that was around the same time as the new Cadian and Necron plastics coming out.)<br /> <br /> Good stuff...<br /> <br /> <br /> Too bad they don't do things like that anymore. Those were good times.]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 00:46:51]]> GMT</pubDate>
				<author><![CDATA[ Grot 6]]></author>
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				<title>Re:Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>It's more than a hobby, it's the Games Workshop HHHobby! </div></blockquote><br /> <br /> Quite.<br /> A bit like beer with 4 X's <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is THE triple H Hobby...<br /> <br /> apparently.<br /> Though some of us couldn't give a four X for their braggadocios.  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 00:57:28]]> GMT</pubDate>
				<author><![CDATA[ Chibi Bodge-Battle]]></author>
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				<description><![CDATA[ I'd love it but I don't want to be battering people into getting loyalty cards.]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 07:51:43]]> GMT</pubDate>
				<author><![CDATA[ Ultramarinescout]]></author>
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				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(50);'>GW</span> see their customers as the enemy, so why would they reward anyone for buying their stuff?<br /> <br /> The Skullz thing worked well - got myself an Ultramarine Standard and a couple of Assassins that way - but <span class="glossaryitem" onmouseover='gp(50);'>GW</span> are a different company these days to even the days of the Skullz program, and that wasn't all that long ago.]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 08:03:03]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<description><![CDATA[ <blockquote><div><cite>H.B.M.C. wrote:</cite><span class="glossaryitem" onmouseover='gp(50);'>GW</span> see their customers as the enemy, so why would they reward anyone for buying their stuff?<br /> <br /> The Skullz thing worked well - got myself an Ultramarine Standard and a couple of Assassins that way - but <span class="glossaryitem" onmouseover='gp(50);'>GW</span> are a different company these days to even the days of the Skullz program, and that wasn't all that long ago.</div></blockquote><br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> You really think that's the truth. You must be really paranoid my friend. If they were really that bad, they would close all hobby stores and make people buy them from Other Hobby Stores but Set Prices. ]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 08:36:24]]> GMT</pubDate>
				<author><![CDATA[ Ultramarinescout]]></author>
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				<description><![CDATA[ You can't set prices<br /> Not in Blighty at least, as was mentioned on another thread.<br /> <br /> Not sure what the trading laws are in Japan or Oz/NZ<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 08:42:37]]> GMT</pubDate>
				<author><![CDATA[ Chibi Bodge-Battle]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Chibi Bodge-Battle wrote:</cite>You can't set prices<br /> Not in Blighty at least, as was mentioned on another thread.<br /> <br /> Not sure what the trading laws are in Japan or Oz/NZ</div></blockquote><br /> <br /> You can slash supplier discounts, meaning they have to sell at a higher price.]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 08:43:42]]> GMT</pubDate>
				<author><![CDATA[ SilverMK2]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ <blockquote><div><cite>Chibi Bodge-Battle wrote:</cite>You can't set prices<br /> Not in Blighty at least, as was mentioned on another thread.<br /> <br /> Not sure what the trading laws are in Japan or Oz/NZ<br /> <br /> </div></blockquote><br /> Apple does it all the time.]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 08:47:08]]> GMT</pubDate>
				<author><![CDATA[ Ultramarinescout]]></author>
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				<title>Re:Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ <blockquote><div><cite>Chibi Bodge-Battle wrote:</cite><blockquote class="uncited"><div>It's more than a hobby, it's the Games Workshop HHHobby! </div></blockquote><br /> <br /> Quite.<br /> A bit like beer with 4 X's <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is THE triple H Hobby...<br /> <br /> apparently.<br /> Though some of us couldn't give a four X for their braggadocios.  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote><br /> <br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/ww-o--ZaW5M?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> <br /> <blockquote><div><cite>H.B.M.C. wrote:</cite><span class="glossaryitem" onmouseover='gp(50);'>GW</span> see their customers as the enemy, so why would they reward anyone for buying their stuff?<br /> </div></blockquote><br /> <br /> It'd be funny if it weren't true.<br /> <br /> <blockquote><div><cite>Ultramarinescout wrote:</cite>If they were really that bad, they would close all hobby stores and make people buy them from Other Hobby Stores but Set Prices. </div></blockquote><br /> <br /> Nah, what they'd be more likely to do is just place an embargo on online sales and force everyone to buy models at insane retail prices, and then insult us for trying to get a discount in the first place. ]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 08:59:25]]> GMT</pubDate>
				<author><![CDATA[ Sidstyler]]></author>
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				<title>Re:Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ Hi all.<br />  A reward point system , is great for improving customer loyalty .<br /> <br />  But <span class="glossaryitem" onmouseover='gp(50);'>GW</span> plc are NOT interested in long term customer retension.<br /> They see thier buisness as constant cyclical short term wallet rape of new customers.<br /> <br /> The fact that it costs far more to recruit new customers, than retain existing customers ,appears to be lost on them!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 09:10:16]]> GMT</pubDate>
				<author><![CDATA[ Lanrak]]></author>
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				<description><![CDATA[ And Lanrak hits in one.]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 09:40:58]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<description><![CDATA[ It works pretty well for mantic.]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 17:42:44]]> GMT</pubDate>
				<author><![CDATA[ scarletsquig]]></author>
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				<description><![CDATA[ <blockquote><div><cite>scarletsquig wrote:</cite>It works pretty well for mantic.</div></blockquote><br /> <br /> Mainly as Mantic are at the other end of the spectrum and they WANT customer retention as I would bet the vast majority of people that have heard of them or know of them are disenfranchised gamers that have been spat out of the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> "churn and burn" machine.]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 17:49:41]]> GMT</pubDate>
				<author><![CDATA[ Grimtuff]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Flashman wrote:</cite>I remember Skullz, I think I managed about one sticker. To be honest, how many people buy <span class="glossaryitem" onmouseover='gp(50);'>GW</span> stuff regularly enough to build up enough points? It's not like the weekly food shop.</div></blockquote><br /> I generally buy armies in one go so another skullz promo would be awesome. (providing the prizes were cool enough to make up for the higher price compared to online)]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 18:58:34]]> GMT</pubDate>
				<author><![CDATA[ Scott-S6]]></author>
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				<description><![CDATA[ Skullz was so hard to do.. my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> has discounts and such already. They even have a shelf full of half- off items (<span class="glossaryitem" onmouseover='gp(50);'>GW</span>).]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 19:03:26]]> GMT</pubDate>
				<author><![CDATA[ A Black Ram]]></author>
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				<title>Re:Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ I remember that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> used to have a reward system<br /> <br /> it was called "skullz" I think, and for ever $15 or something that you spent you get a sticker (that was a skull) and you could redeem enough skullz for goods, like battle mats, and limited edition models]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 19:35:07]]> GMT</pubDate>
				<author><![CDATA[ Dual Face]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Ultramarinescout wrote:</cite><blockquote><div><cite>H.B.M.C. wrote:</cite><span class="glossaryitem" onmouseover='gp(50);'>GW</span> see their customers as the enemy, so why would they reward anyone for buying their stuff?<br /> <br /> The Skullz thing worked well - got myself an Ultramarine Standard and a couple of Assassins that way - but <span class="glossaryitem" onmouseover='gp(50);'>GW</span> are a different company these days to even the days of the Skullz program, and that wasn't all that long ago.</div></blockquote><br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> You really think that's the truth. You must be really paranoid my friend. If they were really that bad, they would close all hobby stores and make people buy them from Other Hobby Stores but Set Prices. </div></blockquote><br /> <br /> If there was a way they could, they would. Or hadn't you noticed how difficult it is to buy <span class="glossaryitem" onmouseover='gp(50);'>GW</span> products from anywhere other than a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> these days? ]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 20:19:43]]> GMT</pubDate>
				<author><![CDATA[ ArbeitsSchu]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ <blockquote><div><cite>ArbeitsSchu wrote:</cite><blockquote><div><cite>Ultramarinescout wrote:</cite><blockquote><div><cite>H.B.M.C. wrote:</cite><span class="glossaryitem" onmouseover='gp(50);'>GW</span> see their customers as the enemy, so why would they reward anyone for buying their stuff?<br /> <br /> The Skullz thing worked well - got myself an Ultramarine Standard and a couple of Assassins that way - but <span class="glossaryitem" onmouseover='gp(50);'>GW</span> are a different company these days to even the days of the Skullz program, and that wasn't all that long ago.</div></blockquote><br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> You really think that's the truth. You must be really paranoid my friend. If they were really that bad, they would close all hobby stores and make people buy them from Other Hobby Stores but Set Prices. </div></blockquote><br /> <br /> If there was a way they could, they would. Or hadn't you noticed how difficult it is to buy <span class="glossaryitem" onmouseover='gp(50);'>GW</span> products from anywhere other than a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> these days? </div></blockquote><br /> Yes, it's <b>so</b> difficult.<br /> <br /> That's why I can go to my <span class="glossaryitem" onmouseover='gp(211);'>LGS</span>(which is in Cary, NC) and they can order anything that they don't have on the shelves and it will be there within the next week.<br /> <br /> My God, it's so absurdly hard!]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 21:12:59]]> GMT</pubDate>
				<author><![CDATA[ Kanluwen]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ The only reason any business has sales or offers/discounts is either to get rid of an old line or to compete against other businesses.<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> doesn't have old lines to get rid of (can recycle metal) and they have no competition for a product that only they produce.]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 22:08:28]]> GMT</pubDate>
				<author><![CDATA[ Lorizael]]></author>
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				<title>Re:Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ <blockquote><div><cite>Lanrak wrote:</cite>Hi all.<br />  A reward point system , is great for improving customer loyalty .<br /> <br />  But <span class="glossaryitem" onmouseover='gp(50);'>GW</span> plc are NOT interested in long term customer retension.<br /> They see thier buisness as constant cyclical short term wallet rape of new customers.<br /> <br /> The fact that is cost far more to recruit new customers, than retain existing customers ,appears to be lost on them!<br /> <br /> </div></blockquote><br /> <br /> My old wallet whimpers in a corner every time  I think about going to a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> store.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 22:19:13]]> GMT</pubDate>
				<author><![CDATA[ Adam LongWalker]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ <blockquote><div><cite>Kanluwen wrote:</cite><blockquote><div><cite>ArbeitsSchu wrote:</cite><blockquote><div><cite>Ultramarinescout wrote:</cite><blockquote><div><cite>H.B.M.C. wrote:</cite><span class="glossaryitem" onmouseover='gp(50);'>GW</span> see their customers as the enemy, so why would they reward anyone for buying their stuff?<br /> <br /> The Skullz thing worked well - got myself an Ultramarine Standard and a couple of Assassins that way - but <span class="glossaryitem" onmouseover='gp(50);'>GW</span> are a different company these days to even the days of the Skullz program, and that wasn't all that long ago.</div></blockquote><br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> You really think that's the truth. You must be really paranoid my friend. If they were really that bad, they would close all hobby stores and make people buy them from Other Hobby Stores but Set Prices. </div></blockquote><br /> <br /> If there was a way they could, they would. Or hadn't you noticed how difficult it is to buy <span class="glossaryitem" onmouseover='gp(50);'>GW</span> products from anywhere other than a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> these days? </div></blockquote><br /> Yes, it's <b>so</b> difficult.<br /> <br /> That's why I can go to my <span class="glossaryitem" onmouseover='gp(211);'>LGS</span>(which is in Cary, NC) and they can order anything that they don't have on the shelves and it will be there within the next week.<br /> <br /> My God, it's so absurdly hard!</div></blockquote><br /> <br /> Unless its a Finecost, and they've already had their "quota"... or a <span class="glossaryitem" onmouseover='gp(143);'>WD</span> and you're in WHSmiths...Or anywhere in the southern hemisphere...]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 22:29:09]]> GMT</pubDate>
				<author><![CDATA[ ArbeitsSchu]]></author>
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				<title>Re:Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ <blockquote><div><cite>Dual Face wrote:</cite>I remember that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> used to have a reward system<br /> <br /> it was called "skullz" I think, and for ever $15 or something that you spent you get a sticker (that was a skull) and you could redeem enough skullz for goods, like battle mats, and limited edition models</div></blockquote><br /> It's generally considered polite to actually read the thread before posting.]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 22:39:35]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Re:Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(50);'>GW</span> doesn't have old lines to get rid of (can recycle metal)</div></blockquote><br /> <br /> or simply recycle them by making new Finecast moulds from the masters.<br /> Metal models, in case you missed it, are no longer going to be produced.<br /> If they just melt down the old models and sell off the metal it would be the last straw for me...<br /> <br />  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">... except the camel's back is already buggered. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> You missed goodwill off the list, but since this is <span class="glossaryitem" onmouseover='gp(50);'>GW</span> being discussed I guess that matters not.]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 22:58:16]]> GMT</pubDate>
				<author><![CDATA[ Chibi Bodge-Battle]]></author>
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				<description><![CDATA[ Goodwill has little to nothing to do with large businsses having offers/schemes- it's all to do with money, competition and research.<br /> <br /> And metal models are still being produced- just check out the website where you can still buy hundreds of metal models.<br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> have said they're unlikely to produce any <i>new</i> metal models.]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 23:05:25]]> GMT</pubDate>
				<author><![CDATA[ Lorizael]]></author>
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				<description><![CDATA[ So why did they pull them all off the shelves? <br /> am confused<br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>ps</span> Am told that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is not a large business, but is a little hole in the wall. (niche)<br /> <br /> Guess that is like a cash machine... but one that sucks cash out of wallets. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2011 23:31:45]]> GMT</pubDate>
				<author><![CDATA[ Chibi Bodge-Battle]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ ages ago they had an "army collector" card where if you filled it in by  buying certain bits you would get something free.<br /> <br /> Apparently it was quite popular so naturally <span class="glossaryitem" onmouseover='gp(50);'>GW</span> discontinued it as giving anything away is anatheme!!<br /> <br /> They really NEED some kind of reward scheme to attempt to keep customers!<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 17 Jul 2011 08:48:05]]> GMT</pubDate>
				<author><![CDATA[ redeyed]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ As has been said, they don't want to 'keep' customers. They want shooting stars - something that burns brightly for a very short period of time (frenzy of buying and then leaves for good).<br /> <br /> Each new 8-14-year old that walks in must:<br /> <br /> A). Leave with a starter set (and associated paints, brushes, glue, etc.)<br /> B). Come back for their Birthday/for Christmas (which ever is closer).<br /> C). Come back for Christmas/their Birthday (whichever one they didn't do in Step B).<br /> <br /> After that they couldn't care less what you do, because they've gone and done this with 20 other kids that month, and their targets have been met.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jul 2011 08:57:14]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<description><![CDATA[ They treid in the past but they actually started to lose money..... ]]></description>
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				<pubDate><![CDATA[Sun, 17 Jul 2011 09:21:15]]> GMT</pubDate>
				<author><![CDATA[ Optio]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ Given that <span class="glossaryitem" onmouseover='gp(50);'>GW</span>  make no bones that customers are an unfortunate intermediary in the act of printing cash, HMBC's comment is not sufficiently exxagerated to warrant being called hyperbole.<br /> <br /> and <span class="glossaryitem" onmouseover='gp(303);'>FWIW</span> Personal attacks are not liked much by the mods. <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"><br /> <br /> back on topic<br /> Optio<br /> would you care to elaborate please as some of us are not aware of what happened with any previous schemes, as they took place before our entry into gaming.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jul 2011 12:09:55]]> GMT</pubDate>
				<author><![CDATA[ Chibi Bodge-Battle]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ But <span class="glossaryitem" onmouseover='gp(50);'>GW</span> do have a reward scheme. I get 1% of everything I spend back. It's so good, it even extends to other miniature lines! It's call the Maelstrom scheme I think...<br /> <br /> Seriously though, I think there's a chance for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to increase their sales through a reward points system. Many high street chains have introduced them to combat online discount sellers, mainly that behemoth Amazon. They're not Amazon-killers, they only offer one aspect of something that an online purchase can offer more of, but they are instrumental in getting customers to purchase your items at a higher price than they would otherwise in order to get later rewards. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is in a situation where they could win back a lot of people who now buy through third parties.<br /> <br /> They won't, though. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> upper management has fallen into the trap that snares many retail companies. They have started to believe that they can control the market, rather than react to it. It never ends well. Someone mentioned Apple before, I think it was Ultramarinescout. Well, they're certainly doing well at the moment, but they're going to hit the same trap soon if they're not careful. And when they do hit, it's going to hurt.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jul 2011 12:27:22]]> GMT</pubDate>
				<author><![CDATA[ htj]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ <blockquote><div><cite>Chibi Bodge-Battle wrote:</cite><span class="glossaryitem" onmouseover='gp(303);'>FWIW</span> Personal attacks are not liked much by the mods. <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"></div></blockquote><br /> <br /> His comment was as out of line as mine was.<br /> <br /> Back on topic: <span class="glossaryitem" onmouseover='gp(50);'>GW</span> definitely doesn't hate their customers.  That's absurd.  Out of touch?  Perhaps.  Bad focus groups?  Definitely.  But hate?  Certainly not.<br /> <br /> I could see a rewards program working, "your 11th box set is free, not to exceed the values of any previously purchased box sets" or something along those lines.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jul 2011 15:34:36]]> GMT</pubDate>
				<author><![CDATA[ Cottonjaw]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Cottonjaw wrote:</cite>His comment was as out of line as mine was.</div></blockquote><br /> Did 'He started it!' ever actually work for <i>anyone</i> as an excuse for bad behaviour?<br /> <br /> If you can't make your point without resorting to name-calling, don't bother.<br /> <br /> <br /> <br /> I have removed the pointless side-track from the thread. Keep it civil folks.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jul 2011 20:33:10]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Ultramarinescout wrote:</cite><blockquote><div><cite>H.B.M.C. wrote:</cite><span class="glossaryitem" onmouseover='gp(50);'>GW</span> see their customers as the enemy, so why would they reward anyone for buying their stuff?<br /> <br /> The Skullz thing worked well - got myself an Ultramarine Standard and a couple of Assassins that way - but <span class="glossaryitem" onmouseover='gp(50);'>GW</span> are a different company these days to even the days of the Skullz program, and that wasn't all that long ago.</div></blockquote><br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> You really think that's the truth. You must be really paranoid my friend. If they were really that bad, they would close all hobby stores and make people buy them from Other Hobby Stores but Set Prices. </div></blockquote><br /> <br /> Not paranoid, just has to throw gak at <span class="glossaryitem" onmouseover='gp(50);'>GW</span> no matter the topic, along with many others. Sort of raises the noise to signal ratio without adding anything to topics. <br /> <br /> <span class="glossaryitem" onmouseover='gp(415);'>OT</span>: A skullz type promotion might be the best thing. Not sure how much increase in sales there might be, but would reward people buying frequently.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jul 2011 22:08:43]]> GMT</pubDate>
				<author><![CDATA[ mikhaila]]></author>
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				<title>Re:Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ Yep, I sure do mik. I have no reasoning nor any factual basis nor any valid concerns behind any of my posts. Just gotta throw that gak, almost like a monkey in a zoo. You summarised me so perfectly.<br /> <br /> Oh no... wait... wait... no. No you haven’t.  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"><br /> <br /> But nice ad hominem. It’s fun when you can just go “He just slings gak and increases signal:noise ratios” as an easy way of ignoring every point he’s ever raised (legitimate or otherwise). Good on ya champ! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Sun, 17 Jul 2011 23:01:52]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<description><![CDATA[ <blockquote><div><cite>NoBaconz4You wrote:</cite>It seems fairly common these days, with supermarkets doing loyalty schemes and entertainment stores too. <br /> <br /> What got me thinking is that are trying to cut down on internet discount retailers and sell more at <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s RRP. If they introduced a reward scheme then people may be more inclined to shop at <span class="glossaryitem" onmouseover='gp(50);'>GW</span> if you earned points towards another purchase. This may be far fetched (I know this is <span class="glossaryitem" onmouseover='gp(50);'>GW</span> we're talking about), but maybe loyalty customers get access to discounts (new releases, christmas, games days), even 10% might encourage a few more people.<br /> <br /> So do you think this could happen? Or even if it would be worth it? </div></blockquote><br /> <br /> Instead of a reward system, how about just doing business without pissing off and on your customer base?]]></description>
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				<pubDate><![CDATA[Sun, 17 Jul 2011 23:26:11]]> GMT</pubDate>
				<author><![CDATA[ carmachu]]></author>
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				<title>Re:Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ <blockquote><div><cite>H.B.M.C. wrote:</cite>Yep, I sure do mik. I have no reasoning nor any factual basis nor any valid concerns behind any of my posts. Just gotta throw that gak, almost like a monkey in a zoo. You summarised me so perfectly.<br /> <br /> Oh no... wait... wait... no. No you haven’t.  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"><br /> <br /> But nice ad hominem. It’s fun when you can just go “He just slings gak and increases signal:noise ratios” as an easy way of ignoring every point he’s ever raised (legitimate or otherwise). Good on ya champ! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> </div></blockquote><br /> <br /> You've had legitament points. But lately their buried in a lot of negative <span class="glossaryitem" onmouseover='gp(14);'>bs</span> and hard to dig out.  I get it, you enjoy throwing <span class="glossaryitem" onmouseover='gp(14);'>bs</span> at <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. Doesn't mean it's worth the time it takes to read those comments though. ]]></description>
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				<pubDate><![CDATA[Sun, 17 Jul 2011 23:33:20]]> GMT</pubDate>
				<author><![CDATA[ mikhaila]]></author>
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				<description><![CDATA[ But lately there has not been a lot of positive to say about <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <br /> other than they sent you a nice set of racks<br /> <br /> and lets face it we all like a nice set of racks <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 17 Jul 2011 23:37:39]]> GMT</pubDate>
				<author><![CDATA[ Chibi Bodge-Battle]]></author>
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				<description><![CDATA[ I think the key flaw with a reward system with <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is that it would require an actual marketing strategy (targeting key demographics and whatnot), something that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> currently doesn’t have.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> current marketing strategy consists of:<br /> Step 1: Sell miniatures<br /> Step 2: ????<br /> Step 3: Profit<br /> Step 4: Raise prices<br /> <br /> Interestingly though, I can see a reward system working well for <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.  Considering <span class="glossaryitem" onmouseover='gp(50);'>GW</span>’s core demographic are adults who make weekly/monthly purchases on hobby miniatures, a reward system would further encourage repeat buying, hobby store loyalty etc.  The succuss for the entire reward system would be dependent on adequate rewards.  <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 17 Jul 2011 23:43:22]]> GMT</pubDate>
				<author><![CDATA[ candy.man]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ <blockquote><div><cite>ArbeitsSchu wrote:</cite>if there was a way they could, they would. Or hadn't you noticed how difficult it is to buy <span class="glossaryitem" onmouseover='gp(50);'>GW</span> products from anywhere other than a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> these days? </div></blockquote><br /> <br /> Strangely, no, I hadn't noticed at all. The 1000 or so other stores in the US, and their customers probably haven't noticed either, nor people that order through a mail order store. Price may have gone up, but it's no more difficult to get products than it has been. <br /> <br /> Trying to get Warmarchine/Hordes on the other hand, is a lot more difficult. I now use 5 distributors, re-order constantly, and still can't get above about 80% stocked. The line is selling good, but distributors don't have it to sell to stores, and restocks are very infrequent and backlogged. Even with a lot of metal being moved to special order, I can still keep 98% of the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> line instock with ease.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Chibi Bodge-Battle wrote:</cite>But lately there has not been a lot of positive to say about <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <br /> other than they send you a nice set of racks<br /> <br /> and lets face it we all like a nice set of racks <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> or several thousand dollars of nice racks <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> The internet isn't reality. I had people in my shop all weekend happily playing games and buying a ton of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and other gaming product, seemingly unaffected by the attitude on the internet. It's tough to take all the happy people though, and I get light-headed and giddy thinking about Games Day,   so I come to Dakka for my daily dose of negative attitude to balance things out. <br /> <br /> Might also be needing a break from melting pinkfoam and spraying Great Stuff. We may be losing a lot of brain cells right now building this years project.)]]></description>
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				<pubDate><![CDATA[Sun, 17 Jul 2011 23:44:49]]> GMT</pubDate>
				<author><![CDATA[ mikhaila]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ <blockquote><div><cite>mikhaila wrote:</cite><blockquote><div><cite>ArbeitsSchu wrote:</cite>if there was a way they could, they would. Or hadn't you noticed how difficult it is to buy <span class="glossaryitem" onmouseover='gp(50);'>GW</span> products from anywhere other than a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> these days? </div></blockquote><br /> <br /> Strangely, no, I hadn't noticed at all. The 1000 or so other stores in the US, and their customers probably haven't noticed either, nor people that order through a mail order store. Price may have gone up, but it's no more difficult to get products than it has been. <br /> <br /> Trying to get Warmarchine/Hordes on the other hand, is a lot more difficult. I now use 5 distributors, re-order constantly, and still can't get above about 80% stocked. The line is selling good, but distributors don't have it to sell to stores, and restocks are very infrequent and backlogged. Even with a lot of metal being moved to special order, I can still keep 98% of the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> line instock with ease. </div></blockquote><br /> <br /> Very exciting. I already pointed out elsewhere some of the many places where <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is making "buying <span class="glossaryitem" onmouseover='gp(50);'>GW</span>" a nuisance. Of course the difference between <span class="glossaryitem" onmouseover='gp(194);'>PP</span> and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> (or <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and anyone else in the world) is that <span class="glossaryitem" onmouseover='gp(194);'>PP</span> manage to generate goodwill with their customers, and thus are more "forgivable" for their foul-ups. ]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 00:08:09]]> GMT</pubDate>
				<author><![CDATA[ ArbeitsSchu]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ <blockquote><div><cite>JOHIRA wrote:</cite><blockquote><div><cite>filbert wrote:</cite>Actually there is one consideration to loyalty schemes that has been missed thus far; market research. When you swipe your clubcard at Tesco's or what have you, they are getting an enormous amount of information about you and your buying habits. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> are missing out on such things. The actual reward points are pretty much negligible as far as the company are concerned - they want the juicy info on you and what you buy.</div></blockquote><br /> <br /> This.  But then maybe <span class="glossaryitem" onmouseover='gp(50);'>GW</span> doesn't need to know what we buy, because by the sounds of things the only thing they really think we buy are <b>SPESS MAHREENS</b>.</div></blockquote><br /> <br /> No, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> don't need to do something like this because as far as they're concerned, their important sales are directly from them (through their stores and through their webstore). They already have all that sale information. They don't need a name on it, they just need to know what quantities of what is selling, and they get that data already. They also know what they send to stockists, so they know whats selling from games stores.<br /> <br /> And with that information, they know people love Space Marines. Because they do.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 00:12:58]]> GMT</pubDate>
				<author><![CDATA[ -Loki-]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ Filbert is correct on this one.  There’s a lot more to market research than just shipping quantities.  Buying habits, demographics and product perception play a big part in marketing.  If shipping quantities was all there was to it than big companies like Coke would never have a marketing campaign ever.  It’s one of the things you learn if you ever do marketing 101 at uni (and yes I did do marketing 101 at uni).  <br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has been able to get away without marketing not because they already have the data but because their product is so damn popular that none of the big suits at <span class="glossaryitem" onmouseover='gp(50);'>GW</span> really care.  <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 00:38:13]]> GMT</pubDate>
				<author><![CDATA[ candy.man]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(50);'>GW</span> have forced their own market before now, by JUST relying on sales figures. <br /> <br /> "Catachan guard must be popular, because they are the only range that sells completely. Thus we should make them the first plastic guard kit, and not the much more sensible, useful and most importantly generic "Cadian" guardsmen. <br /> <br /> "Or it could be that they are the only guard range in a set of ridiculously difficult to convert figures that comes with every weapons choice, and an officer too, thus forcing anyone who wants to field guard effectively, who can't convert, into buying them." ]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 00:51:45]]> GMT</pubDate>
				<author><![CDATA[ ArbeitsSchu]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ <blockquote><div><cite>ArbeitsSchu wrote:</cite><blockquote><div><cite>mikhaila wrote:</cite><blockquote><div><cite>ArbeitsSchu wrote:</cite>if there was a way they could, they would. Or hadn't you noticed how difficult it is to buy <span class="glossaryitem" onmouseover='gp(50);'>GW</span> products from anywhere other than a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> these days? </div></blockquote><br /> <br /> Strangely, no, I hadn't noticed at all. The 1000 or so other stores in the US, and their customers probably haven't noticed either, nor people that order through a mail order store. Price may have gone up, but it's no more difficult to get products than it has been. <br /> <br /> Trying to get Warmarchine/Hordes on the other hand, is a lot more difficult. I now use 5 distributors, re-order constantly, and still can't get above about 80% stocked. The line is selling good, but distributors don't have it to sell to stores, and restocks are very infrequent and backlogged. Even with a lot of metal being moved to special order, I can still keep 98% of the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> line instock with ease. </div></blockquote><br /> <br /> Very exciting. I already pointed out elsewhere some of the many places where <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is making "buying <span class="glossaryitem" onmouseover='gp(50);'>GW</span>" a nuisance. Of course the difference between <span class="glossaryitem" onmouseover='gp(194);'>PP</span> and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> (or <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and anyone else in the world) is that <span class="glossaryitem" onmouseover='gp(194);'>PP</span> manage to generate goodwill with their customers, and thus are more "forgivable" for their foul-ups. </div></blockquote><br /> <br /> Elsewhere being not in this thread, so it's a bit irrelevant to the discussion, because I highly doubt most of us are going to run back through what you said in other parts of Dakka. "Some places" and "a nuisance" is a bit different than "anywhere other than a <span class="glossaryitem" onmouseover='gp(50);'>GW</span>". I'm sure there are places it's hard to get product from anywhere except a <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. Small towns that happen to have a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> store, but not internet access, for example. Sure there are a lot of those around. ]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 06:24:09]]> GMT</pubDate>
				<author><![CDATA[ mikhaila]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ <blockquote><div><cite>mikhaila wrote:</cite><blockquote><div><cite>ArbeitsSchu wrote:</cite>if there was a way they could, they would. Or hadn't you noticed how difficult it is to buy <span class="glossaryitem" onmouseover='gp(50);'>GW</span> products from anywhere other than a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> these days? </div></blockquote><br /> <br /> Strangely, no, I hadn't noticed at all. The 1000 or so other stores in the US, and their customers probably haven't noticed either, nor people that order through a mail order store. Price may have gone up, but it's no more difficult to get products than it has been. <br /> <br /> Trying to get Warmarchine/Hordes on the other hand, is a lot more difficult. I now use 5 distributors, re-order constantly, and still can't get above about 80% stocked. The line is selling good, but distributors don't have it to sell to stores, and restocks are very infrequent and backlogged. Even with a lot of metal being moved to special order, I can still keep 98% of the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> line instock with ease.<br /> </div></blockquote></div></blockquote><br /> <br /> And there in lies your problem. Your confusing distribution channels you use with customer channels Arrbeits. I have no issues getting warmachine via the internet. <span class="glossaryitem" onmouseover='gp(50);'>GW</span>? forget it, its a hassle, and dont bother with as much.<br /> <br /> Many folks with bad <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>? Do have issues getting <span class="glossaryitem" onmouseover='gp(50);'>GW</span> stock. Its nice that you have a wide selction. The ones near me, even if i were inclind to buy in a store, dont.<br /> <br /> <blockquote class="uncited"><div>The internet isn't reality. I had people in my shop all weekend happily playing games and buying a ton of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and other gaming product, seemingly unaffected by the attitude on the internet. It's tough to take all the happy people though, and I get light-headed and giddy thinking about Games Day,   so I come to Dakka for my daily dose of negative attitude to balance things out. <br /> <br /> Might also be needing a break from melting pinkfoam and spraying Great Stuff. We may be losing a lot of brain cells right now building this years project.)</div></blockquote><br /> <br /> Sadly your incorrect. The internet is as much reality as yoru store. No matter how well YOUR store does, that doesnt reflect <span class="glossaryitem" onmouseover='gp(50);'>GW</span> hobby in general. No matter how happily your customers and patrons play, if <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s 1/2 report comes out and their unit sales are down again, yoru store doesnt reflect reality.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 17:39:34]]> GMT</pubDate>
				<author><![CDATA[ carmachu]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ I think you may be confusing the two of use, carmachu. ]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 18:40:55]]> GMT</pubDate>
				<author><![CDATA[ ArbeitsSchu]]></author>
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				<description><![CDATA[ <blockquote><div><cite>ArbeitsSchu wrote:</cite>I think you may be confusing the two of use, carmachu. </div></blockquote><br /> <br /> No, its how the dakka quote system works.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 19:48:57]]> GMT</pubDate>
				<author><![CDATA[ carmachu]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ What I'm saying is you appear to be agreeing with me, and disagreeing with the other chap, but using my name when speaking to him? <br /> <br /> I despise nested quotes. I really really do. It always ends up in a mess somewhere along the lines. Damn you internet.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 21:29:56]]> GMT</pubDate>
				<author><![CDATA[ ArbeitsSchu]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ Arbeits<br /> You are a Dakkanaut after my own heart<br /> Bluewall text instantly makes my brain freeze<br /> <br /> I feel better knowing that I am not alone in disliking multiquotes.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 23:00:09]]> GMT</pubDate>
				<author><![CDATA[ Chibi Bodge-Battle]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ Mantic Games have a great points system and it's been helping me choose what I'l buy for my armies and in what order<br /> <br /> Then again Mantic are almost always cheaper than <span class="glossaryitem" onmouseover='gp(50);'>GW</span> (Can't think of an instance where <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is cheaper) and as a result you wouldn't have to pay as much to get any free stuff<br /> <br /> Lets face it, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> would probably make it so you have to spend over £300 the get a single free blister, then it'd only be something from Citidel Failcast, and a Space Marine model]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 23:03:04]]> GMT</pubDate>
				<author><![CDATA[ Murdock129]]></author>
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				<title>Re:Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ I'd love to see this happen, though - apologies for being cynical - can almost guarantee that it never will.  They experimented with something similar in the early 00's, guess it didn't work / cost too much / was very little benefit to them.  <br /> <br /> Add in the fact that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> would then hike their prices to cater for the loss in profits from giving "free stuff" away, I can't see it being popular for customer or company.  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> just need to work closer with their dealers and customers to ensure everyone gets what they want.  <br /> <br /> But that'll never happen, give it another 10 years and we'll be having this exact same conversation - I can almost guarantee it.  ]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 23:11:07]]> GMT</pubDate>
				<author><![CDATA[ kitch102]]></author>
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				<description><![CDATA[ <blockquote class="uncited"><div>But that'll never happen, give it another 10 years and we'll be having this exact same conversation - I can almost guarantee it. </div></blockquote><br /> <br /> <br /> At this rate, I doubt it. In ten years it'll be more like "Hey, you guys hear the news? Games Workshop finally closed down. Man, they used to be cool, it's too bad that the upper management was blinded by greed and hubris for the last decade or so."]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 23:14:03]]> GMT</pubDate>
				<author><![CDATA[ RatBot]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ <blockquote><div><cite>RatBot wrote:</cite><blockquote class="uncited"><div>But that'll never happen, give it another 10 years and we'll be having this exact same conversation - I can almost guarantee it. </div></blockquote><br /> <br /> <br /> At this rate, I doubt it. In ten years it'll be more like "Hey, you guys hear the news? Games Workshop finally closed down. Man, they used to be cool, it's too bad that the upper management was blinded by greed and hubris for the last decade or so."</div></blockquote><br /> <br /> hahaha!  I was going to put something along those lines in but thought it too pessimistic even for a semi anonymous forum!  Thumbs up to you RatBot, for being as like minded as me   <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 23:15:51]]> GMT</pubDate>
				<author><![CDATA[ kitch102]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ Man this is Dakka<br /> Grump away dude! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 23:21:49]]> GMT</pubDate>
				<author><![CDATA[ Chibi Bodge-Battle]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ Yeah. I think a box of Space Marines went from, what, $35 to $37.50? So that's a 7% price increase. So if that's the rate they go by, then the price of a Space Marine box will be something like $75 USD. One would hope that the disparity between US and AU pricing would be solved by then, but if not then Aussies are looking at $130 or so for a box of Space Marines.<br /> <br /> <br /> Granted, there are a zillion other economic factors to take into account and lots of unforseen stuff can occur, but one thing's for sure, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> doesn't have a history of lowering their prices. Even with a complete economic recovery and everything being peachy-keen, I wouldn't be surprised to see <span class="glossaryitem" onmouseover='gp(50);'>GW</span> attempting to charge $2,000 for a 2000 point army in ten years' time, if they haven't collapsed before then or realized what they're doing and stop being idiots.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 23:26:06]]> GMT</pubDate>
				<author><![CDATA[ RatBot]]></author>
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				<title>Re:Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has a reward system:<br /> <br /> In thanks for the hundreds of thousands of dollars we have all spent they have "rewared" us with Finecast...<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 23:32:02]]> GMT</pubDate>
				<author><![CDATA[ CT GAMER]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ Agreed with all points, though we seem to be getting off topic in to the usual <span class="glossaryitem" onmouseover='gp(50);'>GW</span>-bashing-rant-posts again.<br /> <br /> I'd love to see a reward card brought in, and as long as there were no price hikes because of said scheme, I'd lap it up - after all I think that we, the hobbyists, are welcome to more bang for our buck, a reward card would be a controllable and relatively cheap method of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> rewarding their 'store-loyal' customers.  <br /> <br /> One thing they'd have to consider then is how that would affect their dealer relations, as I doubt they'd offer this through 3rd party companies, which would only end up with dealers offering a similar scheme that undercuts <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, then we're back to square one.  <br /> <br /> I think I need to get off of Dakka for a while, I've always been such an optimist until I started posting here!!  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">  <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 23:32:07]]> GMT</pubDate>
				<author><![CDATA[ kitch102]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ Right, back to the topic at hand. Of course <span class="glossaryitem" onmouseover='gp(50);'>GW</span> would benefit from a customer loyalty program, as long as it was reasonable. I wouldn't expect "Buy 10,000 points, get 10,000 free!" or something ridiculous, but something like Mantic's reward program would be nice.<br /> <br /> I remember the Skullz program but I don't remember what you could get. <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> you had to spend quite a lot to get something good. But still, even something as mediocre as the Skullz program as it was would be nice. It would certainly create a little goodwill for them, make people feel like <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is at least trying to appreciate them.<br /> <br /> But instead, if you're young, you're a walking wallet who should be happy for the privilege of playing the game, and if you're older, you're a pest who should go away but we'll still take your money, now get out of our store.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 23:40:21]]> GMT</pubDate>
				<author><![CDATA[ RatBot]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ Thank-yooooou please come again<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I barely recall Skullz, it was just coming in as I was phasing out of the hobby <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2011 23:43:44]]> GMT</pubDate>
				<author><![CDATA[ kitch102]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ My thought would be a % discount based on the amount you buy at each purchase.  I saw this in a store I visited where buying up to $99 had no discount, buying $100-199 got a 10% discount, and buying $200+ gave a 20% discount.  So I bought over 200 and got about $50 off!!  I spent more because of the size of the discount.  This would make a great rewards program-you never have to keep track of how much you spent already, the bonus is automatic, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> wouldn't have to give it out all the time (since we wouldn't always have $200+ purchases), but we can save up and make a big purchase for a decent discount, or buy in small batches for no discount.  They'd sell more, and customers would be happier.  I honestly believe, if most purchasers are like me, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> would make more money from us by doing this and customers would feel like they were getting a reward for their loyalty. ]]></description>
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				<pubDate><![CDATA[Tue, 19 Jul 2011 05:26:50]]> GMT</pubDate>
				<author><![CDATA[ timetowaste85]]></author>
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				<title>Do you think GW would benefit from a reward point system?</title>
				<description><![CDATA[ That sounds like a good idea, and would probably encourage <span class="glossaryitem" onmouseover='gp(144);'>WH</span> noobs to spend more on their first purchases (starter kit, paints, brushes, tools... HOW MUCH?!)<br /> <br /> The only thing is <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s standpoint would be - we know they're going to buy from us anyway, so why cut the profits when we canwait another month to make more from the sale.<br /> <br /> I think it'd work best with noobs that have a lot to purchase but think <span class="glossaryitem" onmouseover='gp(50);'>GW</span> would be just too reluctant to offer it to the rest of us as it'd cut their profits too much.]]></description>
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				<pubDate><![CDATA[Tue, 19 Jul 2011 20:34:15]]> GMT</pubDate>
				<author><![CDATA[ kitch102]]></author>
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